//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 50 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 40 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 46 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } Scout_Melee_Crit { Health 125 Name Scout ClassIcon scout_bat Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } Heavyweight_Champ_Crit { Health 300 Name "Heavyweight Champ" ClassIcon heavy_champ Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the killing gloves of boxing" Item "pugilist's protector" } Giant_Rapid_Fire_Demoman_Infinite { Health 3300 Name "Giant Rapid Fire Demoman" ClassIcon demo_infinite Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 } } Scout_Stun_Bonk { Health 125 Name Scout ClassIcon scout_stun_bonk Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "bonk! atomic punch" Item "the sandman" Item "bonk helm" CharacterAttributes { "effect bar recharge rate increased" 0.5 } ItemAttributes { ItemName "the sandman" "damage bonus" 1.1 } } Bowman_Bleed { Health 125 Name Bowman ClassIcon sniper_huntsman_bleed Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 "bleeding duration" 5 } } Uber_Medic_Low_Heal { Health 150 Name "Uber Medic" ClassIcon medic_uber Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 4 "heal rate penalty" 0.25 } } Scout_Stun_Bonk_Crit { Health 125 Name Scout ClassIcon scout_stun_bonk Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "bonk! atomic punch" Item "the sandman" Item "bonk helm" CharacterAttributes { "effect bar recharge rate increased" 0.4 "move speed bonus" 1.1 } ItemAttributes { ItemName "the sandman" "damage bonus" 1.2 } } Bowman_Bleed_Crit { Health 125 Name Bowman ClassIcon sniper_huntsman_bleed Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 "bleeding duration" 6 } } Giant_Deflector_Heavy_Pusher { Health 5000 MaxVisionRange 1200 Name "Giant Deflector Heavy" ClassIcon heavy_deflector_push Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "spiral sallet" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName deflector "damage bonus" 1.5 "apply z velocity on damage" 1000 "attack projectiles" 1 } } Uber_Medic_Fast_Heal { Health 150 Name "Uber Medic" ClassIcon medic_uber Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 3 "heal rate bonus" 3 } } Crit_Soldier { Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" -0.8 } } Crit_Demoman { Health 175 Name Demoman Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "Projectile speed increased" 1.5 "faster reload rate" -0.8 } } Armored_Sandman_Scout_Crit { Health 3000 Name "Armored Sandman Scout" ClassIcon scout_stun_armored Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "batter's helmet" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 } } Bowman_Fire { Health 125 Name Bowman ClassIcon sniper_bow_fire Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" ItemAttributes { ItemName "the huntsman" "damage penalty" 0.4 "attach particle effect" 13 "set damagetype ignite" 1 } } Armored_Spy { Health 250 Name "Armored Spy" ClassIcon spy_armored Class Spy Skill Expert Attributes "IgnoreFlag" Item "tf_weapon_revolver" Item "tf_weapon_knife" CharacterAttributes { "sapper health bonus" 2.0 } } Giant_Deflector_Heavy_HealOnKill { Health 5500 MaxVisionRange 1200 Name "Giant Deflector Heavy" ClassIcon heavy_deflector_healonkill Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName deflector "damage bonus" 1.2 "attack projectiles" 1 "heal on kill" 3000 } } Axe_Pyro { Health 900 Name "Axe Pyro" ClassIcon pyro_fireaxe Scale 1.3 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "firewall helmet" CharacterAttributes { "move speed penalty" 0.7 } ItemAttributes { ItemName tf_weapon_fireaxe "damage bonus" 1.75 "critboost on kill" 5 "fire rate bonus" 0.8 } ItemAttributes { ItemName "firewall helmet" "set item tint rgb" 16061460 } } Giant_Burst_Fire_Soldier { Health 4200 Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "defiant spartan" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.25 "clip size bonus" 1.5 "fire rate bonus" 0.1 "faster reload rate" 0.6 } } Giant_Medic_Regen { Health 4500 Name "Giant Medic" ClassIcon medic_giant Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" Item "the surgeon's stahlhelm" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 100 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 100 } } Soda_Popper_Super_Scout { Health 1600 AutoJumpMin 5 AutoJumpMax 5 Name "Soda Popper Super Scout" ClassIcon scout_cola Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AutoJump" Item "the soda popper" Item "crit-a-cola" Item "tf_weapon_bat" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.1 "increased jump height" 2 "effect bar recharge rate increased" 0.4 } ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 0.8 "damage bonus" 1.2 } } Uber_Medic_Faster_Heal { Health 150 Name "Uber Medic" ClassIcon medic_uber Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "heal rate bonus" 5 } } Giant_Rapid_Fire_Demoman_Crit { Health 3300 Name "Giant Rapid Fire Demoman" ClassIcon demo_infinite Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 1.25 "Projectile speed increased" 1.5 } } Extended_Conch_Soldier_Rapid_Fire { Health 200 Name "Extended Conch Soldier" ClassIcon soldier_conch Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "the concheror" Item "tf_weapon_shovel" CharacterAttributes { "increase buff duration" 9.0 } ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" 0.8 } } Crit_Heavy { Health 300 Name Heavy Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 } } Crit_Scout { Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.75 "faster reload rate" 0.75 } } Giant_Pyro_Crit { Health 3000 Name "Giant Pyro" ClassIcon pyro_giant Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } } Flaming_Demoknight { Health 25000 Name "Flaming Demoknight" ClassIcon demoknight Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_grenadelauncher" Item "the splendid screen" Item "the eyelander" Item "spiral