#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot InitialCooldown 43 CooldownTime 76 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 24 CooldownTime 72 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 36 CooldownTime 69 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 24 CooldownTime 72 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_01 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 6 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllDead w1_01 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 RandomSpawn 1 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead w1_02 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Skill Easy Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllDead w1_02 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater Tag "nav_prefer_flank_right" } } WaveSpawn { WaitForAllDead w1_02 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 33 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater Tag "nav_prefer_flank_left" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_01 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 4 Tank { Health 16000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w2_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 16 WaitBetweenSpawns 16 Where spawnbot_right Where spawnbot_left TFBot { Class Soldier Skill Expert } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 250 TotalCount 14 MaxActive 14 SpawnCount 14 WaitBeforeStarting 9 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name SupportLimited WaitForAllDead w2_01 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Support Limited Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } WaveSpawn { WaitForAllDead w2_02 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot TFBot { Class Soldier Skill Hard Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.15 "faster reload rate" 0.85 "fire rate bonus" 1.15 } } } WaveSpawn { Name w03_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name SupportLimited WaitForAllDead w03_01 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead w03_01 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w03_02 WaitForAllDead w03_01 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 6 Tank { Health 18000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead w03_02 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Bonk } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Limited TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 12 WaitBetweenSpawns 30 Support Limited RandomSpawn 1 Where spawnbot_right Where spawnbot_left TFBot { Skill Hard Template T_TFBot_Demoman Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 "faster reload rate" 1.15 } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w4_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllDead w4_01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_RocketPush Tag "nav_prefer_flank_left" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 200 TotalCount 42 MaxActive 16 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllDead w4_02 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.3 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name Limited WaitForAllDead w4_02 TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 1 Support Limited RandomSpawn 1 Where spawnbot_invasion Where spawnbot_right Where spawnbot_left TFBot { Skill Expert Template T_TFBot_Demoman Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 "faster reload rate" 1.15 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitBeforeStarting 90 Where spawnbot TFBot { Template T_TFBot_Giant_Metalbeard } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right Where spawnbot_left TFBot { Skill Expert Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } WaveSpawn { TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 5 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Skill Expert Template T_TFBot_Scout_Sandman_FastCharge Tag "nav_prefer_flank_left" Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.10 } } } WaveSpawn { TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 24 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Name "Crit Heater" Template T_TFBot_Heavyweapons_Heater Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 52 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_FAN Tag "nav_prefer_flank_right" } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 53 WaitBetweenSpawns 3 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_FAN Tag "nav_prefer_flank_left" } } WaveSpawn { TotalCurrency 50 TotalCount 100 MaxActive 6 SpawnCount 6 WaitBeforeStarting 66 WaitBetweenSpawns 14 Support 1 RandomSpawn 1 Where spawnbot_invasion TFBot { Class Pyro Skill Expert Tag "nav_prefer_flank_right" Tag "nav_prefer_flank_left" } } WaveSpawn { TotalCurrency 50 TotalCount 100 MaxActive 6 SpawnCount 6 WaitBeforeStarting 70 WaitBetweenSpawns 9 Support 1 RandomSpawn 1 Where spawnbot_invasion TFBot { Skill Expert Template T_TFBot_Demoman_Knight Tag "nav_prefer_flank_right" Tag "nav_prefer_flank_left" Attributes "AlwaysCrit" } } WaveSpawn { TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 72 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } WaveSpawn { TotalCurrency 50 TotalCount 100 MaxActive 4 SpawnCount 4 WaitBeforeStarting 115 WaitBetweenSpawns 16 Support 1 Where spawnbot_right Where spawnbot_left TFBot { Skill Expert Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot_left TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 24 Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name w6_01 TotalCurrency 250 TotalCount 1 WaitBeforeStarting 18 Tank { Health 26500 Name Tank Speed 65 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 TotalCount 42 MaxActive 16 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 RandomSpawn 1 Where spawnbot_invasion TFBot { Skill Expert Template T_TFBot_Pyro Attributes "AlwaysCrit" } } WaveSpawn { Name w6_02 WaitForAllDead w6_01 TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead w6_01 TotalCurrency 100 TotalCount 100 MaxActive 12 SpawnCount 6 WaitBeforeStarting 18 WaitBetweenSpawns 12 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead w6_02 TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } } }