#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 1000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 60 MaxActive 22 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot Where spawnbot_right Where spawnbot_left RandomChoice { Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } Squad { TFBot { Class Scout } } Squad { TFBot { Template T_TFBot_Scout_Bonk } } Squad { TFBot { Template T_TFBot_Scout_FAN } } Squad { TFBot { Template T_TFBot_Scout_Shortstop } } Squad { TFBot { Template T_TFBot_Medic_QuickUber } } Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } Squad { TFBot { Class Demoman Skill Normal } } Squad { TFBot { Template T_TFBot_Demoman_Knight } } Squad { TFBot { Template T_TFBot_Demoman_Samurai } } Squad { TFBot { Template T_TFBot_Demo_Burst } } Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } Squad { TFBot { Class Soldier Skill Normal } } Squad { TFBot { Class Pyro Skill Normal } } Squad { TFBot { Class HeavyWeapons Skill Normal } } Squad { TFBot { Class HeavyWeapons Skill Normal } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1200 TotalCount 40 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_right Where spawnbot_left RandomChoice { Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } Squad { TFBot { Class Scout } } Squad { TFBot { Template T_TFBot_Scout_Bonk } } Squad { TFBot { Template T_TFBot_Scout_FAN } } Squad { TFBot { Template T_TFBot_Scout_Shortstop } } Squad { TFBot { Template T_TFBot_Medic_QuickUber } } Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } Squad { TFBot { Class Demoman Skill Normal } } Squad { TFBot { Template T_TFBot_Demoman_Knight } } Squad { TFBot { Template T_TFBot_Demoman_Samurai } } Squad { TFBot { Template T_TFBot_Demo_Burst } } Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } Squad { TFBot { Class Soldier Skill Normal } } Squad { TFBot { Class Pyro Skill Normal } } Squad { TFBot { Class HeavyWeapons Skill Normal } } Squad { TFBot { Template T_TFBot_Giant_Scout } } Squad { TFBot { Template T_TFBot_Giant_Soldier } } Squad { TFBot { Template T_TFBot_Giant_Pyro } } Squad { TFBot { Template T_TFBot_Giant_Demoman } } Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Pusher } } Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } Squad { TFBot { Template T_TFBot_Giant_Medic_Regen } } Squad { TFBot { Template T_TFBot_Giant_Medic } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 750 TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Where spawnbot Where spawnbot_right Where spawnbot_left RandomChoice { Squad { TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon all_random1 } } Squad { TFBot { Class Scout ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Bonk ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_FAN ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Shortstop ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Medic_QuickUber ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon all_random1 } } Squad { TFBot { Class Demoman ClassIcon all_random1 Skill Normal } } Squad { TFBot { Template T_TFBot_Demoman_Knight ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demoman_Samurai ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Burst ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_RocketPush ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun ClassIcon all_random1 } } Squad { TFBot { Class Soldier ClassIcon all_random1 Skill Normal } } Squad { TFBot { Class Pyro ClassIcon all_random1 Skill Normal } } Squad { TFBot { Class HeavyWeapons ClassIcon all_random1 Skill Normal } } Squad { TFBot { Template T_TFBot_Giant_Scout } } Squad { TFBot { Template T_TFBot_Giant_Soldier } } Squad { TFBot { Template T_TFBot_Giant_Pyro } } Squad { TFBot { Template T_TFBot_Giant_Demoman } } Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } Squad { TFBot { Template T_TFBot_Giant_Medic } } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Pusher } } Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } Squad { TFBot { Template T_TFBot_Giant_Medic_Regen } } Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } } } WaveSpawn { TotalCurrency 750 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 30 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Chief_Gauntlet } } Squad { TFBot { Template T_TFBot_Chief_Tavish } } Squad { TFBot { Template T_TFBot_Chief_Pyro } } Squad { TFBot { Template T_TFBot_Chief_Soldier } } Squad { TFBot { Template T_TFBot_Chief_Soldier_SlowCrit } } Squad { TFBot { Template T_TFBot_Chief_Soldier_RocketPush } } Squad { TFBot { Template T_TFBot_Chief_Soldier_Atomic } } Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } } Squad { TFBot { Template T_TFBot_Giant_Major_League } } Squad { TFBot { Template T_TFBot_Giant_Metalbeard } } Squad { TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror } } Squad { TFBot { Health 32000 Name "Major Crits" Scale 1.7 Template T_TFBot_Giant_Soldier Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.35 } } } Squad { TFBot { Health 70000 Scale 1.8 MaxVisionRange 1600 Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_giant" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 } Item "the tungsten toque" } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1500 TotalCount 60 MaxActive 22 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot Where spawnbot_right Where spawnbot_left RandomChoice { Squad { TFBot { Template T_TFBot_Scout_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Hyper_Bonk ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Marker_Sandman ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_MiniCrit ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Soda ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Blaster ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Blaster_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Batsaber ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Raygun ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Dumpster ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Dumpster_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Burst_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Penetration ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Penetration_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Stun ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Stun_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Scatter ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Scatter_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Crit ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Charged ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_PowerShot ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_TankBuster ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Tanker ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Direct ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Direct_Burst_Buff ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Airborne ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Barrage ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Shotgun_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_CowMangler ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Future ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Future_Ray ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Airstrike ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Airstrike_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_FastRocket_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Samurai_Concheror ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Samurai_Backup ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Future ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Gasjockey ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Dragon ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Gaspasser ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Gaspasser_Explove ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Sticky ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Sticky_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Crit ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Cluster ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Blast ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Scatter ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Scatter_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Charger_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Loch ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Loch_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Loch_Tankbuster ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Burst_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Loosecannon ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_PowerShot ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demoknight_BattleAxe ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Chargeknight_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Kamikaze ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Demo_Golf ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Natascha ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Natascha_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Brassbeast ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Brassbeast_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Deflector_Healonkill_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Fire_Crit ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Dragon ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Rocket ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Rocket_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Juggernaut ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Gnome_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Shotgun_Burst ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Heavy_Shotgun_Killer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Medic_Armored ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Medic_Long_Uber ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Medic_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Medic_Kritzkrieg ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Medic_Shield ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Medic_Shield_Extended ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Medic_Shield_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_SMG ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration_Dmgup ClassIcon all_random1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1700 TotalCount 42 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot Where spawnbot_right Where spawnbot_left RandomChoice { Squad { TFBot { Template T_TFBot_Scout_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Hyper_Bonk ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Marker_Sandman ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_MiniCrit ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Soda ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Blaster ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Blaster_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Batsaber ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Scout_Raygun ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Dumpster ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Dumpster_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Burst_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Penetration ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Penetration_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Stun ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Stun_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Scatter ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Scatter_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Crit ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Charged ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_PowerShot ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_TankBuster ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Tanker ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Direct ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Direct_Burst_Buff ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Airborne ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Barrage ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Shotgun_Expert ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_CowMangler ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Future ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Future_Ray ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Airstrike ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Airstrike_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_FastRocket_Spammer ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Samurai_Concheror ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Soldier_Samurai_Backup ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Future ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Gasjockey ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Dragon ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Pyro_Gaspasser ClassIcon all_random1 } } 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Template T_TFBot_Medic_Shield_Extended ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Medic_Shield_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_SMG ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration_Dmgup ClassIcon all_random1 } } Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball } } Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert } } Squad { TFBot { Template T_TFBot_Giant_Scout_Fastfire } } Squad { TFBot { Template T_TFBot_Giant_Scout_Armored } } Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper_Armored } } Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper_Bonk } } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Spammer } } Squad { TFBot { Template T_TFBot_Giant_Scout_Marker } } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Marker } } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Spammer_Marker } } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Spammer_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Scout_Minicrit } } Squad { TFBot { Template T_TFBot_Giant_Scout_Soda } } Squad { TFBot { Template T_TFBot_Giant_Scout_Soda_Expert } } Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster } } Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher } } Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher_Armored } } Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper_Armored } } Squad { TFBot { Template T_TFBot_Giant_Scout_Milk } } Squad { TFBot { Template T_TFBot_Giant_Scout_Milk_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher } } Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Shotguner } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Expert } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Nuker } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Tanker } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Penetration } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Penetration_Spammer } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Normal } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit_Burst } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Fastrocket } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Fastrocket_Spammer } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Cowmangler } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Future } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Bison } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Future_Ray } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Air_Barrage } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Smoker } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Miner } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Shotgun } } Squad { TFBot { Template T_TFBot_Giant_Soldier_Shotgun_Expert } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Heal } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Igniter } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Repulsive } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Pusher_Expert } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Detornator } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Flareheal } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Future } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Future_Flare } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Crit } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Gaspasser_Explove } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Shotgun } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Shotgun_Expert } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Powerjack } } Squad { TFBot { Template T_TFBot_Giant_Pyro_Thirddegree } } Squad { TFBot { Template T_TFBot_Giant_Demo_Blast } } Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } } Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Crit } } Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } } Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber } } Squad { TFBot { Template T_TFBot_Giant_Demo_Charger } } Squad { TFBot { Template T_TFBot_Giant_Demo_Charger_Burst } } Squad { TFBot { Template T_TFBot_Giant_Demo_Loch } } Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Spammer } } Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Burst } } Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Tankbuster } } Squad { TFBot { Template T_TFBot_Giant_Demo_Loosecannon } } Squad { TFBot { Template T_TFBot_Giant_Demo_Charged } } Squad { TFBot { Template T_TFBot_Giant_Demo_Nuker } } Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Demo_Kamikaze } } Squad { TFBot { Template T_TFBot_Giant_DemoKnight_BattleAxe } } Squad { TFBot { Template T_TFBot_Giant_Demoknight_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Penetration } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Healonkill_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Fire } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Rocket } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Rocket_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Raygun } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Gnome } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Steelfist } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Hunter } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst_Expert } } Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Healonkill } } Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration } } Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration_Bleed } } Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration_Hyper } } Squad { TFBot { Template T_TFBot_Giant_Sniper_Hunter_Penetration } } Squad { TFBot { Template T_TFBot_Giant_Sniper_SMG } } Squad { TFBot { Template T_TFBot_Giant_Sniper_SMG_Critboost } } } } WaveSpawn { TotalCurrency 1000 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot RandomChoice { Squad { TFBot { Health 60000 Name "Buff Banner Master" Scale 1.9 Tag "bot_giant" Class Soldier Skill Expert ClassIcon boss_soldier_buff Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 5.0 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 "rage giving scale" 0.1 } Item "the liberty launcher" Item "jumper's jeepcap" Item "The Buff Banner" } } Squad { TFBot { Health 60000 Tag "bot_giant" Name "The Concheror" Scale 1.9 ClassIcon boss_soldier_conch Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 30.0 "faster reload rate" 0.11 "fire rate bonus" 0.2 "damage bonus" 2.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 "rage giving scale" 0.1 } Item "soldier samurai hat" Item "The Concheror" } } Squad { TFBot { Health 60000 Tag "bot_giant" Name "Tank Destroyer" ClassIcon soldier_tankbuster_giant Class Soldier Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "dmg bonus vs buildings" 51 "Projectile speed increased" 0.5 "Blast radius increased" 3.0 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 "rage giving scale" 0.1 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } } Squad { TFBot { ClassIcon soldier_barrage_hyper Health 80000 Name "Rocket Master" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthbar" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "clip size upgrade atomic" 36.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "damage bonus" 2.0 "rocket specialist" 1 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "rage giving scale" 0.1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "blood botkiller rocket launcher mk.i" Item "tyrantium helmet" Item "exquisite rack" Item "osx item" } } Squad { TFBot { ClassIcon demoknight_scrapblade Health 60000 Template T_TFBot_Chief_Tavish ItemAttributes { ItemName "the eyelander" "damage bonus" 5 "fire rate bonus" 0.6 } Item "the king of scotland cape" } } Squad { TFBot { ClassIcon soldier_samurai Scale 1.9 Health 60000 Name "Rocket Shogun" Class Soldier Skill Expert Item "The Shogun's Shoulder Guard" Item "Soldier Samurai Hat" Item "harvest_rocketlauncher_autumn" Item "the concheror" Attributes MiniBoss Attributes UseBossHealthBar Attributes SpawnWithFullCharge ItemAttributes { ItemName "harvest_rocketlauncher_autumn" "faster reload rate" -0.8 "fire rate bonus" 0.6 "projectile spread angle penalty" 5 "damage bonus" 2.0 "heal on hit for rapidfire" 400 } CharacterAttributes { "move speed bonus" 0.5 "heal on kill" 10000 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } } } Squad { TFBot { ClassIcon boss_ignus Health 60000 Scale 1.9 Name "Just Named Hyper Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "gentlemanne_minigun_topshelf" "damage bonus" 3.0 "attack projectiles" 2 "heal on kill" 15000 "damage causes airblast" 1 } ItemAttributes { ItemName "the warsworn helmet" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "gentlemanne_minigun_topshelf" Item "the warsworn helmet" Item "the all-father" } } Squad { TFBot { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Ultra Captain Punch" ClassIcon heavy_steelfist_tank Health 100000 Scale 1.9 Item "War Head" Item "Iron curtain" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "fists of steel" "damage bonus" 100.0 "attach particle effect" 1 "critboost on kill" 10 "speed_boost_on_kill" 30 "heal on kill" 10000 "melee range multiplier" 1.2 "cannot be backstabbed" 1 } ItemAttributes { ItemName "War Head" "attach particle effect" 12 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } Squad { TFBot { Class Soldier Name "Chief Tanker Soldier" ClassIcon soldier_tanker_normal_giant Skill Expert Health 32000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 250 "faster reload rate" 0.75 "fire rate bonus" 0.8 "Blast radius increased" 1.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "increase buff duration" 9.0 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } } Squad { TFBot { Health 40000 Name "Robot Hood" Scale 1.9 Template T_TFBot_Giant_Sniper_Huntsman_Penetration_Hyper Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.4 "health regen" 200 } Item "villain's veil" } } Squad { TFBot { ClassIcon boss_medicbro_3 Health 60000 Name "Dr. Wild Goggles" Scale 1.9 Class Medic Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName "diamond botkiller medi gun mk.i" "generate rage on heal" 2 "uber duration bonus" 8.0 "heal rate bonus" 200 "overheal expert" 10 "cannot pick up intelligence" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 60001 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } Item "diamond botkiller medi gun mk.i" Item "the ubersaw" Item "mecha-medes" Item "medic goggles" } } Squad { TFBot { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Captain Apocalypse" ClassIcon heavy_apocofist_giant Health 90000 Scale 1.9 Item "Apoco-Fists" Item "Der Maschinensoldaten-Helm" Item "The Purity Fist" Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "Apoco-Fists" "fire rate bonus with reduced health" 0.5 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 200 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } Squad { TFBot { ClassIcon soldier Health 60000 Name "Santa Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 2.0 "fire rate bonus" 0.5 "faster reload rate" -0.8 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.1 } Item "festive rocket launcher 2011" Item "the all-father" Item "the b.m.o.c." } } Squad { TFBot { ClassIcon heavy Health 60000 Name "Santa Heavy" Name HeavyWeapons Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 3.0 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "festive minigun 2011" Item "the b.m.o.c." Item "the all-father" } } Squad { TFBot { ClassIcon scout_publicenemy_giant Health 80000 Name "The Public Enemy" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 10 "scattergun has knockback" 5 "damage bonus" 2.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "Das Metalmeatencasen" Item "the fed-fightin' fedora" } } Squad { TFBot { Health 60000 Name "The Heavy With Golden Gun" ClassIcon heavy_brass_nys_giant Class HeavyWeapons Scale 1.9 Tag bot_giant Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 2.0 "turn to gold" 1 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } Item "the brass beast" Item "the gridiron guardian" } } Squad { TFBot { Class Soldier Health 72000 ClassIcon soldier_mangler_benoist Name "The Futuristic Domination" Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.4 "fire rate bonus" 2 "Projectile speed increased" 3.0 "damage bonus" 5 "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 2.0 "set damagetype ignite" 1 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } } Squad { TFBot { ClassIcon demo_loch_giant Health 50000 Scale 1.9 Name "Demolition Specialist" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.3 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 "Projectile speed increased" 2.0 "damage bonus" 2.0 "dmg bonus vs buildings" 51 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" } } Squad { TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Chief Heal-on-Hit Pyro" ClassIcon pyro_heal_giant Health 60000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "airblast pushback scale" 3.0 "damage bonus" 5 "heal on kill" 8000 "heal on hit for rapidfire" 50 "slow enemy on hit" 1 "flame size bonus" 2.0 "flame life bonus" 30.0 "lunchbox adds minicrits" 1 "weapon burn dmg increased" 1.5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 200 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "pyroland_flamethrower_rainbow" } } Squad { TFBot { ClassIcon boss_ironhelm Health 90000 Name "The True HeavyWeapons" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 25.0 "override projectile type" 2 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "no self blast dmg" 1 } Item "iron curtain" Item "the team captain" } } Squad { TFBot { Name "Chief Booster Heavy" Class Heavyweapons Skill Expert Health 60000 ClassIcon heavy_booster_giant WeaponRestrictions PrimaryOnly MaxVisionRange 2500 Item "Tough Guy's Toque" Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 2.0 "heal on kill" 12000 "speed_boost_on_kill" 60 "critboost on kill" 60 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } } Squad { TFBot { ClassIcon soldier_bison_giant Health 60000 Scale 1.9 Name "General Laser" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the righteous bison" "reload time decreased" 0.03 "clip size bonus" 4 "fire rate bonus" 0.1 "damage bonus" 5 "subtract victim cloak on hit" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } } Squad { TFBot { ClassIcon heavy_tomislav_giant Health 60000 Name "GodFather" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.75 "health regen" 200 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" Item "the all-father" } } Squad { TFBot { ClassIcon heavy_grapple_giant Health 65000 Scale 1.9 Name "The Wormhole Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "der maschinensoldaten-helm" "attach particle effect" 71 } ItemAttributes { ItemName natascha "damage bonus" 2.0 "apply z velocity on damage" -1500 "apply look velocity on damage" -1500 "speed_boost_on_kill" 30 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "natascha" Item "der maschinensoldaten-helm" Item "pet robro" } } Squad { TFBot { ClassIcon demo_sticky Health 75000 Name "King Of The Mountain" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller stickybomb launcher mk.i" "damage bonus" 7.5 "max pipebombs increased" -7 "faster reload rate" -0.8 "Blast radius increased" 2.0 "stickies detonate stickies" 1 "stickybomb charge rate" 0.25 "damage causes airblast" 1 "use large smoke explosion" 1 "no self blast dmg" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.5 "no self blast dmg" 1 } Item "blood botkiller stickybomb launcher mk.i" Item "prince tavish's crown" Item "the king of scotland cape" } } Squad { TFBot { ClassIcon soldier_major_crits Health 75000 Name "Mass Distortion Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "damage bonus" 16 "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" Item "full metal drill hat" } } Squad { TFBot { ClassIcon soldier_tankbuster_giant Health 60000 Name "King Battalion" Class Soldier Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "dmg bonus vs buildings" 51 "damage bonus" 2.0 "Projectile speed increased" 0.9 "damage causes airblast" 1 "Blast radius increased" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } } } } } }