#base robot_vanilla.pop #base robot_eyes.pop // Decay Ghost Demolition // Intermediate // // Starting Currency: 1500 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 1500 | 1600 | // | Wave 2 | 1500 | 1600 | // | Wave 3 | 1500 | 1600 | // | Wave 4 | 1500 | 1600 | // | Wave 5 | 1500 | 1600 | // | Wave 6 | 1500 | 1500 | // +----------+----------+----------+ // | Total | 10500 | 11000 | // +----------+----------+----------+ // WaveSchedule { StartingCurrency 1500 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenKillCountExceeds 20 AddSentryBusterWhenDamageDealtExceeds 4000 //////////============================================================================================================================= // Wave 1 [$1500] [$1600] //////////============================================================================================================================= // 80 Bottle Demomen [$800] // 16 Heavies [$160] // 3 Giant Shovel Soldiers [$540] Wave { InitWaveOutput { Target intel Action forceresetsilent } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-a1" TotalCurrency 800 TotalCount 80 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman ClassIcon demoknight_bottle_lite Name "Bottle Demoman" Skill Hard WeaponRestrictions MeleeOnly } } WaveSpawn { Name "w1-a1" TotalCurrency 200 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 8.75 WaitBeforeStarting 50 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w1-a1" TotalCurrency 500 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 1 Where spawnbot_single_flag TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_shovel WeaponRestrictions MeleeOnly } } } //////////============================================================================================================================= // Wave 2 [$1500] [$1600] //////////============================================================================================================================= // 1 24000 HP Tank [$520] // 8 Steel Gauntlets [$80] // 36 Detonator Pyros [$180] // 4 Giant Demomen [$200] // 40 Demoknights [$200] // 4 Giant Shovel Soldiers [$320] Wave { InitWaveOutput { Target intel Action forceresetsilent } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 520 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 24000 Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w2-a1" TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Gauntlet } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 180 TotalCount 36 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 3.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro ClassIcon pyro_detonator Name "Detonator Pyro" Skill Easy WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "Projectile speed decreased" 0.85 } } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBetweenSpawns 11.6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Demoknight } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 320 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_shovel WeaponRestrictions MeleeOnly } } } //////////============================================================================================================================= // Wave 3 [$1500] [$1600] //////////============================================================================================================================= // 3 Squads of 1 Giant Rapid Fire Soldier and 4 Quick-Fix Medics [$300] // 60 Detonator Pyros [$300] // 4 Giant Heavyweight Champs [$600] // 60 Detonator Pyros [$300] Wave { InitWaveOutput { Target intel Action forceresetsilent } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3-a1" TotalCurrency 300 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot_single_flag Squad { TFBot { Template T_TFBot_Giant_Soldier_RapidFire } TFBot { Template T_TFBot_Medic_QuickFix ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 3.30 "heal rate bonus" 4.20 } } TFBot { Template T_TFBot_Medic_QuickFix ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 3.30 "heal rate bonus" 4.20 } } TFBot { Template T_TFBot_Medic_QuickFix ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 3.30 "heal rate bonus" 4.20 } } TFBot { Template T_TFBot_Medic_QuickFix ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 3.30 "heal rate bonus" 4.20 } } } } WaveSpawn { Name "w3-a1" TotalCurrency 300 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 9 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro ClassIcon pyro_detonator Name "Detonator Pyro" Skill Easy WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "Projectile speed decreased" 0.85 } } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 600 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 17.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Heavyweight } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro ClassIcon pyro_detonator Name "Detonator Pyro" Skill Easy WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "Projectile speed decreased" 0.85 } } } } //////////============================================================================================================================= // Wave 4 [$1500] [$1600] //////////============================================================================================================================= // 1 Squad of 1 Giant Rapid Fire Charged Soldier and 2 Quick Uber Medics [$300] // 16 Pyros [$80] // 8 Giant Demomen [$320] // 24 Bat Scouts [$120] // 1 24000 HP Tank (WaitForAllSpawned) [$600] // 16 Heavies [$80] Wave { InitWaveOutput { Target intel Action forceresetsilent } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_single_flag Squad { TFBot { Template T_TFBot_Giant_Soldier_Charged ClassIcon soldier_charged_spammer Name "Giant Charged Rapid Soldier" ItemAttributes { ItemName "The Original" "Projectile speed decreased" 0.325 "faster reload rate" 0.0 "fire rate bonus" 1.0 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.10 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.10 } } } } WaveSpawn { Name "w4-a2" TotalCurrency 80 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 320 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "w4-b2" WaitForAllDead w4-a2 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name "w4-c1" WaitForAllSpawned w4-b1 TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 24000 Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w4-c2" WaitForAllDead w4-b2 TotalCurrency 80 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy } } } //////////============================================================================================================================= // Wave 5 [$1500] [$1600] //////////============================================================================================================================= // 12 Squads of 1 Heavyweight Champ and 3 Bat Scouts Spawning Throughout the Wave [$240] // 40 Soldiers [$200] // 40 Demomen [$200] // 4 Giant Heavies [$460] // 40 Flare Pyros [$200] // 40 Bottle Demomen (WaitForAllSpawned) [$200] Wave { InitWaveOutput { Target intel Action forceresetsilent } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5-support" TotalCurrency 240 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 26.65 WaitBeforeStarting 16 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name "w5-a1" TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "w5-giants" WaitForAllDead w5-b1 TotalCurrency 460 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Flare } } WaveSpawn { Name "w5-d1" WaitForAllSpawned w5-c1 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman ClassIcon demoknight_bottle_lite Name "Bottle Demoman" Skill Hard WeaponRestrictions MeleeOnly } } } //////////============================================================================================================================= // Wave 6 [$1500] //////////============================================================================================================================= // 1 Giant Flare Rain Boss [$200] // 40 Soldiers [$200] // 40 Demomen [$200] // 4 Giant Heavies [$500] // 40 Flare Pyros [$200] // 40 Bottle Demomen (WaitForAllSpawned) [$200] Wave { InitWaveOutput { Target intel Action forceresetsilent } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6-a1" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Where spawnbot TFBot { Class Pyro ClassIcon pyro_flare_rain_nys Name "Major Flare Rain" Health 24000 Skill Easy Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "projectile spread angle penalty" 5.0 "Projectile speed decreased" 0.30 "fire rate bonus" 0.10 "damage penalty" 0.75 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.10 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7.0 "damage force reduction" 0.50 "rage giving scale" 0.40 "move speed bonus" 0.36 "health regen" 50.0 } } } WaveSpawn { Name "w6-a1" TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3.9 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 16 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Demoman_BurstFire } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w6-d1" WaitForAllDead w6-c1 TotalCurrency 600 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1.0 } } } WaveSpawn { Name "w6-d1" WaitForAllDead w6-c1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee } } } }