#base robot_giant.pop
#base robot_standard.pop

WaveSchedule
{
	StartingCurrency 1600
	CanBotsAttackWhileInSpawnRoom No
	RespawnWaveTime 7
	AllowBotExtraSlots 1
	ExtraBotSlotsNoDeathcam 1
	MaxRedPlayers 11
	RobotLimit 66

	ItemAttributes   //EH blanket nerf
	{
		ClassName "tf_weapon_sniperrifle"
		"dmg penalty vs players" 0.6
		"damage bonus hidden" 1.7
	}

	ItemAttributes
	{
		ClassName "tf_weapon_sniperrifle_decap"
		"dmg penalty vs players" 0.6
		"damage bonus hidden" 1.7
	}
	
// MISSION: Sentry Buster
	Mission
	{
		Objective DestroySentries
		Where spawnbot
		CooldownTime 27
		DesiredCount 3
		TFBot
		{
			Template T_TFBot_SentryBuster
		}
	}
	
	Mission // Sniper - wave 3
	{
		Objective Sniper

		InitialCooldown 20
		Where spawnbot_mission_sniper
		BeginAtWave 3
		RunForThisManyWaves 1
		CooldownTime 20
		DesiredCount 2

		TFBot
		{
			Class Sniper
			Skill Hard
			Name Sniper
			MaxVisionRange 3000
		}
	}	
	Mission // Sniper - wave 7
	{
		Objective Sniper

		InitialCooldown 20
		Where spawnbot_mission_sniper
		BeginAtWave 7
		RunForThisManyWaves 1
		CooldownTime 45
		DesiredCount 2

		TFBot
		{
			Class Sniper
			Skill Hard
			Name Sniper
			MaxVisionRange 3000
		}
	}	
	Mission // Spy - wave 3
	{
		Objective Spy  

		InitialCooldown 30
		Where spawnbot_mission_spy
		BeginAtWave 3
		RunForThisManyWaves 1
		CooldownTime 60
		DesiredCount 2

		TFBot
		{
			Class Spy
			Skill Expert
			Name Spy
		}
	}	
	Mission // Spy - wave 4
	{
		Objective Spy  

		InitialCooldown 30
		Where spawnbot_mission_spy
		BeginAtWave 4
		RunForThisManyWaves 1
		CooldownTime 60
		DesiredCount 2

		TFBot
		{
			Class Spy
			Skill Expert
			Name Spy
		}
	}	
	Mission // Spy - wave 6
	{
		Objective Spy  

		InitialCooldown 30
		Where spawnbot_mission_spy
		BeginAtWave 6
		RunForThisManyWaves 1
		CooldownTime 60
		DesiredCount 3

		TFBot
		{
			Class Spy
			Skill Expert
			Name Spy
		}
	}

	Mission // Sniper - wave 5
	{
		Objective Sniper

		InitialCooldown 60
		Where spawnbot_mission_sniper
		BeginAtWave 5
		RunForThisManyWaves 1
		CooldownTime 20
		DesiredCount 1

		TFBot
		{
			Class Sniper
			Skill Normal
			Name Sniper
		}
	}
	Mission // Sniper - wave 6
	{
		Objective Sniper

		InitialCooldown 10
		Where spawnbot_mission_sniper
		BeginAtWave 6
		RunForThisManyWaves 1
		CooldownTime 20
		DesiredCount 2

		TFBot
		{
			Class Sniper
			Skill Normal
			Name Sniper
		}
	}	
		Mission // Spy - wave 6
	{
		Objective Spy  

		InitialCooldown 15
		Where spawnbot_mission_spy
		BeginAtWave 6
		RunForThisManyWaves 1
		CooldownTime 20
		DesiredCount 4

		TFBot
		{
			Class Spy
			Skill Expert
			Name Spy
		}
	}
	Mission // Spy - wave 7
	{
		Objective Spy  

		InitialCooldown 15
		Where spawnbot_mission_spy
		BeginAtWave 7
		RunForThisManyWaves 1
		CooldownTime 35
		DesiredCount 2

		TFBot
		{
			Class Spy
			Skill Expert
			Name Spy
		}
	}

	Mission // Spy - wave 3
	{
		Objective Spy  

		InitialCooldown 10
		Where spawnbot_mission_spy
		BeginAtWave 3
		RunForThisManyWaves 1
		CooldownTime 10
		DesiredCount 3

		TFBot
		{
			Class Spy
			Skill Expert
			Name Spy
		}
	}
	// Mission // Sniper - wave 4
	// {
		// Objective Sniper

		// InitialCooldown 20
		// Where spawnbot_mission_sniper
		// BeginAtWave 4
		// RunForThisManyWaves 1
		// CooldownTime 25
		// DesiredCount 2

		// TFBot
		// {
			// Class Sniper
			// Skill Expert
			// Name Sniper
			// MaxVisionRange 3000
		// }
	// }

//WAVE 1 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
	StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
 InitWaveOutput
        {
            Target intel
            Action forceresetsilent
        }
	DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
	WaitWhenDone 65
	Checkpoint Yes

//Drill
	
	WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where spawnbot
			TotalCount 144
			MaxActive 24
			SpawnCount 24
			WaitBetweenSpawns 7
			WaitBeforeStarting 0
			TotalCurrency 200		
			
		TFBot
		{
			Class Scout
			Skill Easy
		}
	}
	WaveSpawn //WAVE 01b: 16 total, 6 active, pyro
	{
		Where spawnbot
		TotalCount 48
		MaxActive 18
		SpawnCount 9
		WaitBetweenSpawns 6
		WaitBeforeStarting 10
		TotalCurrency 100
		
		TFBot
			{
				Class Pyro
				Skill Easy
			}
	}

//Doom

		WaveSpawn //shotgun scouts + bats
		{		
			Name "DoomA"
			
			Where spawnbot
			TotalCount 192
			MaxActive 45
			SpawnCount 15
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 200

			RandomChoice 
			{			
				TFBot
				{
					Class Scout
					Skill Easy
				}
				TFBot
				{
					Template T_TFBot_Scout_Melee
					ClassIcon scout_bat_nys
				}
				TFBot
				{
					Template T_TFBot_Scout_Melee
					ClassIcon scout_bat_nys
				}
				TFBot
				{
					Template T_TFBot_Scout_Melee
					ClassIcon scout_bat_nys
				}
			}	
		}	
		WaveSpawn //regular giant soldier
		{	
			Name "DoomB"
			WaitForAllSpawned "DoomA"
			
			Where spawnbot
			TotalCount 3
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 8
			WaitBetweenSpawns 30
			TotalCurrency 50
			
			TFBot
			{
				Template T_TFBot_Giant_Soldier
			}
		}
		WaveSpawn //pyros
		{	

			Name "DoomB"
			WaitForAllSpawned "DoomA"

			Where spawnbot
			TotalCount 36
			MaxActive 36
			SpawnCount 9
			WaitBeforeStarting 10
			WaitBetweenSpawns 7
			TotalCurrency 150
			
			TFBot
			{
				Class Pyro
				Skill Easy
			}
		}


// Wreck

		WaveSpawn
		{				
			Where spawnbot
			TotalCount 18
			MaxActive 18
			SpawnCount 18
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 25
			
			TFBot
			{
				Template T_TFBot_Demoman_Knight
			}
		}
		
		WaveSpawn
		{				
			Where spawnbot
			TotalCount 36
			MaxActive 18
			SpawnCount 9
			WaitBeforeStarting 2
			WaitBetweenSpawns 1
			TotalCurrency 50
			
			TFBot
			{
				Template T_TFBot_Demoman_Knight
			}
		}
		
		WaveSpawn
		{	
			Name "WreckA"
			
			Where spawnbot_invasion
			TotalCount 72
			MaxActive 36
			SpawnCount 18
			WaitBeforeStarting 25
			WaitBetweenSpawns 1
			TotalCurrency 75
			
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
			}
		}
		
		WaveSpawn 
		{	
			WaitForAllSpawned "WreckA"
			
			Where spawnbot
			TotalCount 24
			MaxActive 24
			SpawnCount 24
			WaitBeforeStarting 15
			WaitBetweenSpawns 0
			TotalCurrency 75
			
			Squad 
			{
				TFBot
				{
					Template T_TFBot_Giant_DemoMan_PrinceTavish
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman                                          
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman                                          
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman                                        
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal                                            
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal                                            
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal                                            
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal                                            
				}
			}
		}
		WaveSpawn 
		{	
			WaitForAllSpawned "WreckA"
			
			Where spawnbot
			TotalCount 15
			MaxActive 15
			SpawnCount 15
			WaitBeforeStarting 45
			WaitBetweenSpawns 0
			TotalCurrency 75
			
			Squad 
			{
				TFBot
				{
					Template T_TFBot_Giant_Demo_RapidFire
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman                                          
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman                                          
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman                                          
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal                                            
				}
			}
		}

}

Wave
{
	StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
 InitWaveOutput
        {
            Target intel
            Action forceresetsilent
        }
	DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
	WaitWhenDone 65
	Checkpoint Yes

//Drill
	
	WaveSpawn //WAVE 02a: 64 total, 8 active, scout (melee only)
	{
		Where spawnbot
		TotalCount 192
		MaxActive 24
		SpawnCount 12
		WaitBeforeStarting 0
		WaitBetweenSpawns 4
		TotalCurrency 125
		
		Support 1

		TFBot
		{
			Class Scout
			Skill Easy
			WeaponRestrictions MeleeOnly
			ClassIcon scout_bat_nys
		}
	}
	WaveSpawn //WAVE 02b: 24 total, 4 active, soldier
	{
		Where spawnbot
		TotalCount 72
		MaxActive 9
		SpawnCount 9
		WaitBeforeStarting 10
		WaitBetweenSpawns 10
		TotalCurrency 100
		
