// https://youtu.be/bzan4l3WoDk?t=38 #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 666666 RespawnWaveTime 6 FixedRespawnWaveTime Yes Advanced 1 CanBotsAttackWhileInSpawnRoom yes NoRomevisionCosmetics 1 MarkedForDeathLifetime 1 ImprovedAirblast 16 StandableHeads 1 BunnyHop 1 EventPopfile Halloween MedigunShieldDamage 1 DisallowUpgrade "explode_on_ignite" DisallowUpgrade "explosive sniper shot" FlagResetTime //Overrides default bomb reset time { Name "intel" //Name of flag entity on the map ResetTime 30 } ItemAttributes { ClassName tf_weapon_jar_milk "effect bar recharge rate increased" 0.01 "Projectile speed increased" 2 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_medigun "heal rate bonus" 16 "overheal bonus" 8 "ubercharge rate bonus" 20 "uber duration bonus" 19 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "generate rage on heal" 100 } ItemAttributes { ClassName tf_weapon_flaregun "faster reload rate" 0.2 "fire rate bonus" 0.2 "damage bonus" 6 "blast radius increased" 2 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "maxammo secondary increased" 60 "mod projectile heat seek power" 360 "mod projectile heat aim error" 90 } ItemAttributes { SimilarToItem "The Widowmaker" // Widowmaker basically "fire rate bonus" 0.3 "bullets per shot bonus" 2 "damage bonus" 2 "damage bonus bullet vs sentry target" 8 "mod ammo per shot" 60 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_shotgun_primary "fire rate bonus" 0.3 "faster reload rate" 0.2 "damage bonus" 5 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { SimilarToItem "The Soda Popper" "fire rate bonus" 0.4 "faster reload rate" 0.1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "damage bonus" 4 "maxammo primary increased" 10 } ItemAttributes { ItemName "Dead Of Night" "max health additive bonus" 500 } ItemAttributes { ItemName "The Cotton Head" "max health additive bonus" 500 "attach particle effect" 1 } ItemAttributes { ItemName "The Brotherhood of Arms" "max health additive bonus" 200 "attach particle effect" 9 } ItemAttributes { ClassName tf_weapon_grenadelauncher "faster reload rate" 0.1 "fire rate bonus" 0.2 "clip size upgrade atomic" 36.0 "heal on kill" 25 "damage bonus" 8 "killstreak tier" 3 "is australium item" 1 "killstreak effect" 2004 "killstreak idleeffect" 6 "Projectile speed increased" 3 "blast radius increased" 4 "maxammo primary increased" 30 } ItemAttributes { SimilarToItem "The Powerjack" "provide on active" 1 "move speed bonus" 6 "increased jump height" 0.75 "dmg taken increased" 4 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_pipebomblauncher "faster reload rate" 0.01 "fire rate bonus" 0.2 "stickybomb charge rate" 0.2 "sticky arm time bonus" -0.5 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "damage bonus" 3 "maxammo secondary increased" 40 "clip size upgrade atomic" 12 "max pipebombs increased" 32 } ItemAttributes { ClassName tf_weapon_minigun "fire rate bonus" 0.3 "bullets per shot bonus" 3 "maxammo primary increased" 200 "minigun spinup time decreased" 0.3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "ring of fire while aiming" 1 "crit vs burning players" 1 "heal on hit for rapidfire" 2 } ItemAttributes { SimilarToItem "The Phlogistinator" "damage bonus" 11 "flame size bonus" 3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "flame life bonus" 6 "increase buff duration" 9 } ItemAttributes { ClassName tf_weapon_fireaxe "killstreak tier" 1 "deploy time decreased" 0.1 } ItemAttributes { Classname tf_weapon_robot_arm "max health additive bonus" 175 "engy building health bonus" 0.01 "engy sentry damage bonus" 6 "engy sentry fire rate increased" 0.01 "build rate bonus" 0.05 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "metal regen" 50 "maxammo metal increased" 2 "building cost reduction" 0.25 "cannot pick up buildings" 1 } ItemAttributes { ClassName tf_weapon_wrench "damage bonus" 6 "fire rate bonus" 0.5 "engy building health bonus" 40 "engy sentry radius increased" 2 "engy sentry damage bonus" 15 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "melee range multiplier" 15 "building cost reduction" 0.01 "maxammo metal increased" 60 "Repair rate increased" 5 "metal regen" 50 } ItemAttributes { ClassName tf_weapon_knife "damage bonus" 11 "melee range multiplier" 5 "air dash count" 99 "disguise on backstab" 1 "silent killer" 1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_pistol "fire rate bonus" 0.1 "faster reload rate" 0.1 "damage bonus" 8 "maxammo primary increased" 15 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_sniperrifle "damage bonus" 6 "faster reload rate" 0.3 "fire rate bonus" 0.3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "sniper charge per sec" 6 "maxammo primary increased" 99 "increase buff duration" 9 } ItemAttributes { ClassName saxxy "damage bonus" 4 "fire rate bonus" 0.7 "melee range multiplier" 4 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "gunslinger punch combo" 1 } ItemAttributes { ClassName tf_weapon_jar "effect bar recharge rate increased" 0.01 } ItemAttributes { ClassName tf_weapon_lunchbox "effect bar recharge rate increased" 0.01 } ItemAttributes { ClassName tf_weapon_revolver "max health additive bonus" 75 "damage bonus" 6 "faster reload rate" 0.01 "fire rate bonus" 0.2 "maxammo primary increased" 99 "maxammo secondary increased" 99 "override projectile type" 2 "rocket specialist" 5 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "energy weapon no deflect" 1 } ItemAttributes { ClassName tf_weapon_handgun_scout_secondary "damage bonus" 6 "faster reload rate" 0.01 "fire rate bonus" 0.3 "clip size bonus" 8 "override projectile type" 2 "maxammo secondary increased" 90 "override projectile type" 2 "rocket specialist" 5 "energy weapon no deflect" 1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_scattergun "damage bonus" 11 "faster reload rate" 0.1 "fire rate bonus" 0.4 "clip size bonus" 6 "maxammo primary increased" 200 "turn to gold" 1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_flamethrower "damage bonus" 9 "maxammo primary increased" 50 "clip size upgrade atomic" 800 "flame size bonus" 3 "flame life bonus" 6 "airblast_give_teammate_speed_boost" 6 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "ring of fire while aiming" 1 "airblast pushback scale" 1.5 "mult airblast refire time" 0.3 } ItemAttributes // Flyfilo my beloved { ClassName tf_weapon_crossbow "damage bonus" 2 "faster reload rate" 0.1 "fire rate bonus" 0.3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "maxammo primary increased" 20 "clip size upgrade atomic" 5 "turn to gold" 1 "Projectile speed increased" 0.4 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "Projectile range increased" 0.4 } ItemAttributes // Why wasn't this added to begin with? { ClassName tf_weapon_bonesaw "damage bonus" 5 "fire rate bonus" 0.5 "killstreak tier" 1 "add uber charge on hit" 50 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_rocketlauncher "faster reload rate" 0.01 "fire rate bonus" 0.2 "damage bonus" 2 "clip size upgrade atomic" 96 "maxammo primary increased" 50 "killstreak tier" 3 "is australium item" 1 "killstreak effect" 2004 "killstreak idleeffect" 6 "Blast radius increased" 1.5 "bullets per shot bonus" 4 "minicritboost on kill" 30 } ItemAttributes { Classname tf_weapon_shotgun "damage bonus" 6 "fire rate bonus" 0.2 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "Heal on kill" 50 "faster reload rate" 0.01 "clip size upgrade atomic" 94 "maxammo primary increased" 50 "maxammo secondary increased" 50 } ItemAttributes { ClassName tf_weapon_syringegun_medic "damage bonus" 8 "fire rate bonus" 0.2 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "Heal on kill" 500 "heal on hit for slowfire" 20 "faster reload rate" 0.1 "clip size upgrade atomic" 460 "maxammo primary increased" 50 } ItemAttributes { ClassName tf_weapon_bat "move speed bonus" 1.5 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "increased jump height" 1.25 "air dash count" 99 "deploy time decreased" 0.1 } ItemAttributes { ClassName tf_weapon_invis "mult decloak rate" 0.1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_rocketlauncher_fireball "damage bonus" 15 "maxammo primary increased" 50 "clip size upgrade atomic" 800 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "airblast pushback scale" 1.5 } ItemAttributes { ClassName tf_wearable_demoshield "charge recharge rate increased" 1001 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "charge impact damage increased" 41 "Attack not cancel charge" 1 } ItemAttributes { ClassName tf_weapon_sword "damage bonus" 12 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "move speed bonus" 6 "is australium item" 1 "critboost on kill" 5 "gunslinger punch combo" 1 "melee range multiplier" 3 "fire rate bonus" 0.5 } ItemAttributes { SimilarToItem "The Market Gardener" "crit forces victim to laugh" 1 "fire rate bonus" 0.75 "damage bonus" 5 "melee range multiplier" 3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_compound_bow "faster reload rate" 0.2 "fire rate bonus" 0.4 "damage bonus" 9 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "arrow mastery" 6 "maxammo primary increased" 90 "Projectile speed increased" 1.25 } ItemAttributes { SimilarToItem "the direct hit" "damage bonus" 125 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "air dash count" 99 "blast radius increased" 6 "fire rate bonus" 6 "faster reload rate" 1.5 "use large smoke explosion" 1 "Projectile speed increased" 0.1 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "Projectile range increased" 50 "projectile acceleration" 400 } ItemAttributes { ClassName tf_weapon_smg "override projectile type" 2 "faster reload rate" 0.1 "fire rate bonus" 0.4 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "is australium item" 1 "damage bonus" 4 "maxammo secondary increased" 20 } ItemAttributes { ClassName tf_weapon_charged_smg "override projectile type" 2 "faster reload rate" 0.1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "fire rate bonus" 0.4 "increase buff duration" 10 "damage bonus" 4 "maxammo secondary increased" 20 } ItemAttributes { ClassName tf_weapon_stickbomb "damage bonus" 101 "fire rate penalty" 10 "kill forces attacker to laugh" 1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "blast radius increased" 6 "is australium item" 1 } ItemAttributes { ItemName "The Bat Outta Hell" "damage bonus" 90 "turn to gold" 1 } ItemAttributes // Flyfilo2's Hat { ItemName "Vintage Tyrolean" "attach particle effect" 1 } ItemAttributes // Burning Gibusvision { ItemName "Pyrovision Goggles" "attach particle effect" 1 } ItemAttributes { ItemName "Particulate Protector" "attach particle effect" 19 } ItemAttributes // Burning Gibusvision { ItemName "Ghostly Gibus" "attach particle effect" 1 } ItemAttributes { ItemName "The Virtual Viewfinder" "attach particle effect" 9 } ItemAttributes { ItemName "Antlers" "attach particle effect" 17 } ItemAttributes { ItemName "The Shortstop" "clip size bonus" 2 "damage bonus" 6 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "fire rate bonus" 0.5 "maxammo primary increased" 20 } ItemAttributes { ItemName "Baby Face's Blaster" "boost on damage" 3 "lose hype on take damage" 0.5 "hype resets on jump" 1 "faster reload rate" 0.2 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "clip size bonus" 2 "maxammo primary increased" 20 "fire rate bonus" 0.2 } CustomWeapon //Allows you to use an alias for items with custom attributes { "Explosive Rifle" // The name you would use in Item key in TFBot { OriginalItemName "Festive Sniper Rifle 2011" // The item used as a base "fire rate bonus" 0.3 // Attributes "faster reload rate" 0.4 "explosive bullets" 150 "maxammo primary increased" 50 "damage bonus" 9 "projectile speed increased" 5 } "Weakening Knife" { OriginalItemName "The Black Rose" "add attributes on hit" "move speed bonus|0.1|2|head scale|3|2" } "Rocket Launcher2" { OriginalItemName "The Original" "is miniboss" 1 "damage bonus" 31 "blast radius increased" 5 "clip size upgrade atomic" 196 "maxammo primary increased" 200 "faster reload rate" 0.01 "fire rate bonus" 0.08 "cancel falling damage" 1 "blast dmg to self increased" 0.01 "projectile speed increased" 3 "projectile range increased" 6 "max health additive bonus" 9800 "always crit" 1 "particle color rainbow" 100 "alt fire attributes" "fov override|55" } "The New Napalmer" { OriginalItemName "The Nostromo Napalmer" "flame size bonus" 2 "flame life bonus" 1.5 "maxammo primary increased" 0.6 } "The Troll Slayer" { OriginalItemName "Gold Frying Pan" "damage bonus" 999 "fire rate bonus" 0.6 "melee range multiplier" 9 "max health additive bonus" 5000 "move speed bonus" 5 "melee airblast" 1 "melee grants protection" 0.8 } "DemoTreads" { OriginalItemName "The Bootlegger" "max health additive bonus" 25 "blast dmg to self increased" 0.01 "increased air control" 6 } "SkyrimKnife" { OriginalItemName "The Sharp Dresser" "provide on active" 1 "increased jump height" 12 "cancel falling damage" 1 "fire rate bonus" 1.2 } "T.A.M.E" { OriginalItemName "The C.A.P.P.E.R" "damage bonus" 50 "weapon spread bonus" 0.75 "fire rate bonus" 1.7 "faster reload rate" 1.2 } "Micro-Gun" { OriginalItemName "Tomislav" "move speed bonus" 1.4 "minigun spinup time decreased" 0.4 "damage penalty" 1.5 "weapon spread bonus" 1.6 "maxammo primary reduced" 0.5 "provide on active" 1 "aiming movespeed increased" 3 "heal on hit for slowfire" 3 } "Medicinal MachineGun" { OriginalItemName tf_weapon_syringegun_medic "add uber charge on hit" 0.01 "clip size bonus upgrade" 2 "fire rate bonus" 0.5 "projectile speed increased" 1.5 "maxammo primary increased" 1.6 "damage penalty" 1.75 "faster reload rate" 1.4 "deploy time increased" 1.5 "single wep holster time increased" 1.5 "provide on active" 1 "aiming movespeed decreased" 1.2 } "Longstop" { OriginalItemName "The Shortstop" "weapon spread bonus" 1.6 "fire rate bonus" 0.7 "clip size upgrade atomic" 2 "damage bonus" 4 "healing received bonus" 1.4 "bullets per shot bonus" 0.25 "dmg falloff increased" 0.4 } "The Game Plays Itself" { OriginalItemName "The Liberty Launcher" "faster reload rate" 0.02 "fire rate bonus" 0.2 "clip size upgrade atomic" 96 "mod projectile heat seek power" 90 "mod projectile heat aim error" 360 "Projectile range increased" 50 "damage bonus" 5 "maxammo primary increased" 100 "projectile speed increased" 0.6 } "Stealth Banner" { OriginalItemName "The Buff Banner" "effect cond override" 64 "increase buff duration" 4 } "Shards Make 'Em Bleed" { OriginalItemName "Mad Milk" "effect cond override" 25 } "Invis Watch" { OriginalItemName "The Quackenbirdt" "mult decloak rate" 0.1 "effect bar recharge rate increased" 0.1 } "The Railgun" { OriginalItemName "The Machina" "damage bonus" 2 "sniper charge per sec" 0.3 "sniper full charge damage bonus" 60 } "OP Syringe Gun" { OriginalItemName tf_weapon_syringegun_medic "damage bonus" 21 "faster reload rate" 0.1 "fire rate bonus" 0.7 "maxammo primary increased" 500 "bleeding duration" 20 "mult bleeding dmg" 20 "speed_boost_on_kill" 50 "critboost on kill" 15 "heal on hit for rapidfire" 20 "add uber charge on hit" 0.1 } "Ginorming Gun" { OriginalItemName "tf_weapon_medigun" "ubercharge rate bonus" 100 "uber duration bonus" 12 "effect cond override" 74 } "Flying Gun" { OriginalItemName "tf_weapon_medigun" "ubercharge rate bonus" 100 "uber duration bonus" 12 "effect cond override" 86 } "Stealth Gun" { OriginalItemName "tf_weapon_medigun" "ubercharge rate bonus" 100 "uber duration bonus" 12 "effect cond override" 66 } "Holiday Shot" { OriginalItemName tf_weapon_sniperrifle "crit forces victim to laugh" 1 "fire rate bonus" 5 "faster reload rate" 5 "maxammo primary increased" 0.4 "crit does no damage" 1 } "Ashley's Revolver" { OriginalItemName tf_weapon_revolver "special item description" "A bullet seems to already be missing" "stun on damage" 100 "damage bonus" 4 "maxammo primary increased" 0.25 "fire rate bonus" 1.7 "clip size upgrade atomic" -1 "alt fire attributes" "fov override|60" } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 1 // Allow equipping items outside spawn Scout { Secondary "Shards Make 'Em Bleed" } Soldier // Player Class { Primary "The Game Plays Itself" Secondary "The Tide Turner" // Item slot and name Secondary "Stealth Banner" Primary "Rocket Launcher2" Primary "The Direct Hit" Secondary { Item "Turner" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) AllowedMaxWave 55 //The max wave at which the weapon is enabled (default: infinite) AllowRefund 0 //Allow refunding of the weapon (default: 1) // Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } // Available slots: // Primary // Secondary // Melee // PDA (construction kit, disguise kit) // PDA2 (destruction kit, watch) // Head // Misc // Action (canteen) // Misc2 } Pyro { Melee "Sun-on-a-Stick" } Demoman { Melee "gentlemanne_knife_topshelf" } HeavyWeapons { Secondary "The Winger" Secondary {} Melee "The Atomizer" Melee {} Secondary { Item "The Tide Turner" Cost 20000 } } Engineer { Secondary "Jarate" Secondary {} Secondary { Item "T.A.M.E" Cost 1 } } Medic { Primary { Item "Medicinal MachineGun" Cost 1 } Secondary "Ginorming Gun" Secondary "Flying Gun" Secondary "Stealth Gun" } Sniper { Primary "The Railgun" Primary "Holiday Shot" Primary { Item "Explosive Rifle" Cost 100 } } Spy { Melee { Item "SkyrimKnife" Cost 1 } } } Mission // sentry buster { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 10 InitialCooldown 15 Where // Advanced where syntax { Relative Anywhere // Spawn relative to player position Bots will try to spawn in hidden areas. Possible values: Ahead, Behind, Anywhere (default: Anywhere) MaxDistance 9000 // Max distance from players (default: 1500) MinDistance 1000 // Min distance from players (default: 0) } TFBot { Template T_TFBot_SentryBuster } } PlayerAttributes { "move speed bonus" 1.5 "cancel falling damage" 1 "blast dmg to self increased" 0.01 "increased jump height" 1.5 "health regen" 50 Scout { "move speed bonus" 1.75 "increased jump height" 1.5 } Medic { "Health regen" 160 "move speed bonus" 1.25 "medic machinery beam" 1 } Spy { "move speed bonus" 1.3 "melee range multiplier" 3 } Demoman { "move speed bonus" 2 "max health additive bonus" 120 } } ExtraTankPath { Name "tankpath_flight" Node "-50 3000 1300" Node "0 2100 1600" Node "-100 -1235 2050" Node "-90 -1850 485" } ExtraTankPath { Name "tankpath_decoy1" Node "1223 -864 650" Node "950 -1575 650" Node "0 -1850 650" } ExtraTankPath { Name "tankpath_decoy2" Node "-1357 600 642" Node "-1357 160 642" Node "-1357 -120 850" Node "-1482 -1000 950" Node "-1482 -1250 850" Node "-1482 -1420 670" Node "-1167 -1420 540" Node "-1120 -1600 483" Node "-90 -1850 485" } ExtraTankPath { Name "tankpath_tunnel_long" Node "-50 -1100 176" Node "-1340 -1100 178" Node "-1340 -650 193" Node "-1340 -650 193" Node "-1340 112 385" Node "-1340 350 385" Node "-1340 350 385" Node "-1053 350 385" Node "-735 350 419" Node "-735 -1442 417" Node "-735 -1715 483" Node "-150 -1850 485" } ExtraTankPath { Name "tankpath_stairs" Node "-50 -1100 176" Node "1193 -1100 191" Node "1200 -1415 361" Node "925 -1415 489" Node "925 -1885 489" Node "0 -1850 485" } ExtraTankPath // THIS MUST BE FAST otherwise it's just weird. { Name "tankpath_silly" Node "880 4800 1420" Node "-400 3610 2000" Node "-100 2100 1136" Node "20 1725 425" Node "-35 410 510" Node "-1000 380 1300" Node "-30 -1000 2000" Node "-20 2250 1450" Node "-5 -75 700" Node "-100 -1500 900" Node "0 -1800 500" } ExtraTankPath { Name "tankpath_assault1" Node "950 -1850 488" Node "25 -1850 488" } ExtraTankPath { Name "tankpath_assault2" Node "-850 -1850 492" Node "-200 -1850 488" } ExtraSpawnPoint { Name "spawnbot_shed" TeamNum 3 X "0" Y "-250" Z "420" } ExtraSpawnPoint { Name "spawnbot_front" TeamNum 3 X "180" Y "2530" Z "900" } PointTemplates { ProtectedTank { obj_sentrygun { "targetname" "l" "origin" "0 0 50" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-50 0 50" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "75 0 0" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-60 0 0" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "0 50 0" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "0 -50 0" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "50 50 0" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-50 -50 0" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "50 -50 0" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-50 50 0" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } // End obj_sentrygun { "targetname" "l" "origin" "50 0 50" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "0 50 50" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "0 -50 50" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "50 50 50" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-50 -50 50" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "50 -50 50" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-50 50 0" "SolidToPlayer" "1" "defaultupgrade" "20" "teamnum" "3" } // End } HelicopterTankTP { OnSpawnOutput //make teleporter non solid, otherwise the bots might get stuck on it { Target "tp" Action "addoutput" Param "solid 0" Delay 5 } obj_sentrygun { "targetname" "l" "origin" "100 70 80" "SolidToPlayer" "0" "defaultupgrade" "1" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-110 70 60" "SolidToPlayer" "0" "defaultupgrade" "1" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "100 -70 80" "SolidToPlayer" "0" "defaultupgrade" "1" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-110 -70 60" "SolidToPlayer" "0" "defaultupgrade" "1" "teamnum" "3" } } HelicopterTank { obj_sentrygun { "targetname" "l" "origin" "0 0 -65" "SolidToPlayer" "1" "defaultupgrade" "40" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "0 -60 -65" "SolidToPlayer" "1" "defaultupgrade" "40" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "0 60 -65" "SolidToPlayer" "1" "defaultupgrade" "40" "teamnum" "3" } } } ExtraSpawnPoint { Name "spawnbot_shed_roof" TeamNum 3 X "0" Y "-200" Z "700" } ExtraSpawnPoint { Name "spawnbot_left_house" TeamNum 3 X "-600" Y "1350" Z "708" } ExtraSpawnPoint { Name "spawnbot_vsauce" TeamNum 3 X "60" Y "1350" Z "711" } ExtraSpawnPoint { Name "spawnbot_honaaa" TeamNum 3 X "0" Y "2750" Z "420" } ExtraSpawnPoint { Name "spawnbot_honaaa2" TeamNum 3 X "0" Y "750" Z "425" } ExtraSpawnPoint { Name "spawnbot_honaaa3" TeamNum 3 X "0" Y "-250" Z "690" } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name pre_drop StartWaveWarningSound ShiawaseVIP.wav TotalCurrency 0 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { Name "Scout T6" Class Scout ClassIcon scout_giant Skill Expert Scale 1.55 Action PushToCapturePoint BehaviorModifiers Mobber Health 5000 ItemAttributes { ItemName "Gold Botkiller Scattergun Mk.II" "damage bonus" 1.5 "faster reload rate" 0.5 "fire rate bonus" 0.6 "attach particle effect" 701 // Hot } ItemAttributes { ItemName "The Airdog" "attach particle effect" 1 // Burning } CharacterAttributes { "move speed bonus" 1.5 "airblast vulnerability multiplier" 0.75 "health regen" 15 } Item "Gold Botkiller Scattergun Mk.II" Item "The Little Drummer Mann" Item "The Airdog" Item "Soda Specs" } TFBot { Name "Soldier T6" Class Soldier ClassIcon Soldier_homing_nys Health 12000 Scale 1.5 Skill Expert Action PushToCapturePoint BehaviorModifiers Mobber ItemAttributes { ItemName "The Original" "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.5 "projectile speed increased" 1.5 "Blast radius increased" 1.5 "attach particle effect" 701 "mult projectile scale" 1.2 "mult projectile count" 2 } ItemAttributes { ItemName "The War Pig" "attach particle effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.5 TurnPower 50 MaxaimError 180 } Item "The War Pig" Item "The original" } TFBot { Name "Giant Demospam" Class Demoman ClassIcon Demo_burst_spammer Health 8000 Scale 1.5 Attributes "AlwaysCrit" Skill Expert Action PushToCapturePoint ItemAttributes { ItemName "Festive Grenade Launcher" "damage bonus" 2.5 "Blast radius increased" 1.25 "faster reload rate" 0.8 "clip size upgrade atomic" -2 "fire rate bonus" 0.5 "projectile gravity" 0 "mult projectile scale" 1.5 "mult projectile count" 2 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.21 "damage force reduction" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.5 TurnPower 40 MaxaimError 80 } Item "Festive Grenade Launcher" } } } WaveSpawn { Name pre_intro_text WaitBeforeStarting 40 } WaveSpawn { Name intro_text WaitForAllDead pre_intro_text } StartWaveOutput { target bignet Action RunScriptCode Param " Info(`|PAUSE 39|Occupation|PAUSE 0.5|Finale`, `5D3FD3`, ``, true) " } InitWaveOutput // What the fuck does any of this mean? { Target bignet Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main`, getroottable()) MissionAttrs({ `NoRome`: 2 `BotHeadshots`: 1 `WaveStartCountdown`: 3 }) Info(`Made by Honaaa`, `5D3FD3`, ``) " } WaveSpawn { Name 666_helicopter_tanks WaitForAllSpawned intro_text TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 where spawnbot Squad { Tank { Health 100000 Name tankboss_normal Speed 50 Skin 1 StartingPathTrackNode "tankpath_flight_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 SpawnTemplate "HelicopterTank" NoScreenShake 1 RotatePitch 1 DisableSmokestack 1 IsCrit 1 SolidToBrushes 0 } Tank { Health 40000 Name tankboss_normal Speed 50 Skin 1 StartingPathTrackNode "tankpath_decoy1_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 SpawnTemplate "HelicopterTank" NoScreenShake 1 RotatePitch 1 DisableSmokestack 1 IsCrit 1 SolidToBrushes 0 } } } WaveSpawn { Name 666_boss_rift WaitForAllSpawned intro_text TotalCurrency 2000 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 FirstSpawnWarningSound "mvm\ambient_mp3\mvm_siren.mp3" Where spawnbot Squad { TFBot { ClassIcon boss_soldier_tankdestroyer Health 200000 Name "Rifted Ultra Discharge Soldier" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "heal on hit for slowfire" 100 "penetrate teammates" 1 [$SIGSGV] "damage bonus" 2 "Blast radius increased" 6 "Projectile speed increased" 0.25 "Projectile range increased" 9 "fire rate bonus" 0.1 "faster reload rate" 0.1 "clip size upgrade atomic" 6 "damage causes airblast" 1 "attach particle effect" 704 } ItemAttributes { ItemName "tyrant's helm" "attach particle effect" 17 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.05 "damage force reduction" 0.1 "cancel falling damage" 1 "health regen" 50 } Item "the original" Item "tyrant's helm" Item "osx item" } TFBot { Name "Rifted Flyfilo GodLike Sniper" Class sniper ClassIcon sniper_bow_multi_armored Attributes UseBossHealthBar Attributes Miniboss Health 125000 Attributes AlwaysCrit tag "bot_giant" ItemAttributes { ItemName "The Fortified Compound" "arrow mastery" 24 "damage bonus" 0.6 "faster reload rate" 0.3 "fire rate bonus" 0.3 "killstreak tier" 1 "maxammo primary increased" 20 "penetrate teammates" 1 [$SIGSGV] "clip size upgrade atomic" 5 "turn to gold" 1 "kill forces attacker to laugh" 1 "Projectile speed increased" 1.2 } ItemAttributes { ItemName "Saxton Hat" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.19 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 } Item "The Fortified Compound" Item "Saxton Hat" } TFBot { Name "Rifted Conch Boss Heavy" Class Heavyweapons Health 200000 ClassIcon heavy_conch_lite Attributes UseBossHealthBar Attributes SpawnWithFullCharge Attributes Miniboss tag "bot_giant" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 4 "bullets per shot bonus" 2 "crit vs burning players" 1 "ring of fire while aiming" 1 "minigun full movement" 1 } ItemAttributes { ItemName "The concheror" "increase buff duration" 15 } ItemAttributes { ItemName "The Soviet Gentleman" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.1 } Item "The Brass Beast" Item "The concheror" Item "The Soviet Gentleman" } } } WaveSpawn { Name 666_nuclear_wiper WaitForAllSpawned intro_text TotalCurrency 3000 TotalCount 0 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 120 Support 1 where spawnbot_shed_roof Squad { TFBot { Name "Homing Nuclear Missile" Class Soldier ClassIcon Soldier_nuke health 50000 Attributes AlwaysCrit Skill Expert Attributes AlwaysFireWeapon Scale 4 ItemAttributes { ItemName "The Original" "damage bonus" 50 "Blast radius increased" 50 "clip size upgrade atomic" 16 "energy weapon no deflect" 1 "use large smoke explosion" 1 "faster reload rate" 50 "fire rate bonus" 0.05 } CharacterAttributes { "move speed bonus" 0 "health drain medic" -10000 } Item "The Original" HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 RocketSpeed 0.8 TurnPower 720 MaxAimError 360 } } } } WaveSpawn { Name 666_shield_heavies WaitForAllDead 666_boss_rift TotalCurrency 600 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_front Squad { TFBot { ClassIcon heavy Health 25000 Scale 1.5 Name Heavy Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "iron curtain" "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 } Item "iron curtain" } TFBot { ClassIcon medic_bullet Health 10000 Scale 1.5 Name "Bullet Medic" Class Medic Skill Normal WeaponRestrictions SecondaryOnly Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the vaccinator" "increase buff duration" 2 "generate rage on heal" 50 "ubercharge rate bonus" 15 "medigun bullet resist passive" 2 "medigun bullet resist deployed" 2 } CharacterAttributes { "move speed bonus" 0.7 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 } FireWeapon //Periodically fires weapon { Delay 1 //Time before the first fire input starts (Default: 10) Cooldown 2 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0.6 //How long should the button be pressed (Default: 0.1) Type "Special" } Item "the vaccinator" } } } WaveSpawn { Name 666_ultra_airblasters WaitForAllSpawned 666_shield_heavies TotalCurrency 500 TotalCount 48 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.01 Where spawnbot_front Squad { TFBot { Name "Pyro T6" Class Pyro ClassIcon Pyro_phlog health 7000 Scale 1.5 ExtAttr AlwaysFireWeaponAlt Skill Expert ItemAttributes { ItemName "the nostromo napalmer" "damage bonus" 4 "weapon burn dmg increased" 4 "weapon burn time increased" 3 "flame life bonus" 2 "mult airblast primary refire time" 0.1 "airblast functionality flags" 31 "generate rage on damage" 50 "kill forces attacker to laugh" 1 "attach particle effect" 701 } ItemAttributes { ItemName "Brigade Helm" "attach particle effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "the nostromo napalmer" Item "Brigade Helm" } TFBot { ClassIcon soldier_directhit Health 4000 Scale 1.5 Name "Direct FLIGHT" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.05 "fire rate bonus" 0.6 "damage bonus" 6 "damage causes airblast" 1 "Projectile speed increased" 0.15 } Item "the direct hit" } } } WaveSpawn { Name 666_arrow_goetia WaitForAllSpawned 666_shield_heavies TotalCurrency 500 TotalCount 30 MaxActive 12 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Name "Arrow Guardian" Health 5000 Class Sniper ClassIcon sniper_bow_multi_bleed_giant Skill Expert Scale 1.5 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "damage bonus" 0.8 "fire rate bonus" 0.8 "faster reload rate" 0.8 "clip size upgrade atomic" 60 "bleeding duration" 5 "turn to gold" 1 } CharacterAttributes { "damage bonus" 0.75 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "the fortified compound" } } } WaveSpawn { Name 666_arrow_satan WaitForAllDead 666_ultra_airblasters TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.01 FirstSpawnOutput { target bignet Action RunScriptCode Param " Info(`Holy shit Louis this is a [FLYFILO2] reference`, `5D3FD3`, ``, true) " } Where spawnbot_right Squad { TFBot { Name "Arrow Satan" Health 200000 Class Sniper ClassIcon sniper_bow_multi_bleed_giant Skill Expert Scale 1.75 Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "arrow mastery" 12 "damage bonus" 3 "fire rate bonus" 0.2 "faster reload rate" 0.2 "clip size upgrade atomic" 60 "kill forces attacker to laugh" 1 "bleeding duration" 6 "turn to gold" 1 "heal on kill" 1000 "arrow ignite" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.05 "damage force reduction" 0.01 "move speed bonus" 0.2 } Item "the fortified compound" } } } WaveSpawn { Name 666_intense_scouts WaitForAllDead 666_arrow_satan TotalCurrency 2000 TotalCount 80 MaxActive 20 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 where spawnbot Squad { TFBot { Name "Power scout - MK.2" Class scout ClassIcon scout Health 2500 Scale 1.4 Skill Expert ItemAttributes { ItemName "gold botkiller scattergun mk.i" "damage bonus" 2.5 "fire rate bonus" 0.3 "faster reload rate" 0.3 } CharacterAttributes { "move speed bonus" 1.2 } Item "gold botkiller scattergun mk.i" } } } WaveSpawn { Name 666_explosive_heavies WaitForAllDead 666_intense_scouts TotalCurrency 2000 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 where spawnbot_invasion Squad { TFBot { Name "Explosive Heavy" Class heavyweapons ClassIcon heavy Health 10000 Scale 1.75 Attributes Miniboss Item "Tomislav" ItemAttributes { ItemName "Tomislav" "damage bonus" 5 "explosive bullets" 250 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.4 } } } } WaveSpawn { Name 666_tankers WaitForAllDead 666_explosive_heavies TotalCurrency 1500 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 300000 Name tankboss_test Skin 1 SpawnTemplate "Protectedtank" Scale 0.5 Speed 30 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 10000 Name tankboss_test Skin 1 SpawnTemplate "Protectedtank" StartingPathTrackNode "tankpath_assault2_1" Scale 0.5 Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 10000 Name tankboss_test Skin 1 SpawnTemplate "Protectedtank" StartingPathTrackNode "tankpath_assault1_1" Scale 0.5 Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 50000 Name tankboss_test Skin 1 SpawnTemplate "Protectedtank" StartingPathTrackNode "tankpath_tunnel_long_1" Scale 0.5 Speed 70 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { name 666_mannhattan_rift WaitForAllSpawned 666_tankers TotalCurrency 500 TotalCount 12 MaxActive 3 SpawnCount 3 FirstSpawnOutput { target bignet Action RunScriptCode Param " Info(`Yeah this is just mannhattan again.`, `5D3FD3`, ``, true) " } WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Name "Rifted Speedy Heater Heavy" ClassIcon heavy_heater Health 20000 Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2.5 "weapon burn dmg increased" 2.5 "weapon burn time increased" 2.5 } CharacterAttributes { "move speed bonus" 1.5 "health regen" 50 } Spell { Delay 0 //Time before the first spell charges are given (Default: 10) Cooldown 5 //Time between each spell changes (Default: 10) Repeats infinite //How many times should spell charges be given in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default: 0 - Always activate) Charges 2 //How many spell charges to give every time the spell is given (Default: 1) Limit 2 //How many spell charges the bot can store (Default: Same as charges given) Type "teleport" } Item "the huo long heatmaker" } TFBot { Name "Rifted Explosive Heavy" ClassIcon heavy Health 14000 Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Item "Tomislav" ItemAttributes { ItemName "Tomislav" "explosive bullets" 300 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 50 } Spell { Delay 0 //Time before the first spell charges are given (Default: 10) Cooldown 5 //Time between each spell changes (Default: 10) Repeats infinite //How many times should spell charges be given in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default: 0 - Always activate) Charges 2 //How many spell charges to give every time the spell is given (Default: 1) Limit 2 //How many spell charges the bot can store (Default: Same as charges given) Type "teleport" } } TFBot { ClassIcon soldier_tanker_normal_giant Health 50000 Name "Giant Tanker Soldier" Scale 1.75 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 600 "heal on hit for slowfire" 600 "clip size upgrade atomic" 1 "fire rate bonus" 0.4 "faster reload rate" 0.5 "projectile spread angle penalty" 5 "mult projectile count" 4 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 0.8 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Spell { Delay 0 //Time before the first spell charges are given (Default: 10) Cooldown 5 //Time between each spell changes (Default: 10) Repeats infinite //How many times should spell charges be given in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default: 0 - Always activate) Charges 2 //How many spell charges to give every time the spell is given (Default: 1) Limit 2 //How many spell charges the bot can store (Default: Same as charges given) Type "teleport" } Item "the black box" Item "the battalion's backup" Item "the war pig" Item "the soldier's stogie" } } } WaveSpawn { Name rifted_menaces WaitForAllDead 666_mannhattan_rift TotalCurrency 2500 TotalCount 124 MaxActive 30 SpawnCount 1 FirstSpawnOutput { target bignet Action RunScriptCode Param " Info(`It's T H E M`, `5D3FD3`, ``, true) " } WaitBeforeStarting 5 WaitBetweenSpawns 0.2 where spawnbot_invasion Squad { TFBot { Name "Rifted &#?!