//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 20 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes "TeleportToHint" } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 250 Name "Critical Soviet" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "officer's ushanka" Item "the dictator" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.4 } } } } WaveSpawn { TotalCurrency 500 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 15 Squad { TFBot { Health 1800 Template T_TFBot_Sniper_Huntsman_Spammer Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.75 } } TFBot { Health 1975 Template T_TFBot_Demoman Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.65 } ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.3 "clip size bonus" 2 "faster reload rate" 0.8 } } } } WaveSpawn { TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 50 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" ItemAttributes { ItemName tf_weapon_pistol_scout "clip size bonus" 3 "fire rate penalty" 1.3 } } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 10000 Name Tank Speed 150 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 8 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 60 Support 1 Squad { Tank { Health 8000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name "Party Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "tf birthday hat 2011" } } } WaveSpawn { TotalCurrency 200 TotalCount 80 MaxActive 12 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Scout_Melee Item "ye oiled baker boy" CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 80 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Scout Item "world traveler" Item "the macho mann" } } } WaveSpawn { TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 180 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 48 MaxActive 24 SpawnCount 12 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 1.6 } ItemAttributes { ItemName tf_weapon_bat "fire rate bonus" 1.8 } } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 90 MaxActive 30 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Health 125 Scale 1 Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "damage penalty" 0.8 } } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name Giant TotalCurrency 600 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 90 WaitBetweenSpawns 45 Squad { TFBot { Health 3500 Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllSpawned Giant TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the flare gun" "clip size bonus" 10 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Health 1000 Name "Giant Crit Force-a-nature Scout" Scale 1.9 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Item "the force-a-nature" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "move speed penalty" 0.5 } ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 2 "bullets per shot bonus" 3 "damage bonus" 1.2 } } TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Name "Force-a-nature Scout" Template T_TFBot_Scout_FAN Item "friendly item" ItemAttributes { ItemName "the force-a-nature" "damage penalty" 0.3 } } } } WaveSpawn { Name tank TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 25 Squad { Tank { Health 10000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 20 Squad { TFBot { Health 300 Name "Fast Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "move speed bonus" 2.4 } } } } WaveSpawn { TotalCurrency 300 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { WaitForAllDead tank TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { WaitForAllDead tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { Tank { Health 16000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf