#base reforge5_extramodded_sheet.pop #base robot_giantmania_2024.pop WaveSchedule { StartingCurrency 4000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 20 TFBot { Template YoovyBot_GM_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Template YoovyBot_GM_Sniper } } //WAVE 1 ////Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 6000 TFBot { Template YoovyBot_GM_Heavy_KGB } } WaveSpawn { Where spawnbot_invasion TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 RandomSpawn 1 TotalCurrency 2000 Support Limited TFBot { Template YoovyBot_GM_Engineer_Teleporter TeleportWhere spawnbot_invasion } } } //WAVE 2 ////Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_dk" Where spawnbot TotalCount 35 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Template YoovyBot_GM_Demoman_Knight } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot TotalCount 27 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 RandomChoice { TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout } } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 RandomSpawn 1 TotalCurrency 200 TFBot { Template YoovyBot_GM_Titan_Scout_Fast } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot_invasion TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 150 Support Limited TFBot { Template YoovyBot_GM_Engineer_Teleporter TeleportWhere spawnbot } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot_invasion TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 50 Support Limited TFBot { Template YoovyBot_GM_Engineer_Teleporter TeleportWhere spawnbot } } WaveSpawn { Name "primary_giantknightsquad" WaitForAllSpawned "primary_engy" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 400 Squad { TFBot { Template YoovyBot_GM_Titan_Demoman_Knight } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Medic_QF_Regen } TFBot { Template YoovyBot_GM_Medic_QF_Regen } TFBot { Template YoovyBot_GM_Medic_QF_Regen } TFBot { Template YoovyBot_GM_Medic_QF_Regen } } } WaveSpawn { WaitForAllSpawned "primary_giantknightsquad" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 100 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}36,000 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 36000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 ////Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 TotalCurrency 120 RandomChoice { TFBot { Template YoovyBot_GM_Pyro_Airblast } TFBot { Template YoovyBot_GM_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name "primary_fist" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 RandomSpawn 1 TotalCurrency 400 TFBot { Template YoovyBot_GM_Heavy_Steelfist_Gauntlet } } WaveSpawn { Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 40 TFBot { Template YoovyBot_GM_Soldier_Conch_Ext Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 0 TotalCurrency 40 TFBot { Template YoovyBot_GM_Soldier_Conch_Ext Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_fist" Where spawnbot_mission_sniper TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 400 Support Limited Squad { TFBot { Template YoovyBot_GM_Engineer_Teleporter TeleportWhere spawnbot } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Medic_Uber_Quick } } } WaveSpawn { WaitForAllSpawned "primary_fist" Where spawnbot TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template YoovyBot_GM_Heavy_GRU } } WaveSpawn { WaitForAllSpawned "primary_engy" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 8 RandomSpawn 1 TotalCurrency 400 TFBot { Template YoovyBot_GM_Heavy_Steelfist_Gauntlet } } } //WAVE 4 ////Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 100 TFBot { Template YoovyBot_GM_Titan_Scout_Fast } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 400 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}70,000 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 40000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 300 Support Limited Squad { TFBot { Template YoovyBot_GM_Engineer_Teleporter TeleportWhere spawnbot } TFBot { Template YoovyBot_GM_Medic_Uber_Quick } } } WaveSpawn { Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 RandomSpawn 1 TotalCurrency 100 TFBot { Template YoovyBot_GM_Titan_Scout_Fast } } WaveSpawn { Where spawnbot TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 120 WaitBetweenSpawns 1 TotalCurrency 400 RandomChoice { TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout_Bonk_Melee } TFBot { Template YoovyBot_GM_Scout_Sandman } } } } //WAVE 5 ////Currency 1800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}30,000 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 30000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 12 TotalCurrency 200 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}30,000 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 30000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primary_scout" Where spawnbot TotalCount 100 MaxActive 18 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 1000 RandomChoice { TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template YoovyBot_GM_Scout Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template YoovyBot_GM_Scout_Sandman Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template YoovyBot_GM_Scout_Bonk_Melee Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 28 WaitBetweenSpawns 0 TotalCurrency 200 Support Limited Squad { TFBot { Template YoovyBot_GM_Engineer_Teleporter TeleportWhere spawnbot } TFBot { Template YoovyBot_GM_Medic_Uber_Quick } } } WaveSpawn { WaitForAllSpawned "primary_scout" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 100 RandomChoice { TFBot { Template YoovyBot_GM_Soldier_Conch_Ext } TFBot { Template YoovyBot_GM_Soldier_Conch_Ext } TFBot { Template YoovyBot_GM_Soldier_Conch_Ext Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template YoovyBot_GM_Soldier_Conch_Ext Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scout" TotalCount 1 WaitBeforeStarting 65 TotalCurrency 100 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}50,000 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 50000 Speed 75 Name "boss" //Skin 1 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 6 ////Currency 400 ////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 1 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 200 Support Limited Squad { TFBot { Template YoovyBot_GM_Engineer_Sentry } TFBot { Template YoovyBot_GM_Scout } } } WaveSpawn { Where spawnbot_invasion TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 RandomSpawn 1 TotalCurrency 200 Support Limited Squad { TFBot { Template YoovyBot_GM_Engineer_Sentry } TFBot { Template YoovyBot_GM_Scout } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template YoovyBot_GM_Omega_MajorBomber } } } }