#base robot_standard.pop #base robot_giant.pop #base idlemoods_custom_robot.pop WaveSchedule { StartingCurrency 2000 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 0 Mission { Where spawnbot Objective DestroySentries InitialCooldown 120 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper wave 1 { Objective Sniper InitialCooldown 70 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 50 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 90 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target "bignet" Action "RunScriptCode" Param "ClientPrint(null, 3, `Welcome to Disk Demolition\nThis is a 1 wave endurance mashup of the missions:Disk Deletion & Data Demolition\nThis mission rewards a total of 10,000$ so you will need to buy upgrades mid wave.\nGood luck. `)" Target intel Action SetReturnTime Param "35" } ////////// STAGE 1 ///////// // This section of the wave gives: 2000$ // This section is made up from waves 1-2 (and partly including wave 3) // Contents: // - 6 Giant Sandman Scouts // - 4 Giant Flare Pyros // - 2 Giant Deflectors (with 10 Uber Medics each) // - 1 Tank with 3 Giant Demomen // - Huntsmen, GRU heavy, Pyro, Soldiers, Sandman Scout, Boxing heavy // // // // WaveSpawn // { Where spawnbot Name "S1_01" TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 200 TFBot{Template T_TFBot_Giant_Pyro_Flare_Spammer} } WaveSpawn // { Where spawnbot Name "S1_01" TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 0.1 TotalCurrency 50 TFBot{Class Pyro Skill Easy} } WaveSpawn // { Where spawnbot Name "S1_02" WaitForAllSpawned "S1_01" TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 250 TFBot{Template T_TFBot_Scout_Sandman_FastCharge} } WaveSpawn // { Where spawnbot Name "S1_02" WaitForAllSpawned "S1_01" TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 10 TotalCurrency 50 TFBot{Template T_TFBot_Giant_Scout_Baseball} } WaveSpawn // { Where spawnbot Name "S1_03" WaitForAllSpawned "S1_02" TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 4 WaitBetweenSpawns 15 TotalCurrency 400 Squad{ TFBot{Template T_TFBot_Giant_Heavyweapons_Deflector} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} } } WaveSpawn // { Where spawnbot Name "S1_03" WaitForAllSpawned "S1_02" TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 50 TFBot{Template T_TFBot_Sniper_Huntsman} } WaveSpawn // { Where spawnbot Name "S1_04" WaitForAllSpawned "S1_03" TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 14 TotalCurrency 200 Squad{ TFBot{Template T_TFBot_Giant_Demoman} TFBot{Template T_TFBot_Medic} } } WaveSpawn // { Where spawnbot Name "S1_04" WaitForAllSpawned "S1_03" TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 14 TotalCurrency 100 RandomChoice{ TFBot{Template T_TFBot_Sniper_Huntsman} TFBot{Template T_TFBot_Demoman_Knight} } } WaveSpawn // { Where spawnbot Name "S1_04" WaitForAllSpawned "S1_03" TotalCount 15 MaxActive 6 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 2 TotalCurrency 50 TFBot{Class Soldier Skill Hard} } WaveSpawn { Name "S1_END" WaitForAllSpawned "S1_03" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 600 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // { Where spawnbot_invasion TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 50 RandomChoice{ TFBot{Template T_TFBot_Heavyweapons_Heavyweight_Champ} TFBot{Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_right BehaviorModifiers push } TFBot{Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_left BehaviorModifiers push } } } //////// Stage 2 ///////// // This section rewards 3500$ // Contents: // - 10 Super Scouts // - 2 Tanks // - 6 Giant Spammer Soldiers // - 2 Giant Charged Soldiers // - 50 Mitten heavies // - 40 Boxing heavies // - 40 Soldiers/Demos // // // WaveSpawn // { Where spawnbot_invasion Name "S2_02" WaitForAllSpawned "S2_01" TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 200 RandomChoice{ TFBot{Template T_TFBot_Heavyweapons_Gnome_Mittens Tag nav_prefer_flank_left BehaviorModifiers push} TFBot{Template T_TFBot_Heavyweapons_Gnome_Mittens Tag nav_prefer_flank_right BehaviorModifiers push} TFBot{Template T_TFBot_Heavyweapons_Gnome_Mittens} } } WaveSpawn // { Where spawnbot Name "S2_01" WaitForAllDead "S1_END" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 250 Squad{ TFBot{Template T_TFBot_Giant_Soldier_Crit} TFBot{Template T_TFBot_Medic_QuickUber} } } WaveSpawn // { Where spawnbot_invasion Name "S2_02" WaitForAllSpawned "S2_01" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 500 TFBot{Template T_TFBot_Giant_Scout_Fast} } WaveSpawn { Name "S2_02" WaitForAllSpawned "S2_01" TotalCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 1200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20500 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // { Where spawnbot Name "S2_02" WaitForAllSpawned "S2_01" TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 14 TotalCurrency 150 RandomChoice{ TFBot{Class Soldier Skill Easy} TFBot{Class Demoman Skill Normal} } } WaveSpawn // { Where spawnbot Name "S2_03" WaitForAllSpawned "S2_02" TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 14 TotalCurrency 500 TFBot{Template T_TFBot_Giant_Scout_Fast} } WaveSpawn // { Where spawnbot Name "S2_03" WaitForAllSpawned "S2_02" TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 14 TotalCurrency 600 TFBot{Template T_TFBot_Giant_Soldier_Spammer} } WaveSpawn // { Where spawnbot Name "S2_03" WaitForAllSpawned "S2_02" TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 14 TotalCurrency 100 TFBot{Template T_TFBot_Heavyweapons_Heavyweight_Champ} } //////// Stage 2 ///////// // This section rewards 3500$ // Contents: // 1 Tank // 10 Super Scouts // 3 Charged Soldiers // 12 Uber medics // 20 Banner Soldiers // Activate heavy support // // // WaveSpawn // { Where spawnbot Name "S3_01" WaitForAllSpawned "S2_03" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot{Template T_TFBot_Giant_Scout_Fast} } WaveSpawn // { Where spawnbot Name "S3_02" WaitForAllSpawned "S3_01" TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 800 Squad{ TFBot{Template T_TFBot_Giant_Soldier_Crit} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} } } WaveSpawn // { Where spawnbot Name "S3_03" WaitForAllSpawned "S3_02" TotalCount 14 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 800 Squad{ TFBot{Template T_TFBot_Giant_Soldier_Crit} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} } } WaveSpawn // { Where spawnbot Name "S3_02" WaitForAllSpawned "S3_01" TotalCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 30 TotalCurrency 600 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // { Where spawnbot Name "S3_04" WaitForAllSpawned "S3_03" TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 800 TFBot{Template T_TFBot_Giant_Scout_Fast} } WaveSpawn // { Where spawnbot WaitForAllSpawned "S3_03" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 200 TFBot{Template T_TFBot_Soldier_Extended_Buff_Banner} } WaveSpawn // { Where spawnbot WaitForAllSpawned "S3_03" TotalCount 10 Support 1 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 200 TFBot{Class Heavyweapons Skill Normal} } //////// Stage 4 ///////// // This section rewards 1000$ // Contents: // 5 Tanks // 11 Charged Soldiers // 9 Giant Heavies // 2 Giant Deflector Heavies // 2 Giant Demos // 2 Giant Spammer Soldiers // 30 Demoknights // // // // WaveSpawn // { Where spawnbot Name "S4_01" WaitForAllSpawned "S3_04" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot{Template T_TFBot_Giant_Demoman} } WaveSpawn // { Where spawnbot Name "S4_02" WaitForAllSpawned "S4_01" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 50 TFBot{Template T_TFBot_Giant_Heavyweapons_Deflector} } WaveSpawn // { Where spawnbot Name "S4_02" WaitForAllSpawned "S4_01" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 50 TFBot{Template T_TFBot_Giant_Soldier_Spammer} } WaveSpawn // { Where spawnbot Name "S4_02" WaitForAllSpawned "S4_01" TotalCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // { Where spawnbot WaitForAllSpawned "S4_01" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 6 TotalCurrency 50 TFBot{Template T_TFBot_Demoman_Knight} } WaveSpawn // { Where spawnbot Name "S4_03" WaitForAllSpawned "S4_02" TotalCount 11 MaxActive 6 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 7 TotalCurrency 50 TFBot{Template T_TFBot_Giant_Soldier_Crit} } WaveSpawn // { Where spawnbot Name "S4_03" WaitForAllSpawned "S4_02" TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 10 TotalCurrency 50 Squad{ TFBot{Template T_TFBot_Giant_Heavyweapons} TFBot{Template T_TFBot_Medic} } } WaveSpawn // { Where spawnbot Name "S4_03" WaitForAllSpawned "S4_02" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }