//First mission made by Mudun //Have fun or misery, how mission plays out :/ #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 20 Templates { T_TFBot_Giant_Soldier_Barrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 90 TotalCount 35 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN ItemAttributes { ItemName "the force-a-nature" "fire rate bonus" 1.15 "scattergun knockback mult" 1 } } } } WaveSpawn { Name a2 TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 1000 Name Champ Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the killing gloves of boxing" "damage causes airblast" 1 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "the killing gloves of boxing" Item "pugilist's protector" Item "the heavy-weight champ" } } } WaveSpawn { Name a3 WaitForAllSpawned a2 TotalCurrency 300 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name a4 WaitForAllSpawned a2 TotalCurrency 90 TotalCount 36 MaxActive 20 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_samurai_conch Health 200 Name "Honorbound Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 1.5 "single wep deploy time increased" 0.5 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" } } } WaveSpawn { Name a5 WaitForAllDead a3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_bison_spammer Health 3800 Name "Giant Laser Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the righteous bison" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } } } WaveSpawn { Name a6 WaitForAllDead a3 TotalCurrency 0 TotalCount 5 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 7 WaitBeforeStarting 0 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name b1 TotalCurrency 300 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 17 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Tag "bot_giant" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } } WaveSpawn { Name b2 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot RandomChoice { TFBot { ClassIcon scout_sunstick Health 200 Name "Fire Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "sun-on-a-stick" Item "spine-chilling skull" } TFBot { ClassIcon pyro_detonator Health 175 Name "Detonator Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Item "the detonator" } TFBot { ClassIcon heavy_heater Health 300 Name "Heavy Heater" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "the bunsen brave" } } } WaveSpawn { Name b3 WaitForAllSpawned b2 TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name b4 WaitForAllDead b2 TotalCurrency 40 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "summer shades" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name c1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c2 WaitForAllDead c1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c3 TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout_armored_pda Health 600 Name "Armored Scout" Scale 1.3 Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun } CharacterAttributes { "move speed bonus" 0.9 "health regen" 1 } Item "the cyborg stunt helmet" Item "graybanns" } } } WaveSpawn { Name c4 WaitForAllDead c1 TotalCurrency 100 TotalCount 2 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_knight_bottle Health 3300 Name "Heavy Drinker" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 } ItemAttributes { ItemName "bottle" "critboost on kill" 3 "effect bar recharge rate increased" 0.05 "fire rate bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the tide turner" Item "bottle" Item "treasure hat 1" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name d1 TotalCurrency 200 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name d2 TotalCurrency 120 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name d3 WaitForAllSpawned d1 TotalCurrency 60 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { Name d4 WaitForAllSpawned d1 TotalCurrency 70 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name d5 WaitForAllSpawned d2 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name d6 WaitForAllSpawned d5 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { ClassIcon medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 999 "uber duration bonus" 999 } CharacterAttributes { "bot medic uber health threshold" 9999 "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the kritzkrieg" } } } WaveSpawn { Name d7 TotalCurrency 50 TotalCount 3 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 14 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name d8 WaitForAllSpawned d5 TotalCurrency 0 TotalCount 5 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name e1 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_buff_spammer Health 20000 Name Doe Scale 1.9 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the buff banner" Item "full metal drill hat" } } } WaveSpawn { Name e2 TotalCurrency 80 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon sniper_bushwacka Health 650 Name "Bushmann Sniper" Scale 1.3 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Item "the bushwacka" Item "ol' snaggletooth" } } } WaveSpawn { Name e3 TotalCurrency 80 TotalCount 55 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 4 RandomSpawn 1 Where spawnbot RandomChoice { TFBot { ClassIcon soldier_crit Health 200 Name "Chargeless Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } Item "the original" } } } WaveSpawn { Name e4 WaitForAllDead e1 TotalCurrency 20 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name e5 WaitForAllDead e1 TotalCurrency 80 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name e6 WaitForAllDead e1 TotalCurrency 120 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 1 } Item "the u-clank-a" } } } WaveSpawn { Name e7 WaitForAllDead e1 TotalCurrency 20 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name e8 WaitForAllSpawned e7 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Pyro_Pusher ClassIcon pyro_reflect_daan } TFBot { Template T_TFBot_Giant_Pyro_Pusher ClassIcon pyro_reflect_daan } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name e9 WaitForAllSpawned e2 TotalCurrency 0 TotalCount 4 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where respawnpoints RandomChoice { Squad { TFBot { ClassIcon scout Health 1 Name "HOO MAMA, YOU GON' DIE!" Class Scout Skill Normal Attributes "MiniBoss" CharacterAttributes { "health regen" -10000 } } } } } } } //Haha jk XD //Balance changes #1 //Lowered amount of bots //fixed Icons //nerfed scouts mk2(now armored scouts) //changed skills //Fixed names //no crits on Doe //made wave 1 longer