#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 40 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } // Wave 2 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Revolver_Support } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina } } // Wave 3 Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion } } // Wave 5 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Saharan } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } // Wave 6 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Fullauto } } // Wave 7 Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Hyper TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion } } // Wave 8 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Business_Support Attributes AlwaysCrit } } // Wave 1: 900 // 600 -> 600 + 900 + 100 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1_wave01 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Name w1_giant TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w1_tank02 WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Pyro Skill Normal } } } } // Wave 2: 1000 // 600 + 900 + 100 (1600) -> 600 + 1900 + 200 (2700) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_wave01 TotalCurrency 180 TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Penetration } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w2_wave01 TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_support WaitForAllDead w2_wave01 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber ClassIcon medic_uber_giant } } } WaveSpawn { Name w2_support WaitForAllDead w2_wave01 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } // Wave 3: 1200 // 600 + 1900 + 200 (2700) -> 600 + 3100 + 300 (4000) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 75 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave01_main TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag "nav_prefer_flank_left" } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag "nav_prefer_flank_right" } } } WaveSpawn { Name w3_wave02_main WaitForAllSpawned w3_wave01_main TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name w3_wave01 TotalCurrency 300 TotalCount 72 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit Tag "nav_prefer_flank_left" } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit Tag "nav_prefer_flank_right" } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Chargeknight Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Chargeknight Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Chargeknight Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Chargeknight Attributes AlwaysCrit } } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Easy } TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Easy Tag "nav_prefer_flank_right" } TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Easy Tag "nav_prefer_flank_left" } } } WaveSpawn { Name w3_support TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } // Wave 4: 1500 // 600 + 3100 + 300 (4000) -> 600 + 4600 + 400 (5600) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Shotguner } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name w4_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w4_engi TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support Limited Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 16 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 400 TotalCount 140 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Backscatter_Hard } TFBot { Template T_TFBot_Scout_Bonk_Fast_Melee } TFBot { Template T_TFBot_Scout_FAN_Pusher } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Raygun_Armored Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Overheal_Quickheal } } } WaveSpawn { Name w4_engi_support WaitForAllDead w4_engi TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic } } } } // Wave 5: 1400 // 600 + 4600 + 400 (5600) -> 600 + 6000 + 500 (7100) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_main TotalCurrency 240 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_DemoKnight_Samurai } } WaveSpawn { Name w5_tank TotalCurrency 160 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Buff } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Dragon_Hard } } WaveSpawn { Name w5_giant02 WaitForAllDead w5_wave01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch Tag "nav_prefer_flank_left" } TFBot { Template T_TFBot_Giant_Medic Tag "nav_prefer_flank_left" } } } WaveSpawn { Name w5_giant02 WaitForAllDead w5_wave01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Buff Tag "nav_prefer_flank_right" } TFBot { Template T_TFBot_Giant_Medic Tag "nav_prefer_flank_right" } } } WaveSpawn { Name w5_wave02_sup01 WaitForAllDead w5_wave01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFBot_Heavy_Deflector_Pusher } } WaveSpawn { Name w5_wave02_sup02 WaitForAllSpawned w5_wave02_sup01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Natascha_Hyper } } WaveSpawn { Name w5_giant03 WaitForAllSpawned w5_giant02 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_giant02 TotalCurrency 100 TotalCount 18 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Flame_Crit } } } // Wave 6: 1200 // 600 + 6000 + 500 (7100) -> 600 + 7200 + 600 (8400) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 60 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Delivery_Hyper Attributes AlwaysCrit } } WaveSpawn { Name w6_engi01 WaitForAllSpawned w6_wave01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support Limited Where spawnbot_right Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Armored TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_engi01 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Crit } TFBot { Template T_TFBot_Medic_Shield_Quickfix_Extended } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_engi01 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFBot_Pyro_Hyper } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Bearfist Health 1800 } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Spammer_Hyper } } WaveSpawn { Name w6_wave04 WaitForAllSpawned w6_wave03 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Support Limited Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Armored TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_wave04 WaitForAllSpawned w6_wave03 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper Attributes AlwaysCrit } } WaveSpawn { Name w6_lasttank WaitForAllSpawned w6_wave04 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_support WaitForAllSpawned w6_wave03 TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration } } WaveSpawn { WaitForAllSpawned w6_engi01 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Armored TeleportWhere spawnbot TeleportWhere spawnbot_invasion } TFBot { Template T_TFBot_Medic } } } } // Wave 7: 1300 // 600 + 7200 + 600 (8400) -> 600 + 8500 + 700 (9800) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_wave01_giant01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Armored } } } WaveSpawn { Name w7_wave01_giant02 WaitForAllSpawned w7_wave01_giant01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } } } WaveSpawn { Name w7_wave01 TotalCurrency 180 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w7_wave01 TotalCurrency 120 TotalCount 54 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Backscatter_Hyper } } WaveSpawn { Name w7_wave02_giant01 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Nuker } TFBot { Template T_TFBot_Giant_Medic_Uber_Armored } } } WaveSpawn { Name w7_wave02_giant02 WaitForAllSpawned w7_wave02_giant01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Nuker } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Medic_Quickuber_Armored } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 200 TotalCount 72 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Stun_Spammer_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Soldier_Stun_Spammer_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Stun_Spammer_Hyper Attributes AlwaysCrit } } } WaveSpawn { Name w7_wave03_giant01 WaitForAllSpawned w7_wave02 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w7_wave03_giant02 WaitForAllSpawned w7_wave03_giant01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickheal_Armored } TFBot { Template T_TFBot_Medic_Quickheal_Armored } TFBot { Template T_TFBot_Medic_Quickheal_Armored } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 200 TotalCount 72 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun_FastShot } TFBot { Template T_TFBot_Pyro_Flaregun_FastShot } TFBot { Template T_TFBot_Pyro_Flaregun_FastShot } TFBot { Template T_TFBot_Pyro_Flaregun_FastShot } TFBot { Template T_TFBot_Pyro_Flaregun_FastShot } TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } } } } // Wave 8: 1000 // 600 + 8500 + 700 (9800) -> 600 + 9500 + 700 (10800) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w8_tank TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_wave01 TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Hyper } } WaveSpawn { Name w8_wave01 TotalCurrency 240 TotalCount 120 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Scout_Hyper_Bonk } TFBot { Template T_TFBot_Scout_Hyper_Bonk } TFBot { Template T_TFBot_Scout_Hyper_Bonk } TFBot { Template T_TFBot_Soldier_Burst_Hyper tag "nav_prefer_flank_left" } TFBot { Template T_TFBot_Soldier_Burst_Hyper } TFBot { Template T_TFBot_Soldier_Burst_Hyper } TFBot { Template T_TFBot_Demo_Loch_Hyper_Shield tag "nav_prefer_flank_right" } TFBot { Template T_TFBot_Demo_Loch_Hyper_Shield } TFBot { Template T_TFBot_Demo_Loch_Hyper_Shield } } } WaveSpawn { Name w8_wave02 WaitForAllDead w8_wave01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_Hyper } TFBot { Template T_TFBot_Giant_Medic_Uber_Extended } } } WaveSpawn { Name w8_wave02 WaitForAllDead w8_wave01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Bonk_Baseball Attributes AlwaysCrit } } WaveSpawn { Name w8_lasttank WaitForAllSpawned w8_wave02 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 66666 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_support WaitForAllSpawned w8_wave01 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 60 WaitBeforeStarting 30 Where spawnbot support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Hyper Health 600 } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w8_support WaitForAllDead w8_wave01 TotalCurrency 40 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavy_Brassbeast_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } } }