//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 8000 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 AutoJumpMin 10 AutoJumpMax 10 Name "Samurai Soldier" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "the half-zatoichi" Item "hong kong cone" CharacterAttributes { "move speed bonus" 1.4 } } TFBot { Health 175 Scale 1 Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 20 Squad { TFBot { Health 300 Name "Fast Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "move speed bonus" 1.8 } } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 30 Squad { TFBot { Health 3500 Template T_TFBot_Giant_Medic CharacterAttributes { "enables aoe heal" 1 } } } } WaveSpawn { TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 90 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 120 WaitBetweenSpawns 20 Squad { TFBot { Health 3000 Template T_TFBot_Giant_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 400 TotalCount 30 MaxActive 18 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Skill Easy Template T_TFBot_Pyro } TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 10000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 200 TotalCount 30 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 300 Name "Critical Soviet" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "officer's ushanka" Item "the dictator" } } } WaveSpawn { TotalCurrency 400 TotalCount 15 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 24 Squad { TFBot { Health 125 Name "Fast Melee Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the horrific head of hare" Item "scout flip-flops" CharacterAttributes { "move speed bonus" 1.7 } ItemAttributes { ItemName tf_weapon_bat "damage penalty" 0.5 } } } } WaveSpawn { TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy CharacterAttributes { "airblast vulnerability multiplier" 0.9 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name demo TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 60 Squad { TFBot { Health 6300 Name "Giant Inaccurate Rapid Fire Demoman" Scale 1.7 Template T_TFBot_Giant_Demoman ItemAttributes { ItemName tf_weapon_grenadelauncher "projectile spread angle penalty" 10 } } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 20 Squad { TFBot { Health 35 Name "Tiny Scout" Scale 0.6 Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "seal mask" Item "the flight of the monarch" CharacterAttributes { "move speed penalty" 0.5 } } } } WaveSpawn { TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 50 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 70 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name "Bushwacka Sniper" Class Sniper Skill Normal Item "tf_weapon_sniperrifle" Item "jarate" Item "the bushwacka" } } } WaveSpawn { TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 90 WaitBetweenSpawns 15 Squad { TFBot { Health 700 Name "Super Steel Gauntlet Pusher" Scale 1.7 Template T_TFBot_Heavy_IronFist_Airblast Attributes "MiniBoss" CharacterAttributes { "airblast pushback scale" 5 } } } } WaveSpawn { WaitForAllDead demo TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 15000 Name Tank Speed 100 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { WeaponRestrictions SecondaryOnly Template T_TFGateBot_Heavyweapons_Shotgun ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 3 "fire rate penalty" 2 } } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 60 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 80 WaitBetweenSpawns 20 Squad { TFBot { Health 175 Name "Critical Demos" Class Demoman Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 120 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 160 WaitBetweenSpawns 10 Squad { TFBot { Health 35000 Template T_TFBot_Chief_Demo_Atomic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 200 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name "Armed Soviet" Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "officer's ushanka" Item "the dictator" } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 50 WaitBetweenSpawns 50 Squad { TFBot { Scale 1.7 Template T_TFBot_Giant_Pyro_Pusher } } } WaveSpawn { Name conch TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 100 WaitBetweenSpawns 10 Squad { TFBot { Health 40000 Template T_TFBot_Chief_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllSpawned conch TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 20 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { WaitForAllDead conch TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { Tank { Health 18000 Name Tank Speed 100 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead conch TotalCurrency 200 TotalCount 50 MaxActive 30 SpawnCount 20 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Health 145 Name "Milk Man Scout" Class Scout Skill Normal Item "the shortstop" Item "mad milk" Item "the holy mackerel" Item "ye olde baker boy" ItemAttributes { ItemName "the shortstop" "damage bonus" 1.4 } } } } } } //This file has been generated by http://mvm.tf