#base robot_giant.pop #base robot_standard.pop #base robot_package_forever.pop //Decoy Advanced, for the thing //Made by Package O Lies WaveSchedule { StartingCurrency 550 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 //TextPrintTime 0 //NoRomevisionCosmetics 1 //romevision sucks and screws with stuff deal with it. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Mission //sentry buster { Objective DestroySentries InitialCooldown 40 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 36 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Spy InitialCooldown 3 Where spawnbot_right //this is for logic to work because mission_spy doesn't work due to I/O not working on multiple spawnbots of the same name BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper Skill Expert } } Mission { Objective Spy InitialCooldown 20 Where spawnbot_Mission_spy BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Class Soldier Skill Expert Attributes HoldFireUntilFullReload Item "the cow mangler 5000" Classicon soldier_mangler ItemAttributes { ItemName "the cow mangler 5000" "Reload Speed Bonus" -0.8 } } } Mission { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert } } Mission { Objective Spy InitialCooldown 20 Where spawnbot_Mission_spy BeginAtWave 8 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 45 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1aa Where spawnbot TotalCurrency 75 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Scout Attributes HoldFireUntilFullReload } } WaveSpawn { Name 1aa Where spawnbot TotalCurrency 75 TotalCount 18 SpawnCount 6 MaxActive 12 WaitBetweenSpawns 8 WaitBeforeStarting 3 TFBot { Template T_TFBot_Demoman_Knight ClassIcon demoknight_charge Item "The Claidheamohmor" } } WaveSpawn { Name 1ab Where spawnbot TotalCurrency 100 TotalCount 12 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 7 WaitBeforeStarting 7 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name 1ba WaitForAllSpawned 1aa Where spawnbot TotalCurrency 50 TotalCount 25 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 10 WaitBeforeStarting 14 TFBot { Class Scout Skill Easy } } WaveSpawn { Name 1bb WaitForAllSpawned 1ab Where spawnbot TotalCurrency 50 TotalCount 6 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 4 WaitBeforeStarting 16 TFBot { Class Heavy Skill Easy MaxVisionRange 900 Item "The Brass Beast" Item "Mad Mask" ClassIcon heavy_brass_nys } } WaveSpawn { Name 1bc WaitForAllSpawned 1bb Where spawnbot TotalCurrency 75 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 3 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name 1final WaitForAllSpawned 1ba Where spawnbot TotalCurrency 75 TotalCount 6 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 3 TFBot { Class Scout Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2aa Where spawnbot TotalCurrency 50 TotalCount 10 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 8 StartWaveOutput { Target spawnbot_right Action Disable } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Hard } } WaveSpawn { Name 2aa Where spawnbot TotalCurrency 50 TotalCount 8 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 8 WaitBeforeStarting 6 TFBot { Class Demoman } } WaveSpawn { Name 2ba Where spawnbot WaitForAllSpawned 2aa TotalCurrency 200 TotalCount 7 SpawnCount 7 MaxActive 7 WaitBetweenSpawns 8 WaitBeforeStarting 6 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" ClassIcon medic_quickfix } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" ClassIcon medic_quickfix } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" ClassIcon medic_quickfix } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" ClassIcon medic_quickfix } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" ClassIcon medic_quickfix } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" ClassIcon medic_quickfix } } } WaveSpawn { Name literally2demos Where spawnbot WaitForAllSpawned 2ba TotalCurrency 25 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 8 WaitBeforeStarting 15 TFBot { Class Demoman } } WaveSpawn { Name spyenabler WaitForAllSpawned 2ba WaitBeforeStarting 8 FirstSpawnOutput { Target spawnbot_right Action Enable } } WaveSpawn { TotalCurrency 150 WaitForAllSpawned 2ba Name 2tank TotalCount 1 WaitBeforeStarting 30 Tank { Health 11000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2ca Where spawnbot WaitForAllSpawned 2tank TotalCurrency 100 TotalCount 12 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 8 WaitBeforeStarting 8 Squad { TFBot { Class Demoman } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name 2ca Where spawnbot WaitForAllSpawned 2tank TotalCurrency 75 TotalCount 12 SpawnCount 3 MaxActive 9 WaitBetweenSpawns 6 WaitBeforeStarting 12 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Easy Name "Punchie" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3aa Where spawnbot TotalCurrency 50 TotalCount 8 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Class Demoman } } WaveSpawn { Name 3ab Where spawnbot WaitForAllSpawned 3aa TotalCurrency 100 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 5 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 3ac WaitForAllSpawned 3ab Where spawnbot TotalCurrency 200 TotalCount 3 SpawnCount 3 MaxActive 3 WaitBeforeStarting 2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Class Demoman } TFBot { Class Demoman } } } WaveSpawn { Name 3ad Where spawnbot WaitForAllSpawned 3ac TotalCurrency 50 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 5 WaitBeforeStarting 10 TFBot { Class Demoman } } WaveSpawn { Name 3ac WaitForAllSpawned 3ab Where spawnbot_left TotalCurrency 50 TotalCount 6 SpawnCount 1 MaxActive 6 WaitBetweenSpawns 1 WaitBeforeStarting 7 TFBot { Template T_TFBot_Heavyweapons_Gnome MaxVisionRange 800 //Harder to hear them because they won't hold m1 at you from across the map Scale 0.65 Skill Expert BehaviorModifiers Push Tag nav_prefer_flank_left } } WaveSpawn { Name 3ba Where spawnbot WaitForAllSpawned 3ae TotalCurrency 100 TotalCount 15 SpawnCount 5 MaxActive 10 WaitBeforeStarting 25 WaitBetweenSpawns 8 RandomChoice { TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 BehaviorModifiers Push Skill Hard Tag nav_prefer_flank_left } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 BehaviorModifiers Push Skill Hard Tag nav_prefer_flank_right } } } WaveSpawn { Name 3bfists Where spawnbot WaitForAllSpawned 3ae TotalCurrency 50 TotalCount 3 SpawnCount 3 MaxActive 3 WaitBeforeStarting 20 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 3bb Where spawnbot WaitForAllSpawned 3ba TotalCurrency 50 TotalCount 3 SpawnCount 3 MaxActive 3 WaitBeforeStarting 9 RandomChoice { TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier BehaviorModifiers Push Item "The Black Box" ClassIcon soldier_heal2 Tag nav_prefer_flank_left } TFBot { Class Soldier BehaviorModifiers Push Item "The Black Box" ClassIcon soldier_heal2 Tag nav_prefer_flank_right } } } WaveSpawn { Name 3bd WaitForAllSpawned 3ba Where spawnbot TotalCurrency 200 TotalCount 6 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 13 WaitBeforeStarting 4 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } TFBot { Class Soldier Item "The Black Box" ClassIcon soldier_heal2 } } } WaveSpawn { Name 3be Where spawnbot WaitForAllSpawned 3bd TotalCurrency 50 TotalCount 5 SpawnCount 5 MaxActive 5 WaitBeforeStarting 8aw TFBot { Template T_TFBot_Heavyweapons_Gnome Scale 0.65 Skill Expert } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 Name 4tank1 TotalCount 1 WaitBeforeStarting 0 Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4aa Where spawnbot TotalCurrency 100 Support 1 TotalCount 40 SpawnCount 5 MaxActive 5 WaitBeforeStarting 3 WaitBetweenSpawns 22 TFBot { Template T_TFBot_Scout_Melee ClassIcon Scout_bat_nys } } WaveSpawn { Name 4ab Where spawnbot TotalCurrency 200 TotalCount 20 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 9 WaitBeforeStarting 10 Squad { TFBot { Class Heavy Skill Easy MaxVisionRange 900 Item "The Brass Beast" Item "Mad Mask" ClassIcon heavy_brass_nys } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 4ac Where spawnbot TotalCurrency 100 TotalCount 2 SpawnCount 1 MaxActive 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { TotalCurrency 150 WaitForAllSpawned 4ab Name 4tank2 TotalCount 1 WaitBeforeStarting 0 Tank { Health 14000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4ba WaitForAllSpawned 4ab Where spawnbot TotalCurrency 50 TotalCount 14 SpawnCount 7 MaxActive 10 WaitBetweenSpawns 8 WaitBeforeStarting 8 TFbot { Class Pyro Skill Easy } } WaveSpawn { Name 4bb WaitForAllSpawned 4ba Where spawnbot TotalCurrency 100 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 9 WaitBeforeStarting 0 Squad { TFbot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFbot { Template T_TFBot_Medic } TFbot { Template T_TFBot_Medic } TFbot { Template T_TFBot_Medic } } } WaveSpawn { Name 4bc WaitForAllSpawned 4bb Where spawnbot TotalCurrency 50 TotalCount 3 SpawnCount 3 MaxActive 3 WaitBetweenSpawns 9 WaitBeforeStarting 10 TFbot { Class Heavy Skill Easy Item "The Brass Beast" Item "Mad Mask" ClassIcon heavy_brass_nys } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5aa Where spawnbot TotalCurrency 800 TotalCount 10 SpawnCount 2 MaxActive 5 WaitBetweenSpawns 16 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" } } } WaveSpawn { Name 5aa Where spawnbot_left Where spawnbot_right TotalCurrency 0 Support 1 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 30 WaitBeforeStarting 18 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn { Name 5aa Where spawnbot Support 1 TotalCurrency 50 TotalCount 50 SpawnCount 6 MaxActive 12 WaitBetweenSpawns 7 WaitBeforeStarting 1 Squad { TFBot { Class Soldier Skill Expert } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6aa Where spawnbot TotalCurrency 600 TotalCount 8 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 22 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 6bbox Where spawnbot TotalCurrency 600 TotalCount 5 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 14 WaitBeforeStarting 1 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name 6ab Where spawnbot TotalCurrency 50 TotalCount 9 SpawnCount 3 MaxActive 9 WaitBetweenSpawns 1 WaitBeforeStarting 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit ClassIcon demoknight_charge Skill Hard Item "The Claidheamohmor" } } WaveSpawn { Name 6ac Where spawnbot_left WaitForAllDead 6ab TotalCurrency 50 TotalCount 6 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 1 WaitBeforeStarting 10 TFBot { Template T_TFBot_Demoman_Knight ClassIcon demoknight_charge Attributes AlwaysCrit Skill Hard Item "The Claidheamohmor" } } WaveSpawn { Name 6ad Where spawnbot TotalCurrency 100 TotalCount 32 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 7 WaitBeforeStarting 5 TFBot { Template T_TFBot_Pyro_Fury } } WaveSpawn { Name 6ba Where spawnbot WaitForAllDead 6ac TotalCurrency 50 TotalCount 6 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman_Knight ClassIcon demoknight_charge Attributes AlwaysCrit Skill Hard Item "The Claidheamohmor" } } WaveSpawn { Name 6bb Where spawnbot WaitForAllDead 6ba Support 1 TotalCurrency 50 TotalCount 49 SpawnCount 6 MaxActive 9 WaitBetweenSpawns 10 WaitBeforeStarting 0 RandomChoice { TFBot { Class Scout SKill Easy } TFBot { Class Scout SKill Easy } TFBot { Class Scout SKill Easy } TFBot { Class Scout SKill Easy } TFBot { Class Scout SKill Easy } TFBot { Class Scout SKill Easy } TFBot { Class Scout SKill Easy } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name 6ca Where spawnbot WaitForAllSpawned 6bbox TotalCurrency 100 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 12 TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers Push Tag nav_prefer_flank_right } } WaveSpawn { Name 6ca Where spawnbot WaitForAllSpawned 6bbox TotalCurrency 100 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 15 TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers Push Tag nav_prefer_flank_left } } WaveSpawn { TotalCurrency 150 WaitForAllSpawned 6bbox Name 6tank TotalCount 1 WaitBeforeStarting 15 Tank { Health 21000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7aa Where spawnbot TotalCurrency 100 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 18 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 100 Name 7tank TotalCount 1 WaitBeforeStarting 40 Tank { Health 32000 Speed 70 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7ab Where spawnbot_left TotalCurrency 25 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 18 WaitBeforeStarting 20 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert BehaviorModifiers Push Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Medic_Overheal } } } WaveSpawn { Name 7ab Where spawnbot_right TotalCurrency 25 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 18 WaitBeforeStarting 20 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert BehaviorModifiers Push Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Medic_Overheal } } } WaveSpawn { Name 7ac Where spawnbot TotalCurrency 100 TotalCount 32 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 8 WaitBeforeStarting 15 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name 7ba Where spawnbot WaitForAllSpawned 7aa TotalCurrency 200 TotalCount 18 SpawnCount 2 MaxActive 3 WaitBetweenSpawns 12 WaitBeforeStarting 16 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_spammer Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name 7bb WaitForAllSpawned 7aa Where spawnbot TotalCurrency 100 TotalCount 20 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 7 WaitBeforeStarting 16 TFBot { Template T_TFBot_Heavy_Deflector Skill Expert } } WaveSpawn { Name 7ca WaitForAllSpawned 7bb Where spawnbot TotalCurrency 100 TotalCount 18 SpawnCount 3 MaxActive 8 WaitBetweenSpawns 4 WaitBeforeStarting 12 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Overheal } } } WaveSpawn { Name 7final Where spawnbot WaitForAllSpawned 7ca TotalCurrency 200 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 18 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { Name 7support WaitForAllSpawned 7ac Where spawnbot Support 1 TotalCurrency 150 TotalCount 32 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 7 WaitBeforeStarting 10 TFBot { Class Heavy Skill Hard } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 Name 8tank1 TotalCount 1 WaitBeforeStarting 0 Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 8aa Where spawnbot TotalCurrency 100 TotalCount 4 SpawnCount 1 MaxActive 4 WaitBetweenSpawns 1 WaitBeforeStarting 4 TFBot { Template T_TFBot_Giant_Scout Attributes HoldFireUntilFullReload } } WaveSpawn { Name 8support1 Where spawnbot TotalCurrency 100 TotalCount 25 SpawnCount 5 MaxActive 7 WaitBetweenSpawns 8 WaitBeforeStarting 10 TFBot { Class Scout } } WaveSpawn { Name 8support2 Where spawnbot Support 1 WaitForAllDead 8support1 TotalCurrency 100 TotalCount 25 SpawnCount 5 MaxActive 7 WaitBetweenSpawns 12 WaitBeforeStarting 10 TFBot { Class Pyro Skill Easy Attributes AlwaysCrit } } WaveSpawn { Name 8ab Where spawnbot TotalCurrency 200 TotalCount 12 SpawnCount 4 MaxActive 9 WaitBetweenSpawns 14 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { TotalCurrency 100 WaitForAllSpawned 8ab Name 8tank2 TotalCount 1 WaitBeforeStarting 20 Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 8ba Where spawnbot WaitForAllSpawned 8ab TotalCurrency 100 TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 12 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name 8ba Where spawnbot WaitForAllSpawned 8ab TotalCurrency 100 TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 12 WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Scout Attributes HoldFireUntilFullReload } } WaveSpawn { Name 8gdemos1 Where spawnbot WaitForAllSpawned 8ba TotalCurrency 200 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 14 TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer Attributes AlwaysCrit BehaviorModifiers Push Tag nav_prefer_flank_right } } WaveSpawn { Name 8gdemos2 Where spawnbot WaitForAllSpawned 8ba TotalCurrency 200 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 14 TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer Attributes AlwaysCrit BehaviorModifiers Push Tag nav_prefer_flank_left } } WaveSpawn { TotalCurrency 0 WaitForAllSpawned 8gdemos1 Name 8tank3 TotalCount 1 WaitBeforeStarting 20 Tank { Health 30000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 8Finale Where spawnbot WaitForAllSpawned 8tank3 TotalCurrency 300 TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 8 WaitBeforeStarting 4 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } }