// Int Camo Computing // Created by JaidenDestroyer: // https://steamcommunity.com/id/jaidendestroyer/ #base robot_giant.pop #base robot_standard.pop // Wave 1 // ($100) 30 ShortStop Scouts // ($100) 10 Soldiers + 20 Pyros // Sentry busters // Wave 2 // ($100) 20 Shotgun Heavys // ($200) 20k HP Tank // (-) Soldier support for tank // ($200) Giant Heavy + Medic // (-) Infinite Demoman support // Sentry busters // Wave 3 // 20 Demos // 1 Giant superscout // 15 Demoknights // 30 Scouts // 1 Giant Soldier + 2 medics // Infinite support scouts // Wave 4 // 10 Jumping sandman scouts // 10 Samurai demoman // Infinite Pyro Support // 2 Giant Demo RapidFire // 2 Bigheal medic // Wave 5 // 40 loose cannon demos // 20 huntsman snipers // 2 superscouts // 15 minigun heavys // 20 shotgun heavys // 2 Giant Pyro Flare Spammer w/ 2 bigheals each // Infinite support shortstop scouts // New Wave 6 // 40k tank // Giant Heavyweapons // Giant soldier // Infinite support pyros WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 // wave 1 has 6 second respawn time, wave 2 has 8, wave 3 has 10 etc. CanBotsAttackWhileInSpawnRoom no Templates { JD_Scout_ShortStop { Class Scout Skill Easy ClassIcon scout_shortstop Item "The Shortstop" Item "The Milkman" Name "Shortstop Scout" Health 125 } JD_Demoman_LooseCannon { Name "Cannon Demoman" Class Demoman Skill Normal ClassIcon demo_cannon Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "fire rate penalty" 1.25 } } JD_Pyro { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } JD_Heavyweapons_Shotgun { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } JD_Heavyweapons { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } JD_Demoman_Samurai { Template T_TFBot_Demoman_Samurai ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 0 // cant attack while charging } CharacterAttributes { "charge time increased" 1.5 "damage bonus" 1 // no damage bonus } } JD_Soldier { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 CoolDownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 3 CoolDownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } // Wave 1 Wave { // wave is first loaded StartWaveOutput { Target wave_start_relay Action Trigger } // wave is completed DoneOutput { Target wave_finished_relay Action Trigger } // 30 scouts ($100) WaveSpawn { Name "wave1a" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template JD_Scout_ShortStop } } WaveSpawn { Name "wave1b" WaitForAllDead "wave1a" WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 TotalCurrency 100 TFBot { Template JD_Pyro } } WaveSpawn { Name "wave1b" WaitForAllDead "wave1a" WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 2 TotalCurrency 100 TFBot { Template JD_Soldier } } } // Wave 2 Wave { // wave is first loaded StartWaveOutput { Target wave_start_relay Action Trigger } // wave is completed DoneOutput { Target wave_finished_relay Action Trigger } // 20 heavys Wavespawn { Name "wave2a" where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 3 TotalCurrency 150 TFBot { Template JD_Heavyweapons_Shotgun } } // Tank WaveSpawn { Name "wave2b" WaitForAllDead "wave2a" TotalCount 1 TotalCurrency 250 Tank { Name "TankBoss" Health 12000 Speed 75 StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // Limited Soldier Support WaveSpawn { Name "wave2c" WaitForAllSpawned "wave2b" where spawnbot SpawnCount 5 MaxActive 5 Support Limited TotalCount 10 WaitBetweenSpawns 25 TFBot { Class Soldier Skill Normal } } // Giant heavy with medic WaveSpawn { Name "wave2d" WaitForAllDead "wave2b" where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BigHeal } } } // Infinite demoman support WaveSpawn { Name "wave2e" WaitForAllSpawned "wave2d" where spawnbot Support 1 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demoman } } } // Wave 3 Wave { // wave is first loaded StartWaveOutput { Target wave_start_relay Action Trigger } // wave is completed DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave3a" TotalCount 24 SpawnCount 6 MaxActive 12 WaitBetweenSpawns 3 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name "wave3b" Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 WaitForAllDead "wave3a" WaitBeforeStarting 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name "wave3c" Where spawnbot WaitForAllSpawned "wave3b" WaitBeforeStarting 5 TotalCount 15 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave3d" Where spawnbot WaitForAllSpawned "wave3c" WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCount 30 MaxActive 15 SpawnCount 5 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "wave3e" Where spawnbot WaitForAllDead "wave3d" WaitBeforeStarting 5 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } // infinite support scouts for giant WaveSpawn { Name "wave3f" Where spawnbot WaitForAllSpawned "wave3e" WaitBeforeStarting 10 WaitBetweenSpawns 5 MaxActive 8 SpawnCount 4 Support 1 TFBot { Class Scout Skill Easy } } } // Wave 4 Wave { // wave is first loaded StartWaveOutput { Target wave_start_relay Action Trigger } // wave is completed DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave4a" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 TotalCurrency 250 WaitBetweenSpawns 5 TFBot { Template JD_Demoman_Samurai Health 150 Scale 1 } } WaveSpawn { Name "wave4a" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 TotalCurrency 250 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name "wave4b" Where spawnbot WaitForAllDead "wave4a" TotalCount 6 SpawnCount 3 MaxActive 6 TotalCurrency 300 WaitBetweenSpawns 5 WaitBeforeStarting 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "wave4c" Where spawnbot WaitForAllSpawned "wave4b" MaxActive 5 SpawnCount 5 Support 1 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Pyro_Flaregun } } } // Wave 5 Wave { // wave is first loaded StartWaveOutput { Target wave_start_relay Action Trigger } // wave is completed DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave5a" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template JD_Demoman_LooseCannon } } WaveSpawn { Name "wave5a" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 8 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "wave5b" Where spawnbot WaitForAllDead "wave5a" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name "wave5c" Where spawnbot_right WaitForAllDead "wave5b" TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template JD_Heavyweapons } } WaveSpawn { Name "wave5c" Where spawnbot WaitForAllDead "wave5b" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 4 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template JD_Heavyweapons_Shotgun } } WaveSpawn { Name "wave5d" Where spawnbot WaitForAllDead "wave5c" WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCount 6 MaxActive 6 SpawnCount 3 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "wave5e" Where spawnbot WaitForAllSpawned "wave5d" WaitBeforeStarting 10 WaitBetweenSpawns 10 MaxActive 10 SpawnCount 5 Support 1 TFBot { Template JD_Scout_ShortStop } } } // Wave 6 Wave { // wave is first loaded StartWaveOutput { Target wave_start_relay Action Trigger } // wave is completed DoneOutput { Target wave_finished_relay Action Trigger } // Giant heavyweapons WaveSpawn { Name "wave6a" Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 TFBot { Template T_TFBot_Giant_Heavyweapons } } // Giant soldier WaveSpawn { Name "wave6a" Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } // 40k HP Tank WaveSpawn { Name "wave6b" WaitBeforeStarting 6 TotalCount 1 TotalCurrency 200 WaitBeforeStarting 10 Tank { Name "TankBoss" Health 25000 Speed 75 StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // Infinite support pyros WaveSpawn { Name "wave6c" Where spawnbot WaitForAllSpawned "wave6a" WaitBeforeStarting 10 WaitBetweenSpawns 12 SpawnCount 5 MaxActive 5 Support 1 TFBot { Template JD_Pyro } } } }