//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Micro_SentryBuster { ClassIcon sentry_buster Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } Item "the ullapool caber" } MVM_TF_Moonraker { ClassIcon pyro Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" Item "the moonman backpack" } MVM_TF_Moonman { ClassIcon pyro Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } Item "the manmelter" Item "the bubble pipe" Item "the moonman backpack" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 36 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Future Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "attach particle effect" 704 "bleeding duration" 3 } Item "the virtual viewfinder" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 13 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Future Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" Item "the hardium helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 250 TotalCount 14 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Future Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the phlogistinator" Item "phononaut" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 250 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Future Soldier" Class Soldier Skill Normal Item "the cow mangler 5000" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 300 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name "Future Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "the cockfighter" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Future Soldier" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "weapon burn dmg increased" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "teufort knight" Item "the jupiter jumpers" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 50000 Name "Combat Tank" Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 400 TotalCount 66 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 42 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 350 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Micro_SentryBuster Item "prince tavish's crown" } } } WaveSpawn { TotalCurrency 350 TotalCount 32 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Plasma Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName gentlemanne_minigun_topshelf "attach particle effect" 704 "override projectile type" 13 } Item "gentlemanne_minigun_topshelf" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } } } WaveSpawn { TotalCurrency 450 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "attach particle effect" 702 } Item "voodoo juju" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 400 TotalCount 22 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Future Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" Item "the hardium helm" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 400 TotalCount 36 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "attach particle effect" 704 "bleeding duration" 3 } Item "the virtual viewfinder" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 400 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Future Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the phlogistinator" Item "phononaut" } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 400 TotalCount 8 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 3800 Name "Giant Concheror Future Soldier" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the cow mangler 5000" Item "the concheror" Item "teufort knight" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the cow mangler 5000" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the cow mangler 5000" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the cow mangler 5000" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 4200 Name "Giant Laser Barrage Soldier" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26 "override projectile type" 13 "fire rate bonus" 0.1 "projectile spread angle penalty" 4 "faster reload rate" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "teufort knight" Item "the jupiter jumpers" } } } WaveSpawn { Name 7 WaitForAllSpawned 6 TotalCurrency 400 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name "Future demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the tavish degroot experience" } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { ClassIcon medic Health 4500 Name "Giant Medic" Scale 1.5 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 9999 "ubercharge rate bonus" 9999 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the kritzkrieg" Item "the byte'd beak" } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Nuke Soldier" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the air strike" "damage bonus" 5 "use large smoke explosion" 1 "Blast radius increased" 2 "faster reload rate" 4 "clip size penalty" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the air strike" Item "chieftain's challenge" } } } WaveSpawn { Name 9 WaitForAllDead 8 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 35000 Name "Colonel Barrage" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "the cow mangler 5000" Item "teufort knight" Item "the patriot's pouches" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 100000 Name "Sergeant Crits" Scale 2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the cow mangler 5000" Item "tyrant's helm" Item "the jupiter jumpers" } } } WaveSpawn { Name support TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } Squad { TFBot { ClassIcon soldier Health 200 Name "Future Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" Item "teufort knight" } } Squad { TFBot { ClassIcon pyro Health 175 Name "Future Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the phlogistinator" Item "the patriot peak" } } Squad { TFBot { Template T_TFBot_Demoman_Knight } } Squad { TFBot { Template T_TFBot_Scout_Bonk } } Squad { TFBot { Template T_TFBot_Scout_FAN } } Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Item "private eye" } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Burst Fire Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 6 "fire rate bonus" 0.2 "faster reload rate" 0.5 } Item "the cow mangler 5000" Item "teufort knight" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 250 TotalCount 32 MaxActive 24 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 125 Name "Molotov Chemist" Class Sniper Skill Normal Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the huntsman" "minicrit vs burning player" 1 } ItemAttributes { ItemName jarate "override projectile type" 3 "weapon burn dmg increased" 1 "damage bonus" 1.5 "attach particle effect" 1 } Item "the huntsman" Item "jarate" Item "crocleather slouch" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 300 TotalCount 48 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Plasma Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "attach particle effect" 704 "override projectile type" 13 "fire rate bonus" 0.8 } Item "tough guy's toque" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 5000 Name "Giant Plasma Heavy" Scale 1.6 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "override projectile type" 13 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the tungsten toque" } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 250 TotalCount 32 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot_FastShot Item "the wraith wrap" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 200 TotalCount 22 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 125 Name "Hyper League Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.0 } Item "the sandman" Item "batter's helmet" } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 350 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 8 WaitForAllSpawned 7 TotalCurrency 450 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 3800 Name "Giant Burst Fire Soldier" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "teufort knight" Item "the space bracers" } } } WaveSpawn { Name 9 WaitForAllDead 8 TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai ItemAttributes { ItemName "the half-zatoichi" "weapon burn dmg increased" 1 "attach particle effect" 1 } ItemAttributes { ItemName "demo kabuto" "attach particle effect" 9 } } } } WaveSpawn { Name 10 WaitForAllSpawned 9 TotalCurrency 250 TotalCount 17 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman ItemAttributes { ItemName "the sandman" "attach particle effect" 1 "weapon burn dmg increased" 1 } } } } WaveSpawn { Name 11 WaitForAllDead 10 TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 5000 Name "Giant Delflector Heater Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the u-clank-a" } } } WaveSpawn { Name 12 WaitForAllDead 11 TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "spine-chilling skull" "attach particle effect" 10 } Item "the flare gun" Item "spine-chilling skull" } } } WaveSpawn { Name 13 WaitForAllSpawned 12 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 14 WaitForAllSpawned 13 TotalCurrency 300 TotalCount 53 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 15 WaitForAllDead 14 TotalCurrency 600 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal Item "medic goggles" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal Item "the quick-fix" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 999 "ubercharge rate bonus" 999 } Item "the kritzkrieg" Item "medi-mask" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes "VaccinatorBullets" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the vaccinator" Item "summer hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 0 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 15000 Name "King Tavish" Class Demoman Skill Normal Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "damage bonus" 1.5 "fire rate bonus" 0.5 "critboost on kill" 3 "is australium item" 1 "item style override" 1 "killstreak effect" 1 "killstreak idleeffect" 2 "killstreak tier" 3 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "the king of scotland cape" Item "prince tavish's crown" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "босс с 100к хп близняшки не ядерные боссы" Class Scout Skill Normal } } } WaveSpawn { Name n TotalCurrency 400 TotalCount 1 MaxActive 0 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 15000 Name "King Tavich" Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 350 TotalCount 60 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Extended Buff Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" } TFBot { ClassIcon soldier Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" } TFBot { ClassIcon soldier Health 200 Name "Extended Backup Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the battalion's backup" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 32 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name "Slow on Hit Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive grenade launcher" "attach particle effect" 703 "slow enemy on hit" 1 } Item "festive grenade launcher" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 32 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Dragon Fury Pyro " Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the backburner" Item "the firefly" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 350 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "VaccinatorBullets" Item "bonk! atomic punch" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 350 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Item "armored authority" Item "fancy dress uniform" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 300 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 150 TotalCount 32 MaxActive 17 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Wrap_Assassin Item "the boston boom-bringer" } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template MVM_TF_Moonman } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template MVM_TF_Moonraker } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 800 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Major_League } } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 250 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "the brutal bouffant" } } } WaveSpawn { Name 10 WaitForAllSpawned 9 TotalCurrency 400 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name 11 WaitForAllDead 10 TotalCurrency 200 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Normal Item "the huo long heatmaker" Item "the well-rounded rifleman" } } } WaveSpawn { Name demoknight TotalCurrency 400 TotalCount 1 MaxActive 0 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Scout Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 2000 TotalCount 30 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Item "the phlogistinator" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Item "the phlogistinator" Item "kf pyro mask" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 0 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Scout Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_nuke Health 350000 Name "Atomic Doomsday Unit" Scale 2.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "is australium item" 1 "item style override" 1 "turn to gold" 1 "killstreak tier" 3 "killstreak idle luster" 6 "attach particle effect" 701 "damage bonus" 10.0 "blast radius increased" 4.0 "use large smoke explosion" 1 "clip size penalty" 0.25 "fire rate penalty" 3.0 "faster reload rate" 0.3 "projectile speed decreased" 0.4 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.0 "airblast resistance" 0.0 "health regen" 500 "override footstep sound set" 3 "attach particle effect" 13 "rage giving scale" 0.1 } Item "the black box" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 100000 Name "The Base" Scale 2.5 Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" } } } WaveSpawn { Name зомби TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "zombie scout" } } Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "zombie soldier" } } Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "zombie pyro" } } Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "zombie demo" } } Squad { TFBot { ClassIcon heavyweapons Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "zombie heavy" } } Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions MeleeOnly Item "zombie medic" } } Squad { TFBot { ClassIcon engineer Health 125 Name Engineer Class Engineer Skill Normal WeaponRestrictions MeleeOnly Item "zombie engineer" } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Blimp Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 0 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Scout Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } } } //This file has been generated by http://mvm.tf