#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } //WAVE 1 ////Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 600 TFBot { Template T_TFBot_Heavy_Brassknuckle } } WaveSpawn { Where spawnbot_invasion TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 RandomSpawn 1 TotalCurrency 200 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_invasion } } } //WAVE 2 ////Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_dk" Where spawnbot TotalCount 35 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Demoman Skill Expert } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot TotalCount 27 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } TFBot { Class Scout Skill Expert } } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot_invasion TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 75 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot_invasion TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 25 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name "primary_giantknightsquad" WaitForAllSpawned "primary_engy" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal Skill Expert } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal Skill Expert } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal Skill Expert } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned "primary_giantknightsquad" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 ////Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 60 RandomChoice { TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name "primary_fist" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 RandomSpawn 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Where spawnbot_left TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Where spawnbot_right TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_fist" Where spawnbot_mission_sniper TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "primary_fist" Where spawnbot TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { WaitForAllSpawned "primary_engy" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 8 RandomSpawn 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } //WAVE 4 ////Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 300 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Where spawnbot TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 120 WaitBetweenSpawns 1 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Scout_Blaster_Pusher } TFBot { Template T_TFBot_Scout_Blaster_Pusher } TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } } } //WAVE 5 ////Currency 1800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 12 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primary_scout" Where spawnbot TotalCount 100 MaxActive 18 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 1000 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Fast } TFBot { Template T_TFBot_Scout_Fast Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Fast Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 28 WaitBetweenSpawns 0 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "primary_scout" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Direct_Spammer } TFBot { Template T_TFBot_Soldier_Direct_Spammer } TFBot { Template T_TFBot_Soldier_Direct_Spammer Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Direct_Spammer Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scout" TotalCount 1 WaitBeforeStarting 65 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 6 ////Currency 400 ////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 1 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Template T_TFBot_Scout_Fast } } } WaveSpawn { Where spawnbot_invasion TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 RandomSpawn 1 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Template T_TFBot_Scout_Fast } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Metalbeard Health 60000 } } } }