#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_bazooka_hyper Health 700 Name "Panic Burst Soldier" Scale 1.2 Class Soldier Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.9 "faster reload rate" 0.75 } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 200 Name "Panic" } EventChangeAttributes { Panic { CharacterAttributes { "damage bonus" 1.5 "projectile spread angle penalty" 3 "fire rate bonus" 0.1 "faster reload rate" 0.05 "clip size upgrade atomic" 12 "move speed penalty" 5 } AddCond { Name TF_COND_INVULNERABLE_USER_BUFF Duration 2 } } } } } } } }