sallet" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "health regen" 20 "afterburn immunity" 1 } ItemAttributes { ItemName "the eyelander" "damage bonus" 2 "fire rate bonus" 0.6 "attach particle effect" 1 "set damagetype ignite" 1 } } Caber_Demoman { Health 400 Name "Caber Demoman" ClassIcon demo_caber Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" Item "scotch bonnet" CharacterAttributes { "move speed bonus" 1.5 } ItemAttributes { ItemName "the ullapool caber" "damage bonus" 10 "blast dmg to self increased" 100 "fire rate bonus" 0.6 } } Extended_Backup_Soldier_Rapid_Fire { Health 200 Name "Extended Backup Soldier" ClassIcon soldier_backup Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "the battalion's backup" Item "tf_weapon_shovel" CharacterAttributes { "increase buff duration" 9.0 } ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" 0.6 } } Ultimate_Shotgunner { Health 30000 MaxVisionRange 1600 Name "Ultimate Shotgunner" ClassIcon heavy_shotgun_burst Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the team captain" CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 250 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 3.5 "bullets per shot bonus" 15 "damage penalty" 0.6 "faster reload rate" 0.9 "bleeding duration" 6 } } Uber_Medic_Speed { Health 150 Name "Uber Medic" ClassIcon medic_uber Class Medic Skill Expert Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" CharacterAttributes { "move speed bonus" 2 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 3 "heal rate bonus" 3 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 200 TotalCount 21 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template Scout_Melee_Crit } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 12 MaxActive 9 SpawnCount 3 Where spawnbot_invasion WaitBeforeStarting 9 WaitBetweenSpawns 8 Squad { TFBot { Template Scout_Melee_Crit } } } WaveSpawn { Name w2 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 7 Squad { TFBot { Template Heavyweight_Champ_Crit } } } WaveSpawn { Name engineer WaitForAllDead w1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 25 WaitBetweenSpawns 50 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } WaveSpawn { Name w3 WaitForAllSpawned w2 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 8 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Easy WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 9 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { TFBot { Template Giant_Rapid_Fire_Demoman_Infinite } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name engineer TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 40 WaitBetweenSpawns 46 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template Giant_Rapid_Fire_Demoman_Infinite } TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name w2 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template Scout_Stun_Bonk } } } WaveSpawn { Name w2 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot_invasion WaitBeforeStarting 18 WaitBetweenSpawns 8 Squad { TFBot { Template Scout_Stun_Bonk } TFBot { Template Bowman_Bleed } } } WaveSpawn { Name w3 WaitForAllSpawned w2 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 5 Squad { TFBot { Template Heavyweight_Champ_Crit } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Template Uber_Medic_Low_Heal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 12 WaitBetweenSpawns 2 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Template Uber_Medic_Low_Heal } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { Tank { Health 16000 Name tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Template Bowman_Bleed } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 40 Squad { TFBot { Template Giant_Deflector_Heavy_HealOnKill } } } WaveSpawn { Name w2 WaitForAllSpawned w1 TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 2 Squad { TFBot { Template Crit_Soldier } TFBot { Template Uber_Medic_Fast_Heal } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 2 Squad { TFBot { Template Crit_Demoman } TFBot { Template Uber_Medic_Fast_Heal } } } WaveSpawn { Name support WaitForAllSpawned w2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot_invasion WaitBeforeStarting 7 WaitBetweenSpawns 40 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template Giant_Deflector_Heavy_HealOnKill } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 3 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Template Uber_Medic_Low_Heal } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 50 TotalCount 21 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 7 Squad { TFBot { Template Bowman_Bleed_Crit } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 6 Squad { TFBot { Template Bowman_Fire } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name spy TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_mission_spy WaitBeforeStarting 40 WaitBetweenSpawns 32 Support 1 Squad { TFBot { Template Armored_Spy } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template Armored_Sandman_Scout_Crit } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 15 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 7 Squad { TFBot { Template Scout_Stun_Bonk_Crit } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot_invasion WaitBeforeStarting 25 WaitBetweenSpawns 7 Squad { TFBot { Template Scout_Stun_Bonk_Crit } } } WaveSpawn { Name engineer WaitForAllSpawned w1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 8 WaitBetweenSpawns 45 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 30 Squad { TFBot { Template Giant_Rapid_Fire_Demoman_Infinite } TFBot { Template Uber_Medic_Low_Heal } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 200 TotalCount 48 MaxActive 24 SpawnCount 8 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 7 Squad { TFBot { Template Axe_Pyro } TFBot { Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name w3 WaitForAllSpawned w2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 30 Squad { TFBot { Template Giant_Deflector_Heavy_HealOnKill } TFBot { Template Uber_Medic_Low_Heal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { Tank { Health 30000 Name tank Speed 70 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Template Armored_Sandman_Scout_Crit } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 1 Squad { TFBot { Template Crit_Demoman } TFBot { Template Uber_Medic_Fast_Heal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name support TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 36 WaitBetweenSpawns 50 Support 1 Squad { TFBot { Template Axe_Pyro } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 40 Squad { TFBot { Template Giant_Burst_Fire_Soldier } TFBot { Template Giant_Medic_Regen } } } WaveSpawn { Name spy TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_mission_spy WaitBeforeStarting 30 WaitBetweenSpawns 45 Support 1 Squad { TFBot { Template Armored_Spy } } } WaveSpawn { Name w1 TotalCurrency 200 TotalCount 33 MaxActive 22 SpawnCount 11 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 15 Squad { TFBot { Template Extended_Conch_Soldier_Rapid_Fire } } } WaveSpawn { Name w2 WaitForAllSpawned w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 30 Squad { TFBot { Template Giant_Rapid_Fire_Demoman_Crit } TFBot { Template Giant_Medic_Regen } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 14 Squad { TFBot { Template Bowman_Fire } TFBot { Template Bowman_Bleed_Crit } } } WaveSpawn { Name w3 WaitForAllSpawned w2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 25 Squad { TFBot { Template Soda_Popper_Super_Scout } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { Template Crit_Heavy } TFBot { Template Uber_Medic_Faster_Heal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 12 WaitBetweenSpawns 3 Squad { TFBot { Template Crit_Heavy } TFBot { Template Uber_Medic_Low_Heal } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template Crit_Demoman } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 24 WaitBetweenSpawns 0 Squad { TFBot { Template Armored_Sandman_Scout_Crit } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 60 Squad { Tank { Health 30000 Name tank Speed 70 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name support TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_invasion WaitBeforeStarting 55 WaitBetweenSpawns 75 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Template Uber_Medic_Faster_Heal } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template Soda_Popper_Super_Scout } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot_invasion WaitBeforeStarting 1 WaitBetweenSpawns 7 Squad { TFBot { Template Scout_Stun_Bonk_Crit } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 30 Squad { TFBot { Template Giant_Pyro_Crit } TFBot { Template Giant_Medic_Regen } } } WaveSpawn { Name w2 WaitForAllSpawned w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 10000 Name tank Speed 100 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name scout WaitForAllSpawned w1 TotalCurrency 0 TotalCount 14 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 35 Support 1 Squad { TFBot { Template Crit_Scout } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 200 TotalCount 28 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 8 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 25 Squad { TFBot { Template Giant_Deflector_Heavy_HealOnKill } TFBot { Template Uber_Medic_Low_Heal } TFBot { Template Uber_Medic_Low_Heal } TFBot { Template Uber_Medic_Low_Heal } } } WaveSpawn { Name spy WaitForAllSpawned w2 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_mission_spy WaitBeforeStarting 8 WaitBetweenSpawns 45 Support 1 Squad { TFBot { Template Armored_Spy } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 35 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3 WaitForAllSpawned w2 TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template Extended_Conch_Soldier_Rapid_Fire } } } WaveSpawn { Name w3 WaitForAllSpawned w2 TotalCurrency 150 TotalCount 30 MaxActive 20 SpawnCount 10 Where spawnbot_invasion WaitBeforeStarting 40 WaitBetweenSpawns 15 Squad { TFBot { Template Bowman_Bleed_Crit } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 30 Squad { TFBot { Template Giant_Burst_Fire_Soldier } TFBot { Template Giant_Medic_Regen } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template Caber_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template Flaming_Demoknight } } } WaveSpawn { Name support TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 40 Support 1 Squad { TFBot { Template Caber_Demoman } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 4 Squad { TFBot { Template Crit_Soldier } TFBot { Template Uber_Medic_Faster_Heal } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 40 WaitBetweenSpawns 3 Squad { TFBot { Template Crit_Demoman } TFBot { Template Uber_Medic_Faster_Heal } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { Tank { Health 35000 Name tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 8 Squad { TFBot { Template Extended_Backup_Soldier_Rapid_Fire } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 20 Squad { TFBot { Template Giant_Pyro_Crit } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 7 Squad { TFBot { Template Axe_Pyro } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template Ultimate_Shotgunner } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 4 Squad { TFBot { Template Crit_Heavy } TFBot { Template Uber_Medic_Faster_Heal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 40 WaitBetweenSpawns 3 Squad { TFBot { Template Crit_Scout } TFBot { Template Uber_Medic_Speed } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 45000 Name tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name engineer TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 Where spawnbot_invasion WaitBeforeStarting 60 WaitBetweenSpawns 75 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Template Uber_Medic_Faster_Heal } } } } } //This file has been generated by http://mvm.tf