// MvM Decoy: Advanced (Recycled Silicon) made by UltimentM // @ http://steamcommunity.com/id/ultimentm // Starting Money: $400 #base robot_giant.pop #base robot_standard.pop #base robot_ultimentm1.pop #base robot_ultimodded.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" PointTemplates { colortank { OnSpawnOutput { Target "!activator" Action "color" //Change to any RGB value Param "0 255 255" } } } Mission { Objective DestroySentries Where spawnbot_single_flag BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 15 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 40 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 2 TFBot { Class Spy Skill Expert } } ExtraTankPath { Name "boss_path_a" Node "0 2800 450" Node "0 550 450" Node "50 400 450" Node "200 300 450" Node "300 300 450" Node "300 300 450" Node "450 200 450" Node "550 0 450" Node "550 0 450" Node "550 -1400 450" Node "550 -1750 550" Node "500 -1850 550" Node "400 -1865 550" Node "50 -1865 550" } // Wave 1 : $600, $400 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave1a TotalCurrency 100 Where spawnbot TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name wave1a TotalCurrency 50 Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 TFBot { Class Soldier } } WaveSpawn { Name wave1a TotalCurrency 50 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 3 TFBot { Class Demoman } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 10 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Class Demoman } TFBot { Template T_TFBot_Medic_Vaccinator_Easy } } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 20 Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Class Demoman } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorBlast } } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 20 Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Class Demoman } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorFire } } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 100 Where spawnbot_invasion TotalCount 36 MaxActive 10 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Soldier_Equalizer } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 150 Where spawnbot_invasion TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 22 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_Vaccinator_Cycle } } } WaveSpawn { Name wave1s WaitForAllDead wave1a TotalCurrency 100 Where spawnbot_left Where spawnbot TotalCount 36 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } } // Wave 2 : $600, $1000 + $100 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave2a TotalCurrency 75 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name wave2a TotalCurrency 25 Where spawnbot_left TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_ScorchShot } } WaveSpawn { Name wave2b TotalCurrency 100 Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavy_SteelFist } } WaveSpawn { Name wave2b TotalCurrency 100 Where spawnbot TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 2 TFBot { Class Pyro Skill Hard } } WaveSpawn { Name wave2b TotalCurrency 50 Where spawnbot_invasion TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 50 Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 TFBot { Template T_TFBot_ScorchShot } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 50 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name wave2d WaitForAllSpawned wave2c TotalCurrency 50 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Heavy_SteelFist } } WaveSpawn { Name wave2d WaitForAllSpawned wave2c TotalCurrency 50 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave2d WaitForAllSpawned wave2c TotalCurrency 50 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Scout_FAN } } } // Wave 3 : $700, $1600 + $200 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave3t TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 Tank { Name Tank Health 25000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3a TotalCurrency 100 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Cycle } TFBot { Template T_TFBot_Medic_Vaccinator_Cycle Attributes VaccinatorBlast } TFBot { Template T_TFBot_Medic_Vaccinator_Cycle Attributes VaccinatorFire } } } WaveSpawn { Name wave3a TotalCurrency 100 Where spawnbot TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Sniper_Carbine } } WaveSpawn { Name wave3a TotalCurrency 50 Where spawnbot_invasion TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Pyro_Dragon_Easy } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 Where spawnbot_left TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Pyro_Flare_Crit } } WaveSpawn { TotalCurrency 100 Where spawnbot_invasion TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 6 Support 1 TFBot { Template T_TFBot_Scout_Easy } } } // Wave 4 : $700, $2300 + $300 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Giant_Medic_Crit } } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 4 TFBot { Class Scout } } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 20 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave4a TotalCurrency 45 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Engineer_Widowmaker } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 225 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 22 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Class Pyro Skill Expert } TFBot { Template T_TFBot_Medic_Vaccinator_Cycle } TFBot { Template T_TFBot_Medic_Vaccinator_Cycle Attributes VaccinatorBlast } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 33 MaxActive 9 SpawnCount 3 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 4 TFBot { Class Pyro } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 80 TotalCount 8 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Engineer_Widowmaker } } } // Wave 5 : $800, $3000 + $400 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Health 500 TeleportWhere spawnbot_left TeleportWhere spawnbot_right } TFBot { Template T_TFBot_Medic_Uber_Hard } TFBot { Template T_TFBot_Medic_Uber_Hard } TFBot { Template T_TFBot_Medic_Uber_Hard } TFBot { Template T_TFBot_Medic_Uber_Hard } } } WaveSpawn { Name wave5b TotalCurrency 100 TotalCount 28 MaxActive 10 SpawnCount 3 Where spawnbot_invasion WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demoman_Knight Attributes IgnoreFlag Action Mobber } } WaveSpawn { Name wave5b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes IgnoreFlag Action Mobber } TFBot { Template T_TFBot_Medic_Uber_Easy } } } WaveSpawn { Name wave5c TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 35 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_Uber } } } WaveSpawn { Name wave5c TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes AlwaysCrit Name "Crit Heavyweight Champ" Skill Expert } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 100 TotalCount 28 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Scout_FAN Skill Hard } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 100 TotalCount 28 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Pyro_Dragon Skill Hard } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 20 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 25 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { WaitForAllDead wave5a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 35 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } // Wave 6 : $800, $3800 + $500 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave6a TotalCurrency 10 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Easy ClassIcon medic_bullet } } } WaveSpawn { Name wave6a TotalCurrency 10 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorBlast ClassIcon medic_blast } } } WaveSpawn { Name wave6a TotalCurrency 10 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorFire ClassIcon medic_fire } } } WaveSpawn { Name wave6b TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 20 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Scout_Blaster Skill Hard } } WaveSpawn { Name wave6b TotalCurrency 80 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 20 WaitBetweenSpawns 5 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name wave6b TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 20 WaitBetweenSpawns 6 TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Easy ClassIcon medic_bullet } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorBlast ClassIcon medic_blast } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorFire ClassIcon medic_fire } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 18 Tank { Name Tank Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 28 Tank { Name Tank Health 30000 Speed 75 StartingPathTrackNode boss_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6d WaitForAllSpawned wave6b TotalCurrency 40 TotalCount 13 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 33 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { WaitForAllSpawned wave6d TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Vaccinator_Easy ClassIcon medic_bullet } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorBlast ClassIcon medic_blast } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorFire ClassIcon medic_fire } } } WaveSpawn { Name wave6e WaitForAllSpawned wave6d TotalCurrency 30 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Easy ClassIcon medic_bullet } } } WaveSpawn { Name wave6e WaitForAllSpawned wave6d TotalCurrency 30 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorBlast ClassIcon medic_blast } } } WaveSpawn { Name wave6e WaitForAllSpawned wave6d TotalCurrency 30 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Heavy_SteelFist } TFBot { Template T_TFBot_Medic_Vaccinator_Easy Attributes VaccinatorFire ClassIcon medic_fire } } } WaveSpawn { Name wave6e WaitForAllSpawned wave6d TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 45 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave6e WaitForAllSpawned wave6d TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 50 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { WaitForAllSpawned wave6b TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 28 WaitBetweenSpawns 7 Support 1 TFBot { Class Pyro Skill Hard } } } // Wave 7 : $900, $4600 + $600 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave7a TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Chief_Soldier_BurstBlast } } WaveSpawn { Name wave7a TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Sniper Action Sniper } } WaveSpawn { Name wave7a TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Sniper Action Sniper } } WaveSpawn { Name wave7a TotalCurrency 100 TotalCount 25 MaxActive 4 SpawnCount 2 Where spawnbot_mission_sniper WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Action Sniper } TFBot { Template T_TFBot_Medic_Uber } } } WaveSpawn { Name wave7a TotalCurrency 100 TotalCount 25 MaxActive 4 SpawnCount 2 Where spawnbot_mission_sniper WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Sniper_Razorback Action Sniper } TFBot { Template T_TFBot_Medic_Uber } } } } // Wave 8 : $800, $5500 + $700 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave8a TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { SpawnTemplate "colortank" Model "models/bots/boss_bot/boss_tank_color.mdl" MaxTurnRate 50 ClassIcon tank_fast_ult Health 25000 Speed 125 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave8a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name wave8a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 16 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Giant Barrage Soldier" } } WaveSpawn { Name wave8b WaitForAllDead wave8a TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Soldier_DirectHit Attributes AlwaysCrit Name "Crit Direct Hit Soldier" } } WaveSpawn { Name wave8b WaitForAllDead wave8a TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 22 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon Name "Giant Crit Dragon's Fury Pyro" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name wave8b WaitForAllDead wave8a TotalCurrency 50 TotalCount 22 MaxActive 6 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 15 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Heavy } TFBot { Template T_TFBot_Medic_QuickFix Skill Expert } } } WaveSpawn { Name wave8b WaitForAllDead wave8a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 20 WaitBetweenSpawns 3 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave8c WaitForAllSpawned wave8b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Giant Barrage Soldier" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Cycle } } } WaveSpawn { Name wave8d WaitForAllDead wave8c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 Tank { Name Tank Health 30000 Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave8d WaitForAllDead wave8c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 Tank { Name Tank Health 35000 Speed 75 Skin 1 StartingPathTrackNode boss_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave8d WaitForAllDead wave8c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Giant Barrage Soldier" } } WaveSpawn { Name wave8d WaitForAllDead wave8c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Giant Barrage Soldier" } } WaveSpawn { Name wave8d WaitForAllDead wave8c TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 40 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Giant Barrage Soldier" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Cycle } } } WaveSpawn { Name wave8d WaitForAllDead wave8c TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 45 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Giant Barrage Soldier" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Cycle } } } } }