#base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Scout_Testing { Class Scout Skill Easy Health 1 CharacterAttributes { "damage bonus" 0.05 } } T_TFBot_Giant_Scout_Fast_Testing { Class Scout Name "Testing Super Scout" ClassIcon scout_giant_fast Skill Easy Item "Bonk Boy" Item "The Holy Mackerel" Health 1 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage bonus" 0.05 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1 (0$) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1a" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Template T_TFBot_Pyro_Airblast } } } }