#base robot_giant.pop #base robot_standard.pop #base robot_custom.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - Wave 1 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "The Doublecross-Comm" } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 75 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Spy Skill Normal Item "Spooktacles" } } Mission // Sniper - Wave 3 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Doublecross-Comm" } } Mission // Engineer - wave 4 { Objective Engineer InitialCooldown 70 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 80 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "Prinny Hat" } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 75 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 6 TFBot { Template T_TFBot_Spy Skill Expert Item "Spooktacles" } } Mission // Engineer - wave 6 { Objective Engineer InitialCooldown 90 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 80 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "Prinny Hat" } } //WAVE 1 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "W1_A" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 5 TotalCurrency 150 TFBot { Template T_TFBot_Pyro_DF Item "Brigade Helm" } } WaveSpawn { Name "W1_B" WaitForAllSpawned "W1_A" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Class Heavyweapons Skill Normal Item "Tough Stuff Muffs" } } WaveSpawn { Name "W1_C" WaitForAllSpawned "W1_B" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 250 TFBot { Template T_TFBot_Scout_Popper ClassIcon scout_sodapopper Item "Meal Dealer" } } WaveSpawn { Name "W1_D" Where spawnbot WaitForAllSpawned "W1_C" TotalCount 9 MaxActive 9 SpawnCount 9 WaitBetweenSpawns 0 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Pyro_Long_Flame Attributes AlwaysCrit Item "Brigade Helm" } TFBot { Template T_TFBot_Medic_QuickUber Item "Dr's Dapper Topper" } TFBot { Template T_TFBot_Medic_QuickUber Item "Dr's Dapper Topper" } TFBot { Template T_TFBot_Medic_QuickUber Item "Dr's Dapper Topper" } TFBot { Template T_TFBot_Medic_QuickUber Item "Dr's Dapper Topper" } TFBot { Template T_TFBot_Medic_QuickUber Item "The Dr's Dapper Topper" } TFBot { Template T_TFBot_Medic_QuickUber Item "The Dr's Dapper Topper" } TFBot { Template T_TFBot_Medic_QuickUber Item "The Dr's Dapper Topper" } TFBot { Template T_TFBot_Medic_QuickUber Item "The Dr's Dapper Topper" } } } WaveSpawn { Name "W1_E" Where spawnbot WaitForAllSpawned "W1_B" TotalCount 40 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 15 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Scout_Shortstop_Small ClassIcon scout_shortstop Item "Meal Dealer" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "W2_A" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Manndatory Attire" } } WaveSpawn { Name "W2_Aa" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_RocketPush Item "Manndatory Attire" } } WaveSpawn { Name "W2_B" Where spawnbot WaitForAllSpawned "W2_Aa" TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 40 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast Item "Meal Dealer" } } WaveSpawn { Name "W2_C" Where spawnbot WaitForAllSpawned "W2_Aa" TotalCount 36 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 20 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist_Common Item "Tough Stuff Muffs" } } WaveSpawn { Name "W2_D" Where spawnbot WaitForAllSpawned "W2_Aa" TotalCount 6 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 25 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Atomic Item "Manndatory Attire" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Manndatory Attire" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Manndatory Attire" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Manndatory Attire" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Manndatory Attire" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Manndatory Attire" } } } WaveSpawn { Name "W2_E" TotalCount 1 WaitForAllSpawned "W2_Aa" WaitBeforeStarting 80 WaitBetweenSpawns 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 19000 Speed 60 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W2_F" Where spawnbot WaitForAllSpawned "W2_Aa" TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 85 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_SMG Skill Normal Item "The Doublecross-Comm" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "W3_A" Where spawnbot TotalCount 36 MaxActive 8 SpawnCount 6 WaitBetweenSpawns 25 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector Item "Tough Stuff Muffs" } TFBot { Template T_TFBot_Medic_Kritzkrieg Item "Dr's Dapper Topper" } } } WaveSpawn { Name "W3_B" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 20 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Samurai Item "Weight Room Warmer" } } WaveSpawn { Name "W3_C" Where spawnbot TotalCount 100 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 30 WaitBeforeStarting 40 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Scout_Bonk_Sandman Item "Meal Dealer" } } WaveSpawn { Name "W3_D" Where spawnbot WaitForAllSpawned "W3_A" TotalCount 90 MaxActive 30 SpawnCount 20 WaitBetweenSpawns 4 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Sniper_Jarate Item "The Doublecross-Comm" } TFBot { Template T_TFBot_Sniper_Bushwacka Item "The Doublecross-Comm" } TFBot { Template T_TFBot_Sniper_Bushwacka Item "The Doublecross-Comm" } } } WaveSpawn { Name "W3_E" Where spawnbot WaitForAllSpawned "W3_A" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 10 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Demo_Scatter Item "Reggaelator" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "W4_A" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Item "Reggaelator" Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.4 } } TFBot { Template T_TFBot_Giant_Medic_Bullet Item "Dr's Dapper Topper" CharacterAttributes { "move speed bonus" 0.4 } } } } WaveSpawn { Name "W4_B" WaitForAllSpawned "W4_A" Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 7 WaitBeforeStarting 15 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman Item "The Doublecross-Comm" Attributes AlwaysCrit } } WaveSpawn { Name "W4_FishSup" WaitForAllSpawned "W4_B" Where spawnbot TotalCount 40 MaxActive 5 SpawnCount 3 WaitBetweenSpawns 4 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Scout_Fish Item "Meal Dealer" ClassIcon scout_fish_nys Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name "W4_C" WaitForAllDead "W4_B" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Manndatory Attire" CharacterAttributes { "move speed bonus" 0.4 } } TFBot { Template T_TFBot_Giant_Medic_Blast Item "Dr's Dapper Topper" CharacterAttributes { "move speed bonus" 0.4 } } } } WaveSpawn { Name "W4_CleaverSup" WaitForAllSpawned "W4_C" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Cleaver Item "Meal Dealer" } } WaveSpawn { Name "W4_D" WaitForAllDead "W4_C" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Item "Tough Stuff Muffs" CharacterAttributes { "move speed bonus" 0.4 } } TFBot { Template T_TFBot_Giant_Medic_Fire Item "Dr's Dapper Topper" CharacterAttributes { "move speed bonus" 0.4 } } } } WaveSpawn { Name "W4_GasCan" WaitForAllSpawned "W4_D" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Pyro_Gas Item "Brigade Helm" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "W5_A" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 25 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Heavyweapons_Gnome Item "Tough Stuff Muffs" Health 300 CharacterAttributes { "move speed bonus" 10 } } } WaveSpawn { Name "W5_B" Where spawnbot TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 80 TotalCurrency 300 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Item "Prinny Hat" } } WaveSpawn { Name "W5_C" TotalCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 60 TotalCurrency 600 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 4000 Speed 150 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_D" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 70 WaitBetweenSpawns 60 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Spy_Kunai Item "Spooktacles" } } WaveSpawn { Name "W5_E" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 150 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Laser_Spammer ClassIcon soldier_bison_spammer Item "Manndatory Attire" } } WaveSpawn { Name "W5_Ee" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 150 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Demoman Skill Normal Attributes AlwaysCrit Item "Reggaelator" } } WaveSpawn { Name "W5_Ff" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 300 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Demoman Skill Normal Attributes AlwaysCrit Item "Reggaelator" } } WaveSpawn { Name "W5_F" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 300 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_DF_Spammer Item "Brigade Helm" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "HarryBoss" Where spawnbot_single_flag TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 1000 TFBot { Scale 3 Template T_TFBot_Giant_Demoman_Stickybomb_BurstFire ClassIcon demo_hey Attributes UseBossHealthBar Health 60000 Attributes AlwaysCrit Item "The Tartan Spartan" Item "The Dark Age Defender" Item "Shin Shredders" CharacterAttributes { "move speed bonus" 0.2 } } } WaveSpawn { Name "W6_B" WaitForAllSpawned "HarryBoss" Where spawnbot TotalCount 40 MaxActive 12 SpawnCount 8 WaitBetweenSpawns 8 WaitBeforeStarting 50 TotalCurrency 300 Support Limited TFBot { Template T_TFBot_Demoknight_Caber Item "Reggaelator" } } WaveSpawn { Name "W6_C" Where spawnbot WaitForAllSpawned "HarryBoss" TotalCount 22 MaxActive 5 SpawnCount 3 WaitBetweenSpawns 8 WaitBeforeStarting 70 TotalCurrency 300 Support Limited TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "Tough Stuff Muffs" Skill Normal Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 191 } } } WaveSpawn { Name "W6_D" Where spawnbot WaitForAllSpawned "W6_B" TotalCount 80 MaxActive 20 SpawnCount 20 WaitBetweenSpawns 20 TotalCurrency 300 Support Limited TFBot { Template T_TFBot_Pyro_Phlog Item "Brigade Helm" } } WaveSpawn { Name "W6_E" Where spawnbot WaitForAllSpawned "W6_C" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Spammer Attributes AlwaysCrit Item "The Doublecross-Comm" } TFBot { Template T_TFBot_Giant_Medic_Shield Item "Dr's Dapper Topper" } } } WaveSpawn { Name "W6_F" Where spawnbot WaitForAllSpawned "HarryBoss" TotalCount 28 MaxActive 3 SpawnCount 3 WaitBeforeStarting 100 WaitBetweenSpawns 20 TotalCurrency 300 Support Limited TFBot { Template T_TFBot_Soldier_Spammer Attributes AlwaysCrit Item "Manndatory Attire" } } WaveSpawn { Name "W6_G" Where spawnbot WaitForAllDead "HarryBoss" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout_FAN Attributes AlwaysCrit Item "Meal Dealer" } } }