$" Class demoman ClassIcon jerma_trick Health 4000 Scale 1.75 WeaponRestrictions PrimaryOnly Item "Ali Baba's Wee Booties" CharacterAttributes { "move speed bonus" 1.5 "airblast vulnerability multiplier" 0.5 } RingOfFire 50 } } } WaveSpawn { Name cyberia_rift WaitForAllDead rifted_menaces FirstSpawnOutput { target bignet Action RunScriptCode Param " Info(`Is it getting chilly in here? Like in Cyberia?`, `5D3FD3`, ``, true) " } TotalCurrency 500 TotalCount 42 MaxActive 44 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 where spawnbot_invasion Squad { TFBot { Name "Rifted Direct Flighter" ClassIcon soldier_directhit Health 40000 Name "Direct FLIGHT" Class Soldier Skill Expert Scale 1.5 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.1 "Projectile speed increased" 0.15 "damage bonus" 2 "damage causes airblast" 1 "mod projectile heat seek power" 45 "mod projectile heat aim error" 90 } Item "the direct hit" } TFBot { Name "Rifted Cyberian Heavy" Health 90000 ClassIcon heavy_freeze Class HeavyWeapons Skill Expert Scale 1.5 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 3 "slow enemy on hit" 7 } CharacterAttributes { "damage force reduction" 0.4 } Item "festive minigun 2011" } } } wavespawn { Name rifted_minibosses WaitForAllDead cyberia_rift TotalCurrency 500 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.7 Where spawnbot Squad { TFBot { Name "Rifted Mother of Directs" Health 400000 Name "Mother Of All Directs" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.001 "fire rate bonus" 0.2 "damage bonus" 3 "projectile speed increased" 2.5 "mod projectile heat seek power" 20 "mod projectile heat aim error" 90 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.001 "damage force reduction" 0.1 "cancel falling damage" 1 } Item "the direct hit" Item "the helmet without a home" Item "osx item" } TFBot { Name "Rifted Plasma Pyro" ClassIcon pyro_hot_giant Health 250000 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "festive backburner 2014" "weapon burn dmg increased" 6 "weapon burn time increased" 6 "flame size bonus" 4 "flame life bonus" 4 "damage bonus" 4 "particle color rainbow" 20 "aoe blast on damage" 100 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.3 } Item "festive backburner 2014" } TFBot // Shamelessly stolen from spicy... Sorry!!! { Health 300000 Name "Major Perfect" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ClassIcon soldier_crit_giant Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "The Concheror" Item "the marxman" CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "apply z velocity on damage" -1337 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "model scale" 2 "move speed as health decreases" 2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 42.0 "faster reload rate" 0.04 "fire rate bonus" 0.15 "damage causes airblast" 1 "blast radius decreased" 1.5 "apply z velocity on damage" -1337 "projectile spread angle penalty" 5 "Projectile speed increased" 1.5 } } } } WaveSpawn { Name 666_the_deadly_sins WaitForAllDead rifted_minibosses FirstSpawnOutput { target bignet Action RunScriptCode Param " Info(`Now it's time for the 7 deadly sins.|PAUSE 2|Beggining with sloth.`, `5D3FD3`, ``, true) " } WaitBeforeStarting 5 WaitBetweenSpawns 0 } WaveSpawn { Name sloth_1 WaitForAllDead 666_the_deadly_sins FirstSpawnOutput { target bignet Action RunScriptCode Param " Info(`I asked Reddit for these bots...|PAUSE 3|That's why it's shit`, `5D3FD3`, ``, true) " } TotalCurrency 500 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 1 where spawnbot_invasion Squad { TFBot { Name "Phlog Scout" Class Scout ClassIcon pyro_phlog Health 25000 Skill Expert Scale 1.5 Attributes AlwaysCrit Item "The Phlogistinator" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 3 } CharacterAttributes { "move speed bonus" 1.2 "airblast vulnerability multiplier" 0.6 } } TFBot { Name "Baby nutter" Class Scout ClassIcon scout_bfb Health 30000 Skill Expert Scale 1.5 Item "Baby Face's Blaster" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Baby Face's Blaster" "damage bonus" 4 "faster reload rate" 0.2 "fire rate bonus" 0.3 "clip size upgrade atomic" 6 "lose hype on take damage" 0.5 "hype resets on jump" 0 "boost on damage" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 } } TFBot { Name "AirStriker" ClassIcon soldier_airstrike_para Health 30000 Class Soldier Skill Expert Attributes "AutoJump" Attributes AlwaysCrit RocketJump 1 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Air Strike" "fire rate bonus" 0.4 "faster reload rate" 0.4 "Blast radius increased" 1.5 "damage bonus" 1.5 "mult dmg while midair" 5 } CharacterAttributes { "parachute redeploy" 1 "cancel falling damage" 1 "increased jump height" 2.25 } Item "The Air Strike" Item "the b.a.s.e. jumper" } TFBot { Name "Explode On Ignite Pyros" Class Pyro ClassIcon pyro_gas Health 30000 Skill Expert Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "effect bar recharge rate increased" 0.5 "explode_on_ignite" 1 } } TFBot { Name "Holiday Heavy" Class heavyweapons ClassIcon heavy_punchie Skill Expert Health 60000 Attributes AlwaysCrit Attributes AlwaysFireWeapon WeaponRestrictions meleeonly Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "melee range multiplier" 5 "crit forces victim to laugh" 1 "fire rate bonus" 0.75 } } } } WaveSpawn { Name sloth_2 WaitForAllDead sloth_1 TotalCurrency 500 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 where spawnbot_front Squad { TFBot { Name "Necromancer Pyro" Class Pyro ClassIcon dead Skill Expert Health 30000 Attributes Miniboss tag bot_giant ItemAttributes { ItemName "festive backburner 2014" "weapon burn dmg increased" 6 "weapon burn time increased" 6 "flame size bonus" 4 "flame life bonus" 4 "damage bonus" 4 "particle color rainbow" 20 "aoe blast on damage" 100 } Item "festive backburner 2014" CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "health regen" 75 "aoe heal chance" 5 } Spell { Delay 0 Cooldown 3 Repeats infinite IfSeeTarget 0 Charges 6 Limit 12 Type "Summon Skeletons" } } TFBot { ClassIcon heavy_giant Health 45000 Name "Rocket Heavy" Scale 1.75 Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes AlwaysCrit Attributes "MiniBoss" ItemAttributes { ItemName "iron curtain" "damage bonus" 6 "grenade no drag" 1 "override projectile type" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.3 } Item "iron curtain" } } } WaveSpawn { Name sloth_3 WaitForAllDead sloth_2 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 FirstSpawnOutput { target bignet Action RunScriptCode Param " Info(`Aooga was lazy and didn't offer any ideas, so I'm putting him here.