#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 450 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { //////////============================================================================================================== // STANDARDS //////////============================================================================================================== T_TFBot_Scout { Class Scout Name "Scout" Skill Normal Item "Ye Oiled Baker Boy" } T_TFBot_Soldier { Class Soldier Name "Soldier" Skill Normal Item "Armored Authority" CharacterAttributes { "head scale" 0.95 //To make it so that the helmet doesn't clip } } T_TFBot_Pyro_Enhanced { Class Pyro Name "Pyro" Skill Hard Item "The Scrap Pack" } T_TFBot_Demoman_Easy { Class Demoman Name "Demo" Skill Easy Item "The Galvanized Gibus" } T_TFBot_Demoman { Class Demoman Name "Demo" Skill Normal Item "The FR-0" } T_TFBot_Demoman_Hard { Class Demoman Name "Demo" Skill Hard Item "The Strontium Stove Pipe" } T_TFBot_Demoman_Expert { Class Demoman Name "Demo" Skill Expert Item "The BroadBand Bonnet" } T_TFBot_HeavyWeapons { Class Heavy Name "Heavy" Skill Hard Item "The Team Captain" } //////////============================================================================================================== // SPECIAL STANDARDS //////////============================================================================================================== T_TFBot_Soldier_MiniCrit { Class Soldier ClassIcon soldier_crit Name "MiniCrit Soldier" Skill Normal Attributes SpawnWithFullCharge Item "Rocket Jumper" Item "The Buff Banner" ItemAttributes { ItemName "Rocket Jumper" "damage penalty" 1 } ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 100.0 } } T_TFBot_HeavyWeapons_Deflector { Template T_TFBot_HeavyWeapons Item "The U-Clank-a" Item "Deflector" ItemAttributes { ItemName "Deflector" "Attack Projectiles" 1 } } T_TFBot_Pyro_Dragon_Fury { Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" MaxVisionRange 800 Skill Hard Item "the dragon's fury" } //////////============================================================================================================== // GIANTS //////////============================================================================================================== T_TFBot_Giant_Scout_Enhanced { Template T_TFBot_Giant_Scout Name "Giant Scout" Item "Ye Oiled Baker Boy" Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "damage bonus" 1.5 "closerange backattack minicrits" 0 "clip size penalty" 1 "spread penalty" 1 "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } T_TFBot_Giant_Pyro_Enhanced { Template T_TFBot_Giant_Pyro Name "Giant Pyro" Item "The BackBurner" Item "Respectless Robo-Glove" ItemAttributes { ItemName "The BackBurner" "mod flamethrower back crit" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } T_TFBot_Giant_Demoman_Enhanced { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer Name "Giant Rapid-Fire Demo" Item "The Loch-n-Load" Item "The BroadBand Bonnet" ItemAttributes { ItemName "The Loch-n-Load" //////////============================================================================================================== //REVERSE ATTRIBUTES //////////============================================================================================================== "clip size penalty" 1 "dmg bonus vs buildings" 1 "Projectile speed increased" 1 "Blast radius decreased" 1 "sticky air burst mode" 0 "grenade no spin" 0 //////////============================================================================================================== //ACTUAL ATTRIBUTES //////////============================================================================================================== "fire rate bonus" 0.75 "faster reload rate" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } T_TFBot_Giant_Demo_RapidFire_Enhanced { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demo" Item "The Loch-n-Load" Item "The FR-0" ItemAttributes { ItemName "The Loch-n-Load" //////////============================================================================================================== //REVERSE ATTRIBUTES //////////============================================================================================================== "clip size penalty" 1 "dmg bonus vs buildings" 1 "Projectile speed increased" 1 "Blast radius decreased" 1 "sticky air burst mode" 0 "grenade no spin" 0 //////////============================================================================================================== //ACTUAL ATTRIBUTES //////////============================================================================================================== "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } //////////============================================================================================================== // SPECIAL GIANTS //////////============================================================================================================== T_TFBot_Giant_Soldier_Spammer_Reload_Heal { Class Soldier ClassIcon soldier_burstfire_heal Name "Giant Burst Box Soldier" Health 4200 Skill Hard Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "the black box" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.1 "faster reload rate" 0.4 "Projectile speed decreased" 0.75 "Blast radius increased" 0.9 "projectile spread angle penalty" 2 "clip size upgrade atomic" 7.0 "heal on hit for rapidfire" 300 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro_Dragon_Fury { Class Pyro ClassIcon pyro_dragon_fury_swordstone_giant Name "Giant Dragon's Fury Pyro" Health 3000 Skill Hard Attributes MiniBoss Tag bot_giant Item "the dragon's fury" ItemAttributes { ItemName "the dragon's fury" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_HeavyWeapons_Heater_Enhanced { Class Heavy ClassIcon heavy_heater Name "Giant Heatmaker Heavy" Health 5000 Skill Expert Attributes MiniBoss MaxVisionRange 1200 Item "Big Chief" Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_HeavyWeapons_HealOnKill_Fix { Class Heavy ClassIcon heavy_deflector_healonkill Name "Giant Heal-On-Kill Heavy" Health 5500 Skill Expert Attributes MiniBoss MaxVisionRange 1600 Item "The Tungsten Toque" Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 "damage bonus" 1.2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.3 "rage giving scale" 0.9 "override footstep sound set" 2 } } //////////============================================================================================================== // CHIEFS //////////============================================================================================================== T_TFBot_Chief_HeavyWeapons_Heater { Class Heavy ClassIcon heavy_heater_nys Name "Doe's Heater" Health 35000 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar MaxVisionRange 1600 Scale 1.9 Item "The Bunsen Brave" Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 "damage penalty" 1 //Replaces the Huo Long Heatmaker's damage penalty "weapon burn dmg increased" 3.2 //16 afterburn damage instead of 5 "apply look velocity on damage" -160 //Pulls players into the ring of fire "attach particle effect" 13 //Adds the Burning Flames effect to the Heatmaker } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.3 "rage giving scale" 0.2 "health regen" 150 "override footstep sound set" 2 } } } Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 6 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 100 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 6 TFBot { Template T_TFBot_Spy } } //////////============================================================================================================== // WAVE 1[$1000] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //First Subwave WaveSpawn { Name "w1-a1" TotalCurrency 150 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight Skill Hard } } WaveSpawn { Name "w1-a1" TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 10 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire_Enhanced } } //Second Subwave WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 8 Where spawnbot_single_flag TFBot { Template T_TFBot_Giant_HeavyWeapons } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Pyro_Flaregun Item "The Scrap Pack" } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout } } //Last Subwave WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 150 TotalCount 14 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Template T_TFBot_HeavyWeapons_Fist Health 800 Item "Big Steel Jaw of Summer fun" CharacterAttributes { "head scale" 0.85 //Serves no actual purpose, just cosmetic } } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 4 Where spawnbot_single_flag TFBot { Template T_TFBot_Giant_Demoman_Enhanced } } //Constant Support WaveSpawn { Name "w1-support" TotalCurrency 0 TotalCount 22 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //////////============================================================================================================== // WAVE 2[$1000] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //First Subwave WaveSpawn { Name "w2-a1" TotalCurrency 300 TotalCount 75 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Template T_TFBot_Scout Skill Easy } } WaveSpawn { Name "w2-a1" TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } //Second Subwave WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier Skill Hard Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "apply z velocity on damage" 10 } } TFBot { Template T_TFBot_Medic_Bigheal Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 10 WaitBeforeStarting 2.5 Where spawnbot TFBot { Template T_TFBot_Demoman } } //Giant Scouts WaveSpawn { Name "w2-giantscouts" WaitForAllDead w2-b1 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } //Last Subwave WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 8 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Armored Authority" } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Enhanced Attributes AlwaysFireWeapon } } WaveSpawn { Name "w2-support" WaitForAllDead w2-b1 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Soldier Skill Easy } } } //////////============================================================================================================== // WAVE 3[$850] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //First Subwave WaveSpawn { Name "w3-a1" TotalCurrency 100 TotalCount 1 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 26000 Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w3-a1" TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } } WaveSpawn { Name "w3-a1" TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_HeavyWeapons_Deflector ClassIcon heavy_deflector } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "w3-a1" TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier Skill Hard Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "apply z velocity on damage" 10 } } } //Second Subwave WaveSpawn { Name "w3-support" WaitForAllDead w3-a1 TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes DisableDodge Item "Ye Oiled Baker Boy" } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_HeavyWeapons } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_HeavyWeapons_HealOnKill_Fix } } } //////////============================================================================================================== // WAVE 4[$1000] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //First Subwave WaveSpawn { Name "w4-a1" TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro ClassIcon pyro_dragon_fury_heal Name "Dragon's Fury Pyro" MaxVisionRange 800 Skill Hard Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for slowfire" 30 } } } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 1.5 Where spawnbot_single_flag TFBot { Template T_TFBot_Giant_Demo_Burst Item "The BroadBand Bonnet" Attributes AlwaysFireWeapon } } //Second Subwave WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 20 WaitBeforeStarting 12 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 10 Where spawnbot TFBot { Template T_TFBot_HeavyWeapons } } WaveSpawn { Name "w4-c1" WaitForAllSpawned w4-b1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 5 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload_Heal } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Easy } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b1 TotalCurrency 250 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Scout_Fast } } } //////////============================================================================================================== // WAVE 5[$1100] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //First Subwave WaveSpawn { Name "w5-a1" TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Enhanced Attributes AlwaysCrit } } WaveSpawn { Name "w5-supers" TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 60 WaitBeforeStarting 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons_Heater_Enhanced } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "w5-supers" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 120 WaitBeforeStarting 20 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 35000 Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } //Second Subwave WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 200 TotalCount 104 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0.5 WaitBeforeStarting 2 Where spawnbot TFBot { Template T_TFBot_Scout } } //Last Subwave WaveSpawn { Name "w5-c1" WaitForAllDead w5-supers TotalCurrency 60 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Armored Authority" } } WaveSpawn { Name "w5-c2" WaitForAllSpawned w5-c1 TotalCurrency 110 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 3 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "Rebel Rouser" } } WaveSpawn { Name "w5-c3" WaitForAllSpawned w5-c2 TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "Rebel Rouser" } } WaveSpawn { Name "w5-support" WaitForAllDead w5-b1 TotalCurrency 0 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_HeavyWeapons } } } }