//Advanced 666 Ghoulish Genesis by A+drew #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 3000 RespawnWaveTime 6 EventPopfile Halloween CanBotsAttackWhileInSpawnRoom no Mission { Objective Sniper Where spawnbot_mission_sniper_1 Where spawnbot_mission_sniper_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 75 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "bedouin bandana" } } Mission { Objective Spy Where spawnbot_1 Where spawnbot_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "ethereal hood" } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster_1 Where spawnbot_mission_sentrybuster_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Sentry Buster" Item "spine-chilling skull 2011 style 3" CharacterAttributes { "torso scale" 0 "head scale" 3 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name 0.5 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 3 WaitBetweenSpawns 13 FirstSpawnOutput { Target portal_thingy_relay Action Trigger } Squad { TFBot { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } TFBot { ClassIcon uber_quickfix_medic_nys Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name 0.5 TotalCurrency 86 TotalCount 36 MaxActive 8 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Class Soldier Skill Normal Item "idiot box" Item "steel pipes" Item "shoestring budget" } } WaveSpawn { Name 0.5 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 Where flankers_1 Where flankers_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Name "Armored Scout" Class Scout Health 525 Scale 1.4 Skill Easy Item "spiral sallet" Item "courtly cuirass" Item "squire's sabatons" Tag bot_giant CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name 1 WaitForAllSpawned 0.5 TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { ClassIcon demo_giant Template T_TFBot_Giant_Demo_Burst Item "the crone's dome" Tag bot_giant } } WaveSpawn { Name 1 WaitForAllSpawned 0.5 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 20 WaitBetweenSpawns 15 TFBot { Health 1600 Class Scout Name "Giant Bat Scout" ClassIcon scout_giant EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Attributes MiniBoss WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert } RevertGateBotsBehavior { Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } } WaveSpawn { Name 1 WaitForAllSpawned 0.5 TotalCurrency 42 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { ClassIcon scout Health 125 Name "Baby Face's Burner" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the warsworn helmet" MaxVisionRange 1600 ItemAttributes { ItemName "baby face's blaster" "attach particle effect" 1.5 "Set DamageType Ignite" 1 } Item "baby face's blaster" } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons Item "bedouin bandana" Tag bot_giant } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 36 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" Item "horseless headless horseman's head" WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 60 TotalCount 24 MaxActive 6 SpawnCount 3 Where flankers_1 Where flankers_2 WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard } } } } WaveSpawn { Name 3a1 WaitForAllSpawned 2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode sdtank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_Spammer_Reload Item "the tuque or treat" Tag bot_giant } TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_Spammer Item "the tuque or treat" Tag bot_giant } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 13 WaitBetweenSpawns 2 TFBot { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy } } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 196 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 13 WaitBetweenSpawns 13 Squad { TFBot { ClassIcon demo_giant Template T_TFBot_Giant_Demoman Item "scottish snarl" Item "hair of the dog" Item "pickled paws" Tag bot_giant } TFBot { ClassIcon uber_quickfix_medic_nys Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 30 TotalCount 36 MaxActive 12 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 175 Skill Hard Name "Phlogistinator Pyro" Class Pyro Attributes "SpawnWithFullCharge" Item "The Phlogistinator" Item "the bubble pipe" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 6.2 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 } } } WaveSpawn { WaitForAllDead "4" DoneOutput { Target wave_reset_relay Action Trigger } } WaveSpawn { Name "dummy1" Support limited WaitForAllDead "4" WaitBeforeStarting 1 FirstSpawnOutput { Target spawnbot_mission_sniper_1 Action Disable } DoneOutput { Target spawnbot_mission_sniper_2 Action Disable } } WaveSpawn { Name "dummy2" Support limited WaitForAllDead "4" WaitBeforeStarting 40 FirstSpawnOutput { Target spawnbot_mission_sniper_1 Action Enable } DoneOutput { Target spawnbot_mission_sniper_2 Action Enable } } WaveSpawn { Name "dummy1" Support limited WaitForAllDead "4" WaitBeforeStarting 1 FirstSpawnOutput { Target spawnbot_1 Action Disable } DoneOutput { Target spawnbot_2 Action Disable } } WaveSpawn { Name "dummy2" Support limited WaitForAllDead "4" WaitBeforeStarting 40 FirstSpawnOutput { Target spawnbot_1 Action Enable } DoneOutput { Target spawnbot_2 Action Enable } } WaveSpawn { Name "dummy1" Support limited WaitForAllDead "4" WaitBeforeStarting 1 FirstSpawnOutput { Target spawnbot_mission_sentrybuster_1 Action Disable } DoneOutput { Target spawnbot_mission_sentrybuster_2 Action Disable } } WaveSpawn { Name "dummy2" Support limited WaitForAllDead "4" WaitBeforeStarting 40 FirstSpawnOutput { Target spawnbot_mission_sentrybuster_1 Action Enable } DoneOutput { Target spawnbot_mission_sentrybuster_2 Action Enable } } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 4 DoneWarningSound Announcer.MVM_Get_To_Upgrade DoneOutput { Target upgradestation_enabled Action Trigger } } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 40 DoneOutput { Target upgradestation_disabled Action Trigger } } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 34 FirstSpawnWarningSound vo\announcer_begins_5sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 35 FirstSpawnWarningSound vo\announcer_begins_4sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 36 FirstSpawnWarningSound vo\announcer_begins_3sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 37 FirstSpawnWarningSound vo\announcer_begins_2sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 38 FirstSpawnWarningSound vo\announcer_begins_1sec.mp3 } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 47 WaitBetweenSpawns 18 Squad { TFBot { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_giant Health 3800 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } TFBot { Name "Giant Quick Uber Medic" Class Medic Skill Expert Health 4000 Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon uber_quickfix_medic_nys_giant Tag bot_giant Tag bot_squad_member ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 3 "ubercharge rate bonus" 4 "uber duration bonus" -2 } CharacterAttributes { "heal rate bonus" 250 "move speed bonus" 0.5 "damage force reduction" 0.00001 "bot medic uber health threshold" 200 "damage force reduction" 0 } } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 50 TotalCount 45 MaxActive 9 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 42 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 6a WaitForAllSpawned 5 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode sdtank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 150 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 30 TotalCount 30 MaxActive 8 SpawnCount 2 Where flankers_1 Where flankers_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon pyro Name "Dragon's Fury Pyro" Class Pyro Skill Hard Item "The Dragon's Fury" MaxVisionRange 800 CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 200 TotalCount 12 MaxActive 9 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Class Heavyweapons Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } } } TFBot { ClassIcon uber_quickfix_medic_nys Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { ClassIcon uber_quickfix_medic_nys Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name 7 WaitForAllSpawned 6 TotalCurrency 66 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Class Pyro Skill Normal Attributes "AlwaysCrit" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name 7 WaitForAllSpawned 6 TotalCurrency 64 TotalCount 18 MaxActive 6 SpawnCount 3 Where flankers_1 Where flankers_2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { ClassIcon soldier Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } } WaveSpawn { Name 9 WaitForAllSpawned 7 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name Tank StartingPathTrackNode sdtank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 5 WaitBetweenSpawns 12 TFBot { ClassIcon heavy_giant Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Tag bot_giant } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where flankers_1 Where flankers_2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Class Demoman ClassIcon demo EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Skill Normal } } } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_SlowBarrage Item "soldier drill hat" Tag bot_giant } TFBot { ClassIcon uber_quickfix_medic_nys_giant Template T_TFBot_Giant_Medic Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 40 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 1 TFBot { ClassIcon soldier Class Soldier Skill Hard Item "idiot box" Item "steel pipes" Item "shoestring budget" } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where flankers_1 