|PAUSE 3|Plus he's fat`, `5D3FD3`, ``, true) " } where spawnbot_front Squad { TFBot { Name "Aooga - Sloth Itself" Class Heavyweapons ClassIcon Heavy Health 69 CharacterAttributes { "move speed bonus" 1.5 "torso scale" 3 } } } } WaveSpawn { Name Wrath_1 WaitForAllDead sloth_3 TotalCurrency 500 TotalCount 81 MaxActive 84 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 where spawnbot_invasion Squad { TFBot { Name "Giant Flying Demoknight" ClassIcon demoknight Health 10000 AutoJumpMin 1 AutoJumpMax 1 Class Demoman Skill Expert Tag "bot_giant" Attributes "AutoJump" Attributes AlwaysFireWeapon AimTrackingInterval 0 Attributes "MiniBoss" ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 2 "melee range multiplier" 3 "restore health on kill" 80 } ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 7.5 } CharacterAttributes { "move speed bonus" 0.8 "airblast vulnerability multiplier" 0.4 "increased jump height" 2.4 "cancel falling damage" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "prince tavish's crown" Item "the king of scotland cape" } TFBot { ClassIcon heavy_champ_giant Health 40000 Name "The Descended One" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName apoco-fists "melee range multiplier" 3 "restore health on kill" 30 "damage bonus" 1.5 } CharacterAttributes { "head scale" 3 "hand scale" 3 "torso scale" 0.2 "move speed bonus" 0.8 "airblast vulnerability multiplier" 0.1 } Item "apoco-fists" } TFBot { Name "Weeb Ass Spy Main" ClassIcon spy_kunai Class Spy Skill Expert Health 4000 Attributes "AlwaysCrit" NoCrouchButtonRelease 1 FireWeapon //Periodically fires weapon { Delay 1 //Time before the first fire input starts (Default: 10) Cooldown 6 //Time between each fire input (Default: 10) Repeats 5 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 2 //How long should the button be pressed (Default: 0.1) Type "Crouch" // Type of fire input - requires NoCrouchButtonRelease 1 in TFBot } ItemAttributes { ItemName "Conniver's Kunai" "damage bonus" 2 } ItemAttributes { ItemName "L'etranger" "damage bonus" 9 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 1.75 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 "disguise as dispenser on crouch" 1 } Item "Conniver's Kunai" Item "Hong Kong Cone" Item "N'oh Mercy" Item "Rogue's Robe" Item "L'etranger" Item "Dead Ringer" Item "Red Tape-Recorder" } } } WaveSpawn { Name Wrath_2 WaitForAllSpawned Wrath_1 TotalCurrency 500 TotalCount 40 MaxActive 42 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 where spawnbot_invasion Squad { TFBot { Name "The Silly Big Scallywag Pyro" ClassIcon pyro Class pyro_giant Health 2000 Scale 1.75 Attributes Miniboss Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 4 "flame size bonus" 3 "flame life bonus" 6 "airblast pushback scale" 1.5 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 2 } Item "TF_WEAPON_FLAMETHROWER" RingOfFire 75 } TFBot { Name "P E R K E L E" Health 40000 Class Demoman ClassIcon demoknight_armored Skill Expert Attributes Autojump Attributes Miniboss Tag "bot_giant" Attributes AlwaysCrit AutoJumpMin 4.5 AutoJumpMax 5 Scale 1.75 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Festive Eyelander" "damage bonus" 3 "melee range multiplier" 3 "kill forces attacker to laugh" 1 } ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 5 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.4 } Item "Festive Eyelander" Item "Ali Baba's Wee Booties" Item "The Tide Turner" } } } WaveSpawn { Name Wrath_3 WaitForAllDead Wrath_2 TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 0.5 where spawnbot_front Squad { TFBot { Name "Filo - Wrath itself" Class Sniper Scale 1.75 ClassIcon sniper_bow_multi_armored Attributes UseBossHealthBar Attributes Miniboss Health 900000 Tag "popext_usehumanmodel" Attributes AlwaysCrit tag "bot_giant" ItemAttributes { ItemName "The Fortified Compound" "arrow mastery" 24 "damage bonus" 5 "faster reload rate" 0.3 "fire rate bonus" 0.3 "killstreak tier" 1 "maxammo primary increased" 20 "clip size upgrade atomic" 5 "turn to gold" 1 "Projectile speed increased" 1.2 } ItemAttributes { ItemName "Saxton Hat" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.19 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 } Item "The Fortified Compound" Item "Saxton Hat" Item "The Jarmaments" } TFBot { Name "SchaundenFreude - Sadism itself" Scale 1.75 Tag "popext_usehumanmodel" Class Medic ClassIcon medic_megaheal_giant Attributes UseBossHealthBar Attributes MiniBoss Health 300000 Skill Expert ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 4 "clip size upgrade atomic" 500 "faster reload rate" 0.1 "fire rate bonus" 0.3 "mod projectile heat seek power" 360 "mod projectile heat aim error" 90 } ItemAttributes { ItemName tf_weapon_medigun "mult medigun range" 6 "ubercharge rate bonus" 3 "bot medic uber health threshold" 5001 "heal rate bonus" 50 "attach particle effect" 704 } ItemAttributes { ItemName "modest pile of hat" "attach particle effect" 19 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.1 "uber on damage taken" 0.05 "health regen" 500 } Item "modest pile of hat" Item "osx item" Item "The Crusader's Crossbow" } } } WaveSpawn { Name Gluttony_1 WaitForAllDead Wrath_3 TotalCurrency 500 TotalCount 81 MaxActive 84 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 0.5 where spawnbot_invasion Squad { TFBot { Name "Sandvich Eater" Class Heavyweapons Item "The Sandvich" ItemAttributes { ItemName "The Sandvich" "effect bar recharge rate increased" 0.01 "lunchbox healing decreased" 7 "lunchbox adds maxhealth bonus" 1 } CharacterAttributes { } } } } } }