// mvm_decay_rc1_adv_doe's_deathrun

// templates
#base robot_giant.pop
#base robot_standard.pop

WaveSchedule
{
	StartingCurrency 500
	RespawnWaveTime	5
	CanBotsAttackWhileInSpawnRoom No
	Advanced 1
	EventPopfile Halloween
	RespecLimit 1  
	
	Templates
	{
		T_TFBot_Giant_Scout_Blaster_Infinite
		{
			Class Scout
			Name "Rapid Fire Blaster Scout"
			ClassIcon scout_blaster_nys_giant
			Skill Expert
			Item "Baby Face's Blaster"
			Health 1200
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload

			ItemAttributes
			{
				ItemName "Baby Face's Blaster"
				"fire rate bonus" 0.5
				"faster reload rate" 0.01
				"damage penalty" 0.7
				"weapon spread bonus" 0.6
				"lose hype on take damage" 0
			}
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
			}
		}
		
		T_TFBot_Soldier_Spammer_Heal
		{
			Class Soldier
			Name "Multi-Regen Burst Fire Soldier"
			ClassIcon soldier_burstfire_healonkill
			Skill Hard
			Item "The Black Box"
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "The Black Box"
				"clip size upgrade atomic" 2.0
				"fire rate bonus" 0.1
				"faster reload rate" 0.6
				"heal on hit for rapidfire" 40
				"projectile spread angle penalty" 2
				"blast radius increased" 1.25
				"Projectile speed increased" 0.9
				"heal on kill" 200
			}
		}
		
		T_TFBot_Giant_Soldier_Infinite_Stun
		{
			Class Soldier
			Name "Giant Rapid Stunfire Soldier"
			ClassIcon soldier_stun_infinite_giant
			Health 4200
			Skill Expert
			Item "powerhouse_rocketlauncher_shellshocker"
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "powerhouse_rocketlauncher_shellshocker"
				"set_item_texture_wear" 0.8
				"faster reload rate" -0.8
				"fire rate bonus" 0.75
				"rocket specialist" 4
				"mod stun waist high airborne" 1

			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
			}
		}
		
		T_TFBot_Pyro_Dragon_Fury
		{
			Class Pyro
			Name "Dragon's Fury Pyro"
			ClassIcon pyro_dragon_fury_swordstone
			Skill Hard
			Item "The Dragon's Fury"
			MaxVisionRange 800
			WeaponRestrictions PrimaryOnly
		}

		T_TFBot_Pyro_Flare_Spammer
		{
			Class Pyro
			Name "Rapid Fire Flare Pyro"
			Skill Normal
			ClassIcon pyro_flare_rain_nys
			Item "The Detonator"
			WeaponRestrictions SecondaryOnly
			ItemAttributes
			{
				ItemName "The Detonator"
				"fire rate bonus" 0.6
				"faster reload rate" 0.4
			}
		}

		T_TFBot_Demo_Burst_Loch
		{
			Class Demoman
			Name "Burst Fire Loch Demo"
			ClassIcon demo_burst
			Skill Hard
			Item "The Loch-n-Load"
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "The Loch-n-Load"
				"faster reload rate" 1.4
				"fire rate bonus" 0.05
				"projectile spread angle penalty" 3
			}
		}

		T_TFBot_Giant_Demoman_IronBomber
		{
			Class Demoman
			Name "Giant Rapid Fire Demoman"
			ClassIcon demo_spammer_giant
			Item "The Iron Bomber"
			Skill Expert
			Health 3300
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "The Iron Bomber"
				"faster reload rate" -0.4
				"fire rate bonus" 0.75

			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
		}

		T_TFBot_Heavy_SteelFist_Airblast_Conch
		{
			Class Heavyweapons
			Name "Steel Conch Gauntlet"
			Skill Expert
			ClassIcon heavy_steelfist_conch
			Health 900
			Scale 1.5
			WeaponRestrictions MeleeOnly			
			Item "The Concheror"
			Item "Fists of Steel"
			Item "The Carl"
			Attributes SpawnWithFullCharge
			ItemAttributes
			{
				ItemName "Fists of Steel"
				"damage causes airblast" 1
				"damage bonus" 1.5
			}
			ItemAttributes
			{
				ItemName "The Concheror"
				"single wep deploy time increased" 0.01
			}
			CharacterAttributes
			{
				"increase buff duration"    9.0
			}	
		}

		T_TFBot_Heavy_KGB_Grapplinghook
		{
			Class Heavyweapons
			Name "Heavyweight Jockey"
			Skill Hard
			ClassIcon heavy_champ_hook
			WeaponRestrictions MeleeOnly
			Item "The Killing Gloves of Boxing"
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Attributes   AlwaysFireWeapon
			Attributes   AutoJump
				AutoJumpMin  3
				AutoJumpMax  4
			ItemAttributes 
			{
				ItemName   "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon"     1
				"cancel falling damage" 1
			}
		}

		T_TFBot_Heavy_GRU_Grapplinghook
		{
			Class Heavyweapons
			Name "Heavyweight Jockey"
			Skill Hard
			ClassIcon heavy_gru_hook
			WeaponRestrictions MeleeOnly
			Item "Gloves of Running Urgently MvM"
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Attributes   AlwaysFireWeapon
			Attributes   AutoJump
				AutoJumpMin  3
				AutoJumpMax  4
			ItemAttributes 
			{
				ItemName   "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon"     1
				"cancel falling damage" 1
			}
		}

		T_TFBot_Heavyweapons_Deflector
		{
			Class Heavyweapons
			Name "Deflector Heavy"
			ClassIcon heavy_deflector
			Skill Hard
			Item "Deflector"
			Item "The U-clank-a"
			WeaponRestrictions PrimaryOnly
			ItemAttributes 
			{
				ItemName "Deflector"
				"attack projectiles" 1
			}
		}

		TFBot_Heavyweapons_Deflector_Heal
		{
			Class Heavyweapons
			Name "Multi-Regen Deflector Heavy"
			ClassIcon heavy_deflector_healonkill
			Skill Hard
			Item "Deflector"
			Item "The Tungsten Toque"
			WeaponRestrictions PrimaryOnly
			ItemAttributes 
			{
				ItemName "Deflector"
				"attack projectiles" 2
				"heal on hit for rapidfire" 5
				"heal on kill" 300
			}
		}

		T_TFBot_Giant_Heavy_Super_Heater
		{
			Class Heavyweapons
			Name "Giant Superheated Heavy"
			Skill Expert
			ClassIcon heavy_heater_nys_giant
			Health 5000
			WeaponRestrictions PrimaryOnly
			Item "The Huo Long Heatmaker"
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "The Huo Long Heatmaker"
				"fire rate bonus" 0.8
				"weapon burn dmg increased" 5.0
				"minicrit vs burning player" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}

		T_TFBot_Giant_Heavy_Brass_Deflector_Knockback
		{
			Class Heavyweapons
			Name "Giant Overkill Deflector Heavy"
			ClassIcon heavy_deflector_push_giant
			Skill Expert
			Health 5500
			Item "The Brass Beast"
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1200
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "Deflector"
				"damage bonus"	1.8
				"attack projectiles" 2
				"damage causes airblast" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
				"health regen" 50
			}
		}

		T_TFBot_Medic_Extended_Kritz
		{
			Class Medic
			Name "Extended Kritz Medic"
			ClassIcon medic_kritz
			Skill Hard
			Item "The Kritzkrieg"
			Attributes SpawnWithFullCharge
			ItemAttributes
			{
				ItemName "The Kritzkrieg"
				"ubercharge rate bonus" 5
				"uber duration bonus" 100
			}
			CharacterAttributes
			{
				"heal rate bonus" 5
				"bot medic uber health threshold" 226
			}
		}

		T_TFBot_Giant_Medic_BigShield
		{
			Class   Medic
			Name    "Giant Shield Medic"
    		ClassIcon    medic_shield_giant
    		Skill        Expert
			Health 4500
			Item "teufort_medigun_civilservant"
    		Attributes   SpawnWithFullCharge
    		Attributes   ProjectileShield
    		Attributes   IgnoreEnemies
			Attributes MiniBoss
    		WeaponRestrictions    SecondaryOnly
    		ItemAttributes
    		{
        		ItemName "teufort_medigun_civilservant"
				"set_item_texture_wear" 0.8
       			"generate rage on heal"  2
        		"increase buff duration" 9.0
				"uber duration bonus" -7
    		}

			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"heal rate bonus" 5
				"health regen" 40
				"bot medic uber health threshold" 0
			}
		}

		T_TFBot_Giant_Medic_Vaccinator_Bullet
		{
    		Class Medic
			Name "Giant Bulletproof Medic"
			ClassIcon medic_bullet_giant
    		Skill Expert
			Health 4500
			Item "concealedkiller_medigun_maskedmender"
   			WeaponRestrictions SecondaryOnly
    		Attributes SpawnWithFullCharge
			Attributes MiniBoss
    		ItemAttributes
    		{
        		ItemName "concealedkiller_medigun_maskedmender"
				"set_item_texture_wear" 0.8
        		"medigun bullet resist deployed" 1
        		"medigun bullet resist passive"  1
        		"medigun charge is resists" 3
        		"ubercharge rate bonus" 200
				"uber duration bonus" 100
    		}
    		CharacterAttributes
    		{
        		"move speed bonus"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"heal rate bonus" 10
				"health regen" 40
				"bot medic uber health threshold" 5000
    		}
		}

		T_TFBot_Giant_Medic_Vaccinator_Blast
		{
    		Class Medic
			Name "Giant Blastproof Medic"
			ClassIcon medic_blast_giant
    		Skill Expert
			Health 4500
			Item "warbird_medigun_corsair"
   			WeaponRestrictions SecondaryOnly
    		Attributes SpawnWithFullCharge
			Attributes MiniBoss
    		ItemAttributes
    		{
        		ItemName "warbird_medigun_corsair"
				"set_item_texture_wear" 0.8
        		"medigun blast resist deployed" 1
        		"medigun blast resist passive"  1
        		"medigun charge is resists" 4
        		"ubercharge rate bonus" 200
				"uber duration bonus" 100
    		}
    		CharacterAttributes
    		{
        		"move speed bonus"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"heal rate bonus" 10
				"health regen" 40
				"bot medic uber health threshold" 5000
    		}
		}

		T_TFBot_Giant_Medic_Vaccinator_Fire
		{
    		Class Medic
			Name "Giant Fireproof Medic"
			ClassIcon medic_fire_giant
    		Skill Expert
			Health 4500
			Item "gentlemanne_medigun_coffinnail"
   			WeaponRestrictions SecondaryOnly
    		Attributes SpawnWithFullCharge
			Attributes MiniBoss
    		ItemAttributes
    		{
        		ItemName "gentlemanne_medigun_coffinnail"
				"set_item_texture_wear" 0.8
        		"medigun fire resist deployed" 1
        		"medigun fire resist passive"  1
        		"medigun charge is resists" 5
        		"ubercharge rate bonus" 200
				"uber duration bonus" 100
    		}
    		CharacterAttributes
    		{
        		"move speed bonus"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"heal rate bonus" 10
				"health regen" 40
				"bot medic uber health threshold" 5000
    		}
		}

		T_TFBot_Sniper_Sydney_Slowdown
		{
			Class Sniper
			Name "Sydney Slowdown Sniper"
			Skill Hard
			ClassIcon sniper_sydneysleeper_slow
			Item "The Sydney Sleeper"
			MaxVisionRange 3000
			ItemAttributes
			{
				ItemName "The Sydney Sleeper"
				"applies snare effect" 0.65
			}
			CharacterAttributes
			{
				"jarate backstabber" 1
			}
		}
	}

	Mission //sentry buster
	{
		Objective DestroySentries

		InitialCooldown 15
		Where spawnbot
		BeginAtWave 1
		RunForThisManyWaves 13
		CooldownTime 30

