//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 30 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 50 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 60 TotalCount 60 MaxActive 12 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 175 Name "Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" ClassIcon demo_burst ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name a1 TotalCurrency 90 TotalCount 90 MaxActive 9 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 125 MaxVisionRange 500 Name "Force-A-Nature Scout" Class Scout Skill Expert Item "the force-a-nature" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the fed-fightin' fedora" ClassIcon scout_fan ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Health 3800 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ClassIcon soldier_burstfire CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Health 5000 MaxVisionRange 1200 Name "Giant Deflector Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" ClassIcon heavy_deflector CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 } } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 40 TotalCount 40 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 90 TotalCount 90 MaxActive 18 SpawnCount 9 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 200 Name "Extended Buff Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_rocketlauncher" Item "the buff banner" Item "tf_weapon_shovel" ClassIcon soldier_buff CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_rocketlauncher" Item "the concheror" Item "tf_weapon_shovel" ClassIcon soldier_conch CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Health 200 Name "Extended Backup Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_rocketlauncher" Item "the battalion's backup" Item "tf_weapon_shovel" ClassIcon soldier_backup CharacterAttributes { "increase buff duration" 9.0 } } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Health 3300 Name "Giant Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" ClassIcon demo_burst_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } } } } WaveSpawn { Name a4 WaitForAllDead a3 TotalCurrency 60 TotalCount 48 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 175 Name "Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" ClassIcon demo_burst ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name a4 WaitForAllDead a3 TotalCurrency 60 TotalCount 54 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 200 Name "Black Box Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "the black box" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ClassIcon soldier_blackbox ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } } } WaveSpawn { Name b1 WaitForAllDead a4 TotalCurrency 80 TotalCount 80 MaxActive 20 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 125 Name "Hyper League Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "batter's helmet" ClassIcon scout_stun ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 } } } } WaveSpawn { Name b1 WaitForAllDead a4 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 1200 Name "Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the holy mackerel" Item "bonk boy" ClassIcon scout_giant_fast CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Name b2 WaitForAllDead b1 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Health 1200 Name "Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the holy mackerel" Item "bonk boy" ClassIcon scout_giant_fast CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Name b2 WaitForAllDead b1 TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Health 1200 MaxVisionRange 1200 Name "Force-a-Nature Super Scout" Class Scout Skill Hard Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "the force-a-nature" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the fed-fightin' fedora" ClassIcon scout_fan_giant CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } } } } WaveSpawn { Name b2 WaitForAllDead b1 TotalCurrency 60 TotalCount 48 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 125 MaxVisionRange 500 Name "Force-A-Nature Scout" Class Scout Skill Expert Item "the force-a-nature" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the fed-fightin' fedora" ClassIcon scout_fan ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } } } } WaveSpawn { Name b3 WaitForAllDead b2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 5000 MaxVisionRange 1200 Name "Giant Deflector Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" ClassIcon heavy_deflector CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 } } TFBot { Health 4500 Name "Giant Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" ClassIcon medic_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } } } } WaveSpawn { Name b3 WaitForAllDead b2 TotalCurrency 40 TotalCount 48 MaxActive 16 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ClassIcon medic_uber CharacterAttributes { "heal rate bonus" 0.1 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -3 } } } } WaveSpawn { Name b4 WaitForAllDead b3 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 12000 Name "Infinite Fire Demoman" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" ClassIcon demo_giant CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" .5 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" .2 } } TFBot { Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ClassIcon medic_uber CharacterAttributes { "heal rate bonus" 0.1 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -3 } } TFBot { Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ClassIcon medic_uber CharacterAttributes { "heal rate bonus" 0.1 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -3 } } TFBot { Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ClassIcon medic_uber CharacterAttributes { "heal rate bonus" 0.1 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -3 } } TFBot { Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ClassIcon medic_uber CharacterAttributes { "heal rate bonus" 0.1 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -3 } } } } WaveSpawn { Name b4 WaitForAllDead b3 TotalCurrency 40 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 1 WaitBetweenSpawns 3 Squad { TFBot { Health 200 Name "Black Box Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the black box" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ClassIcon soldier_blackbox ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } } } WaveSpawn { Name b4 WaitForAllDead b3 TotalCurrency 400 TotalCount 32 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Health 125 Name "Hyper League Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "batter's helmet" ClassIcon scout_stun ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 } } } } WaveSpawn { Name b4 WaitForAllDead b3 TotalCurrency 60 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 4200 Name "Giant Black Box Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the black box" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ClassIcon soldier_blackbox_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } } } } WaveSpawn { Name c1 WaitForAllDead b4 TotalCurrency 200 TotalCount 100 MaxActive 20 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name c1 WaitForAllDead b4 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 13500 Name "Charged Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" ClassIcon pyro_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.5 } } } } WaveSpawn { Name c2 WaitForAllDead c1 TotalCurrency 1100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Health 30000 Name "Lt. Stealer" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "the black box" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the rebel rouser" ClassIcon soldier_blackbox_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } ItemAttributes { ItemName "the black box" "damage bonus" 1.6 "fire rate bonus" 0.5 "faster reload rate" -0.8 "heal on hit for rapidfire" 1000 } } } } WaveSpawn { Name c2 WaitForAllDead c1 TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 200 Name "Black Box Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the black box" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ClassIcon soldier_blackbox ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } } } WaveSpawn { Name c2 WaitForAllDead c1 TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 700 Name "Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "demoman hallmark" ClassIcon demo_burst ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "heal on kill" 700 "damage bonus" 1.2 } } } } WaveSpawn { Name c3 WaitForAllDead c2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Health 7000 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrantium helmet" ClassIcon soldier_blackbox_giant CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "heal on kill" 7000 "damage bonus" 1.2 } } } } WaveSpawn { Name c3 WaitForAllDead c2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Health 7000 MaxVisionRange 1200 Name "Giant Deflector Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the tungsten toque" ClassIcon heavy_deflector_healonkill CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 7000 } } } } WaveSpawn { Name c3 WaitForAllDead c2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Health 7000 Name "Giant Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "demoman hallmark" ClassIcon demo_burst_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "damage bonus" 1.2 "heal on kill" 7000 } } } } WaveSpawn { Name c3 WaitForAllDead c2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Health 7000 Name "Giant Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "firewall helmet" ClassIcon pyro_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName tf_weapon_flamethrower "heal on kill" 7000 "damage bonus" 1.2 } } } } WaveSpawn { Name c4 WaitForAllDead c3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 35000 Name "HoK Pyro" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "firewall helmet" ClassIcon pyro_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.2 "heal on kill" 7000 } } } } WaveSpawn { Name c5 WaitForAllDead c4 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 35000 Name "HoK Demo" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "demoman hallmark" ClassIcon demo_burst_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "heal on kill" 7000 "damage bonus" 1.2 } } } } WaveSpawn { Name c6 WaitForAllDead c5 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 17500 Name "HoK Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrantium helmet" ClassIcon soldier_blackbox_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.2 "heal on kill" 7000 } } } } WaveSpawn { Name c6 WaitForAllDead c5 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 17500 Name "HoK Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrantium helmet" ClassIcon soldier_blackbox_giant CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "heal on kill" 7000 } } } } WaveSpawn { Name c7 WaitForAllDead c6 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 35000 MaxVisionRange 1600 Name "HoK Heavy" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the tungsten toque" ClassIcon heavy_deflector_healonkill CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } ItemAttributes { ItemName deflector "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 7000 } } } } WaveSpawn { Name d1 WaitForAllDead c7 TotalCurrency 250 TotalCount 12 MaxActive 12 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Health 1200 Name "Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the holy mackerel" Item "bonk boy" ClassIcon scout_giant_fast CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Name d1 WaitForAllDead c7 TotalCurrency 250 TotalCount 12 MaxActive 12 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Health 1200 MaxVisionRange 1200 Name "Force-a-Nature Super Scout" Class Scout Skill Hard Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "the force-a-nature" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the fed-fightin' fedora" ClassIcon scout_fan_giant CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } } } } WaveSpawn { Name d2 WaitForAllDead d1 TotalCurrency 500 TotalCount 20 MaxActive 20 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 1600 Name "Giant Bonk Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "bonk! atomic punch" Item "tf_weapon_bat" Item "bonk helm" ClassIcon scout_bonk_giant CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 } } } } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 17 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 16 Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b2 WaitForAllDead b1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 16 Squad { Tank { Health 37500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c1 WaitForAllDead b4 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 20 Squad { Tank { Health 32500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c3 WaitForAllDead c2 TotalCurrency 1200 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name d1 WaitForAllDead c7 TotalCurrency 1000 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 25 Squad { Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name d2 WaitForAllDead d1 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 1 Squad { Tank { Health 45000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name d3 WaitForAllDead d2 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { Tank { Health 75000 Name "Assault Tank One" Speed 50 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf