//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 10000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 12000 AddSentryBusterWhenKillCountExceeds 120 Advanced 1 Templates { Legionary_Soldier_Gibus { ClassIcon sniper Health 420 Name "Legionary Soldier Gibus" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "damage bonus" 6.4 } Item "ghastly gibus" } Grenadier_Gibus { ClassIcon demoman Health 510 Name "Grenadier Gibus" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "Blast radius increased" 1.4 "fire rate bonus" 1.4 "damage bonus" 6 } Item "ghastly gibus" } Easel_HeavyWeapons_Gibus { ClassIcon heavy_crit Health 900 Name "Easel HeavyWeapons Gibus" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 4 "minigun spinup time increased" 1.8 "fire rate bonus" 0.5 } Item "ghastly gibus" } Panzergrenadier_Gibus { ClassIcon demoman Health 710 Name "Panzergrenadier Gibus" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 1.6 "Blast radius increased" 1.6 "damage bonus" 8 } Item "ghastly gibus" } The_Model_Of_The_Robot_Class__Tiger_ { ClassIcon soldier_crit Health 56000 Name "The Model Of The Robot Class Tiger" Scale 2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size penalty" 0.5 "fire rate bonus" 1.6 "faster reload rate" 1.3 "Projectile speed increased" 2 "Blast radius increased" 2.1 "damage bonus" 18 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 000.1 "override footstep sound set" 3 "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0.6 "dmg taken from blast reduced" 0.9 "dmg from melee increased" 0.4 } Item "ghastly gibus" } The_Model_Of_The_Robot_Class_Panther { ClassIcon soldier Health 50000 Name "The Model Of The Robot Class Panther" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "damage bonus" 11 "fire rate bonus" 1.4 "Projectile speed increased" 1.75 "Blast radius increased" 1.6 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } Item "the original" Item "ghastly gibus" } Ober_Soldier { ClassIcon heavy_shotgun Health 560 Name "Ober Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 3 "bullets per shot bonus" 2 } Item "ghastly gibus" } Volksgrenadiers_Gibus { ClassIcon demoman Health 760 Name "Volksgrenadiers Gibus" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 11 "Blast radius increased" 2 "fire rate bonus" 1.6 } Item "ghastly gibus" } The_Model_Of_Robot_Class_king_tiger { ClassIcon soldier_crit Health 120000 Name "The Model Of Class King Tiger" Scale 2.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 2 "damage bonus" 21 "Blast radius increased" 4 "use large smoke explosion" 1 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed penalty" 0.5 "airblast vulnerability multiplier" 00.1 "damage force reduction" 00.1 "override footstep sound set" 3 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 } Item "ghastly gibus" } Recruit_Gibus { ClassIcon heavy_shotgun Health 650 Name "Recruit Gibus" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 4.3 } CharacterAttributes { "bullets per shot bonus" 1.5 } Item "ghastly gibus" } Guardsman_Gibus { ClassIcon scout Health 550 Name "Guardsman Gibus" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3 "bullets per shot bonus" 3 } Item "ghastly gibus" } Commissioner_Gibus { ClassIcon soldier_buff Health 610 Name "Commissioner Gibus" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the buff banner" "increase buff duration" 8 } CharacterAttributes { "damage bonus" 3.1 "dmg pierces resists absorbs" 1 } Item "the buff banner" Item "ghastly gibus" } Penal_Soldier { ClassIcon sniper Health 410 Name "Penal Soldier" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 4 "damage bonus" 21 } CharacterAttributes { "dmg pierces resists absorbs" 1 } Item "ghastly gibus" } The_Model_Of_The_Robot_KV2 { ClassIcon soldier_crit Health 60000 Name "The Model Of The Robot KV2" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "fire rate bonus" 1.5 "projectile spread angle penalty" 2 "faster reload rate" 1.5 "damage bonus" 15 "Blast radius increased" 2 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } Item "the black box" Item "ghastly gibus" } Sapper_Gibus { ClassIcon engineer Health 1250 Name "Sapper Gibus" Class Engineer Skill Expert Attributes "TeleportToHint" CharacterAttributes { "engy building health bonus" 11 "engy sentry damage bonus" 2.5 "engy sentry fire rate increased" 1 } Item "ghastly gibus" } Bulldozer_Swat_Gibus { ClassIcon heavy_shotgun Health 7000 Name "Bulldozer Swat Gibus" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "bullets per shot bonus" 2.2 "damage bonus" 2.6 "fire rate bonus" 1.4 } CharacterAttributes { "backstab shield" 1 "move speed penalty" 0.7 "damage force reduction" 0.1 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.01 } Item "ghastly gibus" } Skulldozer_Swat_Gibus { ClassIcon heavy_crit Health 7000 Name "Skulldozer Swat Gibus" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 2 "fire rate bonus" 1 } CharacterAttributes { "backstab shield" 1 "move speed penalty" 0.6 "damage force reduction" 0.1 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.2 } Item "tomislav" Item "ghastly gibus" } Cloaker_Gibus { ClassIcon scout_bat Health 1600 Name "Cloaker Gibus" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "damage bonus" 4 } CharacterAttributes { "dmg taken increased" 3 "move speed bonus" 2.33 } Item "ghastly gibus" } MinigunDozer_Gibus { ClassIcon heavy_crit Health 10000 Name "MinigunDozer Gibus" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "fire rate bonus" 0.6 "damage bonus" 2.3 } CharacterAttributes { "backstab shield" 1 "move speed penalty" 0.5 "damage force reduction" 0.1 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.01 } Item "deflector" Item "ghastly gibus" } Capitan_Winter { ClassIcon heavy_chief Health 65000 Name "Capitan Winter" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" -0.8 "fire rate bonus" 0.2 "bullets per shot bonus" 0.5 "damage bonus" 1.6 } CharacterAttributes { "backstab shield" 1 "damage force reduction" 0.1 "dmg taken increased" 0.5 "move speed penalty" 0.6 "override footstep sound set" 3 "airblast vulnerability multiplier" 00.1 "dmg pierces resists absorbs" 1 } Item "ghastly gibus" } Winter_Guard { ClassIcon heavy_shotgun Health 25000 Name "Winter Guard" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 1.5 "bullets per shot bonus" 0.5 "fire rate bonus" 0.3 "faster reload rate" -0.8 } CharacterAttributes { "backstab shield" 1 "damage force reduction" 0.1 "dmg taken increased" 0.5 "move speed penalty" 0.7 "override footstep sound set" 3 "airblast vulnerability multiplier" 00.1 "dmg pierces resists absorbs" 1 } Item "ghastly gibus" } GenSec_Elite_Heavy_Shotgun { ClassIcon heavy_shotgun Health 480 Name "GenSec Elite Heavy Shotgun" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage bonus" 3 } CharacterAttributes { "dmg taken from bullets reduced" 2 } Item "ghastly gibus" } ZEal_Swat_Gibus { ClassIcon soldier Health 390 Name "Zeal Swat Gibus" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 2 "bullets per shot bonus" 0.5 "faster reload rate" -0.8 "fire rate bonus" 0.2 } Item "ghastly gibus" } ZEal_Swat_Gibus_Heavy_Shotgun { ClassIcon heavy_shotgun Health 600 Name "Zeal Swat Gibus Heavy Shotgun" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 4 } CharacterAttributes { "move speed penalty" 1.25 "bullets per shot bonus" 2 } Item "ghastly gibus" } Elite_Sniper_Gibus { ClassIcon sniper Health 400 Name "Elite Sniper Gibus" Class Sniper Skill Expert Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_sniperrifle "bullets per shot bonus" 0 "damage bonus" 3 "sniper charge per sec" 0.5 "sniper full charge damage bonus" 3 "fire rate bonus" 1.3 } ItemAttributes { ItemName tf_weapon_club "damage bonus" 3 } CharacterAttributes { "health regen" 5 } Item "the razorback" Item "ghastly gibus" } Zeal_Medic_Gibus { ClassIcon medic Health 550 Name "Zeal Medic Gibus" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the crusader's crossbow" "fire rate bonus" 00.1 "faster reload rate" 0.3 "damage bonus" 2 "clip size bonus" 16 } CharacterAttributes { "ubercharge rate bonus" 2 "heal rate bonus" 16 } Item "the crusader's crossbow" Item "the quick-fix" Item "the ubersaw" Item "ghastly gibus" } Copy_Player_Soldier_Gibus { ClassIcon soldier_conch Health 350 Name "Copy Player Soldier Gibus" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "rocket specialist" 3 "clip size bonus" 12 "critboost on kill" 5 "heal on kill" 200 "faster reload rate" 0.2 "fire rate bonus" 0.35 } ItemAttributes { ItemName "the concheror" "increase buff duration" 7 } CharacterAttributes { "move speed bonus" 1.4 "dmg taken from fire reduced" 0.7 "dmg taken from crit reduced" 0.7 "dmg taken from blast reduced" 0.7 "dmg taken from bullets reduced" 0.7 "health regen" 20 "dmg from melee increased" 0.7 "damage force reduction" 0.2 } Item "the concheror" Item "the escape plan" Item "ghastly gibus" } Copy_Player_Demoman_Gibus { ClassIcon demo_bomber Health 400 Name "Copy Player Demoman Gibus" Class Demoman Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.2 "damage bonus" 3 "Projectile speed increased" 1.5 "fire rate bonus" 0.2 "clip size bonus" 12 "critboost on kill" 5 } ItemAttributes { ItemName "the chargin' targe" "charge recharge rate increased" 3 "damage force reduction" 0.1 "full charge turn control" 4 } ItemAttributes { ItemName "the eyelander" "damage bonus" 3 "critboost on kill" 20 "heal on kill" 200 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.6 "dmg taken from fire reduced" 0.7 "dmg taken from crit reduced" 0.7 "dmg taken from blast reduced" 0.7 "dmg from melee increased" 0.7 "health regen" 20 } Item "the chargin' targe" Item "the eyelander" Item "ghastly gibus" } Copy_Player_Scout_Gibus { ClassIcon scout Health 290 Name "Copy Player Scout Gibus" Class Scout Skill Expert ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3 "clip size bonus" 12 "faster reload rate" 0.2 "fire rate bonus" 0.2 "minicrits become crits" 1 "projectile penetration" 5 } ItemAttributes { ItemName crit-a-cola "effect bar recharge rate increased" 0.2 } ItemAttributes { ItemName "the sandman" "mark for death" 1 "clip size bonus" 5 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 2.3 "dmg taken from fire reduced" 0.7 "dmg taken from crit reduced" 0.7 "dmg taken from blast reduced" 0.7 "dmg taken from bullets reduced" 0.7 "dmg from melee increased" 0.7 "health regen" 20 "damage force reduction" 0.1 } Item "crit-a-cola" Item "the sandman" Item "ghastly gibus" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 120 CooldownTime 150 DesiredCount 1 TFBot { Template Elite_Sniper_Gibus ItemAttributes { ItemName tf_weapon_sniperrifle "bullets per shot bonus" 2 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 120 CooldownTime 90 DesiredCount 4 TFBot { Health 350 Name "Spy Gibus" Template T_TFBot_Spy CharacterAttributes { "sapper damage bonus" 2 "move speed bonus" 2 "damage bonus" 2 } Item "ghastly gibus" } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 120 DesiredCount 1 TFBot { Health 250 Name "Engineer Gibus" Template T_TFBot_Engineer_Sentry_Teleporter CharacterAttributes { "engy building health bonus" 6 "engy sentry damage bonus" 2.5 "Construction rate increased" 1.6 "Repair rate increased" 3 } Item "the wrangler" Item "ghastly gibus" } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 120 DesiredCount 1 TFBot { Name "Engineer Gibus" Template T_TFBot_Engineer_Sentry_Teleporter CharacterAttributes { "engy building health bonus" 11 "engy sentry damage bonus" 2.3 "Repair rate increased" 2 "Construction rate increased" 3 } Item "the wrangler" Item "ghastly gibus" } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 90 DesiredCount 1 TFBot { Health 750 Name "Engineer Gibus" Template T_TFBot_Engineer_Sentry_Teleporter CharacterAttributes { "Construction rate increased" 4 "Repair rate increased" 3 "engy building health bonus" 16 "engy sentry damage bonus" 3 } Item "the wrangler" Item "ghastly gibus" } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 180 CooldownTime 90 DesiredCount 4 TFBot { Health 1000 Template T_TFBot_Engineer_Sentry_Teleporter Attributes "AlwaysCrit" CharacterAttributes { "engy building health bonus" 21 "engy sentry damage bonus" 4 "Repair rate increased" 6 "Construction rate increased" 4 } Item "the wrangler" Item "ghastly gibus" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 150 CooldownTime 200 DesiredCount 4 TFBot { Template Elite_Sniper_Gibus Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_sniperrifle "fire rate bonus" 1.5 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Legionary_Soldier_Gibus } } } WaveSpawn { Name C1 TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template MinigunDozer_Gibus } } } WaveSpawn { Name C1 TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template Skulldozer_Swat_Gibus } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 400 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template Bulldozer_Swat_Gibus ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 3 } } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_invasion Squad { TFBot { Template ZEal_Swat_Gibus_Heavy_Shotgun ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 7 } } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_invasion Squad { TFBot { Template Ober_Soldier } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 900 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Winter_Guard } } } WaveSpawn { WaitForAllSpawned C3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion Squad { TFBot { Template Legionary_Soldier_Gibus } } } WaveSpawn { WaitForAllSpawned C3 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot_invasion Squad { TFBot { Template Easel_HeavyWeapons_Gibus } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 225 TotalCount 45 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Recruit_Gibus } } } WaveSpawn { Name C1 TotalCurrency 150 TotalCount 30 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Commissioner_Gibus } } } WaveSpawn { Name C1 TotalCurrency 360 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Penal_Soldier } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Template Guardsman_Gibus } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 200 TotalCount 40 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Template GenSec_Elite_Heavy_Shotgun } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 500 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template Bulldozer_Swat_Gibus ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 3 } } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 1000 TotalCount 122 MaxActive 22 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Legionary_Soldier_Gibus ItemAttributes { ItemName tf_weapon_smg "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName tf_weapon_club "damage penalty" 0.1 } CharacterAttributes { "damage bonus" 5.3 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template The_Model_Of_The_Robot_Class__Tiger_ } } } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template The_Model_Of_The_Robot_Class_Panther } } } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template The_Model_Of_The_Robot_KV2 } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 1200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template The_Model_Of_Robot_Class_king_tiger } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 16 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_invasion Squad { TFBot { Template Skulldozer_Swat_Gibus } } } WaveSpawn { Name C1 TotalCurrency 400 TotalCount 16 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template Cloaker_Gibus CharacterAttributes { "dmg taken increased" 2 } } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template MinigunDozer_Gibus } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 325 TotalCount 65 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Template Easel_HeavyWeapons_Gibus } } } WaveSpawn { Name С3 WaitForAllDead С2 TotalCurrency 220 TotalCount 22 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Guardsman_Gibus } } } WaveSpawn { Name С3 WaitForAllDead С2 TotalCurrency 250 TotalCount 25 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_invasion Squad { TFBot { Template Panzergrenadier_Gibus } } } WaveSpawn { Name С3 WaitForAllDead С2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template The_Model_Of_The_Robot_Class_Panther } } } WaveSpawn { Name С4 WaitForAllDead С3 TotalCurrency 400 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Penal_Soldier } } } WaveSpawn { Name С4 WaitForAllDead С3 TotalCurrency 400 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_invasion Squad { TFBot { Template Cloaker_Gibus } } } WaveSpawn { Name С4 WaitForAllDead С3 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Winter_Guard } TFBot { Template Winter_Guard } TFBot { Template Winter_Guard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 1200 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Copy_Player_Soldier_Gibus CharacterAttributes { "dmg from melee increased" 0.1 } } } } WaveSpawn { Name C1 TotalCurrency 1200 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { Template Copy_Player_Scout_Gibus CharacterAttributes { "dmg from melee increased" 0.1 } } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 3600 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Copy_Player_Soldier_Gibus CharacterAttributes { "dmg from melee increased" 0.1 } } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 5000 TotalCount 50 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Copy_Player_Demoman_Gibus CharacterAttributes { "dmg from melee increased" 0.1 } } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 2500 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Copy_Player_Scout_Gibus } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 2500 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_invasion Squad { TFBot { Template Copy_Player_Soldier_Gibus } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 2500 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Copy_Player_Demoman_Gibus } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 0 TotalCount 45 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template ZEal_Swat_Gibus Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 4 } } } } WaveSpawn { Name C1 TotalCurrency 0 TotalCount 45 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Template Guardsman_Gibus Attributes "AlwaysCrit" } } } WaveSpawn { Name C1 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_invasion Squad { TFBot { Template The_Model_Of_The_Robot_Class_Panther Attributes "AlwaysCrit" } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Template Ober_Soldier Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Zeal_Medic_Gibus } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_invasion Squad { TFBot { Template MinigunDozer_Gibus Attributes "AlwaysCrit" } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 0 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Cloaker_Gibus Attributes "AlwaysCrit" } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 0 TotalCount 30 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template Easel_HeavyWeapons_Gibus Attributes "AlwaysCrit" } } } WaveSpawn { Name С3 WaitForAllDead С2 TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template ZEal_Swat_Gibus_Heavy_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name С3 WaitForAllDead С2 TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template Recruit_Gibus Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 3 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { Template Sapper_Gibus CharacterAttributes { "engy sentry fire rate increased" 0.5 "Construction rate increased" 3 "engy sentry radius increased" 2 } } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 0 TotalCount 22 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Bulldozer_Swat_Gibus Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 3 } } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template ZEal_Swat_Gibus_Heavy_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template ZEal_Swat_Gibus ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 5 } } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template The_Model_Of_The_Robot_KV2 Attributes "AlwaysCrit" } TFBot { Template The_Model_Of_The_Robot_Class_Panther Attributes "AlwaysCrit" } TFBot { Template The_Model_Of_The_Robot_Class__Tiger_ Attributes "AlwaysCrit" } } } WaveSpawn { Name C5 WaitForAllDead C4 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_single_flag Squad { TFBot { Template Capitan_Winter Attributes "AlwaysCrit" } TFBot { Template Winter_Guard Attributes "AlwaysCrit" } TFBot { Template Winter_Guard Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 1.7 } } TFBot { Template Winter_Guard Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 1.7 } } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { Template Copy_Player_Demoman_Gibus CharacterAttributes { "dmg taken from fire reduced" 0.1 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg from melee increased" 0.1 } } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { Template Copy_Player_Soldier_Gibus CharacterAttributes { "dmg taken from fire reduced" 0.1 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "dmg from melee increased" 0.1 } } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 70 Support 1 Where spawnbot Squad { TFBot { Template Copy_Player_Scout_Gibus CharacterAttributes { "dmg taken from fire reduced" 0.1 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "dmg from melee increased" 0.1 } } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Legionary_Soldier_Gibus Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Grenadier_Gibus Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Panzergrenadier_Gibus Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Volksgrenadiers_Gibus Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template Ober_Soldier ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 2 } } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Penal_Soldier } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { Template Easel_HeavyWeapons_Gibus Attributes "AlwaysCrit" } TFBot { Template Legionary_Soldier_Gibus Attributes "AlwaysCrit" } TFBot { Template Legionary_Soldier_Gibus Attributes "AlwaysCrit" } TFBot { Template Legionary_Soldier_Gibus Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned C5 TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 180 Support 1 Where spawnbot Squad { TFBot { Template The_Model_Of_Robot_Class_king_tiger } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 10000 Name "Поехавший Свободвоец" Scale 1 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 0.5 "damage bonus" 3 "faster reload rate" 0.9 "clip size bonus" 25 "dmg pierces resists absorbs" 1 } CharacterAttributes { "cancel falling damage" 1 "backstab shield" 1 } Item "ghastly gibus" } } } } } //This file has been generated by http://mvm.tf