#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 15000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Heavy_Raygun { ClassIcon heavy_atomic Name "Laser Beam Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "override projectile type" 13 "ragdolls plasma effect" 1 "fire rate bonus" 2.0 "Projectile speed increased" 1.1 "mult projectile scale" 0.1 "projectile trail particle" "raygun_projectile_red" "custom item model" "models/weapons/c_models/c_tokamak/c_tokamak.mdl" } Item "captain space mann" } T_TFBot_Giant_Pyro_Stealth { ClassIcon pyro_d_giant Health 3000 Name "Giant Stealth Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Action FetchFlag Attributes DisableDodge MaxVisionRange 500 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } Item "the backburner" } T_TFBot_Giant_Heavy_Stealth { ClassIcon heavy_d_giant Health 5000 Name "Giant Stealth Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Action FetchFlag Attributes DisableDodge MaxVisionRange 500 ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Item "tomislav" } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name a Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Raygun } TFBot { Template T_TFBot_Heavy_Raygun } } } } }