#base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop WaveSchedule { StartingCurrency 4000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1 (0$) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1a" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name "1b" WaitForAllDead "1a" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_RocketWall } } WaveSpawn { Name "1c" WaitForAllDead "1b" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_RocketRain } } } }