// Du Pain de Doe (Decay Adv) // Custom Mission made by DISAbleD_Archer01 (Able_Archer01) // templates #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Advanced 1 Templates { // SCOUT TEMPLATES T_TFBot_Bread_Bomb_Delivery // me when the main bot spawn is obnoxiously long { Class Scout Name "Dirge Deliverance" //ClassIcon scout_bombrunner Skill Expert Health 666 Item "Mutated Milk" Item "Spirit of the Bombing Past" Item "Bread Biter" Attributes DisableDodge Attributes IgnoreEnemies Scale 1.4 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 2.5 // 166% move speed while carrying bomb "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } T_TFBot_Bread_Bonk_Scout // modified valve template { Class Scout Name "Bonk! Scout" ClassIcon scout_bonk_nys // the cooler bonk icon Skill Normal Item "Bonk! Atomic Punch" Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Bread Heads" Item "Bread Biter" Item "The Caffeine Cooler" Attributes DisableDodge ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } T_TFBot_Bread_Giant_Armored_Sandman // slightly modified valve template with increased ball damage { Class Scout Name "Johnson City Doughboy" ClassIcon scout_stun_giant_armored Skill Expert Health 3015 // cancels out sandman max health penalty Item "The Sandman" Item "Bread Heads" Item "Bread Biter" Item "MNC Mascot Outfit" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 //"max health additive penalty" -0 "dmg penalty vs players" 2 // 30 dmg balls "damage bonus" 0.5 // deals normal melee dmg } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } // SOLDIER TEMPLATES T_TFBot_Bread_Blast_Soldier // modified blast soldier template { Class Soldier Name "Blast Soldier" ClassIcon soldier_libertylauncher Skill Expert Item "Bread Heads" Item "Bread Biter" Item "The Liberty Launcher" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "dmg penalty vs players" 0.45 // deals full dmg to buildings "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } T_TFBot_Bread_Box_Soldier // slightly stronger variant of the valve black box soldier { Class Soldier Name "Bread Box Soldier" ClassIcon soldier_blackbox Item "The Black Box" Item "Bread Heads" Item "Bread Biter" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "dmg penalty vs players" 0.45 // deals full dmg to buildings "fire rate bonus" 0.001 "faster reload rate" 0.75 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } T_TFBot_Bread_Giant_Flame_Soldier // giant ignite on hit soldier { Class Soldier Name "Giant Flame Assault Soldier" ClassIcon soldier_incendiary_nys_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Bread Heads" Item "Bread Biter" Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "attach particle effect" 704 // energy orb unusual effect "faster reload rate" 0.2 "Set DamageType Ignite" 1 "damage bonus vs burning" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Bread_Giant_BurstFire_Soldier // giga burst without the critboost { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_hyper_lite Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Bread Heads" Item "Bread Biter" Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } // PYRO TEMPLATES T_TFBot_Bread_Pyro_DF // just a pyro with the dragon's fury { Class Pyro Name "Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Item "The Dragon's Fury" Item "Bread Heads" Item "Bread Biter" MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 // dunno if this is necessary but i'll leave it here } } T_TFBot_Bread_Gas_Pyro // gas pyro with weak eoi and increased afterburn { Class Pyro Name "EZ-Baker" ClassIcon pyro_gascann_explode Item "The Gas Passer" Item "Connoisseur's Cap" Health 650 Scale 1.4 Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 "dmg penalty vs players" 0.1 // 35 dmg eoi "weapon burn dmg increased" 3 // 12 hp per tick afterburn "mult_item_meter_charge_rate" 0.001 "fire rate bonus" 2.5 } } T_TFBot_Bread_Giant_Rapid_Flare_Pyro // giant rapid fire flare gun pyro { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The Flare Gun" Item "Bread Heads" Item "Bread Biter" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.2 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Bread_Giant_Flarerain_Pyro // giant burst fire flare pyro { Class Pyro Name "Giant Flare Rain Pyro" ClassIcon pyro_flare_rain_nys_giant Skill Expert Health 3000 Item "The Family Business" Item "Bread Heads" Item "Bread Biter" MaxVisionRange 1200 Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Family Business" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "attach particle effect" 704 // energy orb unusual effect "override projectile type" 6 // fires flares "damage penalty" 8 // 48 dmg flares "minicrit vs burning player" 1 "fire rate bonus" 0.1 "faster reload rate" 0.22 "clip size bonus" 5 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 4 "Projectile speed increased" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } // DEMO TEMPLATES T_TFBot_Bread_Armored_Skullcutter_Knight // armored demoknight with skullcutter { Class Demoman ClassIcon demoknight_skullcutter_armored Name "Armored Breadcutter Knight" Skill Expert Health 1200 Scale 1.3 Item "Bread Heads" Item "Bread Biter" Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "critboost on kill" 3 } CharacterAttributes { "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "Attack not cancel charge" 1 } } T_TFBot_Bread_Giant_Demo_Stickybomb // giant rapid fire sticky demo { Class Demoman Name "Giant Stickybomb Demo" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Bread Heads" Item "Bread Biter" Skill Expert Health 3300 Classicon demo_sticky_daan_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 // replaces bugged sticky launcher animations with grenade launcher animations "override projectile type" 21 // fires nothing "faster reload rate" 0.001 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.35 "faster reload rate" 0.001 "fire rate bonus" 0.75 // same fire rate as scottish resistance "sticky arm time bonus" 2 "damage bonus" 1.15 // same dmg as max charge quickiebomb } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Bread_Giant_Skullcutter_Knight // giant demoknight with skullcutter { Class Demoman ClassIcon demoknight_skullcutter_lite_giant Name "Giant Breadcutter Knight" Skill Expert Health 3300 Item "Bread Heads" Item "Bread Biter" Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Scotsman's Skullcutter" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "damage bonus" 1.5 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Attack not cancel charge" 1 } } // HEAVY TEMPLATES T_TFBot_Bread_Heavy_SteelFist_Conch // steel gauntlet heavy with extended conch { Class Heavyweapons Name "Extended Conch Gauntlet" Skill Expert ClassIcon heavy_steelfist_conch_nys Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "The Concheror" Item "Fists of Steel" Item "Bread Heads" Item "Bread Biter" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 } ItemAttributes { ItemName "The Concheror" "single wep deploy time increased" 0.01 } CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Bread_Gauntlet // essentially a large gru heavy { Class Heavyweapons Name "Stale Gauntlet" ClassIcon heavy_breadbite_nys Skill Expert Health 900 Scale 1.5 Item "The Bread Bite" Item "Bread Heads" Item "Bread Biter" Item "Loaf Loafers" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 "damage bonus" 1.2 "fire rate bonus" 0.75 } } T_TFBot_Bread_Giant_Slamfire_Heavy // giant burst fire shotgun heavy { Class HeavyWeapons Name "Giant Slamfire Heavy" ClassIcon heavy_shotgun_burst_lite_giant Skill Expert Health 5000 Item "The Family Business" Item "Bread Heads" Item "Bread Biter" WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Family Business" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "fire rate bonus" 0.2 "bullets per shot bonus" 1.2 // compensate for the damage penalty "faster reload rate" 0.65 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } // MEDIC TEMPLATES T_TFBot_Bread_QF_Medic // modified valve template { Class Medic Name "Quick-Fix Medic" Skill Expert Item "Bread Heads" Item "Bread Biter" Item "The Overdose" Item "The Quick-Fix" ItemAttributes { ItemName "The Overdose" "lunchbox adds minicrits" 0 // removes the uber speedboost stat "provide on active" 1 "move speed bonus" 1.2 // mimics overdose speedboost at full uber } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.001 } CharacterAttributes { "heal rate bonus" 10 } } T_TFBot_Bread_MegaHeal_Medic // quick fix medic that pops uber { Class Medic Name "Mega-Heal Medic" ClassIcon medic_pop Skill Normal Item "The Overdose" Item "The Quick-Fix" Item "Bread Heads" Item "Bread Biter" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Overdose" "lunchbox adds minicrits" 0 // removes the uber speedboost stat "provide on active" 1 "move speed bonus" 1.2 // mimics overdose speedboost at full uber } CharacterAttributes { "heal rate bonus" 2 } } T_TFBot_Bread_Uber_Medic // modified valve template { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Overdose" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Overdose" "lunchbox adds minicrits" 0 // removes the uber speedboost stat "provide on active" 1 "move speed bonus" 1.2 // mimics overdose speedboost at full uber } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 5 // same heal rate as valve normal uber template } } T_TFBot_Bread_Kritz_Medic // extended duration kritzkrieg medic { Class Medic Name "Kritzboost Medic" ClassIcon medic_kritz2 Skill Expert Item "The Kritzkrieg" Item "The Overdose" Item "Bread Heads" Item "Bread Biter" Attributes SpawnWithFullCharge Attributes AlwaysCrit // hides visual bug where the uber effect on the medic ends prematurely on extended ubers ItemAttributes { ItemName "The Overdose" "lunchbox adds minicrits" 0 // removes the uber speedboost stat "provide on active" 1 "move speed bonus" 1.2 // mimics overdose speedboost at full uber } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 82 // same duration as an extended banner soldier } CharacterAttributes { "heal rate bonus" 14 // same heal rate as a big heal medic "bot medic uber health threshold" 200 } } T_TFBot_Bread_Shield_Medic // medic with extended duration projectile shield { Class Medic Name "Shield Medic" ClassIcon medic_shield_ala // welcome to my swimming pool Skill Expert Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Bread Heads" Item "Bread Biter" Attributes SpawnWithFullCharge Attributes ProjectileShield WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "generate rage on heal" 2 } CharacterAttributes { "heal rate bonus" 14 // same heal rate as a big heal medic "voice pitch scale" 0 // prevents voiceline spam "increase buff duration" 9.0 // same duration as extended banner "bot medic uber deploy delay duration" 420 // never pops uber } } T_TFBot_Bread_Giant_Kritz_Medic // giant regen medic with extended duration kritzkrieg { Class Medic Name "Giant Kritzboost Medic" ClassIcon medic_kritz2_giant Skill Expert Health 4500 Item "The Kritzkrieg" Item "Bread Heads" Item "Bread Biter" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit // hides visual bug where the uber effect on the medic ends prematurely on extended ubers ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 82 // same duration as an extended banner soldier } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 "health regen" 40 } } T_TFBot_Bread_Super_Ultra_Mega_Crossbow_Medic // giant burst fire penetrating crossbow medic { Class Medic Name "Gastrophetes Crusader" ClassIcon medic_crossbow_burst_penetration_giant Skill Expert Health 4500 Item "The Crusader's Crossbow" Item "Bread Heads" Item "Bread Biter" Item "Das Metalmeatencasen" Attributes MiniBoss WeaponRestrictions PrimaryOnly //Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Crusader's Crossbow" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "override projectile type" 8 // fires huntsman arrows "fire rate bonus" 0.1 "clip size bonus" 15 "faster reload rate" 0.15 "projectile spread angle penalty" 4 "damage bonus" 0.75 "dmg bonus vs buildings" 2 "projectile penetration" 1 // shield bash me one more time i dare u "auto fires when full" 1 "auto fires full clip" 1 // fixes the weird holdfireuntilfullreload bug } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } // SNIPER TEMPLATES } Mission //w1-7 sentry buster { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge Item "Breadcrab" Item "Loaf Loafers" CharacterAttributes { "rage giving scale" 0.1 "voice pitch scale" 0 // disables giant demo voicelines "head scale" 2.5 } } } Mission //w2 cozy sniper { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Name "Cozy Sniper" MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Cozy Camper" Item "Bread Heads" Item "Bread Biter" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } ItemAttributes { ItemName "The Cozy Camper" "health regen" 10 "aiming knockback resistance" 0.2 } } } Mission //w4 cozy sniper { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper Name "Cozy Sniper" MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Cozy Camper" Item "Bread Heads" Item "Bread Biter" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } ItemAttributes { ItemName "The Cozy Camper" "health regen" 10 "aiming knockback resistance" 0.2 } } } Mission //w5 spy of honor { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Name "Soybot.tf" Health 125 Skill Expert Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" Item "Bread Heads" Item "Bread Biter" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "silent killer" 1 } CharacterAttributes { "critboost on kill" 4 "speed_boost_on_kill" 4 "voice pitch scale" 0 } } } // Wave 1 - 1000 Credits // Shotgun Support (100 Credits) // 1A Squad - 2 Giant Pyro + 6 Bowman RF (100 Credits) // 1A Squad - 2 Giant Charged Soldier + 6 Bowman RF (150 Credits) // // 1B Squad - 1 Colonel Breaddage + 12 QF Medic (650 Credits) Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Bomb Delivery (0 Credits) { Name bombdelivery Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.33 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Bread_Bomb_Delivery ClassIcon heavy_shotgun } } WaveSpawn // Shotgun Support (100 Credits) { Name shotgunsupport Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal Item "Bread Heads" Item "Bread Biter" Item "The Family Business" ItemAttributes { ItemName "The Family Business" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } WaveSpawn // 1A Squad - 2 Giant Pyro + 6 Bowman RF (100 Credits) { Name w1a Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 45 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "damage bonus" 1.5 } } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Item "Bread Heads" Item "Bread Biter" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Item "Bread Heads" Item "Bread Biter" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Item "Bread Heads" Item "Bread Biter" } } } WaveSpawn // 1A Squad - 2 Giant Charged Soldier + 6 Bowman RF (150 Credits) { Name w1a Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 45 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert Health 4000 Item "Bread Heads" Item "Bread Biter" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Item "Bread Heads" Item "Bread Biter" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Item "Bread Heads" Item "Bread Biter" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Item "Bread Heads" Item "Bread Biter" } } } WaveSpawn // 1B Squad - 1 Colonel Breaddage + 12 QF Medic (650 Credits) { Name w1b WaitForAllSpawned w1a Where spawnbot TotalCount 13 MaxActive 13 SpawnCount 13 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 650 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Colonel Breaddage" Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } TFBot { Template T_TFBot_Bread_QF_Medic } } } } // Wave 2 - 900 Credits // 2A-1 - 30 Heavyweapons RC (120 Credits) // 2A-2 - 3 Giant Flare Pyro (60 Credits) // 2A-3 - 16 Airblast Pyro (96 Credits) // // Scout Support (150 Credits) // 2B Squad - 2 Giant Stickybomb Demo + 4 Conch Gauntlet (180 Credits) // // Demo Support Left (12 Credits) // Demo Support Right (12 Credits) // 2C - 3 Giant Breadcutter Knight (270 Credits) Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Bomb Delivery (0 Credits) { Name bombdelivery Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.33 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Bread_Bomb_Delivery } } WaveSpawn // 2A-1 - Heavyweapons RC (120 Credits) { Name w2a1 Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 120 RandomChoice { TFBot { Class HeavyWeapons Name "Heavyweapons" Skill Easy Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } TFBot { Class HeavyWeapons Name "Heavyweapons" Skill Easy Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } TFBot { Class HeavyWeapons Name "Heavyweapons" Skill Easy Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } TFBot { Class HeavyWeapons Name "Heavyweapons" Skill Hard MaxVisionRange 800 Item "Bread Heads" Item "Bread Biter" Item "Tomislav" ItemAttributes { ItemName "Tomislav" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } } } WaveSpawn // 2A-2 - 3 Giant Flare Pyro (60 Credits) { Name w2a2 Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 20 TotalCurrency 60 TFBot { Template T_TFBot_Bread_Giant_Rapid_Flare_Pyro } } WaveSpawn // 2A-3 - 16 Airblast Pyro (96 Credits) { Name w2a3 Where spawnbot_left Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 96 TFBot { Class Pyro Name "Airblast Pyro" ClassIcon pyro_reflect_daan Skill Normal Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } } WaveSpawn // Scout Support (150 Credits) { Name scoutsupport WaitForAllSpawned w2a1 Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 150 Support 1 TFBot { Class Scout Name "Scout" Skill Normal Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } } WaveSpawn // 2B Squad - 2 Giant Stickybomb Demo + 4 Conch Gauntlet (180 Credits) { Name w2b WaitForAllDead w2a2 Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Bread_Giant_Demo_Stickybomb } TFBot { Template T_TFBot_Bread_Heavy_SteelFist_Conch } TFBot { Template T_TFBot_Bread_Heavy_SteelFist_Conch } } } WaveSpawn // Demo Support Left (12 Credits) { Name demosupportleft WaitForAllSpawned w2b Where spawnbot_left TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 12 Support 1 TFBot { Class Demoman Name "Demoman" Skill Easy Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" //Tag nav_prefer_flank_left //BehaviorModifiers Push ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } } WaveSpawn // Demo Support Right (12 Credits) { Name demosupportright WaitForAllSpawned w2b Where spawnbot_right TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 12 Support 1 TFBot { Class Demoman Name "Demoman" Skill Easy Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" //Tag nav_prefer_flank_right //BehaviorModifiers Push ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } } WaveSpawn // 2C - 3 Giant Breadcutter Knight (270 Credits) { Name w2c WaitForAllSpawned w2b Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 9 TotalCurrency 270 TFBot { Template T_TFBot_Bread_Giant_Skullcutter_Knight } } } // Wave 3 - 1100 Credits // 3A-1 Tank - 25,000 HP (100 Credits) // 3A-2 - 40 Bison Soldier RC (160 Credits) // // 3B-1 Tank - 20,000 HP (125 Credits) // 3B-2 Squad - 12 Conch DF Pyro + 12 Mega-Heal Medic (200 Credits) // 3B-3 - 15 Stale Gauntlet (120 Credits) // Battle Engie Support Squad (60 Credits) // // Blast Soldier Support (60 Credits) // 3C-1 - 3 Armored League Scout (75 Credits) // 3C-2 - 16 Conch DF Pyro (200 Credits) Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Bomb Delivery (0 Credits) { Name bombdelivery Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.33 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Bread_Bomb_Delivery ClassIcon soldier_libertylauncher } } WaveSpawn // 3A-1 Tank - 25,000 HP (100 Credits) { Name w3a1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "path1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 3A-2 - 40 Bison Soldier RC (160 Credits) { Name w3a2 Where spawnbot_invasion TotalCount 40 MaxActive 22 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0.666 TotalCurrency 160 RandomChoice { TFBot { Class Soldier Name "Portable Bread Ray" ClassIcon soldier_bison_b Skill Expert Item "The Righteous Bison" Item "Bread Heads" Item "Bread Biter" Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 1.5 "Projectile speed increased" 0.65 // totally not a reference to another missionmaker "fire rate bonus" 0.75 "faster reload rate" 0.75 "set item tint rgb" 8421376 // olive paint } } TFBot { Class Soldier Name "Portable Bread Ray" ClassIcon soldier_bison_b Skill Expert Item "The Righteous Bison" Item "Bread Heads" Item "Bread Biter" Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 1.5 "Projectile speed increased" 0.65 // totally not a reference to another missionmaker "fire rate bonus" 0.75 "faster reload rate" 0.75 "set item tint rgb" 8154199 // light brown paint } } TFBot { Class Soldier Name "Portable Bread Ray" ClassIcon soldier_bison_b Skill Expert Item "The Righteous Bison" Item "Bread Heads" Item "Bread Biter" Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 1.5 "Projectile speed increased" 0.65 // totally not a reference to another missionmaker "fire rate bonus" 0.75 "faster reload rate" 0.75 "set item tint rgb" 6901050 // dark brown paint } } } } WaveSpawn // 3B-1 Tank - 20,000 HP (125 Credits) { Name w3b1 WaitForAllDead w3a1 TotalCurrency 125 TotalCount 1 WaitBeforeStarting 8 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "path1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 3B-2 Squad - 12 Conch DF Pyro + 12 Mega-Heal Medic (200 Credits) { Name w3b2 WaitForAllSpawned w3a2 Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Bread_Pyro_DF Name "Extended Conch Pyro" Item "The Concheror" ClassIcon pyro_dragon_fury_conch_lite Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Concheror" "single wep deploy time increased" 0.01 } CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Bread_MegaHeal_Medic } } } WaveSpawn // 3B-3 - 15 Stale Gauntlet (120 Credits) { Name w3b3 WaitForAllSpawned w3a2 Where spawnbot_left Where spawnbot_right TotalCount 15 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 120 TFBot { Template T_TFBot_Bread_Gauntlet Attributes AlwaysCrit } } WaveSpawn // Battle Engie Support Squad (60 Credits) { Name engiesupport WaitForAllSpawned w3a2 Where spawnbot_left Where spawnbot_right TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 15 TotalCurrency 60 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Name "Battle Engineer" Health 600 Item "Iron Lung" Item "Bread Heads" Item "Bread Biter" Item "The Rescue Ranger" Item "The Jag" ItemAttributes { ItemName "The Rescue Ranger" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } ItemAttributes { ItemName "The Jag" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "cannot pick up intelligence" 1 //prevents accidental bomb pickup } } TFBot { Template T_TFBot_Bread_Shield_Medic Attributes IgnoreEnemies } } } WaveSpawn // Blast Soldier Support (60 Credits) { Name blastsoldiersupport WaitForAllSpawned w3b2 Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 60 Support 1 TFBot { Template T_TFBot_Bread_Blast_Soldier } } WaveSpawn // 3C-1 - 3 Armored League Scout (75 Credits) { Name w3c1 WaitForAllSpawned w3b2 Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 20 TotalCurrency 75 TFBot { Template T_TFBot_Bread_Giant_Armored_Sandman } } WaveSpawn // 3C-2 - 16 Conch DF Pyro (200 Credits) { Name w3c2 WaitForAllSpawned w3b2 Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Bread_Pyro_DF Name "Extended Conch Pyro" Item "The Concheror" ClassIcon pyro_dragon_fury_conch_lite Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Concheror" "single wep deploy time increased" 0.01 } CharacterAttributes { "increase buff duration" 9.0 } } } } // Wave 4 - 1100 Credits // 4A-1 Squad - 6 Gas Pyro + 6 Uber Medic (80 Credits) // 4A-2 - 16 Heater Heavy (80 Credits) // 4A-2 - 16 Burst Fire Demo (80 Credits) // // 4B-1 - 2 Giant Slamfire Heavy (120 Credits) // 4B-2 - 16 Crit Burst Fire Demo (40 Credits) // // Knight Support (150 Credits) // Pyro Support RC (160 Credits) // 4C Squad - 5 Giant Flame Soldier + 10 Uber Medic (150 Credits) // 4C - 2 Heaterweapons (240 Credits) Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Bomb Delivery (0 Credits) { Name bombdelivery Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.33 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Bread_Bomb_Delivery ClassIcon demoknight_skullcutter_armored } } WaveSpawn // 4A-1 Squad - 6 Gas Pyro + 6 Uber Medic (80 Credits) { Name w4a1 Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Bread_Gas_Pyro } TFBot { Template T_TFBot_Bread_Uber_Medic } } } WaveSpawn // 4A-2 - 16 Heater Heavy (80 Credits) { Name w4a2 Where spawnbot TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 80 TFBot { Class HeavyWeapons Name "Heater Heavy" ClassIcon heavy_heater Skill Normal Item "The Huo Long Heatmaker" Item "Bread Heads" Item "Bread Biter" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 // overrides dmg penalty } } } WaveSpawn // 4A-2 - 16 Burst Fire Demo (80 Credits) { Name w4a2 Where spawnbot TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 80 TFBot { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Normal Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Bread Heads" Item "Bread Biter" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "faster reload rate" 0.88 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } } WaveSpawn // 4B-1 - 2 Giant Slamfire Heavy (120 Credits) { Name w4b1 WaitForAllSpawned w4a2 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 25 TotalCurrency 120 TFBot { Template T_TFBot_Bread_Giant_Slamfire_Heavy } } WaveSpawn // 4B-2 - 16 Crit Burst Fire Demo (40 Credits) { Name w4b2 WaitForAllDead w4a2 Where spawnbot_left Where spawnbot_right RandomSpawn 1 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 40 TFBot { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst_crit Skill Expert Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Bread Heads" Item "Bread Biter" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "faster reload rate" 0.88 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } } WaveSpawn // Knight Support (150 Credits) { Name knightsupport WaitForAllSpawned w4b2 Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 150 Support 1 TFBot { Template T_TFBot_Bread_Armored_Skullcutter_Knight } } WaveSpawn // Pyro Support RC (160 Credits) { Name pyrosupport WaitForAllSpawned w4b2 Where spawnbot TotalCount 40 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 2 TotalCurrency 160 Support 1 RandomChoice { TFBot { Class Pyro Name "Pyro" Skill Easy Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } TFBot { Class Pyro Name "Pyro" Skill Expert Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } } } } WaveSpawn // 4C Squad - 5 Giant Flame Soldier + 10 Uber Medic (150 Credits) { Name w4c WaitForAllDead w4b1 Where spawnbot TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Bread_Giant_Flame_Soldier } TFBot { Template T_TFBot_Bread_Uber_Medic } TFBot { Template T_TFBot_Bread_Uber_Medic } } } WaveSpawn // 4C - 2 Heaterweapons (240 Credits) { Name w4c WaitForAllDead w4b1 Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 240 TFBot { Template T_TFBot_Heavyweapons_Heater Name "Heaterweapons" Item "Bread Heads" Item "Bread Biter" MaxVisionRange 1200 ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1.2 // overrides dmg penalty "damage bonus vs burning" 1.5 "ring of fire while aiming" 24 // doubles fire ring dmg } } } } // Wave 5 - 800 Credits // 5A-1 - 27 Banner Heavy RC (110 Credits) // 5A-1 - 9 Armored HoK Pyro (45 Credits) // 5A-1 - 2 Giant Burst Fire Demo (90 Credits) // 5A-2 Tank - 18,000 HP (45 Credits) // 5A-2 Tank - 18,000 HP (50 Credits) // // 5B-1 Squad - 2 Gastrophetes Crusader + 2 Giant Kritz Medic (100 Credits) // 5B-2 - 40 Bread Box Soldier (120 Credits) // Bonk Support Left (20 Credits) // Bonk Support Right (20 Credits) // // 5C Tank - 25,000 HP (50 Credits) // 5C Squad - 4 Giant Burst Fire Demo + 8 Shield Medic (150 Credits) Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Bomb Delivery (0 Credits) { Name bombdelivery Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.33 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Bread_Bomb_Delivery ClassIcon scout_bonk_nys } } WaveSpawn // 5A-1 - 27 Banner Heavy RC (110 Credits) { Name w5a1 Where spawnbot TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 110 RandomChoice { TFBot { Class HeavyWeapons Name "Extended Buff Heavy" ClassIcon heavy_buff_backup_v1 Skill Normal Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Buff Banner" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } ItemAttributes { ItemName "The Buff Banner" "single wep deploy time increased" 0.01 } CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Class HeavyWeapons Name "Extended Buff Heavy" ClassIcon heavy_buff_backup_v1 Skill Normal Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Buff Banner" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } ItemAttributes { ItemName "The Buff Banner" "single wep deploy time increased" 0.01 } CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Class HeavyWeapons Name "Extended Backup Heavy" ClassIcon heavy_buff_backup_v1 Skill Normal Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Battalion's Backup" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 } ItemAttributes { ItemName "The Battalion's Backup" "single wep deploy time increased" 0.01 } CharacterAttributes { "increase buff duration" 9.0 } } } } WaveSpawn // 5A-1 - 9 Armored HoK Pyro (45 Credits) { Name w5a1 Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 45 TFBot { Class Pyro Name "Armored Heal-on-Kill Pyro" ClassIcon pyro_armored2_heal Skill Normal Health 1200 Scale 1.4 Item "Bread Heads" Item "Bread Biter" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "paintkit_proto_def_index" 243 // tumor toasted warpaint "set_item_texture_wear" 0 "damage bonus" 1.5 } CharacterAttributes { "heal on kill" 650 "move speed bonus" 0.85 } } } WaveSpawn // 5A-1 - 2 Giant Burst Fire Demo (90 Credits) { Name w5a1 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 TotalCurrency 90 TFBot { Template T_TFBot_Giant_Demo_Burst Name "Giant Burst Fire Demoman" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Bread Heads" Item "Bread Biter" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } } } WaveSpawn // 5A-2 Tank - 18,000 HP (45 Credits) { Name w5a2 TotalCurrency 45 TotalCount 1 WaitBeforeStarting 20 Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode "path1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 5A-2 Tank - 18,000 HP (50 Credits) { Name w5a2 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 30 Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode "path2" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 5B-1 Squad - 2 Gastrophetes Crusader + 2 Giant Kritz Medic (100 Credits) { Name w5b1 WaitForAllSpawned w5a1 Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Bread_Super_Ultra_Mega_Crossbow_Medic } TFBot { Template T_TFBot_Bread_Giant_Kritz_Medic } } } WaveSpawn // 5B-2 - 40 Bread Box Soldier (120 Credits) { Name w5b2 WaitForAllSpawned w5a1 Where spawnbot TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 120 TFBot { Template T_TFBot_Bread_Box_Soldier } } WaveSpawn // Bonk Support Left (20 Credits) { Name bonksupportleft WaitForAllDead w5a1 Where spawnbot_left TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Bread_Bonk_Scout //Tag nav_prefer_flank_left //BehaviorModifiers Push } } WaveSpawn // Bonk Support Right (20 Credits) { Name bonksupportleft WaitForAllDead w5a1 Where spawnbot_right TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Bread_Bonk_Scout //Tag nav_prefer_flank_right //BehaviorModifiers Push } } WaveSpawn // 5C Tank - 25,000 HP (50 Credits) { Name w5c WaitForAllDead w5b1 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "path2" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 5C Squad - 4 Giant Burst Fire Demo + 8 Shield Medic (150 Credits) { Name w5c WaitForAllDead w5b1 Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Name "Giant Burst Fire Demoman" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Bread Heads" Item "Bread Biter" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } } TFBot { Template T_TFBot_Bread_Shield_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Bread_Shield_Medic //Attributes IgnoreEnemies } } } } // Wave 6 // Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } // Wave 7 // Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Bomb Delivery (0 Credits) { Name bombdelivery Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.33 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Bread_Bomb_Delivery } } } }