#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_titan_weapons.pop population { StartingCurrency 30001 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 NoRomevisionCosmetics 1 VacNumCharges 16 MarkedForDeathLifetime 1 ImprovedAirblast 16 StandableHeads 1 BunnyHop 1 EventPopfile Halloween ExtraTankPath { Name "tankpath_flight" Node "-50 3000 1300" Node "0 2100 1600" Node "-100 -1235 2050" Node "-90 -1850 485" } ExtraSpawnPoint { Name "spawnbot_left_house" TeamNum 3 X "-600" Y "1350" Z "708" } ExtraSpawnPoint { Name "spawnbot_vsauce" TeamNum 3 X "60" Y "1350" Z "711" } ExtraSpawnPoint { Name "spawnbot_honaaa" TeamNum 3 X "0" Y "2750" Z "420" } ExtraSpawnPoint { Name "spawnbot_honaaa2" TeamNum 3 X "0" Y "750" Z "425" } ExtraSpawnPoint { Name "spawnbot_honaaa3" TeamNum 3 X "0" Y "-250" Z "690" } FlagResetTime //Overrides default bomb reset time { Name "intel" //Name of flag entity on the map ResetTime 30 } ExtraTankPath { Name "tankpath_decoy1" Node "1223 -864 615" Node "950 -1575 485" Node "0 -1850 488" } ExtraTankPath { Name "tankpath_decoy2" Node "-1357 600 642" Node "-1355 170 642" Node "-1355 -100 786" Node "-1275 -580 802" Node "-1275 -1035 802" Node "-1471 -1021 802" Node "-1471 -1250 668" Node "-1471 -1420 668" Node "-1120 -1420 538" Node "-1120 -1610 481" Node "-835 -1885 490" Node "-180 -1885 490" } ExtraTankPath { Name "tankpath_tunnel_long" Node "-50 -1100 176" Node "-1340 -1100 178" Node "-1340 -650 193" Node "-1340 -650 193" Node "-1340 112 385" Node "-1340 350 385" Node "-1340 350 385" Node "-1053 350 385" Node "-735 350 419" Node "-735 -1442 417" Node "-735 -1715 483" Node "-150 -1850 485" } ExtraTankPath { Name "tankpath_stairs" Node "-50 -1100 176" Node "1193 -1100 191" Node "1200 -1415 361" Node "925 -1415 489" Node "925 -1885 489" Node "0 -1850 485" } ExtraTankPath // THIS MUST BE FAST otherwise it's just weird. { Name "tankpath_silly" Node "880 4800 1420" Node "-400 3610 2000" Node "-100 2100 1136" Node "20 1725 950" Node "-35 410 1250" Node "-1000 380 1300" Node "-30 -1000 2000" Node "-20 2250 1450" Node "-5 -75 1250" Node "-100 -1500 1250" Node "0 -1500 1250" Node "0 -1750 700" Node "0 -1800 500" } ExtraTankPath { Name "tankpath_assault1" Node "950 -1850 488" Node "25 -1850 488" } ExtraTankPath { Name "tankpath_assault2" Node "-850 -1850 492" Node "-200 -1850 488" } PlayerAttributes { "move speed bonus" 1.5 "cancel falling damage" 1 "increased jump height" 1.5 "health regen" 50 Scout { "move speed bonus" 1.75 "increased jump height" 1.5 } Medic { "Health regen" 160 "move speed bonus" 1.25 } Spy { "move speed bonus" 1.3 "melee range multiplier" 3 } Demoman { "move speed bonus" 2 "max health additive bonus" 120 } } Templates { } Mission { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SoundLoop //Played in a loop during wave. The sound must have looping enabled, like the minigun fire, or it will only play once. //Alternatively you can put multiple sound files and their length in seconds and they will be randomly selected { "ui/gamestartup16.mp3" 154 "ui/gamestartup15.mp3" 214 "items/tf_music_upgrade_machine.wav" 60 "commentary/tf2-comment000.mp3" 51 "ui/gamestartup4.mp3" 136 } WaveSpawn { Name troll_flight TotalCurrency 0 TotalCount 20 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 StartWaveMessage ":trollface: 2 minutes until the first boss spawns." StartWaveMessage "Also this is basically an endurance mission" StartWaveWarningSound vo\mvm\norm\taunts\soldier_mvm_taunts07.mp3 Where spawnbot Squad { Tank { Health 5000 Name tankboss_normal Speed 75 Skin 1 StartingPathTrackNode "tankpath_flight_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name troll_tank_break TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 15000 Name tankboss Speed 125 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tanktest_decoy TotalCurrency 0 TotalCount 30 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 20000 Name tankboss_decoy1 Skin 1 Speed 80 StartingPathTrackNode "tankpath_decoy1_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name tanktest_decoy1 TotalCurrency 0 TotalCount 30 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 20000 Name tankboss_decoy2 Speed 90 Skin 1 StartingPathTrackNode "tankpath_decoy2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name tanktest_tunnel TotalCurrency 0 TotalCount 30 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 30000 Name tankboss_tunnel Speed 75 Skin 1 StartingPathTrackNode "tankpath_tunnel_long_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tanktest_stairs TotalCurrency 0 TotalCount 30 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 10000 Name tankboss_stairs Speed 75 Skin 1 StartingPathTrackNode "tankpath_stairs_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name tanktest_silly TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 10000 Name tankboss_silly Speed 500 Skin 1 StartingPathTrackNode "tankpath_silly_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name tanktest_assault TotalCurrency 0 TotalCount 45 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 5000 Name tankboss_assault Speed 75 Skin 1 StartingPathTrackNode "tankpath_assault1_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tanktest_assault1 TotalCurrency 0 TotalCount 45 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 5000 Name tankboss_assault1 Speed 75 Skin 1 StartingPathTrackNode "tankpath_assault2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name troll_filo TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 FirstSpawnWarningSound mvm/ambient_mp3/mvm_siren.mp3 // hahaha L O U D NOISES FirstSpawnWarningSound mvm/ambient_mp3/mvm_siren.mp3 FirstSpawnMessage "I didn't know Norwegians were so good with bows." DoneMessage "1/69 done, next coming in 2.5 minutes" WaitBeforeStarting 120 WaitBetweenSpawns 1 Where spawnbot_left_house Squad { TFBot { Name "FlyFilos God Sniper" Health 250000 Scale 1.75 tag "bot_giant" Class Sniper ClassIcon dead Attributes AlwaysCrit Attributes Miniboss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "arrow mastery" 30 "damage bonus" 3 "fire rate bonus" 0.2 "faster reload rate" 0.1 "clip size upgrade atomic" 60 "kill forces attacker to laugh" 1 "turn to gold" 1 "attach particle effect" 701 } ItemAttributes { ItemName "Trophy Belt" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0.05 } Item "the fortified compound" Item "Trophy Belt" Item "The Archers Groundings" Item "Sir Shootsalot" } } } WaveSpawn { Name troll_vsauce WaitForAllDead troll_filo TotalCurrency 10000 TotalCount 1 MaxActive 1 SpawnCount 1 FirstSpawnWarningSound mvm/ambient_mp3/mvm_siren.mp3 // hahaha L O U D NOISES FirstSpawnWarningSound mvm/ambient_mp3/mvm_siren.mp3 FirstSpawnWarningSound mvm/ambient_mp3/mvm_siren.mp3 FirstSpawnMessage "Hey, Vsauce Michael here. Nuclear bombs are some of the most powerful weapons ever created by humankind" FirstSpawnMessage "And I have one here that Gray Mann allowed me to use." DoneMessage "And as always thanks for watching." WaitBeforeStarting 150 WaitBetweenSpawns 1 Where spawnbot_vsauce Squad { TFBot { Name "VSauce - Michael" Health 1500000 Scale 1.75 Class Demoman ClassIcon dead tag "bot_giant" Skill Expert attributes UseBossHealthBar Attributes Miniboss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_Weapon_GrenadeLauncher "faster reload rate" 0.01 "fire rate bonus" 2 "damage bonus" 6 "use large smoke explosion" 1 "blast radius increased" 4 "projectile spread angle penalty" 4 "turn to gold" 1 "kill forces attacker to laugh" 1 "restore health on kill" 0.005 "attach particle effect" 702 "bullets per shot bonus" 2 "energy weapon no deflect" 1 } CharacterAttributes { "move speed bonus" 0.15 "airblast vulnerability multiplier" 0.1 "health regen" 200 "damage force reduction" 0.1 } Item TF_Weapon_GrenadeLauncher } } } WaveSpawn { Name troll_honaaa1 WaitForAllDead troll_vsauce TotalCurrency 2500 TotalCount 1 MaxActive 1 SpawnCount 1 where spawnbot_honaaa FirstSpawnMessage "IF GOD HAD WANTED YOU TO ENJOY MVM HE WOULD NOT HAVE CREATED ME" DoneMessage "Oh sorry guys, I forgot something in rottenburg I'll be right back and we can continue." WaitBeforeStarting 200 WaitBetweenSpawns 1 Squad { TFBot { Name "Honaaa - Phase 1" Class Soldier Health 500000 ClassIcon dead Scale 1.75 tag "bot_giant" Skill Expert attributes UseBossHealthBar Attributes Miniboss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "the original" "faster reload rate" 0.9 "killstreak tier" 1 "clip size upgrade atomic" 16 "fire rate bonus" 0.1 "blast radius increased" 3 "use large smoke explosion" 1 "kill forces attacker to laugh" 1 "damage bonus" 4 "energy weapon no deflect" 1 } ItemAttributes { ItemName "Towering Titanium Pillar of Hats" "attach particle effect" 11 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.5 TurnPower 45 MaxAimError 90 AccelerationTime 5 Acceleration -300 } CharacterAttributes { "move speed bonus" 0.15 "airblast vulnerability multiplier" 0.1 "health regen" 500 } Item "the original" Item "Towering Titanium Pillar of Hats" } } } WaveSpawn { Name troll_boss_support WaitForAllSpawned troll_flight TotalCurrency 0 TotalCount 999 MaxActive 21 SpawnCount 5 where spawnbot_invasion WaitBeforeStarting 0 Support 1 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Scatter_Scout_T6 } TFBot { Template T_TFBot_Bat_Scout_T6 } TFBot { Template T_TFBot_Milk_Scout } TFBot { Template T_TFBot_Rocket_Soldier_T6 } TFBot { Template T_TFBot_Phlog_Pyro_T6 } } } WaveSpawn { name troll_rottenburg_ascencion WaitForAllDead troll_honaaa1 TotalCurrency 69000 TotalCount 1 MaxActive 1 SpawnCount 1 where spawnbot_honaaa FirstSpawnMessage "Yea just be with this guy for a moment." DoneMessage "Do you want a pat on the back for beating him?" DoneMessage "Cause you've already killed this guy many times." WaitBeforeStarting 15 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon dead Health 250000 Name "The Ascended One" Scale 2.2 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" Attributes Miniboss Attributes UseBossHealthBar ItemAttributes { ItemName "apoco-fists" "melee range multiplier" 20 "damage bonus" 9 "killstreak tier" 1 "fire rate bonus" 0.4 "kill forces attacker to laugh" 1 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.02 "health regen" 200 } Item "apoco-fists" } } } WaveSpawn { Name troll_honaaa2 WaitForAllDead troll_honaaa1 TotalCurrency 2500 TotalCount 1 MaxActive 1 SpawnCount 1 where spawnbot_honaaa2 FirstSpawnMessage "Did you really think I only had 500K base HP?" DoneMessage "..." WaitBeforeStarting 120 WaitBetweenSpawns 1 Squad { TFBot { Name "Honaaa - Phase 2" Class Soldier Health 1000000 ClassIcon dead Scale 1.75 tag "bot_giant" Skill Expert attributes UseBossHealthBar Attributes Miniboss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "the original" "faster reload rate" 1.2 "clip size upgrade atomic" 2 "fire rate bonus" 0.1 "use large smoke explosion" 1 "killstreak tier" 1 "blast radius increased" 4 "kill forces attacker to laugh" 1 "damage bonus" 6 "energy weapon no deflect" 1 } ItemAttributes { ItemName "Towering Titanium Pillar of Hats" "attach particle effect" 11 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.1 TurnPower 90 MaxAimError 180 AccelerationTime 15 Acceleration -100 } CharacterAttributes { "move speed bonus" 0.15 "airblast vulnerability multiplier" 0.1 } Item "the original" Item "Towering Titanium Pillar of Hats" } } } WaveSpawn { Name troll_honaaa3 WaitForAllDead troll_honaaa2 TotalCurrency 2500 TotalCount 2 MaxActive 2 SpawnCount 2 where spawnbot_honaaa3 FirstSpawnWarningSound vo\mvm\norm\taunts\soldier_mvm_taunts07.mp3 FirstSpawnMessage "I WILL FKIN KILL YOU" DoneMessage "See me after rottenburg." WaitBeforeStarting 120 WaitBetweenSpawns 1 Squad { TFBot { Name "Honaaa - Phase 3" Class Soldier Health 3000000 ClassIcon dead Scale 4 tag "bot_giant" AutoJumpMin 7.5 AutoJumpMax 15 Attributes AutoJump Skill Expert attributes UseBossHealthBar Attributes Miniboss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the original" "faster reload rate" 0.8 "fire rate bonus" 0.1 "use large smoke explosion" 1 "blast radius increased" 4 "energy weapon no deflect" 1 "damage bonus" 12 "damage causes airblast" 1 "kill forces attacker to laugh" 1 "killstreak tier" 1 } ItemAttributes { ItemName "Towering Titanium Pillar of Hats" "attach particle effect" 11 } HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 RocketSpeed 0.5 TurnPower 45 MaxAimError 90 AccelerationTime 5 Acceleration 50 } CharacterAttributes { "move speed bonus" 0.08 "airblast vulnerability multiplier" 0.00001 "damage force reduction" 0.00001 "health drain medic" -12000 "increased jump height" 15 "cancel falling damage" 1 } Item "the original" Item "Towering Titanium Pillar of Hats" } TFBot { Name "Medic Girlfriend" Class Medic ClassIcon dead WeaponRestrictions SecondaryOnly Health 500000 Attributes ProjectileShield Attributes SpawnWithFullCharge Skill Expert Scale 1.75 ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 90 "ubercharge rate bonus" 50 "generate rage on heal" 100 "bot medic uber health threshold" 500000 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.1 } Item "the kritzkrieg" } } } } }