#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 - 7 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 8 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 5 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name wave02a TotalCount 8 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 SpawnCount 8 TotalCurrency 20 TFBot { Class Pyro Skill Expert } } WaveSpawn { Where spawnbot Name wave02b TotalCount 80 MaxActive 22 WaitBeforeStarting 15 WaitBetweenSpawns 2 SpawnCount 2 TotalCurrency 300 RandomChoice { TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot Name wave02a TotalCount 3 MaxActive 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 SpawnCount 1 TotalCurrency 280 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } //WAVE 2 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 100 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 500 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot_invasion TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 RandomSpawn 1 TotalCurrency 100 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion } } } //WAVE 3 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 56 MaxActive 14 SpawnCount 14 WaitBeforeStarting 5 TotalCurrency 350 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot TotalCount 6 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } } //WAVE 4 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_single_flag TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 5 TFBot { Class Heavyweapons Skill Expert } } WaveSpawn { Where spawnbot_right TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 40 TFBot { Class Heavyweapons Skill Expert } } WaveSpawn { Where spawnbot_invasion TotalCount 79 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 RandomSpawn 1 TotalCurrency 355 TFBot { Class Heavyweapons Skill Hard } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 5 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 27 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 TotalCurrency 150 Support 1 RandomChoice { TFBot { Class Demoman Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Class Demoman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 6 TotalCurrency 150 Support 1 RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 8 Spawncount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Currency 1200 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 600 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 600 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } } //WAVE 7 //Currency 2000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 55 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 TotalCurrency 300 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Direct_Spammer } TFBot { Template T_TFBot_Heavy_Fire } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 1400 RandomChoice { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } } WaveSpawn { Where spawnbot_invasion TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 RandomSpawn 1 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Fast } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 25 TotalCurrency 200 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_invasion } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 8 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primarywaveheavy" TotalCount 1 WaitBeforeStarting 65 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primarywaveheavy" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "primarywaveheavy" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Class Medic ClassIcon medic_uber Skill Normal CharacterAttributes { "ubercharge rate bonus" 5 "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "ubercharge rate bonus" 5 "heal rate bonus" 0.1 } } } } WaveSpawn { Name "primarywavecritsoldier" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { WaitForAllSpawned "primarywavecritsoldier" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavy_Fire } } } }