Where flankers_2 WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { ClassIcon scout Name "Soda Popper Scout" Class Scout Skill Normal Item "the soda popper" Item "Bonk Helm" Attributes "AlwaysCrit" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } WaveSpawn { WaitForAllDead "9" DoneOutput { Target wave_reset_relay Action Trigger } } WaveSpawn { Name "dummy1" Support limited WaitForAllDead "9" WaitBeforeStarting 1 FirstSpawnOutput { Target spawnbot_mission_sniper_1 Action Disable } DoneOutput { Target spawnbot_mission_sniper_2 Action Disable } } WaveSpawn { Name "dummy2" Support limited WaitForAllDead "9" WaitBeforeStarting 40 FirstSpawnOutput { Target spawnbot_mission_sniper_1 Action Enable } DoneOutput { Target spawnbot_mission_sniper_2 Action Enable } } WaveSpawn { Name "dummy1" Support limited WaitForAllDead "9" WaitBeforeStarting 1 FirstSpawnOutput { Target spawnbot_1 Action Disable } DoneOutput { Target spawnbot_2 Action Disable } } WaveSpawn { Name "dummy2" Support limited WaitForAllDead "9" WaitBeforeStarting 40 FirstSpawnOutput { Target spawnbot_1 Action Enable } DoneOutput { Target spawnbot_2 Action Enable } } WaveSpawn { Name "dummy1" Support limited WaitForAllDead "9" WaitBeforeStarting 1 FirstSpawnOutput { Target spawnbot_mission_sentrybuster_1 Action Disable } DoneOutput { Target spawnbot_mission_sentrybuster_2 Action Disable } } WaveSpawn { Name "dummy2" Support limited WaitForAllDead "9" WaitBeforeStarting 40 FirstSpawnOutput { Target spawnbot_mission_sentrybuster_1 Action Enable } DoneOutput { Target spawnbot_mission_sentrybuster_2 Action Enable } } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 4 DoneWarningSound Announcer.MVM_Get_To_Upgrade DoneOutput { Target upgradestation_enabled Action Trigger } } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 40 DoneOutput { Target upgradestation_disabled Action Trigger } } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 34 FirstSpawnWarningSound vo\announcer_begins_5sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 35 FirstSpawnWarningSound vo\announcer_begins_4sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 36 FirstSpawnWarningSound vo\announcer_begins_3sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 37 FirstSpawnWarningSound vo\announcer_begins_2sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 38 FirstSpawnWarningSound vo\announcer_begins_1sec.mp3 } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 42 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon heavy_giant Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Tag bot_giant } TFBot { ClassIcon uber_quickfix_medic_nys Template T_TFBot_Medic Tag bot_squad_member } TFBot { ClassIcon uber_quickfix_medic_nys Template T_TFBot_Medic Tag bot_squad_member } TFBot { ClassIcon uber_quickfix_medic_nys Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 47 WaitBetweenSpawns 15 TFBot { Class Scout Name "Giant Armored Sandman Scout" ClassIcon scout_giant Health 3000 EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 15185211 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "The Sandman" Item "Batter's Helmet" Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 6773060 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly } } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where flankers_1 Where flankers_2 WaitBeforeStarting 43 WaitBetweenSpawns 2 TFBot { Class Demoman Name "Burst Fire Demo" ClassIcon demo EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } } WaveSpawn { Name 11 WaitForAllSpawned 10 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 15 Squad { TFBot { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes "AlwaysCrit" Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes "AlwaysCrit" Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } } WaveSpawn { Name 11 WaitForAllSpawned 10 TotalCurrency 60 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name 12 WaitForAllSpawned 11 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon demo_giant Class Demoman Name "Giant Scatter Demoman" Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0.2 "clip size upgrade atomic" 24 "damage bonus" 1.15 "faster reload rate" 0.25 "fire rate bonus" 0.1 "projectile speed increased" 0.8 "projectile spread angle penalty" 6 } CharacterAttributes { "airblast vulnerability multiplier" 0.000000001 "airblast vertical vulnerability multiplier" 0.000000001 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } Item "the dark age defender" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0.2 "clip size upgrade atomic" 24 "damage bonus" 1.15 "faster reload rate" 0.25 "fire rate bonus" 0.1 "projectile speed increased" 0.8 "projectile spread angle penalty" 6 } CharacterAttributes { "airblast vulnerability multiplier" 0.000000001 "airblast vertical vulnerability