#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 600 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_giant01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Blast } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1_giant02 WaitForAllSpawned w1_giant01 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 150 TotalCount 45 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w1_giant03 WaitForAllDead w1_giant02 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Steelfist } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name w1_engi TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 1890 + 200 (2690)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome Tag "nav_prefer_flank_right" BehaviorModifiers Push } TFBot { Template T_TFBot_Heavyweapons_Gnome Tag "nav_prefer_flank_left" BehaviorModifiers Push } } } WaveSpawn { Name w2_giant WaitForAllDead w2_tank TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_tank TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Charger_Super } } WaveSpawn { Name w2_engi TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 3010 + 300 (3910)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_giant01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Bison_Hyper } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_giant02 WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Backburner } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_FAN_Pusher Item "the boston boom-bringer" } } WaveSpawn { Name w3_wave04 WaitForAllSpawned w3_wave03 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_giant03 WaitForAllSpawned w3_wave04 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_BurstFire } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 4300 + 400 (4700)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 300 TotalCount 36 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support Limited Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion } TFBot { Template T_TFBot_Medic } TFBot { Class Soldier Skill Expert } } } WaveSpawn { Name w4_tank01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_giant01 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Spammer } } WaveSpawn { Name w4_support01 WaitForAllDead w4_giant01 TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w4_tank02 WaitForAllDead w4_wave01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name w4_support02 WaitForAllDead w4_wave01 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demo_Spammer } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 5400 + 400 (6400)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 400 TotalCount 80 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Soldier_Spammer_Buff } TFBot { Template T_TFBot_Soldier_Spammer_Conch } TFBot { Template T_TFBot_Soldier_Spammer_Backup } TFBot { BehaviorModifiers Push Template T_TFBot_Soldier_Spammer_Buff } TFBot { BehaviorModifiers Push Template T_TFBot_Soldier_Spammer_Conch Tag "nav_prefer_flank_right" } TFBot { BehaviorModifiers Push Template T_TFBot_Soldier_Spammer_Backup Tag "nav_prefer_flank_left" } } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w5_engi TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 30 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 6000 + 400 (7000)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Sniper_SMG_Spammer } } WaveSpawn { Name w6_boss WaitForAllDead w6_wave01 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Chief_Pyro } } WaveSpawn { Name w6_support WaitForAllDead w6_wave01 TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Engineer_Sentry_Battle } } WaveSpawn { Name w6_support WaitForAllDead w6_wave01 TotalCurrency 0 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_invasion TFBot { Class Pyro Skill Expert } } } }