#base robot_custom.pop #base robot_giant.pop #base robot_standard.pop WaveSchedule { Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy wave 4 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // sniper wave 2 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Sniper wave 3 { Objective Sniper InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission // Engineer wave 3 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 500 } } Mission // Engineer wave 5 { Objective Engineer InitialCooldown 70 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 600 } } Mission // Spy wave 6 { Objective Spy InitialCooldown 80 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } StartingCurrency 600 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no // // Starting Currency: 600 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 300 | 400 | // | Wave 2 | 700 | 800 | // | Wave 3 | 600 | 700 | // | Wave 4 | 750 | 850 | // | Wave 5 | 750 | 850 | // | Wave 6 | 1050 | 1150 | // +----------+----------+----------+ // | Total | 4150 | 4750 | // +----------+----------+----------+ // //WAVE 1 //////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 24 scouts { Name "scout1w1" Where spawnbot TotalCount 24 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn // 16 demomen { Name "demo1w1" Where spawnbot TotalCount 16 MaxActive 7 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_Demoman } } WaveSpawn // 1 giant pyro { Name "giantpyrow1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "demo1w1" WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn // 18 pistol scouts and scattergun scouts { Name "pistolsquadw1" Where spawnbot_invasion TotalCount 18 MaxActive 10 SpawnCount 3 WaitForAllSpawned "giantpyrow1" WaitBeforeStarting 7 WaitBetweenSpawns 4 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Scout_Pistol Health 175 Item "Graybanns" } TFBot { Class Scout Skill Normal } TFBot { class Scout Skill Normal } } } WaveSpawn // 14 demomen { Name "demo2w1" Where spawnbot TotalCount 14 MaxActive 7 SpawnCount 3 WaitForAllSpawned "giantpyrow1" WaitBeforeStarting 15 WaitBetweenSpawns 4 TotalCurrency 25 TFBot { Template T_TFBot_Demoman Skill Normal } } WaveSpawn // 27 hunstman snipers { Name "huntsmanw1" Where spawnbot TotalCount 27 MaxActive 12 SpawnCount 3 WaitForAllSpawned "demo2w1" WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 12 pistol scouts { Name "pistolw1" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 1 WaitForAllSpawned "demo2w1" WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Pistol Health 175 Item "Graybanns" } } } //WAVE 2 //////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 1 giant soldier { Name "giantsoldier1w2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 999 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 16 flare pyros { Name "flare1w2" Where spawnbot TotalCount 16 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 25 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn // 6 heavies { Name "flare1w2" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Class Heavyweapons Skill Easy MaxVisionRange 1200 } } WaveSpawn // 24 sandman scouts { Name "sandman1w2" Where spawnbot TotalCount 24 MaxActive 14 SpawnCount 8 WaitForAllSpawned "flare1w2" WaitBeforeStarting 11 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn // 3 shield demomen { Name "shield1w2" Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllSpawned "flare1w2" WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Targe Attributes SpawnWithFullCharge CharacterAttributes { "effect bar recharge rate increased" 50 } } } WaveSpawn // 3 shield demomen { Name "shield1w2" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllSpawned "flare1w2" WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Targe Attributes SpawnWithFullCharge CharacterAttributes { "effect bar recharge rate increased" 50 } } } WaveSpawn // 1 giant soldier { Name "giantsoldier2w2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "sandman1w2" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 20 flare pyros { Name "giantsoldier2w2" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 5 WaitForAllSpawned "sandman1w2" WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn // 16 heavies { Name "heavy1w2" Where spawnbot TotalCount 12 MaxActive 9 SpawnCount 2 WaitForAllSpawned "giantsoldier2w2" WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Class Heavyweapons Skill Easy MaxVisionRange 1000 } } WaveSpawn // 16 flare pyros { Name "heavy1w2" Where spawnbot_invasion TotalCount 15 MaxActive 10 SpawnCount 5 WaitForAllSpawned "giantsoldier2w2" WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn // 1 giant crit soldier { Name "giantsoldier3w2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "heavy1w2" WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn // 3 shield demomen { Name "shield2w2" Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllSpawned "giantsoldier3w2" WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Targe Attributes SpawnWithFullCharge CharacterAttributes { "effect bar recharge rate increased" 50 } } } WaveSpawn // 3 shield demomen { Name "shield2w2" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllSpawned "giantsoldier3w2" WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Targe Attributes SpawnWithFullCharge CharacterAttributes { "effect bar recharge rate increased" 50 } } } WaveSpawn // support scouts { Name "Supportscouts" Where spawnbot_invasion TotalCount 10 MaxActive 8 SpawnCount 4 WaitForAllSpawned "giantsoldier3w2" WaitBeforeStarting 3 WaitBetweenSpawns 10 Support 1 TotalCurrency 0 TFBot { Class Scout Skill Normal } } } //WAVE 3 //////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 32 bison soldiers { Name "bison1w3" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison } } WaveSpawn // tank { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 Name "tankw3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 2 dragon fury pyros { Name "dragonfuryw3" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllDead "tankw3" WaitBeforeStarting 5 WaitBetweenSpawns 16 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_DF } } WaveSpawn // 28 soldiers { Name "dragonfuryw3" Where spawnbot TotalCount 28 MaxActive 14 SpawnCount 7 WaitForAllDead "tankw3" WaitBeforeStarting 10 WaitBetweenSpawns 13 TotalCurrency 100 TFBot { Class Soldier Skill Easy } } WaveSpawn // 8 huntsman spammers { Name "huntsmanspamw3" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitForAllDead "dragonfuryw3" WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi_giant } } WaveSpawn // 44 shotgun heavies { Name "shotgunspamw3" Where spawnbot TotalCount 44 MaxActive 16 SpawnCount 4 WaitForAllDead "dragonfuryw3" WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 1 giant burst soldier { Name "giantburstsoldierw3" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "huntsmanspamw3" WaitBeforeStarting 7 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } //WAVE 4 //////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // beggars soldier, kritz medic and tomislav { Name "random1w4" Where spawnbot TotalCount 30 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Soldier_Bazooka } TFBot { Template T_TFBot_Heavyweapons_Tomislav MaxVisionRange 1300 } TFBot { Template T_TFBot_Heavyweapons_Tomislav MaxVisionRange 1300 } } } WaveSpawn // kritz medics { Name "random1w4" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Medic_Kritzkrieg } } WaveSpawn // spammer shield { Name "spammersquad1w4" Where spawnbot TotalCount 16 MaxActive 12 SpawnCount 4 WaitForAllSpawned "random1w4" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Soldier_DirectHit } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Soldier_DirectHit } TFBot { Template T_TFBot_Soldier_DirectHit } } } WaveSpawn // shortstop scouts { Name "shortstop1w4" Where spawnbot_invasion TotalCount 18 MaxActive 9 SpawnCount 3 WaitForAllSpawned "random1w4" WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Scout_Shortstop_Small } TFBot { Template T_TFBot_Scout_Shortstop_Small } TFBot { Template T_TFBot_Scout_Shortstop_Small } } } WaveSpawn // giant demoknights { Name "giantdemoknight1w4" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllSpawned "spammersquad1w4" WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } } } WaveSpawn // direct soldiers { Name "directs1w4" Where spawnbot_invasion TotalCount 24 MaxActive 10 SpawnCount 4 WaitForAllSpawned "spammersquad1w4" WaitBeforeStarting 30 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_DirectHit } } WaveSpawn // giant rapid demos { Name "giantrapiddemo1w4" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllDead "giantdemoknight1w4" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } } } WaveSpawn // melee heavies { Name "boxers1w4" Where spawnbot_invasion TotalCount 25 MaxActive 13 SpawnCount 5 WaitForAllSpawned "directs1w4" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Hard } } WaveSpawn // spammer shield { Name "spammersquad2w4" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitForAllDead "giantrapiddemo1w4" WaitBeforeStarting 3 WaitBetweenSpawns 9 TotalCurrency 150 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Soldier_DirectHit } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Soldier_DirectHit } TFBot { Template T_TFBot_Soldier_DirectHit } } } WaveSpawn // giant demoknights { Name "giantdemoknight2w4" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllDead "giantrapiddemo1w4" WaitBeforeStarting 8 WaitBetweenSpawns 20 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } } } } //WAVE 5 //////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // giant rocket heavy { Name "rocketheavy1w5" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Rocket CharacterAttributes { "move speed bonus" 0.5 } } } WaveSpawn // widowmaker engineers { Name "blaster1w5" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 18 TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Scout_Blaster } TFBot { Template T_TFBot_Giant_Engineer_Widowmaker } } } WaveSpawn // blaster scouts { Name "blaster1w5" Where spawnbot_invasion TotalCount 40 MaxActive 14 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Blaster } } WaveSpawn // spammer scouts { Name "blaster1w5" Where spawnbot_invasion TotalCount 20 MaxActive 7 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Spammer } } WaveSpawn // giant soldier crit { Name "critsoldier1w5" Where spawnbot TotalCount 5 MaxActive 3 SpawnCount 1 WaitForAllSpawned "blaster1w5" WaitBeforeStarting 12 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn // demo squads { Name "demosquads1w5" Where spawnbot TotalCount 30 MaxActive 9 SpawnCount 3 WaitForAllSpawned "blaster1w5" WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demoman_Spammer } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } } } WaveSpawn // demoknight support { Name "demosupportw5" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitForAllSpawned "blaster1w5" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // scout spammers { Name "spamscoutw5" Where spawnbot TotalCount 15 MaxActive 9 SpawnCount 3 WaitForAllSpawned "demosquads1w5" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Spammer } } WaveSpawn // final rocket heavy { Name "rocketheavy2w5" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "critsoldier1w5" WaitBeforeStarting 3 WaitBetweenSpawns 10 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Heavyweapons_Rocket CharacterAttributes { "move speed bonus" 0.5 } } } WaveSpawn // final heavies { Name "heaviesw5" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 3 WaitForAllDead "critsoldier1w5" WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 25 TFBot { Class Heavyweapons Skill Normal } } } //WAVE 6 //////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // heater heavies { Name "heaters1w6" Where spawnbot TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Heavy ClassIcon heavy_heater Name "Heater Heavy" Skill Normal Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } } WaveSpawn // gas pyro squad { Name "heaters1w6" Where spawnbot_invasion TotalCount 30 MaxActive 14 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit } } } WaveSpawn // Giant spammer combo { Name "GiantSpam1w6" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllSpawned "heaters1w6" WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 50 squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn // Shotgun heavies { Name "GiantSpam1w6" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitForAllSpawned "heaters1w6" WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // Giant Heavies { Name "HeavyGiants1w6" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "GiantSpam1w6" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 115 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn // DemoKnights { Name "HeavyGiants1w6" Where spawnbot_invasion TotalCount 40 MaxActive 14 SpawnCount 4 WaitForAllDead "GiantSpam1w6" WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 135 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn // Giant dragonsfury { Name "GiantSpam2w6" Where spawnbot TotalCount 8 MaxActive 3 SpawnCount 1 WaitForAllDead "HeavyGiants1w6" WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pyro_DF } } WaveSpawn // Phlog pyros { Name "Pyrow6" Where spawnbot TotalCount 32 MaxActive 12 SpawnCount 4 WaitForAllDead "HeavyGiants1w6" WaitBeforeStarting 9 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Phlog } } WaveSpawn // Manmelter support { Name "ManMeltw6" Where spawnbot_invasion TotalCount 12 MaxActive 12 SpawnCount 5 WaitForAllDead "HeavyGiants1w6" WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 TotalCurrency 0 TFBot { Template T_TFBot_Pyro_Manmelter Attributes AlwaysCrit } } WaveSpawn // final tank { TotalCount 1 WaitBeforeStarting 15 TotalCurrency 100 WaitForAllSpawned "GiantSpam2w6" Name "tankw6" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" skin 1 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }