// 해야할일 // 1 남은 플레이어플 구현 파이로,데모,메딕,스파이 // 2 좀비탬플릿만들기 // 3 맵정하기 // 3.1 웨이브만들기 // 4 떠오르는거 바로 넣기 //다만들긴할까 //잘되면 감자찔러보기 #base robot_giant.pop #base robot_standard.pop #base robot_ala_zombie.pop population { StartingCurrency 0 RespawnWaveTime 999999 //부활불가 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Advanced 1 ExtraSpawnPoint { Name "spawnbot_backcap" TeamNum 3 X "-80" Y "-741" Z "811" } ExtraSpawnPoint { Name "spawnbot_blue" // 스폰쪽 TeamNum 3 X "-124" Y "-2256" Z "552" } ExtraSpawnPoint { Name "spawnbot_red" // 스폰쪽 TeamNum 2 X "-124" Y "-1800" Z "552" } ClassLimit //클제한두기 0은 덜만듬, 그냥금지 { Scout 6 Soldier 1 Pyro 0 Demoman 0 Heavyweapons 2 Engineer 3 Medic 0 Sniper 6 Spy 0 } playerAttributes //플레이어 스팩 목록:스캇,솔저,헤비,엔지,스나 { "allow friendly fire" 1 //팀킬 됨??? "can headshot" 1 //전클래스 헤드샷 "projectile penetration" 2 //전클래스 관통 Scout { "max health additive bonus" 175 "move speed penalty" 0.7 "no double jump" 1 "maxammo secondary increased" 4.5 } Soldier { "rocket jump damage reduction" 10//자폭사망 "max health additive bonus" 100 } Heavyweapons { "move speed bonus" 1.1 } Engineer { "max health additive bonus" 175 "metal regen" 5 "building cost reduction" 1.5 "engy sentry damage bonus" 3 "mvm sentry ammo" 0.3 "engy sentry fire rate increased" 1.5 //"mod wrench builds minisentry" 1 //"maxammo secondary reduced" -4 } Sniper { "max health additive bonus" 175 "can headshot" 1 } } //무기스팩조정 여기 없으면 밴언락 //------------------------------------------스카웃------------------------------------------ //목록: 스캐터,자섭,권총,윙어,빠따 ItemAttributes { ItemName tf_weapon_scattergun "maxammo primary reduced" 0.5 "damage bonus" 4 } ItemAttributes { ItemName "the force-a-nature" "maxammo primary reduced" 0.25 "damage bonus" 5 "fire rate bonus" 0 //"clip size penalty" 0.5 } ItemAttributes { ItemName tf_weapon_pistol "damage bonus" 2.7 } ItemAttributes { ItemName "the winger" "maxammo secondary increased" 4 "damage bonus" 6 } ItemAttributes { ItemName tf_weapon_bat "damage bonus" 3.5 } //------------------------------------------솔저------------------------------------------ //목록: 로켓,다랙,샷건,부사수,삽,자토이치 ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 4.45 "rocket specialist" 1 "maxammo primary reduced" 0.05 //"clip size penalty" 0.5 } ItemAttributes { ItemName "the direct hit" "maxammo primary reduced" 0 //"clip size penalty" 0.8 "damage bonus" 26.79 "rocket specialist" 1 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "maxammo secondary increased" 3.34 "damage bonus" 2 } ItemAttributes { ItemName "the reserve shooter" //자동샷건 "damage bonus" 1.5 "maxammo primary increased" 3.34 "clip size bonus" 3 "fire rate bonus" 0.6 } ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 2 } ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 4.62 "heal on kill" 0 } //------------------------------------------파이로------------------------------------------ //덜만듬 //------------------------------------------데모------------------------------------------ //덜만듬 //------------------------------------------헤비------------------------------------------ //목록:미니건,토미,샷건,가족,주먹, ItemAttributes { ItemName tf_weapon_minigun "maxammo primary reduced" 0.25 "damage bonus" 6.67 "projectile penetration" 7 } ItemAttributes { ItemName tomislav "maxammo primary reduced" 0.4 "damage bonus" 4.45 "projectile penetration" 5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 2 "maxammo secondary increased" 3.34 } ItemAttributes { ItemName "the family business" "maxammo secondary increased" 3.34 "weapon spread bonus" 0.4 "damage bonus" 1.5 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } ItemAttributes { ItemName "the eviction notice" "damage bonus" 3.85 "mod_maxhealth_drain_rate" 0 } //------------------------------------------엔지------------------------------------------ //목록:샷건,개척자,권총,렌치,뾰렌 ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 2 "maxammo primary increased" 3.34 } ItemAttributes { ItemName "the frontier justice" //레버액션? "damage bonus" 2.5 "clip size penalty" 1.2 "weapon spread bonus" 0 //"bullets per shot bonus" 0.1 //단발 "maxammo primary increased" 1.2 } ItemAttributes { ItemName tf_weapon_pistol //"damage bonus" 2.7 } ItemAttributes { ItemName tf_weapon_wrench "damage bonus" 2 } ItemAttributes { ItemName "the jag" "damage bonus" 2 } //------------------------------------------메딕------------------------------------------ //미구현 //------------------------------------------스나------------------------------------------ //목록: 저격총,살청,슴지,청소부,쿠크리,부시 ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 4 } ItemAttributes { ItemName "the hitman's heatmaker" "damage bonus" 3 "maxammo primary increased" 1.4 } ItemAttributes { ItemName tf_weapon_smg "maxammo secondary increased" 3 "damage bonus" 10 } ItemAttributes { ItemName "the cleaner's carbine" "maxammo secondary increased" 2.75 "damage bonus" 8 } ItemAttributes { ItemName tf_weapon_club "damage bonus" 2 } ItemAttributes { ItemName "the bushwacka" "damage bonus" 1.5 } //------------------------------------------스파이------------------------------------------ //밸붕 Templates { } wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}스캇:기본탬,자섭,윙어" Line "{blue}솔저:기본탬,직격,부사수" //Line "{blue}파이로:무지개,기름때,화산도끼,소화도끼" //Line "{blue}데모:로크,무폭,순삭,폭곤" Line "{blue}헤비:기본탬,마피아탬" Line "{blue}엔지:기본탬,프론티어,재그" //Line "{blue}:메디건,응조" Line "{blue}스나:기본탬,히트맨,청소부" //Line "{blue}:앰버 공용:샷건" Line "{green}봇 구경용 미션 난이도 하고싶으면 골라서 하셈" } WaveSpawn { Where spawnbot_blue Name Wave1_test TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10000 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Scout Health 999999 Skill Easy Name Dummy //Attributes MiniBoss WeaponRestrictions PrimaryOnly AlwaysGlow 1 //If set, the bot is always highlighted ItemAttributes { ItemName tf_weapon_scattergun "override projectile type" 15 } CharacterAttributes { "move speed bonus" 0.0001 "health regen" 10000 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "no_jump" 1 } } } WaveSpawn { Where spawnbot_blue Name movingdummy TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 500000 WaitBetweenSpawns 0.01 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy Name Test //tag bot_teleport WeaponRestrictions PrimaryOnly AlwaysGlow 1 //If set, the bot is always highlighted ItemAttributes { ItemName tf_weapon_scattergun "override projectile type" 15 } } } WaveSpawn { Where spawnbot Name copy TotalCount 24 MaxActive 1 SpawnCount 1 WaitBeforeStarting 160 WaitBetweenSpawns 120 TotalCurrency 0 Support 1 TFBot { template Ala_zombie_tank alwaysglow 1 action mobber } } WaveSpawn { Where spawnbot Name copy TotalCount 24 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { template Ala_zombie_jockey alwaysglow 1 action mobber } } WaveSpawn { Where spawnbot Name copy TotalCount 24 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 40 TotalCurrency 0 Support 1 TFBot { template Ala_zombie_charger alwaysglow 1 action mobber } } WaveSpawn { Where spawnbot Name copy TotalCount 24 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 30 TotalCurrency 0 Support 1 TFBot { template Ala_zombie_spitter alwaysglow 1 action mobber } } WaveSpawn { Where spawnbot Name copy TotalCount 24 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 0 Support 1 TFBot { template Ala_zombie_boomer alwaysglow 1 action mobber } } WaveSpawn { Where spawnbot Name copy TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1000 WaitBetweenSpawns 1 TotalCurrency 0 Support 1 TFBot { template Ala_zombie_scout alwaysglow 1 action mobber } } WaveSpawn { Where spawnbot Name copy TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1000 WaitBetweenSpawns 0.5 TotalCurrency 0 Support 1 TFBot { template Ala_zombie_soldier alwaysglow 1 action mobber } } WaveSpawn { Where spawnbot Name copy TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1000 WaitBetweenSpawns 1 TotalCurrency 0 Support 1 TFBot { template Ala_zombie_engineer alwaysglow 1 action mobber } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9990 WaitBetweenSpawns 10 Where spawnbot Tank { Health 20000 Name "Tank" Speed 75 DisableTracks 1 DisableSmokestack 1 DisableChildModels 1 ReplaceModelCollisions 1 Model "models\props_trainyard\bomb_cart.mdl" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "teletank" ClassIcon tank } } // bombcarry WaveSpawn { Where spawnbot Name Wave1_bombcarry TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Soldier Health 999999 Skill Easy Name Test Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "override projectile type" 15 } CharacterAttributes { "move speed bonus" 0.0001 "health regen" 10000 } } } } wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name Wave1_bombcarry TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Soldier Health 999999 Skill Easy Name Test Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "override projectile type" 15 } CharacterAttributes { "move speed bonus" 0.0001 "health regen" 10000 } } } } } //This file has been generated by http://broccoli.tf // //