        TFBot
		{
			Template T_TFBot_SentryBuster
        }
	}

	Mission //sniper - wave 2
	{
		Objective Sniper

		InitialCooldown 30
		Where spawnbot_mission_sniper
		BeginAtWave 2
		RunForThisManyWaves 1
		CooldownTime 30
		DesiredCount 2

		TFBot
		{
			Class Sniper
			Name "Razorback Sniper"
			Skill Hard
			Item "harvest_sniperrifle_boneyard"
			Item "The Razorback"
			Item "Archer's Sterling"
			MaxVisionRange 3000
			ItemAttributes
			{
				ItemName "harvest_sniperrifle_boneyard"
				"set_item_texture_wear" 0.8
			}
		}
	}

	Mission //spy - wave 4
	{
		Objective Spy

		InitialCooldown 60
		Where spawnbot_mission_spy
		BeginAtWave 4
		RunForThisManyWaves 1
		CooldownTime 20
		DesiredCount 3

        TFBot
		{
			Class Spy
			Name "Uncommon Spy Infected"
			Skill Expert
			Item "The Diamondback"
			Item "Belltower Spec Ops"
        }
	}

	Mission //sydney sniper - wave 5
	{
		Objective Sniper

		InitialCooldown 15
		Where spawnbot_mission_sniper
		BeginAtWave 5
		RunForThisManyWaves 1
		CooldownTime 25
		DesiredCount 2
			
		TFBot
		{
			Template T_TFBot_Sniper_Sydney_Slowdown
			Name "Boomer Sniper"
			Item "Desert Marauder"
			ItemAttributes
			{
				ItemName "Desert Marauder"
				"set item tint rgb" 15185211
			}
        }
	}

	Wave //wave 1 - 750 credits
	{
		Checkpoint	Yes

		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}

		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}

		WaveSpawn
		{
			Name w1a
			Where spawnbot
			TotalCount 24
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 7
			TotalCurrency 100

			StartWaveWarningSound "Halloween.WheelofFate"

			RandomChoice
			{
				TFBot
				{
					Class Soldier
					Name "Common Soldier Infected"
					Item "Stainless Pot"
					Skill Easy
				}

				TFBot
				{
					Class Soldier
					Name "Common Soldier Infected"
					Item "Stainless Pot"
					Skill Easy
				}

				TFBot
				{
					Class Soldier
					Name "Uncommon Soldier Infected"
					Item "The Direct Hit"
					Item "Stainless Pot"
					Skill Hard
				}
			}
		}

		WaveSpawn
		{
			Name w1a
			Where spawnbot
			TotalCount 25
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 3
			WaitBetweenSpawns 7
			TotalCurrency 100

			Squad
			{
				
				TFBot
				{
					Class Heavyweapons
					Name "Common Heavy Infected"
					Item "Dragonborn Helmet"
					Skill Easy
				}

				TFBot
				{
					Class Heavyweapons
					Name "Common Heavy Infected"
					Item "Dragonborn Helmet"
					Skill Easy
					Tag bot_squad_member
				}

				TFBot
				{
					Class Heavyweapons
					Name "Common Heavy Infected"
					Item "Dragonborn Helmet"
					Skill Easy
					Tag bot_squad_member
				}

				TFBot
				{
					Template T_TFBot_Heavyweapons_Heavyweight_Champ
					Skill Hard
					Tag bot_squad_member
				}

				TFBot
				{
					Template T_TFBot_Heavyweapons_Heavyweight_Champ
					Skill Hard
					Tag bot_squad_member
				}
			}
		}
		
		WaveSpawn 
		{
			Name w1b
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 45
			TotalCurrency 200

			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 13000
				Speed 75
				Name "boss"
				StartingPathTrackNode "path1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}

			}			
		}

		WaveSpawn 
		{
			Name w1b
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 55
			TotalCurrency 200

			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 13000
				Speed 75
				Name "boss"
				StartingPathTrackNode "path2"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}