multiplier" 0.000000001 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } Item "the dark age defender" } } } TFBot { ClassIcon uber_quickfix_medic_nys_giant Template T_TFBot_Giant_Medic Tag bot_giant Tag bot_squad_member } TFBot { ClassIcon soldier Class Soldier Name "Armored Backup Soldier" Health 600 Scale 1.35 EventChangeAttributes { Default { Tag bot_squad_member Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "voice pitch scale" 0.5 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Tag bot_squad_member Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "voice pitch scale" 0.5 "increase buff duration" 9.0 } } } } TFBot { ClassIcon soldier Class Soldier Name "Armored Conch Soldier" Health 600 Scale 1.35 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_squad_member Tag bot_gatebot Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "voice pitch scale" 0.5 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Tag bot_squad_member Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "voice pitch scale" 0.5 "increase buff duration" 9.0 } } } } } } WaveSpawn { Name 12 WaitForAllSpawned 11 TotalCurrency 42 TotalCount 42 MaxActive 12 SpawnCount 4 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 RandomChoice { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 4329330 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4329330 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 16738740 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16738740 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 16777215 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16777215 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 10027008 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 10027008 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 16750899 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16750899 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 65280 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 65280 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 10027059 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 10027059 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 6723840 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 6723840 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 11053598 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 11053598 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Bison Soldier" Class Soldier Attributes AlwaysCrit Item "Tyrant's Helm" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 3329330 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 3329330 } } } } WaveSpawn { Name 13a1 WaitForAllSpawned 12 TotalCurrency 214 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Speed 75 Skin 1 Name Tank StartingPathTrackNode sdtank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 13g WaitForAllSpawned 12 TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon heavy_giant Name "Giant Brass Beast Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Tag bot_giant Attributes "AlwaysCrit" Item "bedouin bandana" } TFBot { Template T_TFBot_Giant_Pyro Item "bozo's bouffant" Item "pop-eyes" Item "bozo's brogues" Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Giant_Pyro Item "bozo's bouffant" Item "pop-eyes" Item "bozo's brogues" Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name 13 WaitForAllSpawned 12 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where flankers_1 Where flankers_2 WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon soldier Class Soldier Skill Hard Attributes "AlwaysCrit" Item "idiot box" Item "steel pipes" Item "shoestring budget" } } WaveSpawn { WaitForAllDead "13" WaitBeforeStarting 0 DoneOutput { Target force_reset_bomb_relay Action Trigger } } WaveSpawn { Name 14 WaitForAllDead 13g TotalCurrency 284 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_laughevil02.mp3" lastSpawnWarningSound "ui\halloween_boss_summoned_fx.wav" TFBot { ClassIcon soldier_spammer Health 60000 Name "Chief Turbo Booster Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "powerhouse_rocketlauncher_shellshocker" RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "projectile trail particle" superrare_burning2 "mult projectile scale" 2 "damage bonus" 1 "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.33 "set_item_texture_wear" 0.2 "projectile spread angle penalty" 3.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.65 "rage giving scale" 0.1 } Item "the hellmet" Item "dead of night" } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot_1 Where spawnbot_2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Support 1 TFBot { ClassIcon Pyro Name "Deflector Pyro" Class Pyro Skill Hard Attributes "AlwaysCrit" Item "The U-clank-a" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } } }