//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { MVM_TF_Pirate { ClassIcon demoman Health 175 Name Pirate Class Demoman Skill Expert ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1500 TotalCount 3 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 50000 Name CritsDestroyer Template T_TFGateBot_Chief_Soldier_SlowCritBarrage EventChangeAttributes { Default { WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "clip size bonus" 10 "fire rate bonus" 5 "damage bonus" 2.5 "heal on hit for rapidfire" 5000 "faster reload rate" 2.5 } Item "the team captain" Item "the classified coif" } RevertGateBotsBehavior { } } } TFBot { Name BisonGunner Template T_TFGateBot_Giant_Soldier_SlowCritBarrage EventChangeAttributes { Default { WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "clip size bonus" 26 "fire rate bonus" 10 "damage penalty" 1 } Item "the righteous bison" Item "the cross-comm crash helmet" } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Soldier_SlowCritBarrage EventChangeAttributes { Default { WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 10 "clip size bonus" 26 "damage penalty" 1 } Item "the righteous bison" Item "the cross-comm crash helmet" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "honest halo" } } } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Health 380 Template T_TFBot_Giant_Soldier_Crit Item "honest halo" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 25 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 85000 Name KingOfKnights WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_DemoMan_PrinceTavish ItemAttributes { ItemName "the eyelander" "critboost on kill" 10 } Item "scotch bonnet" Item "the liquor locker" } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 25 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper ItemAttributes { ItemName "the cleaner's carbine" "clip size bonus" 20 "damage penalty" 2 "fire rate bonus" 10 } Item "the cleaner's carbine" } } } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 110000 Name Pyromaniac Template T_TFBot_Chief_Pyro Item "the phlogistinator" } TFBot { Health 2750 Template T_TFBot_Chief_Pyro Item "panic attack shotgun" } TFBot { Health 2750 Template T_TFBot_Chief_Pyro Item "panic attack shotgun" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name PirateBoss WeaponRestrictions SecondaryOnly Template T_TFBot_Chief_Demo_Atomic Item "the chargin' targe" Item "a whiff of the old brimstone" Item "treasure hat 2" } } } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template MVM_TF_Pirate } TFBot { Template MVM_TF_Pirate } } } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template MVM_TF_Pirate } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 120000 Template T_TFBot_Giant_Heavyweapons_Deflector Item "natascha" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 2500 Name SpeedingShotGunnerHeavy WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the family business" "fire rate bonus" 2.5 "clip size bonus" 10 "damage bonus" 2 "faster reload rate" 5 } CharacterAttributes { "move speed bonus" 5 } Item "the family business" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 12500 Template T_TFBot_Giant_Scout_Fast ItemAttributes { ItemName "the atomizer" "fire rate bonus" 2.5 "damage bonus" 1 } CharacterAttributes { "move speed bonus" 5 } Item "the atomizer" Item "bonk helm" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 90000 Template T_TFBot_Giant_Scout_Fast ItemAttributes { ItemName "the atomizer" "fire rate bonus" 2 "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 5 } Item "the atomizer" Item "bonk helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 65000 Template T_TFGateBot_Giant_Scout_FAN EventChangeAttributes { Default { ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 2 "faster reload rate" 2.5 "scattergun knockback mult" 10 } Item "bonk! atomic punch" } RevertGateBotsBehavior { } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_Atomic } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Chief_Soldier_Extended_Concheror Item "the black box" } } } WaveSpawn { TotalCurrency 400 TotalCount 6 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Chief_Soldier ItemAttributes { ItemName tf_weapon_shotgun_soldier "clip size bonus" 26 "fire rate bonus" 5 "damage bonus" 2.5 } CharacterAttributes { "airblast vulnerability multiplier" 1 } } } } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 13 MaxActive 65 SpawnCount 26 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 250000 Name SergeantCritSoldier Template T_TFBot_Chief_Soldier_Atomic ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 99999999 "faster reload rate" 15 "fire rate bonus" 10 "projectile spread angle penalty" 5 "use large smoke explosion" 2.5 "blast radius increased" 3.5 "Projectile speed increased" 2.5 "heal on kill" 25000 "clip size upgrade atomic" 446 } CharacterAttributes { "health regen" 25 "move speed bonus" 0.5 "airblast vulnerability multiplier" 2.5 } Item "the beggar's bazooka" } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } } //This file has been generated by http://mvm.tf