#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 550 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 - 7 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } //WAVE 1 //Currency 500 Total: 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "W1_01" TotalCount 11 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 SpawnCount 8 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot_invasion Name "W1_BURST_1" TotalCount 12 MaxActive 12 WaitBeforeStarting 1 WaitBetweenSpawns 0 SpawnCount 12 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Where spawnbot_left Name "W1_BURST_2" WaitForAllSpawned "W1_02" TotalCount 12 MaxActive 12 WaitBeforeStarting 1 WaitBetweenSpawns 0 SpawnCount 12 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Where spawnbot_right Name "W1_BURST_3" WaitForAllSpawned "W1_04" TotalCount 12 MaxActive 12 WaitBeforeStarting 1 WaitBetweenSpawns 0 SpawnCount 12 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Where spawnbot Name "W1_02" TotalCount 4 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 SpawnCount 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot Name "W1_03" TotalCount 18 MaxActive 12 WaitBeforeStarting 10 WaitBetweenSpawns 20 SpawnCount 12 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot Name "W1_04" TotalCount 10 MaxActive 5 WaitBeforeStarting 3 WaitBetweenSpawns 0 SpawnCount 5 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //WAVE 2 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "W2_01" TotalCount 21 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Heavy Skill Hard } } WaveSpawn { Where spawnbot Name "W2_02" WaitForAllSpawned "W2_01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Where spawnbot Name "W2_03" WaitForAllDead "W2_02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "W2_04" WaitForAllSpawned "W2_03" TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 16 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Where spawnbot Name "W2_05" WaitForAllSpawned "W2_03" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 6 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Where spawnbot_invasion Name "W2_BURST_1" WaitForAllSpawned "W2_01" TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Normal Attributes AlwaysCrit } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot_invasion Name "W2_BURST_2" WaitForAllSpawned "W2_03" TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Normal Attributes AlwaysCrit } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot_invasion Name "W2_BURST_3" WaitForAllSpawned "W2_04" TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Normal Attributes AlwaysCrit } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } } //WAVE 3 //Currency 750 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "W3_BURST_1" TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 5 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_invasion Name "W3_BURST_2" WaitForAllDead "W3_03" TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 5 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_invasion Name "W3_TANK_1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "W3_TANK_2" WaitForAllDead "W3_TANK_1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "W3_01" WaitForAllSpawned "W3_TANK_1" TotalCount 18 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot_invasion Name "W3_02" WaitForAllSpawned "W3_TANK_1" TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 9 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Pyro Skill Easy } } WaveSpawn { Where spawnbot_invasion Name "W3_03" WaitForAllSpawned "W3_02" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot_invasion Name "W3_04" WaitForAllDead "W3_02" TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 4 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_single_flag TotalCount 3 Name "W4_01" MaxActive 3 SpawnCount 3 WaitBetweenSpawns 1 WaitBeforeStarting 10 TotalCurrency 500 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "W4_BURST" Where spawnbot_invasion TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot_invasion TotalCount 100 WaitForAllSpawned "W4_BURST" MaxActive 32 SpawnCount 16 WaitBetweenSpawns 5 WaitBeforeStarting 12 RandomSpawn 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Hard } } } } //WAVE 5 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 27 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 4 Spawncount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot TotalCount 32 Name "heavies" MaxActive 16 Spawncount 8 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Class Heavy SKill Hard } } WaveSpawn { Where spawnbot TotalCount 4 WaitForAllSpawned "heavies" MaxActive 4 Spawncount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Currency 1000 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 9 Name "Heavies" MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot TotalCount 15 Name "Soldier" MaxActive 5 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Where spawnbot TotalCount 24 WaitForAllSpawned "Soldier" MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Where spawnbot TotalCount 16 WaitForAllSpawned "Heavies" MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Class Soldier Skill Hard } } } //WAVE 7 //Currency 2000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 4 Name "W7_01" MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Where spawnbot Name "W7_02" WaitForAllSpawned "W7_01" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot Name "W7_03" TotalCount 32 MaxActive 12 SpawnCount 12 WaitBeforeStarting 3 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Class Pyro Attributes AlwaysCrit Skill Hard } } WaveSpawn { Where spawnbot Name "W7_BURST" WaitForAllSpawned "W7_01" TotalCount 48 MaxActive 16 SpawnCount 16 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } } //WAVE 8 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes WaveSpawn { TotalCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Support 1 Tank { Health 6500 Speed 85 Name "boss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 45 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Health 10000 Attributes AlwaysCrit } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 32 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 55 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } } WaveSpawn { Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 14 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 14 TotalCurrency 50 TFBot { Class Heavy Skill Hard } } } }