#base robot_standard.pop #base robot_giant.pop #base robot_eyes.pop //Digital Destruction by eyes https://steamcommunity.com/profiles/76561198165901404/ //Advanced Difficulty //Decoy ///////---------- //Money Info ///////---------- //Starting: 400 //Wave 1: 975/875 //Wave 2: 1125/1025 //Wave 3: 1100/1000 //Wave 4: 1100/1000 //Wave 5: 1100/1000 //Wave 6: 1600/1500 //Wave 7: 1800/1700 //Wave 8: 2100 //Total: 11300/10600 WaveSchedule { StartingCurrency 400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenKillCountExceeds 16 AddSentryBusterWhenDamageDealtExceeds 3200 //////////============================================================================================================== // WAVE 1 [975$] [875$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-a1" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 16000 Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w1-a1" TotalCurrency 120 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 230 TotalCount 46 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0.5 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w1-c1" WaitForAllSpawned w1-b1 TotalCurrency 300 TotalCount 60 MaxActive 18 SpawnCount 2 WaitBetweenSpawns 1.6 WaitBeforeStarting 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Class Scout Skill Easy } } } } //////////============================================================================================================== // WAVE 2 [1125$] [1025$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w2-a1" TotalCurrency 75 TotalCount 15 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 14 WaitBeforeStarting 0 Where spawnbot_left TFBot { Class Scout Skill Normal BehaviorModifiers Push Tag nav_prefer_flank_left } } WaveSpawn { Name "w2-a1" TotalCurrency 75 TotalCount 15 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 14 WaitBeforeStarting 0 Where spawnbot_right TFBot { Class Scout Skill Normal BehaviorModifiers Push Tag nav_prefer_flank_right } } WaveSpawn { Name "w2-b1" TotalCurrency 175 TotalCount 35 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 70 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w2-b2" WaitForAllSpawned w2-b1 TotalCurrency 85 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b2 TotalCurrency 140 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBetweenSpawns 11 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "w2-support" TotalCurrency 275 TotalCount 55 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 17.5 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } } //////////============================================================================================================== // WAVE 3 [1100$] [1000$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3-a1" TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Heater_Fix } } WaveSpawn { Name "w3-a1" TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro ClassIcon pyro_detonator Name "Flare Pyro" Skill Easy WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "Projectile speed decreased" 0.8 } } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 425 TotalCount 85 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 2.8 WaitBeforeStarting 0 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 300 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 24 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } //////////============================================================================================================== // WAVE 4 [1100$] [1000$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 12 Where spawnbot Tank { Name "tankboss" Health 30000 Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w4-a1" TotalCurrency 180 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 300 TotalCount 60 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 160 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b1 TotalCurrency 160 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } } //////////============================================================================================================== // WAVE 5 [1100$] [1000$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5-a1" TotalCurrency 300 TotalCount 12 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 25 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "w5-a1" TotalCurrency 180 TotalCount 36 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w5-pyro" TotalCurrency 60 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_left TFBot { Class Pyro Skill Easy BehaviorModifiers Push Tag nav_prefer_flank_left } } WaveSpawn { Name "w5-pyro" TotalCurrency 60 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_right TFBot { Class Pyro Skill Easy BehaviorModifiers Push Tag nav_prefer_flank_right } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers Push Tag nav_prefer_flank_left } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers Push Tag nav_prefer_flank_right } } } //////////============================================================================================================== // WAVE 6 [1600$] [1500$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6-tank" TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 Where spawnbot Tank { Name "tankboss" Health 60000 Speed 35 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w6-a1" TotalCurrency 250 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1.6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w6-a1" TotalCurrency 250 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1.6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Milk } } WaveSpawn { Name "w6-a1" TotalCurrency 250 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1.6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name "w6-a1" TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 80 WaitBeforeStarting 0 Where spawnbot_single_flag TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w6-support" TotalCurrency 100 TotalCount 12 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_right Where spawnbot_left Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } } //////////============================================================================================================== // WAVE 7 [1800$] [1700$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w7-a1" TotalCurrency 600 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 35 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "w7-a1" TotalCurrency 1100 TotalCount 220 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Class Soldier Skill Easy } } } } //////////============================================================================================================== // WAVE 8 [2100$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w8-a1" TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name "w8-a1" TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w8-b1" WaitForAllDead w8-a1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name "w8-b1" WaitForAllDead w8-a1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Normal Attributes HoldFireUntilFullReload } } WaveSpawn { Name "w8-c1" WaitForAllDead w8-b1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "w8-c1" WaitForAllDead w8-b1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "w8-d1" WaitForAllDead w8-c1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "w8-d1" WaitForAllDead w8-c1 TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w8-e1" WaitForAllSpawned w8-d1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 Where spawnbot Tank { Name "tankboss" Health 50000 Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } } }