//Advanced 666 Ghoulish Genesis by A+drew #base robot_giant.pop #base robot_standard.pop #base overclock_cactus.pop population { StartingCurrency 3000 RespawnWaveTime 6 EventPopfile Halloween CanBotsAttackWhileInSpawnRoom no NoCritPumpkin 1 PointTemplates { IconChanger { NoFixUp 1 logic_relay { "targetname" "icon_changon" "OnTrigger" "!activator,$SetProp$m_iszClassIcon,soldier_spammer,0.1,-1" "OnUser1" "!activator,$SetProp$m_iszClassIcon,soldier_rocketrain_homing_nys,0.1,-1" "OnUser2" "!activator,$SetProp$m_iszClassIcon,soldier_burstfire_hyper_lite,0.1,-1" } } pottybreak { point_populator_interface { "targetname" "pop_interface" } logic_relay { "targetname" "upgrade_break" "OnTrigger" "pop_interface,PauseBotSpawning,,0,1" "OnTrigger" "pop_interface,UnPauseBotSpawning,,45,1" } } Unstuck_System //teleport bots stuck in the wrong spawn door { NoFixup 1 trigger_teleport //door a tele { "targetname" "door_a_stuck_tele" "mins" "-808 -344 -295" "maxs" "808 344 295" "origin" "-3336 -3416 295" "spawnflags" "1" "target" "door_a_stuck_target" } info_teleport_destination //door a tele dest { "targetname" "door_a_stuck_target" "origin" "164 -3048 247" } OnSpawnOutput { Target wave_reset_relay Action AddOutput Param "OnTrigger door_a_stuck_tele:Enable::0:-1" } OnSpawnOutput { Target gate01_relay Action AddOutput Param "OnTrigger door_a_stuck_tele:Disable::0:-1" } } Countdown_Reminder { NoFixup 1 training_annotation { "targetname" "upgrade1_hint" "display_text" "45 Second break! Upgrade while you can!" "lifetime" "10" "origin" "-620 -1235 130" } training_annotation { "targetname" "upgrade2_hint" "display_text" "5 Seconds remain!" "lifetime" "5" "origin" "-620 -1235 130" } training_annotation { "targetname" "upgrade3_hint" "display_text" "Good luck out there!" "lifetime" "3" "origin" "-620 -1235 130" } logic_auto // auto apply to the upgradestation enable trigger. { "targetname" "mainrelay" "OnMapSpawn" "upgradestation_enabled,AddOutput,OnTrigger upgrade_break:Trigger:0,0,-1" } logic_relay { "targetname" "upgrade_break" "OnTrigger" "upgrade1_hint,Show,,0,-1" "OnTrigger" "upgrade2_hint,Show,,40,-1" "OnTrigger" "upgrade3_hint,Show,,45,-1" } } } FlagResetTime { Name "intel" ResetTime 6000 } FlagResetTime { Name "intel1" ResetTime 6000 } FlagResetTime { Name "intel2" ResetTime 6000 } SpawnTemplate "Unstuck_System" SpawnTemplate "Countdown_Reminder" SpawnTemplate "pottybreak" Mission { Objective Sniper Where spawnbot_mission_sniper_1 Where spawnbot_mission_sniper_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 75 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "bedouin bandana" } } Mission { Objective Spy Where spawnbot_mission_sniper_1 Where spawnbot_mission_sniper_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "ethereal hood" } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster_1 Where spawnbot_mission_sentrybuster_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Sentry Buster" Item "spine-chilling skull 2011 style 3" CharacterAttributes { "torso scale" 0 "head scale" 3 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name 0.5 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 3 WaitBetweenSpawns 13 FirstSpawnOutput { Target portal_thingy_relay Action Trigger } Squad { TFBot { Class Soldier Name "Giant Charged Soldier" Health 3800 ClassIcon soldier_giant EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Original" Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Original" Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } TFBot { ClassIcon uber_quickfix_medic_nys Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name 0.5 TotalCurrency 86 TotalCount 36 MaxActive 8 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_flare Template T_TFBot_Pyro_Flaregun Item "old guadalajara" } } WaveSpawn { Name 0.5 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 Where flankers_1 Where flankers_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Name "Armored Scout" Class Scout Health 525 Scale 1.4 Skill Easy Item "spiral sallet" Item "courtly cuirass" Item "squire's sabatons" Tag bot_giant CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name 1 WaitForAllSpawned 0.5 TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { ClassIcon demo_giant Template T_TFBot_Giant_Demo_Burst Item "the crone's dome" Tag bot_giant } } WaveSpawn { Name 1 WaitForAllSpawned 0.5 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 20 WaitBetweenSpawns 12 TFBot { Health 1600 Class Scout Name "Giant Bat Scout" ClassIcon scout_giant EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Attributes MiniBoss WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert } RevertGateBotsBehavior { Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } } WaveSpawn { Name 1 WaitForAllSpawned 0.5 TotalCurrency 42 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { ClassIcon scout Health 125 Name "Baby Face Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 1600 Item "baby face's blaster" } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons Item "bedouin bandana" Tag bot_giant } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 36 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" Item "horseless headless horseman's head" WeaponRestrictions MeleeOnly } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 60 TotalCount 24 MaxActive 6 SpawnCount 3 Where flankers_1 Where flankers_2 WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard } } } } WaveSpawn { Name 3a1 WaitForAllSpawned 2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode sdtank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_Spammer_Reload Item "the tuque or treat" Tag bot_giant } TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_Spammer Item "the tuque or treat" Tag bot_giant } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 13 WaitBetweenSpawns 2 TFBot { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy } } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 196 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 13 WaitBetweenSpawns 13 Squad { TFBot { ClassIcon demo_giant Template T_TFBot_Giant_Demoman Item "scottish snarl" Item "hair of the dog" Item "pickled paws" Tag bot_giant } TFBot { ClassIcon uber_quickfix_medic_nys Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 30 TotalCount 36 MaxActive 12 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 175 Skill Hard Name "Phlogistinator Pyro" Class Pyro Attributes "SpawnWithFullCharge" Item "The Phlogistinator" Item "the bubble pipe" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 6.2 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 } } } WaveSpawn { WaitForAllDead "4" DoneOutput { Target wave_reset_relay Action Trigger } } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 1 DoneOutput { Target upgradestation_enabled Action Trigger } } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 45 DoneOutput { Target upgradestation_disabled Action Trigger } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 52 WaitBetweenSpawns 18 Squad { TFBot { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_giant Health 3800 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 50 TotalCount 45 MaxActive 9 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 47 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 6a WaitForAllSpawned 5 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode sdtank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 150 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 30 TotalCount 30 MaxActive 8 SpawnCount 2 Where flankers_1 Where flankers_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon pyro Name "Dragon's Fury Pyro" Class Pyro Skill Hard Item "The Dragon's Fury" MaxVisionRange 800 CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 200 TotalCount 12 MaxActive 9 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Class Heavyweapons Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } } } TFBot { ClassIcon uber_quickfix_medic_nys Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { ClassIcon uber_quickfix_medic_nys Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name 7 WaitForAllSpawned 6 TotalCurrency 66 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Class Pyro Skill Normal Attributes "AlwaysCrit" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name 7 WaitForAllSpawned 6 TotalCurrency 64 TotalCount 18 MaxActive 6 SpawnCount 3 Where flankers_1 Where flankers_2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { ClassIcon soldier Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } } WaveSpawn { Name 9 WaitForAllSpawned 7 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name Tank StartingPathTrackNode sdtank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 5 WaitBetweenSpawns 25 TFBot { ClassIcon heavy_giant Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Tag bot_giant } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 5 WaitBetweenSpawns 25 TFBot { ClassIcon heavy_giant Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Tag bot_giant } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where flankers_1 Where flankers_2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Class Demoman ClassIcon demo EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Skill Normal } } } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_SlowBarrage Item "soldier drill hat" Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 40 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 1 TFBot { ClassIcon soldier Class Soldier Skill Hard Item "idiot box" Item "steel pipes" Item "shoestring budget" } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where flankers_1 Where flankers_2 WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { ClassIcon scout Name "Soda Popper Scout" Class Scout Skill Normal Item "the soda popper" Item "Bonk Helm" Attributes "AlwaysCrit" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } WaveSpawn { WaitForAllDead "9" DoneOutput { Target wave_reset_relay Action Trigger } } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 1 DoneOutput { Target upgradestation_enabled Action Trigger } } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 45 DoneOutput { Target upgradestation_disabled Action Trigger } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 47 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon heavy_giant Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Tag bot_giant } TFBot { ClassIcon uber_quickfix_medic_nys Template T_TFBot_Medic Tag bot_squad_member } TFBot { ClassIcon uber_quickfix_medic_nys Template T_TFBot_Medic Tag bot_squad_member } TFBot { ClassIcon uber_quickfix_medic_nys Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 52 WaitBetweenSpawns 12 TFBot { Class Scout Name "Giant Armored Sandman Scout" ClassIcon scout_giant Health 3000 EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 15185211 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "The Sandman" Item "Batter's Helmet" Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 6773060 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly } } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where flankers_1 Where flankers_2 WaitBeforeStarting 48 WaitBetweenSpawns 2 TFBot { Class Demoman Name "Burst Fire Demo" ClassIcon demo EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } } WaveSpawn { Name 11 WaitForAllSpawned 10 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 15 Squad { TFBot { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes "AlwaysCrit" Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes "AlwaysCrit" Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } } WaveSpawn { Name 11 WaitForAllSpawned 10 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 15 Squad { TFBot { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes "AlwaysCrit" Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes "AlwaysCrit" Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } } WaveSpawn { Name 11 WaitForAllSpawned 10 TotalCurrency 60 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name 12 WaitForAllSpawned 11 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon demo_giant Class Demoman Name "Giant Burst Fire Demo" Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_giant Tag bot_squad_member } TFBot { ClassIcon soldier Class Soldier Name "Armored Backup Soldier" Health 600 Scale 1.35 EventChangeAttributes { Default { Tag bot_squad_member Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "voice pitch scale" 0.5 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Tag bot_squad_member Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "voice pitch scale" 0.5 "increase buff duration" 9.0 } } } } TFBot { ClassIcon soldier Class Soldier Name "Armored Conch Soldier" Health 600 Scale 1.35 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_squad_member Tag bot_gatebot Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "voice pitch scale" 0.5 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Tag bot_squad_member Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "voice pitch scale" 0.5 "increase buff duration" 9.0 } } } } } } WaveSpawn { Name 12 WaitForAllSpawned 11 TotalCurrency 42 TotalCount 42 MaxActive 12 SpawnCount 4 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon soldier_bison_rng WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Rainbow Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "SPELL: set item tint RGB" 5 } ItemAttributes { ItemName "the righteous bison" "particle color rainbow" 200 } } } WaveSpawn { Name 13a1 WaitForAllSpawned 12 TotalCurrency 214 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Skin 1 Name Tank StartingPathTrackNode sdtank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 13 WaitForAllSpawned 12 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon heavy_giant Name "Giant Brass Beast Heavy" Class Heavyweapons Health 5000 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Item "The Brass Beast" Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Item "The Brass Beast" Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } TFBot { ClassIcon uber_quickfix_medic_nys Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name 13 WaitForAllSpawned 12 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where flankers_1 Where flankers_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon soldier Class Soldier Skill Hard Attributes "AlwaysCrit" Item "idiot box" Item "steel pipes" Item "shoestring budget" } } WaveSpawn { WaitForAllDead "13" WaitBeforeStarting 0 DoneOutput { Target force_reset_bomb_relay Action Trigger } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 284 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_laughevil02.mp3" lastSpawnWarningSound "ui\halloween_boss_summoned_fx.wav" TFBot { ClassIcon soldier_hellmet_lite Health 60000 Name "Hellbent Reborn" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "powerhouse_rocketlauncher_shellshocker" Item "the hellmet" RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" SpawnTemplate IconChanger ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 60000 Name "phase1" //RAPID } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 40001 Name "phase2" //HOMING ROCKET RAIN } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 20001 Name "phase3" //GIGA BURST FIRE! } FireInput { Delay 0 Target icon_changon IfHealthBelow 60000 Action Trigger Param "" Repeats 1 } FireInput { Delay 0 Target icon_changon IfHealthBelow 40001 Action FireUser1 Param "" Repeats 1 } FireInput { Delay 0 Target icon_changon IfHealthBelow 20001 Action FireUser2 Param "" Repeats 1 } EventChangeAttributes { phase1 { ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "projectile trail particle" superrare_burning2 "mult projectile scale" 2 "damage bonus" 1 "faster reload rate" -0.8 "fire rate bonus" 0.5 "set_item_texture_wear" 0.2 "projectile spread angle penalty" 3.75 } ItemAttributes { ItemName "the hellmet" "set item tint rgb" 7511618 "attach particle effect" 9 } CharacterAttributes { "move speed bonus" 0.38 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.65 "rage giving scale" 0.1 } } phase2 { Attributes HoldFireUntilFullReload ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "damage bonus" 0.75 "projectile trail particle" eyeboss_projectile "projectile speed increased" 0.5 "Mult Projectile Count" 7 "projectile spread angle penalty" 360 "clip size upgrade atomic" -1 "faster reload rate" 1.5 } CharacterAttributes { "move speed bonus" 0.38 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" 0.1 } ItemAttributes { ItemName "the hellmet" "set item tint rgb" 16738740 "attach particle effect" 10 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 75 MaxAimError 270 AimTime 1.5 RocketSpeed 0.42 } } phase3 { Attributes HoldFireUntilFullReload ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "mult projectile scale" 2 "projectile trail particle" superrare_burning1 "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } ItemAttributes { ItemName "the hellmet" "set item tint RGB" 16750899 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.38 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.9 "rage giving scale" 0.1 } } } } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 4 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 TFBot { ClassIcon Pyro Name "Deflector Pyro" Class Pyro Skill Hard Attributes "AlwaysCrit" Item "The U-clank-a" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } } }