#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 32 CooldownTime 64 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 24 CooldownTime 38 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 46 CooldownTime 22 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 24 CooldownTime 46 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_single_flag BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 12 CooldownTime 64 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Health 300 Name "Armed Sniper" Scale 1.2 Template T_TFBot_Sniper_Sydney_Sleeper ItemAttributes { ItemName "the sydney sleeper" "sniper fires tracer" 1 "fire rate bonus" 0.65 } ItemAttributes { ItemName "the tribalman's shiv" "fire rate bonus" 0.65 } Item "the razorback" Item "the tribalman's shiv" Item "the bolt action blitzer" Item "the bolt action blitzer" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_left TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 100 TotalCount 32 MaxActive 18 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot Support 1 TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave2 WaitForAllSpawned wave1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Tank { Health 24000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 100 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 Support Limited Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 200 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 6 Support 1 RandomSpawn 1 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { WaitForAllDead wave3 TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot_invasion RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { WaitForAllDead wave3 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast Tag "nav_prefer_flank_right" } } WaveSpawn { WaitForAllDead wave3 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast Tag "nav_prefer_flank_left" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 200 TotalCount 24 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 24 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 600 TotalCount 100 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoman Skill Hard } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot Tank { Health 42000 Name Tank Speed 65 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 42 MaxActive 16 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } WaveSpawn { TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 6 Support Limited Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Chief_Soldier_RocketPush } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot_invasion Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 150 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 36 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 36 WaitBetweenSpawns 3 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 300 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 12 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 19 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Item "deflector" Item "the u-clank-a" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 4 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { BehaviorModifiers Push Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 300 TotalCount 32 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right Where spawnbot_left TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 200 TotalCount 42 MaxActive 10 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_right Where spawnbot_left TFBot { Skill Expert Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_left TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Tank { Health 52000 Name Tank Speed 65 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 200 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Health 180 Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 300 TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 200 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead wave3 TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot_left TFBot { Skill Normal Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllDead wave4 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { WaitForAllDead wave4 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Skill Expert Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 200 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 4 Support 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Penetration Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "projectile penetration heavy" 1 "fire rate bonus" 1.5 "weapon spread bonus" 0.25 } Item "iron curtain" Item "portal 2 pin" Item "potato hat" } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 500 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 7 Support 1 Where spawnbot_right TFBot { ClassIcon scout_blaster Health 125 Name "Bonk! Blaster Pusher" Class Scout Skill Hard ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 3.0 "fire rate bonus" 1.5 } Item "baby face's blaster" Item "bonk! atomic punch" Item "the caffeine cooler" Item "the bolt boy" } } WaveSpawn { TotalCurrency 500 TotalCount 100 MaxActive 4 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 200 TotalCount 64 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Hyper Golfmann" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the chargin' targe" "charge recharge rate increased" 2.5 } ItemAttributes { ItemName "nessie's nine iron" "apply z velocity on damage" 620 "apply look velocity on damage" 1260 "damage bonus" 1.5 "heal on kill" 250 } Item "ali baba's wee booties" Item "the chargin' targe" Item "nessie's nine iron" Item "tam o'shanter" Item "the gaelic golf bag" } TFBot { Template T_TFBot_Medic_Quickheal CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 12 RandomSpawn 1 Where spawnbot_invasion Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.6 } Item "pyro's boron beanie" } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "move speed bonus" 1.6 } } } } WaveSpawn { WaitForAllDead wave4 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Name "Penetration Heavy" Template T_TFBot_Giant_Heavyweapons Attributes "UseBossHealthBar" ItemAttributes { ItemName "iron curtain" "damage bonus" 1.65 "projectile penetration heavy" 4 "fire rate bonus" 1.65 "weapon spread bonus" 0.65 } Item "iron curtain" Item "portal 2 pin" Item "potato hat" } TFBot { Template T_TFBot_Giant_Medic_Shield } } } } }