#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 5000 ForceHoliday 2 TextPrintTime 1 FixedRespawnWaveTime Yes BodyPartScaleSpeed 10 FixedRespawnWaveTime 1 BotPushaway 0 CanBotsAttackWhileInSpawnRoom no ItemAttributes { itemname "The Machina" "sniper only fire zoomed" 0 } ItemAttributes { itemname "The Iron Bomber" "force damage falloff" 1 } PlayerAttributes //Player attributes appied for the whole mission { "sentry bullet weapon" "Thunderpipe" "sentry rocket weapon" "Thunderpipe 2" "dmg taken from blast reduced" 0.2 //"custom sentry model" "models/workshop/player/items/spy/tailored_terminal_model/tailored_terminal_model.mdl" } ClassLimit //Limits the number of specified classes { Medic 1 Soldier 6 Spy 0 Engineer 1 Pyro 0 Demoman 6 Sniper 2 Heavyweapons 0 } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnalt" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "-728.28" Y "-616.91" Z "427.03" } CustomWeapon //Allows you to use an alias for items with custom attributes { "Thunderpipe" { OriginalItemName "tf_weapon_grenadelauncher" "is invisible" 1 "custom kill icon" "obj_attachment_sapper" "damage bonus" 0.33 "projectile speed increased" 1.5 "projectile spread angle penalty" 1 "custom projectile model" "models/empty.mdl" "grenade explode on impact" 1 "Set DamageType Ignite" 1 "explosion particle" wrenchmotron_teleport_beam } "Thunderpipe 2" { OriginalItemName "the original" "override projectile type extra" "mechanicalarmorb" } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn //WAVE 01a: YOUr { Name 11 Where spawnbot TotalCount 420 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 27 TFBot { Class Heavy Attributes Miniboss classicon heavy_fists usehumanmodel 1 Attributes UseBossHealthBar name "insane cyclepath" skill hard WeaponRestrictions MeleeOnly health 10000 Taunt //Taunt periodically { Delay 5 //Time before the first taunt starts (Default: 10) Cooldown 3 //Time between each taunt (Default: 10) Repeats 0 //How many times the bot should taunt in total (Default: 0 - Infinite) IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) } characterattributes { "move speed bonus" 0.4 "taunt attack time mult" 0.5 "gesture speed increase" 2 "taunt attack after end" 1 } } } } }