#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 45 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 NoRomevisionCosmetics 1 MarkedForDeathLifetime 1 ImprovedAirblast 16 // Pyros being able to reflect more stuff. StandableHeads 1 FlagCarrierMovementPenalty 0.25 BotPushaway 0 EventPopfile Halloween NoReanimators 1 //Disable reanimators ExtendedUpgradesOnly 1 StuckTimeMultiplier 3 AllowFlagCarrierToFight 0 RemoveBluVelocityLimit 1 ConchHealthOnHit 0.3 ItemWhitelist //Only allows to use specified weapons below { DefIndex 0 // Bat DefIndex 1 // Bottle DefIndex 2 // Axe DefIndex 3 // Club??? DefIndex 5 // Fists DefIndex 6 // Shovel DefIndex 7 // Wrench DefIndex 8 // Bonesaw Classname "tf_wearable" // Whitelists cosmetics ItemName "First-Aid Gun" ItemName "Primitive Bow" ItemName "Science Fair Projects" ItemName "Iron FireAxe" ItemName "Knuckle Wraps" ItemName "Canned Sandvich" ItemName "Pipe Shotgun" ItemName "TF_WEAPON_BUILDER" ItemName "TF_WEAPON_PDA_ENGINEER_DESTROY" ItemName "Contact Grenades" ItemName "Baseball Bat" ItemName "Wooden Bow" ItemName "Basic Pistol" ItemName "Steroid Gun" ItemName "Herbal Antibiotics" ItemName "Iron Crossbow" ItemName "Pipe Baton" ItemName "Charismatic Nature" } ClassLimit //Limits the number of specified classes { Spy 0 } CustomWeapon //Allows you to use an alias for items with custom attributes { "First-Aid Gun" { OriginalItemName "tf_weapon_medigun" "heal rate bonus" 0.5 "overheal bonus" 0.5 "ubercharge rate bonus" 0.2 } "Steroid Gun" { OriginalItemName "The Kritzkrieg" "effect cond override" 97 "ubercharge rate bonus" 2.5 "uber duration bonus" 12 } "Herbal Antibiotics" { OriginalItemName "The Amputator" "slow enemy on hit major" 30 "bleeding duration" 8 "mult bleeding delay" 0.3 "mult bleeding dmg" 2 } "Iron Crossbow" { OriginalItemName "The Crusader's Crossbow" "damage bonus" 1.65 "faster reload rate" 2 "projectile speed increased" 3 "can headshot" 1 } "Primitive Bow" { OriginalItemName "The Huntsman" "damage bonus" 0.7 "fire rate bonus" 1 "faster reload rate" 3 "mult crit dmg" 1.25 } "Wooden Bow" { OriginalItemName "The Huntsman" "damage bonus" 1.1 "fire rate bonus" 1.25 "faster reload rate" 1.25 "mult crit dmg" 1.5 } "Compound Bow" { OriginalItemName "The Fortified Compound" "damage bonus" 1.45 "maxammo primary increased" 3 "fire rate bonus" 0.75 "faster reload rate" 0.8 "mult crit dmg" 2 } "Science Fair Projects" { OriginalItemName "tf_weapon_pda_engineer_build" "engy building health bonus" 0.5 "engy sentry damage bonus" 0.4 "engy sentry radius increased" 0.3 } "Iron FireAxe" { OriginalItemName "TF_WEAPON_FIREAXE" "damage bonus" 1.25 "fire rate bonus" 1.25 } "Contact Grenades" { OriginalItemName "The Loch-N-Load" "faster reload rate" 2 "blast radius increased" 1.5 "clip size penalty" 0.2 "damage bonus" 2 } "Baseball Bat" { OriginalItemName "TF_WEAPON_BAT" "damage bonus" 2 "fire rate bonus" 2.5 "damage causes airblast" 1 } "Knuckle Wraps" { OriginalItemName "Warrior's Spirit" "damage bonus" 0.3 "heal on hit for slowfire" 5 "fire rate bonus" 0.6 "mark for death" 2 } "Canned Sandvich" { OriginalItemName "The Sandvich" "effect bar recharge rate increased" 2 } "Pipe Shotgun" { OriginalItemName "harvest_shotgun_autumn" "damage bonus" 1.5 "faster reload rate" 1.45 "clip size penalty" 0.1 "fire rate bonus" 1.1 } "Basic Pistol" { OriginalItemName "tf_weapon_pistol" "damage bonus" 1.25 "clip size penalty" 0.5 "fire rate bonus" 2 "faster reload rate" 1.5 "can headshot" 1 "weapon spread bonus" 0.25 } "Pipe Baton" { OriginalItemName "tf_weapon_bonesaw" "damage bonus" 1.25 "fire rate bonus" 1.5 "slow enemy on hit major" 3 } "Charismatic Nature" { OriginalItemName "The Battalion's Backup" "effect cond override" 73 "effect bar recharge rate increased" 0.75 } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { Scout { Secondary { Item "Basic Pistol" Cost 300 AllowedMinWave 4 AllowRefund 1 } Melee { Item "Baseball Bat" Cost 100 AllowRefund 1 AllowedMinWave 2 } } Soldier // Player Class { Secondary { Item "Charismatic Nature" AllowedMinWave 6 Cost 300 AllowRefund 1 } } Pyro { Secondary { Item "Pipe Shotgun" AllowedMinWave 4 Cost 200 AllowRefund 1 } Melee "Iron FireAxe" } Demoman { Primary { Item "Contact Grenades" Cost 100 AllowedMinWave 2 AllowRefund 1 } } HeavyWeapons { Secondary "Canned Sandvich" Secondary { Item "Pipe Shotgun" AllowedMinWave 4 Cost 100 AllowRefund 1 } Melee { Item "Knuckle Wraps" Cost 200 AllowedMinWave 3 AllowRefund 1 } } Engineer { PDA { Item "Science Fair Projects" Cost 300 AllowedMinWave 4 AllowRefund 1 } } Medic { Primary { Item "Iron Crossbow" Cost 100 AllowedMinWave 5 AllowRefund 1 } Secondary "First-Aid Gun" Secondary { Item "Steroid Gun" Cost 200 AllowedMinWave 3 AllowRefund 1 } Melee { Item "Herbal Antibiotics" Cost 100 AllowedMinWave 6 AllowRefund 1 } Melee { Item "Pipe Baton" Cost 50 AllowedMinWave 2 AllowRefund 1 } } Sniper { Primary { Item "Primitive Bow" Cost 100 AllowedMinWave 2 AllowRefund 1 } Primary { Item "Wooden Bow" Cost 300 AllowedMinWave 4 AllowRefund 1 } Primary { Item "Compound Bow" Cost 400 AllowedMinWave 6 AllowRefund 1 } } } ExtendedUpgrades { upgrade { Name "Fortitude" // Name of the upgrade displayed on the menu Attribute "max health additive bonus" // The attribute name Cap 100 // Maximum amount of the attribute Increment 25 // Attribute increment value per level Cost 50 // Cost of the upgrade per level PlayerUpgrade 1 // Is the upgrade a player upgrade AllowPlayerClass Heavyweapons AllowPlayerClass Demoman // RequiredWeapons // The player must have these items equipped for the upgrade to work //{ // ItemName "The Wrangler" //} // RequiredWeaponsString "You need wrangler equipped" // The requirement text displayed if the player does not have the required items equipped // ForceUpgradeSlot 1 // When upgraded, upgrade weapon on this slot instead of the selected weapon. Use -1 to upgrade the player instead // UIGroup 2 // UIGroup 2 - Canteens // Tier 1 // Marks the upgrade as tieried. Tiered upgrades on the same level share special exclusivity rules, and one can only be bought if an upgrade of previous tier is bought beforehand } upgrade { Name "Agility" Attribute "move speed bonus" Cap 2 Increment 0.25 Cost 25 PlayerUpgrade 1 AllowPlayerClass Scout } upgrade { Name "Parkour" Attribute "increased jump height" Cap 2 Increment 1 Cost 50 PlayerUpgrade 1 AllowPlayerClass Scout } upgrade { Name "No Fall dmg" Attribute "cancel falling damage" Cap 1 Increment 1 Cost 50 PlayerUpgrade 1 AllowPlayerClass Scout } } FlagResetTime //Overrides default bomb reset time { Name "intel" //Name of flag entity on the map ResetTime 30 } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_Arlenes TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot StartWaveMessage "There was no hope from the beggining" StartWaveMessage "This is how you died." Squad { TFBot { Name "Arlene" ClassIcon Zombie Class Pyro Health 100 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.25 } } } } WaveSpawn { Name W1_Moes WaitForAllDead W1_Arlenes TotalCurrency 0 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { Name "Moe" ClassIcon Zombie Class Heavyweapons Health 200 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_fists" "damage bonus" 0.6 } } } } WaveSpawn { Name W1_Bikers WaitForAllDead W1_Moes TotalCurrency 20 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Name "Biker" ClassIcon Zombie_giant Class Demoman Health 400 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_Arlenes TotalCurrency 0 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { Name "Arlene" ClassIcon Zombie Class Pyro Health 50 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.8 } } } } WaveSpawn { Name W2_Hazmats WaitForAllDead W2_Arlenes TotalCurrency 0 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot StartWaveMessage "Avoid getting bit by these zombies, you will get infected!" StartWaveMessage "If you get infected, make sure to be healed otherwise you will die." Squad { TFBot { Name "Hazmat" ClassIcon Zombie Class Pyro Health 300 WeaponRestrictions MeleeOnly Item "The HazMat Headcase" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 "bleeding duration" 30 "slow enemy on hit major" 30 "mult bleeding delay" 0.5 "mult bleeding dmg" 2 } ItemAttributes { ItemName "The HazMat Headcase" "attach particle effect" 14 } } } } WaveSpawn { Name W2_Burned WaitForAllDead W2_Hazmats TotalCurrency 0 TotalCount 30 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { Name "Burn Victim" ClassIcon Zombie Class Pyro Health 125 WeaponRestrictions MeleeOnly Item "Blazing Bull" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.1 "Set DamageType Ignite" 1 "mark for death" 30 } ItemAttributes { ItemName "Blazing Bull" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 1.2 } } } } WaveSpawn { Name W2_Moes WaitForAllDead W2_Burned TotalCurrency 0 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { Name "Moe" ClassIcon Zombie Class Heavyweapons Health 400 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_fists" "damage bonus" 0.6 "heal on hit for slowfire" 50 } } } } WaveSpawn { Name W2_Zombie_Bear WaitForAllDead W2_Burned TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 FirstSpawnMessage "Please pretend that this is a zombie bear." Where spawnbot Squad { Tank { Health 600 Name tankboss Speed 40 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_Feral_Arlenes TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Name "Feral Arlene" ClassIcon Zombie Class Pyro Health 500 Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.45 } } } } WaveSpawn { Name W3_Spider_Zombie WaitForAllDead W3_Feral_Arlenes TotalCurrency 0 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Name "Spider Zombie" ClassIcon Zombie Attributes Autojump WeaponRestrictions MeleeOnly Class Scout Health 20 Scale 0.9 AutoJumpMin 5 AutoJumpMax 15 ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.6 "increased jump height" 2 "cancel falling damage" 1 } } } } WaveSpawn { Name W3_Bikers WaitForAllDead W3_Spider_Zombie TotalCurrency 0 TotalCount 18 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Name "Biker" ClassIcon Zombie_giant Class Demoman Health 400 WeaponRestrictions MeleeOnly } } } WaveSpawn { Name W3_Feral_Hazmats WaitForAllDead W2_Arlenes TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { Name "Feral Hazmat" ClassIcon Zombie Class Pyro Health 600 WeaponRestrictions MeleeOnly Item "The HazMat Headcase" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 "bleeding duration" 30 "slow enemy on hit major" 30 "mult bleeding delay" 0.5 "mult bleeding dmg" 2 } ItemAttributes { ItemName "The HazMat Headcase" "attach particle effect" 14 } CharacterAttributes { "move speed bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_Zombie_Bear TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { Tank { Health 2500 Name tankboss Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name W4_Burned TotalCurrency 0 TotalCount 60 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Name "Burn Victim" ClassIcon Zombie Class Pyro Health 100 WeaponRestrictions MeleeOnly Item "Blazing Bull" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.3 "Set DamageType Ignite" 1 "mark for death" 60 } ItemAttributes { ItemName "Blazing Bull" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Name W4_Moes WaitForAllDead W4_Burned TotalCurrency 0 TotalCount 24 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { Name "Moe" ClassIcon Zombie Class Heavyweapons Health 400 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_fists" "damage bonus" 0.6 "heal on hit for slowfire" 65 "fire rate bonus" 0.7 } } } } WaveSpawn { Name W4_Bikers WaitForAllDead W4_Moes TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Name "Biker" ClassIcon Zombie_giant Class Demoman Health 300 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.4 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_Screamer TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 DoneMessage "The Screamer has alerted The Horde." DoneMessage "Survive for 5 minutes." WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Name "Screamer" Health 1200 Class Scout ClassIcon zombie } } } WaveSpawn { Name W5_ScreamerHorde WaitForAllDead W5_Screamer TotalCurrency 0 TotalCount 999 MaxActive 12 SpawnCount 4 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 where spawnbot Squad { TFBot { Name "Arlene" ClassIcon Zombie Class Pyro Health 100 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.8 } } TFBot { Name "Moe" ClassIcon Zombie Class Heavyweapons Health 200 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_fists" "damage bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.7 } } TFBot { Name "Hazmat" ClassIcon Zombie Class Pyro Health 200 WeaponRestrictions MeleeOnly Item "The HazMat Headcase" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 "bleeding duration" 30 "slow enemy on hit major" 30 "mult bleeding delay" 0.5 "mult bleeding dmg" 2 } ItemAttributes { ItemName "The HazMat Headcase" "attach particle effect" 14 } } TFBot { Name "Burn Victim" ClassIcon Zombie Class Pyro Health 125 WeaponRestrictions MeleeOnly Item "Blazing Bull" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.1 "Set DamageType Ignite" 1 "mark for death" 30 } ItemAttributes { ItemName "Blazing Bull" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.9 } } } } WaveSpawn { Name W5_Screamer_Done WaitForAllDead W5_Screamer TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 300 WaitBetweenSpawns 200 Where spawnbot Squad { TFBot { Name "Screamer Done" Health 1200 Class Scout ClassIcon zombie CharacterAttributes { "health drain medic" -50 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_Cops TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Name "Cop" ClassIcon zombie Class Soldier Health 400 ItemAttributes { ItemName "tf_weapon_rocketlauncher" "damage bonus" 2 "Blast radius increased" 1.5 "bleeding duration" 30 "slow enemy on hit major" 30 "mult bleeding delay" 0.25 "mult bleeding dmg" 1.25 "Projectile speed increased" 0.8 } } } } WaveSpawn { Name W6_Tourist WaitForAllDead W6_Cops TotalCurrency 0 TotalCount 12 MaxActive 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 where spawnbot Squad { TFBot { Name "American Tourist" ClassIcon zombie Class Heavyweapons Health 800 ItemAttributes { ItemName "tf_weapon_fists" "damage bonus" 1.55 "heal on hit for slowfire" 25 } CharacterAttributes { "move speed bonus" 0.75 } } } } WaveSpawn { Name W6_Feral_Bikers WaitForAllDead W6_Tourist TotalCurrency 0 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Name "Feral Biker" ClassIcon Zombie_giant Skill hard Class Demoman Health 1200 WeaponRestrictions MeleeOnly attributes AlwaysCrit CharacterAttributes { "move speed bonus" 1.45 } } } } WaveSpawn { Name W6_Arlenes WaitForAllDead W6_Tourist TotalCurrency 0 TotalCount 36 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { Name "Arlene" ClassIcon Zombie Class Pyro Health 150 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.65 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_21_50 TotalCurrency 0 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { Name "Arlene" ClassIcon Zombie Class Pyro Health 200 Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.1 } } } } WaveSpawn { Name W7_22_00 WaitForAllDead W7_21_50 TotalCurrency 50 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 StartWaveMessage "22:00" StartWaveMessage "The zombies run fast during the bloodmoon" WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Name "Hazmat" ClassIcon Zombie Class Pyro Health 300 WeaponRestrictions MeleeOnly Item "The HazMat Headcase" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 "bleeding duration" 30 "slow enemy on hit major" 30 "mult bleeding delay" 0.5 "mult bleeding dmg" 2 } ItemAttributes { ItemName "The HazMat Headcase" "attach particle effect" 14 } CharacterAttributes { "move speed bonus" 1.25 } } TFBot { Name "Moe" ClassIcon Zombie Class Heavyweapons Health 400 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_fists" "damage bonus" 0.6 "heal on hit for slowfire" 50 } CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Name W7_0_00 WaitForAllDead W7_22_00 TotalCurrency 50 TotalCount 48 MaxActive 12 SpawnCount 1 WaitBeforeStarting 15 StartWaveMessage "0:00" WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Name "Feral Arlene" ClassIcon Zombie Class Pyro Health 400 Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Name W7_2_00 WaitForAllDead W7_0_00 TotalCurrency 50 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 20 StartWaveMessage "2:00" WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Name "Hazmat" ClassIcon Zombie Class Pyro Health 300 WeaponRestrictions MeleeOnly Item "The HazMat Headcase" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 "bleeding duration" 30 "slow enemy on hit major" 30 "mult bleeding delay" 0.5 "mult bleeding dmg" 2 } ItemAttributes { ItemName "The HazMat Headcase" "attach particle effect" 14 } CharacterAttributes { "move speed bonus" 1.25 } } TFBot { Name "Burn Victim" ClassIcon Zombie Class Pyro Health 200 WeaponRestrictions MeleeOnly Item "Blazing Bull" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.4 "Set DamageType Ignite" 1 "mark for death" 30 } ItemAttributes { ItemName "Blazing Bull" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 1.5 } } TFBot { Name "Spider Zombie" ClassIcon Zombie Attributes Autojump WeaponRestrictions MeleeOnly Class Scout Health 80 Scale 0.8 AutoJumpMin 3 AutoJumpMax 10 ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 0.65 } CharacterAttributes { "move speed bonus" 1.25 "increased jump height" 3 "cancel falling damage" 1 } } } } WaveSpawn { Name W7_3_30 WaitForAllDead W7_2_00 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 StartWaveMessage "3:30" StartWaveMessage "Radiated zombies are the toughest and regenerate health, and come with additional benefits" WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Name "Radiated Biker" ClassIcon Zombie_giant Skill Expert Scale 1.25 Class Demoman Health 1200 WeaponRestrictions MeleeOnly attributes AlwaysCrit Item "Antlers" ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "melee range multiplier" 2 "melee grants protection" 1.25 } ItemAttributes { ItemName "Antlers" "attach particle effect" 14 } CharacterAttributes { "move speed bonus" 1.35 } } } } } }