			TFBot
			{
				Class Soldier
				Skill Easy
			}
	}
	WaveSpawn //WAVE 02c: 12 total, 4 active, demoman 
	{
		Where spawnbot
		TotalCount 36
		MaxActive 9
		SpawnCount 9
		WaitBeforeStarting 25
		WaitBetweenSpawns 10
		TotalCurrency 75

			TFBot
			{
				Class Demoman
				Skill Easy
			}
	}


//Doom

		WaveSpawn //5 demo wave at start
		{		
			Name "DoomA"
			
			Where spawnbot
			TotalCount 15
			MaxActive 15
			SpawnCount 15
			WaitBeforeStarting 15
			WaitBetweenSpawns 0
			TotalCurrency 50

			TFBot
			{
				Class Demoman
				Skill Easy		
				WeaponRestrictions PrimaryOnly				
			}			
		}
		WaveSpawn  //tank
		{		
			
			TotalCount 3
			WaitBeforeStarting 0
			TotalCurrency 200
			WaitBetweenSpawns 8

			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 12000
				Speed 75
				Name "boss"
				StartingPathTrackNode "boss_path_b1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}

			}			
		}
		WaveSpawn  //10 demo spammers
		{		
			Name "DoomB"
			WaitForAllSpawned "DoomA"
			Where spawnbot
			TotalCount 30
			MaxActive 30
			SpawnCount 6
			WaitBeforeStarting 55
			WaitBetweenSpawns 3
			TotalCurrency 50

			TFBot
			{
				Class Demoman
				Skill Easy
				WeaponRestrictions PrimaryOnly						
			}
		}			
		WaveSpawn  //10 demo spammers
		{		
			Name "DoomB"
			WaitForAllSpawned "DoomA"
			Where spawnbot
			TotalCount 30
			MaxActive 30
			SpawnCount 6
			WaitBeforeStarting 40
			WaitBetweenSpawns 9
			TotalCurrency 75

			TFBot
			{
				Class Demoman
				Skill Easy				
				WeaponRestrictions PrimaryOnly
				ItemAttributes 
				{
					ItemName "TF_WEAPON_GRENADELAUNCHER"
					"fire rate bonus" 2.5
				}				
			}
		}
		WaveSpawn  //heavyweapons 
		{		
			Name "DoomC"
			WaitForAllSpawned "DoomB"
			Where spawnbot
			TotalCount 18
			MaxActive 18
			SpawnCount 18
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 75

			TFBot
			{
				Class Heavyweapons
				Skill Easy
				WeaponRestrictions PrimaryOnly					
			}
		}		
		WaveSpawn  //heavyweapons cleanup 
		{		
			Name "DoomD"
			WaitForAllSpawned "DoomC"
			Where spawnbot
			TotalCount 42
			MaxActive 42
			SpawnCount 12
			WaitBeforeStarting 20
			WaitBetweenSpawns 4
			TotalCurrency 75

			TFBot
			{
				Class Heavyweapons
				Skill Easy
				WeaponRestrictions PrimaryOnly				
			}
		}
		WaveSpawn  //Super scout
		{		
			Name "DoomE"
			WaitForAllSpawned "DoomD"
			Where spawnbot
			TotalCount 3
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 37
			WaitBetweenSpawns 1
			TotalCurrency 25

			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast
			}
		}

//Wreck Happens near the end of doom
		WaveSpawn
		{			
			Where spawnbot_single_flag
			TotalCount 3
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 5
			WaitForAllSpawned "DoomD"
			Support 1
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn
		{			
			Where spawnbot_invasion
			TotalCount 120
			MaxActive 48
			SpawnCount 12
			WaitBeforeStarting 1
			WaitBetweenSpawns 1
			TotalCurrency 95
			WaitForAllSpawned "DoomD"
			Support 1
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		
		WaveSpawn 
		{			
			TotalCount 3
			WaitBeforeStarting 15
			TotalCurrency 200
			WaitForAllSpawned "DoomD"
			WaitBetweenSpawns 8
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 12500
				Speed 75
				Name "boss"
				StartingPathTrackNode "boss_path_b1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}

			}			
		}
}

	//WAVE 3 //Currency 1000 ///////////////////////////////////////////////////////////////////////////////////////////////////////
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
 InitWaveOutput
        {
            Target intel
            Action forceresetsilent
        }
		DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
		Checkpoint Yes

//Drill

	WaveSpawn //WAVE 3a: [TANK1]
	{
		TotalCount 3
		WaitBeforeStarting 0
		TotalCurrency 200
		WaitBetweenSpawns 8
        FirstSpawnOutput                                                                                                                                                            
		{
             Target boss_spawn_relay                                            
             Action Trigger                         
        }

	Tank
		{
			Health 10000
			Speed 75
			Name "boss"
			StartingPathTrackNode "boss_path_b1"

			OnKilledOutput                                  
			{
				Target boss_dead_relay
				Action Trigger                         
			}
			OnBombDroppedOutput                             
			{
				Target boss_deploy_relay 
				Action Trigger                         
			}
		}			
	}

// Doom	
		WaveSpawn //huntsman + sandman
		{		
			Name "DoomA"
			
			Where spawnbot
			TotalCount 90
			MaxActive 45
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 2.3
			TotalCurrency 125
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Scout_Sandman		
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman			
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman			
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman			
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman			
				}
			}			
		}
		WaveSpawn //Soldiers
		{		
			Name "DoomB"
			WaitForallSpawned "DoomA"
			Where spawnbot
			TotalCount 90
			MaxActive 30
			SpawnCount 12
			WaitBeforeStarting 15
			WaitBetweenSpawns 5.5
			TotalCurrency 100
			
			TFBot
			{
				Class Soldier
				Skill Easy
			}			
		}
		WaveSpawn //Flank Soldiers
		{		
			Name "DoomC"
			WaitForallSpawned "DoomA"
			Where spawnbot
			TotalCount 24
			MaxActive 12
			SpawnCount 12
			WaitBeforeStarting 18
			WaitBetweenSpawns 7
			TotalCurrency 25
			
			RandomChoice
			{
				TFBot
				{
					Class Soldier
					Skill Easy
					Tag nav_prefer_flank_right
					BehaviorModifiers push
				}	
				TFBot
				{
					Class Soldier
					Skill Easy
					Tag nav_prefer_flank_left
					BehaviorModifiers push
				}
			}			
		}
		WaveSpawn //flaming huntsman
		{		
			Name "DoomD"
			WaitForallSpawned "DoomB"
			Where spawnbot
			TotalCount 120
			MaxActive 45
			SpawnCount 5
			WaitBeforeStarting 18
			WaitBetweenSpawns 1.3
			TotalCurrency 250
			
			Squad
			{
				TFBot
				{
					Class Pyro
					Skill Easy
					Attributes AlwaysFireWeapon
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman			
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman			
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman			
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman			
				}
			}			
		}

//Wreck

		WaveSpawn 
		{				
			Where spawnbot
			TotalCount 90
			MaxActive 60
			SpawnCount 10
			WaitBeforeStarting 0
			WaitBetweenSpawns 11.6
			TotalCurrency 300
			
			Squad 
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Spammer
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template T_TFBot_Demoman_Knight
				}
				TFBot
				{
					Template T_TFBot_Demoman_Knight
				}
				TFBot
				{
					Template T_TFBot_Demoman_Knight
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal   
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal   
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal   
				}
			}
		}	
}

Wave
{
	StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
 InitWaveOutput
        {
            Target intel
            Action forceresetsilent
        }
	DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
	WaitWhenDone 65
	Checkpoint Yes
	
	// Spy mission - 2 active

//Drill 4 and 5	

	WaveSpawn //WAVE 04a: 80 total, 8 active, scout (melee only)
	{
		Where spawnbot
		TotalCount 240
		MaxActive 30
		SpawnCount 15
		WaitBeforeStarting 0
		WaitBetweenSpawns 0
		TotalCurrency 175
		Name "DrillA"
		Support Limited

		TFBot
		{
			Class Scout
			Skill Easy
			WeaponRestrictions MeleeOnly
			ClassIcon scout_bat_nys
		}
	}
	WaveSpawn //WAVE 04b: 30 total, 6 active, heavyweapons
	{
		Where spawnbot
		TotalCount 90
		MaxActive 18
		SpawnCount 3
		WaitBeforeStarting 1.6
		WaitBetweenSpawns 5
		TotalCurrency 175
		Name "DrillA"
			TFBot
			{
				Class Heavyweapons
				Skill Easy
			}
	}

	WaveSpawn //WAVE 05a: 50 total, 12 active, scout (melee only)
	{
		Where spawnbot
		TotalCount 150
		MaxActive 36
		SpawnCount 18
		WaitBeforeStarting 0
		WaitBetweenSpawns 4
		TotalCurrency 150
		
		Support 1
		WaitForAllSpawned "DrillA"
		TFBot
		{
			Class Scout
			Skill Easy
			WeaponRestrictions MeleeOnly
			classicon scout_bat_nys
		}
	}
	WaveSpawn //WAVE 5b: [GIANT] 1 total, 1 active, Heavy 
	{
		Where spawnbot
		TotalCount 3
		MaxActive 3
		SpawnCount 3
		WaitBeforeStarting 0
		WaitBetweenSpawns 0
		TotalCurrency 200
		WaitForAllSpawned "DrillA"
		RandomSpawn 1	
		TFBot
		{
			Template T_TFBot_Giant_Heavyweapons
		}
	}

//Doom

		WaveSpawn //scorch + metal fist giant
		{
			Name "DoomA"
			
			Where spawnbot
			TotalCount 27
			MaxActive 27
			SpawnCount 27
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 50
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Heavyweapons_Fist
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Battalion
				}
			}
		}	
		WaveSpawn //demoknight flankers
		{
			Name "DoomB"
			WaitForAllSpawned "DoomA"
			Where spawnbot
			TotalCount 72
			MaxActive 30
			SpawnCount 1
			WaitBeforeStarting 1
			WaitBetweenSpawns 0.5
			TotalCurrency 50			

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Demoman_Knight
					Tag nav_prefer_flank_right
					BehaviorModifiers push
				}
				TFBot
				{
					Template T_TFBot_Demoman_Knight
					Tag nav_prefer_flank_left
					BehaviorModifiers push
				}
			}
		}	
		WaveSpawn //scorch + soldier  squad
		{
			Name "DoomC"
			WaitForAllSpawned "DoomA"
			Where spawnbot
			TotalCount 27
			MaxActive 27
			SpawnCount 27
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 100
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Crit
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}				
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn //demoknight flankers
		{
			Name "DoomD"
			WaitForAllSpawned "DoomC"
			Where spawnbot
			TotalCount 72
			MaxActive 36
			SpawnCount 12
			WaitBeforeStarting 0
			WaitBetweenSpawns 4
			TotalCurrency 25			

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Demoman_Knight
					Tag nav_prefer_flank_right
					BehaviorModifiers push
				}
				TFBot
				{
					Template T_TFBot_Demoman_Knight
					Tag nav_prefer_flank_left
					BehaviorModifiers push
				}
			}
		}	
		WaveSpawn //scorch + heater heavy
		{
			Name "DoomE"
			WaitForAllSpawned "DoomC"
			Where spawnbot
			TotalCount 54
			MaxActive 27
			SpawnCount 9
			WaitBeforeStarting 40
			WaitBetweenSpawns 11.3
			TotalCurrency 75
			
			Squad
			{
				TFBot
				{
					Template T_TFbot_Heavyweapons_Heater
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_ScorchShot
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Battalion
				}
			}
		}

//Wreck

		WaveSpawn 
		{					
			Where spawnbot
			TotalCount 15
			MaxActive 15
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 8.3
			TotalCurrency 200
			
			TFBot
			{
				Template T_TFBot_Giant_Pyro
				Attributes AlwaysFireWeapon
			}
		}	
		WaveSpawn 
		{						
			Where spawnbot
			TotalCount 30
			MaxActive 30
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 200

			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast
			}
		}	

}

//WAVE 5 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
	StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
 InitWaveOutput
        {
            Target intel
            Action forceresetsilent
        }
	DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
	WaitWhenDone 65
	Checkpoint Yes
	
	// Spy mission - 3 active	

	WaveSpawn //WAVE 06a: 100 total, 12 active, scout (2/3 flankers, 1/3 melee only)
	{
		Where spawnbot
		TotalCount 300
		MaxActive 36
		SpawnCount 12
		WaitBeforeStarting 7
		WaitBetweenSpawns 4
		TotalCurrency 225
		
		Support 1

		RandomChoice
		{
			TFBot
			{
				Class Scout
				Skill Easy
				WeaponRestrictions MeleeOnly
				ClassIcon scout_bat_nys
			}
			TFBot
			{
				Class Scout
				Skill Easy
				Tag nav_prefer_flank_right
				BehaviorModifiers push
			}
			TFBot
			{
				Class Scout
				Skill Easy
				Tag nav_prefer_flank_left
				BehaviorModifiers push
			}
		}
	}
	WaveSpawn //WAVE 6b: [GIANT] 4 total, 2 active, Slow-crit Soldiers 
	{
		Where spawnbot
		TotalCount 9
		MaxActive 9
		SpawnCount 1
		WaitBeforeStarting 10
		WaitBetweenSpawns 10
		TotalCurrency 125
				
		TFBot
		{
			Template T_TFBot_Giant_Soldier_Crit
		}
	}



//Doom

		WaveSpawn //pyros always fire
		{
			Name "DoomA"
			
			Where spawnbot
			TotalCount 42
			MaxActive 42
			SpawnCount 15
			WaitBeforeStarting 0
			WaitBetweenSpawns 6
			TotalCurrency 50			
			
			TFBot
			{
				Attributes AlwaysFireWeapon
				Class Pyro
				Skill Easy				
			}
		}
		WaveSpawn //rapid fire soldier giant
		{
			Name "DoomB"
			
			Where spawnbot
			TotalCount 3
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100			
			
			TFBot
			{
				Template T_TFBot_Giant_Soldier_Spammer
			}
		}
		WaveSpawn //Soldiers with quickfix
		{
			Name "DoomC"
			WaitForAllSpawned "DoomB"
			Where spawnbot
			TotalCount 120
			MaxActive 36
			SpawnCount 12
			WaitBeforeStarting 28
			WaitBetweenSpawns 8
			TotalCurrency 100			
			
