#base robot_giant.pop #base robot_standard.pop //The prelude WaveSchedule { StartingCurrency 10000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 Templates { T_TFBot_PomsonEngineer { class Engineer Name "Pomson Is The Best" Weaponrestrictions primaryonly item "the pomson 6000" } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //Starting off strong boys { Name 1aa Where spawnbot TotalCurrency 500 TotalCount 18 SpawnCount 6 MaxActive 22 WaitBetweenSpawns 1 Squad { ShouldPreserveSquad 1 TFBot { class Heavy Weaponrestrictions primaryonly Name "Not A Pomson" } TFBot { class Medic Weaponrestrictions secondaryonly Name "Also Not A Pomson" } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //Starting off strong boys { Name 2ba Where spawnbot TotalCurrency 600 TotalCount 36 SpawnCount 6 MaxActive 22 WaitBetweenSpawns 1 Squad { ShouldPreserveSquad 1 TFBot { class Heavy Weaponrestrictions primaryonly Name "Not A Pomson" } TFBot { class Medic Weaponrestrictions secondaryonly Name "Also Not A Pomson" } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //Starting off strong boys { Name 3ca Where spawnbot TotalCurrency 700 TotalCount 72 SpawnCount 6 MaxActive 22 WaitBetweenSpawns 1 Squad { ShouldPreserveSquad 1 TFBot { class Heavy Weaponrestrictions primaryonly Name "Not A Pomson" } TFBot { class Medic Weaponrestrictions secondaryonly Name "Also Not A Pomson" } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //Starting off strong boys { Name 4da Where spawnbot TotalCurrency 800 TotalCount 144 SpawnCount 6 MaxActive 22 WaitBetweenSpawns 1 Squad { ShouldPreserveSquad 1 TFBot { class Heavy Weaponrestrictions primaryonly Name "Not A Pomson" } TFBot { class Medic Weaponrestrictions secondaryonly Name "Also Not A Pomson" } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //Starting off strong boys { Name 5ea Where spawnbot TotalCurrency 900 TotalCount 5 MaxActive 1 WaitBeforeStarting 5 Tank { Health 7000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //Starting off strong boys { Name 6fa Where spawnbot TotalCurrency 1000 TotalCount 376 SpawnCount 6 MaxActive 22 WaitBetweenSpawns 1 Squad { ShouldPreserveSquad 1 TFBot { class Heavy Weaponrestrictions primaryonly Name "Not A Pomson" } TFBot { class Medic Weaponrestrictions secondaryonly Name "Also Not A Pomson" } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //Starting off strong boys { Name 7ga Where spawnbot TotalCurrency 1100 TotalCount 552 SpawnCount 6 MaxActive 22 WaitBetweenSpawns 1 Squad { ShouldPreserveSquad 1 TFBot { class Heavy Weaponrestrictions primaryonly Name "Not A Pomson" } TFBot { class Medic Weaponrestrictions secondaryonly Name "Also Not A Pomson" } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } TFBot { Template T_TFBot_PomsonEngineer } } } } }