#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { } Mission { Objective DestroySentries BeginAtWave 1 InitialCooldown 20 CooldownTime 20 DesiredCount 1 RunForThisManyWaves 7 Where spawnbot TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper BeginAtWave 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 RunForThisManyWaves 3 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper BeginAtWave 7 InitialCooldown 5 CooldownTime 5 DesiredCount 1 RunForThisManyWaves 1 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Spy BeginAtWave 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 RunForThisManyWaves 4 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy } } Mission { Objective Spy BeginAtWave 5 InitialCooldown 50 CooldownTime 50 DesiredCount 2 RunForThisManyWaves 2 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy_Ninja } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}this mission made by PYR0" } WaveSpawn { Name w1_scout TotalCurrency 70 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert } } } WaveSpawn { TotalCurrency 135 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_left Squad { TFBot { ClassIcon pyro_flare WeaponRestrictions SecondaryOnly Health 175 Skill Expert Name "Scorch Shot" Class Pyro Attributes "AlwaysFireWeapon" Item "the scorch shot" } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead w1_scout Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { TotalCurrency 15 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w1_scout Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons } } } WaveSpawn { TotalCurrency 15 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w1_scout Where spawnbot_right Squad { TFBot { ClassIcon heavy Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons } } } WaveSpawn { TotalCurrency 15 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w1_scout Where spawnbot_left Squad { TFBot { ClassIcon heavy WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons } } } WaveSpawn { Name w1_expert TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demo WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name Demoman Class Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1050money TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoknight_Persian } } } WaveSpawn { TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 75 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon soldier WeaponRestrictions PrimaryOnly Health 200 Skill Expert Name Soldier Class Soldier } } } WaveSpawn { TotalCurrency 75 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 15 WaitForAllSpawned w2_pyro Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w2_bonk TotalCurrency 80 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead w2_pyro Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } } } WaveSpawn { Name w2_smg TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllSpawned w2_pyro Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_SMG Skill Expert } } } WaveSpawn { TotalCurrency 10 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned w2_bonk Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } } } WaveSpawn { Name w2_pyro TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 1050money Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 20000 + 12000" } WaveSpawn { Name 2150money TotalCurrency 130 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3_heavy TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { Name w3_steel TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { Name w3_black TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 WaitForAllSpawned w3_heavy Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 120 TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned w3_heavy Where spawnbot_left Squad { TFBot { ClassIcon demo WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name Demoman Class Demoman } } } WaveSpawn { Name w3_supporter TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned w3_heavy Where spawnbot_right Squad { TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w3_super TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead w3_super Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w3_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w3_heavy Where spawnbot Squad { Tank { Health 12000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3_heavy2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 WaitForAllSpawned w3_tank Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 12000" } WaveSpawn { Name 3350money TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon sniper_huntsman_bleed ItemAttributes { ItemName "the huntsman" "bleeding duration" 5 } } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w4_medic TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllSpawned 3350money Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w4_spell TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned w4_medic Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Slow } } } WaveSpawn { Name w4_conch TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned w4_medic Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w4_tank TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllDead w4_medic Where spawnbot Squad { Tank { Health 12000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_fan TotalCurrency 75 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead w4_medic Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w4_medic Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllSpawned w4_medic Where spawnbot Squad { TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllSpawned w4_medic Where spawnbot_right Squad { TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllSpawned w4_medic Where spawnbot_left Squad { TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name Pyro Class Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { TotalCurrency 30 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead w4_fan Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4800money TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { ClassIcon heavy WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } } } WaveSpawn { Name w5_loch TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch_Spammer } } } WaveSpawn { TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned w5_loch Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Fire } } } WaveSpawn { Name w5_boss TotalCurrency 230 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 WaitForAllDead 4800money Where spawnbot_single_flag Squad { TFBot { Class Demoman Name "Sir Nukesalot" ClassIcon demo_giant Health 50000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "rage giving scale" 0.1 "override footstep sound set" 4 } Item "the loose cannon" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 4800money Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Fire } } } WaveSpawn { TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllDead 4800money Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Future } } } WaveSpawn { TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 4800money Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 4800money Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop Skill Expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6400money TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_bonk TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Stun_Spammer } } } WaveSpawn { Name w6_shotgun TotalCurrency 125 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 165 TotalCount 33 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Backburner } } } WaveSpawn { Name w6_armored TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavy_Juggernaut_Regen } } } WaveSpawn { Name w6_bow TotalCurrency 120 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead w6_bonk Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Flame Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_blast TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 WaitForAllDead w6_bonk Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } } WaveSpawn { Name w6_bonk_2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w6_bonk Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllSpawned w6_shotgun Where spawnbot_right Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w6_magnetic TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllSpawned w6_bonk_2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Magnetic Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}custom boss heal-on-hit pyro, tank : 60000" } WaveSpawn { Name w7_gas TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w7_tank Where spawnbot_single_flag Squad { TFBot { ClassIcon pyro_dragon_fury_hyper Scale 1.9 Health 65000 Skill Expert Name "Dragon Lord" Class Pyro WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.4 "damage bonus" 2 "heal on hit for rapidfire" 150 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "heal on hit for rapidfire" 20 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0 "dmg bonus vs buildings" 5 "cannot be backstabbed" 1 } Item "The Dragon's Fury" Item "The Gas Passer" Item "sharpened volcano fragment" Item "burny's boney bonnet" Item "the cauterizer's caudal appendage" } } } WaveSpawn { Name w7_tank TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_tank TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavy_Tomislav Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_tank TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 60000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 8400money TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead w7_tank Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "AlwaysCrit" } } } WaveSpawn { Name 8400money_2 TotalCurrency 180 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Tankbuster } } } WaveSpawn { Name 3sec WaitBetweenSpawns 10 WaitBeforeStarting 3 WaitForAllSpawned w7_gas SpawnCount 2 MaxActive 2 TotalCount 6 TotalCurrency 0 Where spawnbot_single_flag Squad { TFBot { Template T_TFBot_Soldier_Tanker } } } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w7_gas Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w7_gas Support 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned w7_gas Support 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } } }