//NORMAL "DECOY": DISQUIET //By Yoovy https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Scout_Sun_Stick { Class Scout Name "Sunstick Scout" WeaponRestrictions MeleeOnly ClassIcon scout_sunstick Item "The Bare Necessities" Item "Sun-on-a-Stick" ItemAttributes { ItemName "Sun-on-a-Stick" "attach particle effect" 13 } } T_TFBot_Soldier_Shotgun { Class Soldier WeaponRestrictions SecondaryOnly ClassIcon heavy_shotgun Name "Shotgun Soldier" } T_TFBot_Soldier_Bison { Class Soldier WeaponRestrictions SecondaryOnly ClassIcon soldier_bison Item "Lord Cockswain's Pith Helmet" Item "The Righteous Bison" Name "Bison Soldier" Skill Easy } T_TFBot_Heavy_Lightweight { Class HeavyWeapons WeaponRestrictions MeleeOnly ClassIcon heavy_gru Name "Lightweight Champ" Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } //UNUSED //2 Would've appeared on Wave 8, with one appearing with a Quick-Fix Medic every 7 seconds after a Super Heavyweight Champ spawned. Was instead replaced with a Super Heavyweight Champ. // // T_TFBot_Giant_Boxing_Heavy_GRU // { // Name "Super Lightweight Champ" // Class Heavyweapons // Skill Expert // Health 5000 // ClassIcon heavy_gru_giant // Item "gloves of running urgently mvm" // Item "pugilist's protector" // Attributes MiniBoss // WeaponRestrictions MeleeOnly // ItemAttributes // { // ItemName "pugilist's protector" // "set item tint RGB" 15185211 // } // ItemAttributes // { // ItemName "gloves of running urgently mvm" // "damage bonus" 1.2 // "fire rate bonus" 0.6 // } // CharacterAttributes // { // "airblast vulnerability multiplier" 0.3 // "damage force reduction" 0.3 // "move speed bonus" 0.6 // "override footstep sound set" 2 // } // } T_TFBot_Giant_Heavy_Heater { Name "Giant Heater Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_heater_giant Item "The Huo Long Heatmaker" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.4 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } } //Sentrybusters Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } //Snipers Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2000 } } //WAVE 1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Name "Bat Scout" } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Name "Bat Scout" } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Pyro } } } //WAVE 2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 200 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name W2_01 TotalCurrency 200 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Demoman } } WaveSpawn { Name W2_01 TotalCurrency 400 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Sun_Stick } } WaveSpawn { Name W2_SUPPORT TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot Support Limited TFBot { Class Pyro } } } //WAVE 3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Speed 75 Name "tankboss" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro } } } //WAVE 4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Class HeavyWeapons } } WaveSpawn { Name W4_01 TotalCurrency 300 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name W4_SUPPORT TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Name "Bat Scout" } } } //WAVE 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 450 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name W5_01 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Shotgun } } WaveSpawn { Name W5_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Bison } } } //WAVE 6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Easy } TFBot { Class Soldier } TFBot { Class Soldier } TFBot { Class Soldier } TFBot { Class Soldier } } } WaveSpawn { Name W6_01 TotalCurrency 150 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Name "Bat Scout" } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Lightweight } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_left Where spawnbot_right TFBot { Class Soldier } } } //WAVE 7 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01_A TotalCurrency 800 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name W7_01_A TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name W7_01_B WaitForAllSpawned W7_01_A TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } } //WAVE 8 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W8_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Speed 75 Name "tankbossfinal" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W8_01 TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Pyro } } WaveSpawn { Name W8_01 TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name W8_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name W8_02_A WaitForAllDead W8_01 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name W8_02_A WaitForAllDead W8_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W8_02_A WaitForAllDead W8_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W8_02_B WaitForAllSpawned W8_02_A TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Heater } } WaveSpawn { Name W8_02_B WaitForAllSpawned W8_02_A TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Pyro } } WaveSpawn { Name W8_02_B WaitForAllSpawned W8_02_A TotalCurrency 25 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left Where spawnbot_right TFBot { Class Pyro } } } }