//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 700 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { Ouch_That_Hurts { ClassIcon heavy_champ Health 300 Name "Ouch That Hurts" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.20 } CharacterAttributes { "move speed bonus" 1.10 } Item "the killing gloves of boxing" Item "pugilist's protector" } Steel_Dude { ClassIcon heavy_steelfist Health 1000 Name "Steel Dude" Scale 1.5 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "melee attack rate bonus" 1.25 } Item "fists of steel" Item "the sammy cap" } Giant_KBG_Heavy { Template T_TFBot_Giant_Boxing_Heavy } Brother_Of_Captan_Punch { ClassIcon heavy_Steelfist Health 7500 Name "Brother Of Captan Punch" Scale 1.9 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "fists of steel" "heal on kill" 500 "fire rate bonus" 1.32 "melee attack rate bonus" 1.32 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 2 "health regen" 100 "airblast vulnerability multiplier" 0.3 } Item "fists of steel" Item "the tungsten toque" } Axe_Demoknight { ClassIcon demoknight_skullcutter Health 175 Name "Axe Demoknight" Class Demoman Skill Normal ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 1.25 } Item "ali baba's wee booties" Item "the splendid screen" Item "the scotsman's skullcutter" Item "demoman hallmark" Item "demoman hallmark" } Mini_Giant_Smg_Sniper { ClassIcon sniper_smg Health 1500 Name "Mini Giant Smg Sniper" Scale 1.4 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.50 "clip size bonus" 1.7 "Reload time decreased" 1.4 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } Fusion_Heavy { ClassIcon heavy_steelfist Health 700 Name "Fusion Heavy" Scale 1.3 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 1.30 } Item "fists of steel" Item "football helmet" } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { TeleportWhere spawnbot_left Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Where spawnbot_right Squad { TFBot { ClassIcon engineer_gunslinger Health 125 Name "Mini Sentry Engi" Class Engineer Skill Expert WeaponRestrictions MeleeOnly Item "the gunslinger" Item "the data mining light" Item "the antarctic researcher" } } } WaveSpawn { Name W1a TotalCurrency 50 TotalCount 27 MaxActive 10 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_ironbomber_lite Health 175 Name "Iron Bomber Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Item "the iron bomber" Item "demoman's fro" Item "a whiff of the old brimstone" } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog Health 175 Name "Crits Phlog Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the phlogistinator" Item "firewall helmet" Item "the lunatic's leathers" } } } WaveSpawn { WaitForAllDead w1b TotalCurrency 100 TotalCount 1 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { WaitForAllDead w1b TotalCurrency 150 TotalCount 1 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { Name w1c WaitForAllDead w1a TotalCurrency 250 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { WaitForAllDead w1b TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the concheror" Item "stainless pot" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { TotalCurrency 250 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 200 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot Item "old guadalajara" } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2a2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 54 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 70 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3b2 WaitForAllDead w3a TotalCurrency 50 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_directhit Health 200 Name Soldier Class Soldier Skill Normal Item "the direct hit" Item "the buff banner" Item "the team captain" } } } WaveSpawn { Name w3c WaitForAllDead w3b2 TotalCurrency 100 TotalCount 18 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3d WaitForAllDead w2b2 TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllDead w3c TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { WaitForAllDead w3d TotalCurrency 200 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 50 TotalCount 21 MaxActive 10 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { Name w4b2 WaitForAllDead w4a TotalCurrency 100 TotalCount 21 MaxActive 10 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 150 TotalCount 8 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name w4c2 WaitForAllDead w4b2 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w4d WaitForAllDead w4c2 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { WaitForAllSpawned w4c TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard } } } WaveSpawn { WaitForAllSpawned w4c TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } } WaveSpawn { WaitForAllDead w4b2 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5c WaitForAllDead w5ba TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Brother_Of_Captan_Punch } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w5a TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" ItemAttributes { ItemName "the flare gun" "damage bonus" 1.3 "fire rate bonus" 1.4 "faster reload rate" 0.75 } } } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 150 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.20 } } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w5ba WaitForAllDead w5a TotalCurrency 150 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllDead w5a TotalCurrency 0 TotalCount 10 MaxActive 7 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { Template Axe_Demoknight } } } WaveSpawn { Name w5ab TotalCurrency 200 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Template Mini_Giant_Smg_Sniper } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead w5b TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6a TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template Ouch_That_Hurts } } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 200 TotalCount 6 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w6c WaitForAllDead w6b TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template Steel_Dude } TFBot { Template Steel_Dude } } } WaveSpawn { WaitForAllDead w6b TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Fusion_Heavy } } } WaveSpawn { Name w6a2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllSpawned w6b TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7b WaitForAllDead w7a2 TotalCurrency 150 TotalCount 2 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w7a TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 36000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7a2 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst ItemAttributes { ItemName tf_weapon_bottle "critboost on kill" 3 } } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w7c WaitForAllDead w7b TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 } } } } WaveSpawn { TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon Heavy Health 300 Name Heavy Class HeavyWeapons Skill Expert } } } WaveSpawn { TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier_banner_trio } } } WaveSpawn { Name w7d WaitForAllDead w7c TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name w7d WaitForAllDead w7c TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } } //This file has been generated by http://mvm.tf