			Squad
			{
				TFBot
				{
					Class Soldier
					Skill Easy
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn //Scouts
		{
			Name "DoomD"
			WaitForAllSpawned "DoomC"
			Where spawnbot
			TotalCount 120
			MaxActive 48
			SpawnCount 12
			WaitBeforeStarting 45
			WaitBetweenSpawns 1
			TotalCurrency 75			
			
			RandomChoice
			{
				TFBot
				{
					Class Scout
					Skill Easy
					WeaponRestrictions PrimaryOnly
				}
				TFBot
				{
					Class Scout
					Skill Easy
					WeaponRestrictions PrimaryOnly
				}
				TFBot
				{
					Class Scout
					Skill Easy
					WeaponRestrictions PrimaryOnly
				}
				TFBot
				{
					Template T_TFBot_Scout_Sandman
				}			
			}			
		}		
		WaveSpawn //rapid fire soldier giant
		{
			Name "DoomE"

			Where spawnbot
			TotalCount 18
			MaxActive 18
			SpawnCount 18
			WaitBeforeStarting 35
			WaitBetweenSpawns 0
			TotalCurrency 175				

			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Spammer
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Attributes AlwaysFireWeapon
					Class Pyro
					Skill Easy				
				}
			}
		}



//Wreck
		WaveSpawn 
		{			
			Name "WreckA"
			
			Where spawnbot
			TotalCount 72
			MaxActive 36
			SpawnCount 9
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			TotalCurrency 150
			
			TFBot
			{
				Class Scout
				Skill Easy
			}
		}
		WaveSpawn 
		{						
			Where spawnbot_invasion
			TotalCount 60
			MaxActive 30
			SpawnCount 15
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 100
			
			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Scout_Sandman
					Skill Expert
				}
				TFBot
				{
					Template T_TFBot_Scout_Sandman
					Skill Expert
				}
				TFBot
				{
					Template T_TFBot_Scout_Sandman
					Skill Expert
					Tag nav_prefer_flank_right
					BehaviorModifiers push
				}
				TFBot
				{
					Template T_TFBot_Scout_Sandman
					Skill Expert
					Tag nav_prefer_flank_left
					BehaviorModifiers push
				}
			}
		}
		WaveSpawn 
		{			
			WaitForAllSpawned "WreckA"
			
			Where spawnbot
			TotalCount 24
			MaxActive 24
			SpawnCount 6
			WaitBeforeStarting 8
			WaitBetweenSpawns 0
			TotalCurrency 50
			
			TFBot
			{
				Class HeavyWeapons
				Skill Easy
			}
		}
		WaveSpawn 
		{			
			WaitForAllSpawned "WreckA"
			
			Where spawnbot_right
			TotalCount 12
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 50
			
			TFBot
			{
				Class HeavyWeapons
				Skill Easy
				Tag nav_prefer_flank_right
				BehaviorModifiers push
			}
		}
		WaveSpawn 
		{			
			WaitForAllSpawned "WreckA"
			
			Where spawnbot_left
			TotalCount 12
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 16
			WaitBetweenSpawns 10
			TotalCurrency 50
			
			TFBot
			{
				Class HeavyWeapons
				Skill Easy
				Tag nav_prefer_flank_left
				BehaviorModifiers push
			}
		}
		WaveSpawn 
		{		
			WaitForAllSpawned "WreckA"
			Name "WreckB"
			
			Where spawnbot_invasion
			TotalCount 120
			MaxActive 60
			SpawnCount 12
			WaitBeforeStarting 25
			WaitBetweenSpawns 1
			TotalCurrency 100
			
			RandomSpawn 1
			
			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Scout_Sandman
					Skill Expert
				}
				TFBot
				{
					Class Scout
					Skill Easy
				}
			}
		}
		WaveSpawn 
		{			
			WaitForAllSpawned "WreckB"
			
			Where spawnbot
			TotalCount 54
			MaxActive 54
			SpawnCount 54
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			
			RandomSpawn 1
			
			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Scout_Sandman
					Skill Expert
				}
				TFBot
				{
					Template T_TFBot_Scout_Sandman
					Skill Expert
				}
				TFBot
				{
					Class Scout
					Skill Easy
					Tag nav_prefer_flank_right
					BehaviorModifiers push
				}
				TFBot
				{
					Class Scout
					Skill Easy
					Tag nav_prefer_flank_left
					BehaviorModifiers push
				}
			}
		}
}

//WAVE 6 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
	StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
 InitWaveOutput
        {
            Target intel
            Action forceresetsilent
        }
	DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
	WaitWhenDone 65
	Checkpoint Yes

	// Sniper mission - 2 active	
	WaveSpawn //WAVE 7a: 150 total, 16 active, scout 
	{
		Where spawnbot_invasion
		TotalCount 450
		MaxActive 48
		SpawnCount 24
		WaitBeforeStarting 0
		TotalCurrency 450 

		RandomChoice
		{
			TFBot
			{
				Class Scout
				Skill Easy
			}
			TFBot
			{
				Class Scout
				Skill Easy
			}
			TFBot
			{
				Class Scout
				Skill Easy
			}
		}
	}

//Doom

		WaveSpawn //Scout melee
		{
			Name "DoomA"

			Where spawnbot
			TotalCount 165
			MaxActive 30
			SpawnCount 18
			WaitBeforeStarting 0
			WaitBetweenSpawns 4
			TotalCurrency 150			
			
			TFBot
			{
				Template T_TFBot_Scout_Melee
				ClassIcon scout_bat_nys
			}			
		}	
		WaveSpawn //Heavyweapons
		{
			Name "DoomB"

			Where spawnbot
			TotalCount 30
			MaxActive 12
			SpawnCount 1
			WaitBeforeStarting 6
			WaitBetweenSpawns 2.3
			TotalCurrency 150			
			
			TFBot
			{
				Class Heavyweapons
				Skill Easy
			}			
		}
		WaveSpawn //Demo flankers
		{
			Name "DoomC"

			Where spawnbot
			TotalCount 48
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			TotalCurrency 150			
			
			RandomChoice
			{
				TFBot
				{
					Class Demoman
					Skill Easy
					WeaponRestrictions PrimaryOnly
					Tag nav_prefer_flank_right
					BehaviorModifiers push
				}	
				TFBot
				{
					Class Demoman
					Skill Easy
					WeaponRestrictions PrimaryOnly
					Tag nav_prefer_flank_left
					BehaviorModifiers push
				}
			}			
		}
		WaveSpawn //Heavyweapons group
		{
			Name "DoomD"
			WaitForAllSpawned "DoomA"
			Where spawnbot
			TotalCount 36
			MaxActive 36
			SpawnCount 18
			WaitBeforeStarting 20
			WaitBetweenSpawns 9
			TotalCurrency 150			
			
			TFBot
			{
				Class Heavyweapons
				Skill Easy
			}			
		}

//Wreck

		WaveSpawn
		{						
			Where spawnbot_single_flag
			TotalCount 3
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 10
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{						
			Where spawnbot
			TotalCount 72
			MaxActive 36
			SpawnCount 12
			WaitBeforeStarting 1
			WaitBetweenSpawns 1
			TotalCurrency 40
			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				}
				TFBot
				{
					Class HeavyWeapons
					Skill Easy
				}
				TFBot
				{
					Class HeavyWeapons
					Skill Easy
				}
			}
		}
		
		
		WaveSpawn
		{			
			Name "WreckA"
			
			Where spawnbot
			TotalCount 36
			MaxActive 18
			SpawnCount 6
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
			}
		}
		
		WaveSpawn
		{			
			WaitForAllSpawned "WreckA"
		
			Where spawnbot_invasion
			TotalCount 84
			MaxActive 27
			SpawnCount 9
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 50
			
			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				}
				TFBot
				{
					Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
					Tag nav_prefer_flank_right
					BehaviorModifiers push
				}
				TFBot
				{
					Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
					Tag nav_prefer_flank_left
					BehaviorModifiers push
				}
			}
		}
		
		WaveSpawn 
		{			
			WaitForAllSpawned "WreckA"
		
			TotalCount 3
			WaitBeforeStarting 45
			TotalCurrency 100
			WaitBetweenSpawns 8

			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 12500
				Speed 75
				Name "boss"
				StartingPathTrackNode "boss_path_b1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}

			}			
		}
		WaveSpawn
		{			
			WaitForAllSpawned "WreckA"
			
			Where spawnbot
			TotalCount 48
			MaxActive 36
			SpawnCount 4
			WaitBeforeStarting 65
			WaitBetweenSpawns 8.3
			TotalCurrency 100
			
			Squad 
			{
				TFBot
				{
					Template T_TFBot_Heavyweapons_Fist
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
		WaveSpawn 
		{			
			WaitForAllSpawned "WreckA"
		
			TotalCount 3
			WaitBeforeStarting 120
			TotalCurrency 0
			WaitBetweenSpawns 8

			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 12500
				Speed 75
				Name "boss"
				Skin 1
				StartingPathTrackNode "boss_path_b1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}

			}			
		}
}


//WAVE 8 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
	StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
 InitWaveOutput
        {
            Target intel
            Action forceresetsilent
        }

	Checkpoint Yes

	WaveSpawn //WAVE 8a: 40 total, 12 active, scout (2/3 flankers)
	{
		Where spawnbot
		TotalCount 120
		MaxActive 36
		SpawnCount 12
		WaitBeforeStarting 10
		WaitBetweenSpawns 0
		TotalCurrency 50
		
		RandomChoice
		{
			TFBot
			{
				Class Scout
				Skill Easy
			}
			TFBot
			{
				Class Scout
				Skill Easy
				Tag nav_prefer_flank_right
				BehaviorModifiers push
			}
			TFBot
			{
				Class Scout
				Skill Easy
				Tag nav_prefer_flank_left
				BehaviorModifiers push
			}
		}
	}
	WaveSpawn //WAVE 8b: [GIANT] 2(4) total, 2(4) active, Heavy 
	{
		Where spawnbot
		TotalCount 6
		MaxActive 6
		SpawnCount 6
		WaitBeforeStarting 5
		WaitBetweenSpawns 30
		TotalCurrency 150
				
		Squad // Heavy + Medic with charge
		{
			TFBot
			{
				Template T_TFBot_Giant_Heavyweapons
			}
			TFBot
			{
				Class Medic
				ClassIcon medic_uber
				Skill Normal
				ItemAttributes 
				{
					ItemName "TF_WEAPON_MEDIGUN"
					"ubercharge rate bonus" 5
				}
				CharacterAttributes
				{
					"heal rate bonus" 0.1
				}                                              
			}
		}
	}	
	WaveSpawn //WAVE 8c: [GIANT] 2(4) total, 2(4) active, Soldier (slow-crit) 
	{
		Name "DrillA"
		Where spawnbot
		TotalCount 6
		MaxActive 6
		SpawnCount 6
		WaitBeforeStarting 15
		WaitBetweenSpawns 30
		TotalCurrency 150
				
		Squad // Crit soldier + Medic with charge
		{
			TFBot
			{
				Template T_TFBot_Giant_Soldier_Crit
			}
			TFBot
			{
				Class Medic
				ClassIcon medic_uber
				Skill Normal
				ItemAttributes 
				{
					ItemName "TF_WEAPON_MEDIGUN"
					"ubercharge rate bonus" 5
				}
				CharacterAttributes
				{
					"heal rate bonus" 0.1
				}                                              
			}
		}
	}	
	WaveSpawn //WAVE 08d: [FINAL TANK]  
	{
		TotalCount 3
		WaitBeforeStarting 30
		WaitForAllSpawned "DrillA"
		TotalCurrency 0
		WaitBetweenSpawns 8
		
		FirstSpawnOutput                                                                                                                                                            
		
		{
             Target boss_spawn_relay                                            
             Action Trigger                         
        }

		Tank
		{
			Health 10000
			Speed 75
			Name "boss"
			Skin 1
			StartingPathTrackNode "boss_path_a1"

			OnKilledOutput                                  
			{
				Target boss_dead_relay
				Action Trigger                         
			}
			
			OnBombDroppedOutput                             
			{
				Target boss_deploy_relay 
				Action Trigger                         
			}

		}			
	}

//Doom

		WaveSpawn  //tank
		{					
			TotalCount 3
			WaitBeforeStarting 0
			TotalCurrency 100
			WaitBetweenSpawns 8
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 10000
				Speed 75
				Name "boss"
				StartingPathTrackNode "boss_path_b1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}

			}			
		}
		WaveSpawn  //tank2
		{					
			TotalCount 3
			WaitBeforeStarting 11
			TotalCurrency 100
			WaitBetweenSpawns 8

			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 10000
				Speed 75
				Name "boss"
				StartingPathTrackNode "boss_path_b1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}			
		}
		WaveSpawn //gru pushers
		{
			Name "DoomA"
			
			Where spawnbot
			TotalCount 15
			MaxActive 15
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0.3
			TotalCurrency 50
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn //heavy miniguns
		{
			Name "DoomB"
			
			Where spawnbot
			TotalCount 24
			MaxActive 24
			SpawnCount 6
			WaitBeforeStarting 1
			WaitBetweenSpawns 6
			TotalCurrency 100
			
			RandomChoice
			{
				TFBot
				{
					Class Heavyweapons
					Skill Easy	
					Tag nav_prefer_flank_right
					BehaviorModifiers push				
				}
				TFBot
				{
					Class Heavyweapons
					Skill Easy	
					Tag nav_prefer_flank_left
					BehaviorModifiers push				
				}
			}
		}		
		WaveSpawn //heavy giants
		{
			Name "DoomC"
			
			Where spawnbot
			TotalCount 30
			MaxActive 30
			SpawnCount 5
			WaitBeforeStarting 90
			WaitBetweenSpawns 16.6
			TotalCurrency 100
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn //Support scouts
		{
			Where spawnbot
			TotalCount 300
			MaxActive 36
			SpawnCount 9
			WaitBeforeStarting 60
			WaitBetweenSpawns 6
			TotalCurrency 100

			Support 1
			
			TFBot
			{
				Class Scout
				Skill Easy	
				WeaponRestrictions MeleeOnly
				ClassIcon scout_bat_nys
			}
		}
}



	
}