//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot_invasion BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 5 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A TotalCurrency 1250 TotalCount 64 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name 1B WaitForAllSpawned 1A TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 1C WaitForAllSpawned 1A TotalCurrency 1000 TotalCount 15 MaxActive 15 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2B TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name 2C WaitForAllSpawned 2B TotalCurrency 250 TotalCount 10 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 50 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name 2D WaitForAllSpawned 2B TotalCurrency 500 TotalCount 10 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name 2E WaitForAllSpawned 2C TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 2F WaitForAllSpawned 2D TotalCurrency 500 TotalCount 15 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 2G WaitForAllSpawned 2F WaitForAllDead 2F TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A TotalCurrency 750 TotalCount 25 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 3B WaitForAllSpawned 3A TotalCurrency 500 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 3C WaitForAllSpawned 3A TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot_invasion WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 3D WaitForAllSpawned 3B TotalCurrency 1500 TotalCount 25 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A TotalCurrency 500 TotalCount 9 MaxActive 9 SpawnCount 9 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { Name 4B WaitForAllSpawned 4A TotalCurrency 500 TotalCount 25 MaxActive 10 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 1 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 4C WaitForAllSpawned 4B TotalCurrency 500 TotalCount 9 MaxActive 9 SpawnCount 9 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { Name 4D WaitForAllSpawned 4C TotalCurrency 250 TotalCount 25 MaxActive 10 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 4E WaitForAllSpawned 4D TotalCurrency 750 TotalCount 18 MaxActive 9 SpawnCount 9 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A TotalCurrency 500 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name 5B WaitForAllSpawned 5A TotalCurrency 750 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 5C WaitForAllSpawned 5B TotalCurrency 1250 TotalCount 6 MaxActive 6 SpawnCount 6 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 5D WaitForAllSpawned 5C WaitForAllDead 5B TotalCurrency 750 TotalCount 40 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 5E WaitForAllSpawned 5D TotalCurrency 500 TotalCount 40 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Template T_TFBot_Scout_Sandman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A TotalCurrency 1000 TotalCount 50 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name 6B TotalCurrency 500 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 6C TotalCurrency 500 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name 6D TotalCurrency 500 TotalCount 15 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7A TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 7B TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 7C TotalCurrency 1000 TotalCount 10 MaxActive 10 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 7D WaitForAllDead 7A TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 7E TotalCurrency 1000 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 45 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name Support TotalCurrency 1000 TotalCount 100 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Template T_TFBot_Scout_Sandman } } } } } //This file has been generated by http://mvm.tf