#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { MVM_TF_Pirate { ClassIcon demoman Health 175 Name Pirate Class Demoman Skill Expert ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "Help pls im not robot" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the holy mackerel" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 } Item "the holy mackerel" Item "the biomech backpack" Item "the bruiser's bandanna" } TFBot { Name "Bowman is stupid" Template T_TFBot_Sniper_Huntsman Item "eotl_furcap" Item "roo rippers" } TFBot { ClassIcon heavy_champ Health 300 AutoJumpMin 5 AutoJumpMax 5 Name "povar heavy" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "frying pan" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 } Item "frying pan" Item "officer's ushanka" } } } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "the family business" } TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Scale 1.5 Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Name "Super Heavy!" Template T_TFBot_Heavy_IronFist_Airblast ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2.5 } } TFBot { Template MVM_TF_Pirate } } } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Spy } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "horseless headless horseman's head" } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 125 Name "Scout is spy" Class Scout Skill Normal Tag "bot_giant" Item "the soda popper" Item "ttg max hat" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "SCOUT WAVE" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Scout_Fish Item "bonk helm" } TFBot { Template T_TFBot_Scout_Fish Item "bonk helm" } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Spy Item "autogrant pyrovision goggles" } } } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper Item "the marxman" } TFBot { Name "Cool Sniper" Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit EventChangeAttributes { Default { CharacterAttributes { "health regen" 0.5 } Item "summer shades" } RevertGateBotsBehavior { } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 900 Name Scout Scale 1.5 Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1.5 } CharacterAttributes { "head scale" 0.9 } Item "security shades" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 1.5 } CharacterAttributes { "heal rate bonus" 1 } Item "the deus specs" } TFBot { Template T_TFBot_Soldier_Extended_Battalion Item "the buff banner" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } } } } }