#base robot_giant.pop #base robot_standard.pop #base robot_overlord.pop #base robot_click.pop //아이콘이 다 죽엇습니다 population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2500 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 5 DesiredCount 1 TFBot { Template T_TFBot_Spy_toad } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 10 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter CharacterAttributes { "head scale" 0.1 } Item "monoculus!" } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 5 DesiredCount 5 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter CharacterAttributes { "head scale" 0.1 } Item "monoculus!" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 450 TotalCount 60 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_toad } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy CharacterAttributes { "torso scale" 0.3 "head scale" 5 } Item "the Toadstool Topper" } } } WaveSpawn { TotalCurrency 450 TotalCount 60 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_toad } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 4500 Name Tank Speed 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 210 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 135 TotalCount 39 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 120 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 505 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 1500 Name Tank Speed 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "head scale" 0.1 } Item "monoculus!" } } } WaveSpawn { TotalCurrency 210 TotalCount 30 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Eyeball } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 200 TotalCount 20 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_SlowRecharge CharacterAttributes { "head scale" 0.1 } Item "monoculus!" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 440 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "head scale" 0.1 } Item "monoculus!" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "head scale" 0.1 } Item "monoculus!" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "head scale" 0.1 } Item "monoculus!" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 240 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN_Pusher } } } WaveSpawn { Name 1 TotalCurrency 160 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Name "Giant Burst Fire Eyeball" ClassIcon demo_eyeball_burst Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "custom projectile model" models/props_halloween/eyeball_projectile.mdl "grenade no spin" 1 } CharacterAttributes { "head scale" 0.1 } Item "monoculus!" } } } WaveSpawn { TotalCurrency 240 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 210 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Name "Giant Poison Mushroom" ClassIcon heavy_toad_poison2 Template T_TFBot_Giant_Heavyweapons_Natascha ItemAttributes { ItemName natascha "bleeding duration" 10 "apply z velocity on damage" -50 } CharacterAttributes { "torso scale" 0.3 "head scale" 5 } Item "the Toadstool Topper" } TFBot { Template T_TFBot_Giant_Medic_Shield_battalion } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Eyeball Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_DMZ_eyeball } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot_right Squad { TFBot { Name "Giant Burst Fire Eyeball" ClassIcon demo_eyeball_burst_red Template T_TFBot_Giant_Demo_Burst ItemAttributes { ItemName tf_weapon_grenadelauncher "custom projectile model" models/props_halloween/eyeball_projectile.mdl "grenade no spin" 1 } CharacterAttributes { "head scale" 0.1 } Item "monoculus!" } } } } }