			}			
		}

		WaveSpawn
		{
			Name w1c
			WaitForAllSpawned w1b
			Where spawnbot
			RandomSpawn 1
			TotalCount 10
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 50

			TFBot
			{
				Class Heavyweapons
				Name "Common Heavy Infected"
				Item "Dragonborn Helmet"
				Skill Easy
			}
		}

		WaveSpawn
		{
			Name smgsnipersupport
			Where spawnbot
			TotalCount 30
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 30
			WaitBetweenSpawns 3
			TotalCurrency 100

			Support 1

			RandomChoice
			{
				TFBot
				{
					Class Sniper
					Name "SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "The Swagman's Swatter"
					WeaponRestrictions SecondaryOnly
					Skill Easy
				}

				TFBot
				{
					Class Sniper
					Name "SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "The Swagman's Swatter"
					WeaponRestrictions SecondaryOnly
					Skill Easy
				}

				TFBot
				{
					Class Sniper
					Name "SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "The Swagman's Swatter"
					WeaponRestrictions SecondaryOnly
					Skill Easy
				}

				TFBot
				{
					Class Sniper
					Name "SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "The Swagman's Swatter"
					WeaponRestrictions SecondaryOnly
					Skill Easy
				}

				TFBot
				{
					Class Sniper
					Name "SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "The Swagman's Swatter"
					WeaponRestrictions SecondaryOnly
					Skill Easy
				}

				TFBot
				{
					Class Sniper
					Name "SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "The Swagman's Swatter"
					WeaponRestrictions SecondaryOnly
					Skill Easy
				}

				TFBot
				{
					Class Sniper
					Name "Uncommon SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "Liquidator's Lid"
					Item "The Cleaner's Carbine"
					WeaponRestrictions SecondaryOnly
					Skill Normal
				}

				TFBot
				{
					Class Sniper
					Name "Uncommon SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "Liquidator's Lid"
					Item "The Cleaner's Carbine"
					WeaponRestrictions SecondaryOnly
					Skill Normal
				}

				TFBot
				{
					Class Sniper
					Name "Uncommon SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "Liquidator's Lid"
					Item "The Cleaner's Carbine"
					WeaponRestrictions SecondaryOnly
					Skill Normal
				}

				TFBot
				{
					Class Sniper
					Name "Uncommon SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "Liquidator's Lid"
					Item "The Cleaner's Carbine"
					WeaponRestrictions SecondaryOnly
					Skill Normal
				}

				TFBot
				{
					Class Sniper
					Name "Uncommon SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "Liquidator's Lid"
					Item "The Cleaner's Carbine"
					WeaponRestrictions SecondaryOnly
					Skill Normal
				}

				TFBot
				{
					Class Sniper
					Name "Uncommon SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "Liquidator's Lid"
					Item "The Cleaner's Carbine"
					WeaponRestrictions SecondaryOnly
					Skill Normal
				}

				TFBot
				{
					Class Sniper
					Name "Uncommon SMG Sniper"
					ClassIcon sniper_smg_tind
					Item "Brim-Full of Bullets"
					Item "The Chronomancer"
					WeaponRestrictions SecondaryOnly
					Skill Hard
					ItemAttributes
					{
						ItemName "tf_weapon_smg"
						"lunchbox adds minicrits" 1
						"is australium item" 1
						"item style override" 1
						"turn to gold"        1
					}
				}
			} 
		}		
	}

	Wave //wave 2 - 750 credits
	{
		Checkpoint	Yes

		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}

		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}

		WaveSpawn 
		{
			Name w2a1
			Where spawnbot
			TotalCount 36
			MaxActive 12
			SpawnCount 3
			WaitBeforeStarting 0
			WaitBetweenSpawns 6
			TotalCurrency 120

			StartWaveWarningSound "Halloween.WheelofFate"

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Demoman
					Name "Charger Demoman"
					ClassIcon demoman_charger
					Skill Easy
					Item "The Iron Bomber"
					Item "The Splendid Screen"
					Item "Spine-Chilling Skull"
					ItemAttributes
					{
						ItemName "The Splendid Screen"
						"attack not cancel charge" 1
					}
				}
				
				TFBot
				{
					Template T_TFBot_Demoman_Knight
					Name "Charger Demoknight"
					ClassIcon demoknight_charge
					Skill Hard
					Health 200
					Item "Ali Baba's Wee Booties"
					Item "The Splendid Screen"
					Item "The Claidheamohmor"
					Item "Spine-Chilling Skull"
					ItemAttributes
					{
						ItemName "The Splendid Screen"
						"attack not cancel charge" 1
					}
				}

				TFBot
				{
					Template T_TFBot_Demoman_Knight
					Name "Charger Demoknight"
					ClassIcon demoknight_charge
					Skill Hard
					Health 200
					Item "Ali Baba's Wee Booties"
					Item "The Splendid Screen"
					Item "The Claidheamohmor"
					Item "Spine-Chilling Skull"
					ItemAttributes
					{
						ItemName "The Splendid Screen"
						"attack not cancel charge" 1
					}
				}
			}
		}

		WaveSpawn
		{
			Name w2a2
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 25
			TotalCurrency 160

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Buff_Banner
					Name "Giga-Mutate Buff Banner Soldier"
					Item "Defiant Spartan"
				}

				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Buff_Banner
					Name "Giga-Mutate Buff Banner Soldier"
					Item "The Cow Mangler 5000"
					Item "Defiant Spartan"
				}

				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Buff_Banner
					Name "Giga-Mutate Buff Banner Soldier"
					Item "The Direct Hit"
					Item "Defiant Spartan"
				}

				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Buff_Banner
					Name "Giga-Mutate Buff Banner Soldier"
					Item "The Black Box"
					Item "Defiant Spartan"
				}

				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Buff_Banner
					Name "Giga-Mutate Buff Banner Soldier"
					Item "The Liberty Launcher"
					Item "Defiant Spartan"
				}
			}
		}

		WaveSpawn
		{
			Name batscoutsupport
			Where spawnbot_invasion
			TotalCount 50
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 2
			TotalCurrency 150

			Support 1

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Scout_Melee
					Name "Bat Scout"
					ClassIcon scout_bat_nys
					Skill Hard
					Item "Batter's Bracers"
					Item "Batbelt"
					Item "Promo Arkham Cowl"
				}

				TFBot
				{
					Template T_TFBot_Scout_Fish
					Name "Unholy Mackerel"
					ClassIcon scout_bat_nys
					Skill Hard
					Item "The Bat Backup"
					Item "Sidekick's Side Slick"
					Item "Crook Combatant"
				}

				TFBot
				{
					Template T_TFBot_Scout_Melee
					Name "Bloody Basher"
					ClassIcon scout_bostonbasher
					Skill Hard
					Item "The Boston Basher"
					Item "Teufort Knight"
					Item "Buttler"
					ItemAttributes
					{
						ItemName "The Boston Basher"
						"hit self on miss" -1
					}
				}
			}
		}

		WaveSpawn
		{
			Name w2b
			Where spawnbot
			WaitForAllDead w2a1
			TotalCount 15
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 8
			TotalCurrency 120

			
			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Demoman
					Name "Common Demoman Infected"
					Skill Easy
					Item "Bruce's Bonnet"
					Item "A Whiff of the Old Brimstone"
				}

				TFBot
				{
					Template T_TFBot_Demoman
					Name "Common Demoman Infected"
					Skill Hard
					Item "Bruce's Bonnet"
					Item "A Whiff of the Old Brimstone"
				}
			}
		}

		WaveSpawn
		{
			Name w2b
			Where spawnbot
			WaitForAllDead w2a1
			TotalCount 18
			MaxActive 6
			SpawnCount 3
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 50

			TFBot
			{
				Template T_TFBot_Pyro
				Name "Common Pyro Infected"
				Skill Normal
				Item "Pyromancer's Mask"
			}
		}

		WaveSpawn
		{
			Name w2b
			WaitForAllSpawned w2a2
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 25
			WaitBetweenSpawns 25
			TotalCurrency 150

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Concheror
					Name "Giga-Mutate Concheror Soldier"
					Item "Roaming Roman"
				}

				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Concheror
					Name "Giga-Mutate Concheror Soldier"
					Item "The Cow Mangler 5000"
					Item "Roaming Roman"
				}

				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Concheror
					Name "Giga-Mutate Concheror Soldier"
					Item "The Direct Hit"
					Item "Roaming Roman"
				}

				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Concheror
					Name "Giga-Mutate Concheror Soldier"
					Item "The Black Box"
					Item "Roaming Roman"
				}

				TFBot
				{
					Template T_TFBot_Giant_Soldier_Extended_Concheror
					Name "Giga-Mutate Concheror Soldier"
					Item "The Liberty Launcher"
					Item "Roaming Roman"
				}
			}
		}
	}

	Wave //wave 3 - 1000 credits
	{
		Checkpoint	Yes

		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}

		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}

		WaveSpawn
		{
			Name w3a1
			Where spawnbot
			TotalCount 16
			MaxActive 16
			SpawnCount 8
			WaitBeforeStarting 5
			WaitBetweenSpawns 40
			TotalCurrency 500

			StartWaveWarningSound "Halloween.WheelofFate"

			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavy_Super_Heater
					Name "Giga-Mutate Hellfire Heavy"
					Item "The Crone's Dome"
					ItemAttributes
					{
						ItemName "The Crone's Dome"
						"attach particle effect" 117
					}
				}

				TFBot
				{
					Template T_TFBot_Pyro_Flaregun
					Tag bot_squad_member
					Name "Spitter Pyro"
					Item "Point and Shoot"
				}

				TFBot
				{
					Template T_TFBot_Pyro_Flaregun
					Tag bot_squad_member
					Name "Spitter Pyro"
					Item "Point and Shoot"
				}

				TFBot
				{
					Template T_TFBot_Pyro_Flaregun
					Tag bot_squad_member
					Name "Spitter Pyro"
					Item "Point and Shoot"
				}

				TFBot
				{
					Template T_TFBot_Pyro_Flaregun
					Tag bot_squad_member
					Name "Spitter Pyro"
					Item "Point and Shoot"
				}

				TFBot
				{
					Template T_TFBot_ScorchShot_FastShot
					Tag bot_squad_member
					Name "Scorching Spitter Pyro"
					Item "Point and Shoot"
				}

				TFBot
				{
					Template T_TFBot_Heavy_SteelFist_Airblast_Conch
					Tag bot_squad_member
					Item "All Hallows' Hatte"
				}

				TFBot
				{
					Template T_TFBot_Heavy_SteelFist_Airblast_Conch
					Tag bot_squad_member
					Item "All Hallows' Hatte"
				}
			}
		}

		WaveSpawn
		{
			Name w3a2
			Where spawnbot
			TotalCount 30
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 9
			TotalCurrency 150

			RandomChoice
			{
				TFBot
				{
					Name "Common Scout Infected"
					Class Scout
					Skill Easy
					Item "Ghastly Gibus 2011"
				}

				TFBot
				{
					Template T_TFBot_Scout_Scattergun_SlowFire
					Name "Common Scout Infected"
					Skill Normal
					Item "Ghostly Gibus"
				}

				TFBot
				{
					Name "Uncommon Scout Infected"
					Class Scout
					Skill Hard
					Item "The Soda Popper"
					Item "Ghastly Gibus 2010"
				}

				TFBot
				{
					Name "Uncommon Scout Infected"
					Class Scout
					Skill Hard
					Item "The Shortstop"
					Item "Ghastly Gibus"
				}
			}
		}

		WaveSpawn
		{
			Name pyrobowsupport
			WaitForAllSpawned w3a2
			Where spawnbot
			TotalCount 24
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			TotalCurrency 150

			Support 1

			Squad
			{
				TFBot
				{
					Template T_TFBot_Pyro_Dragon_Fury
					Item "Point and Shoot"
				}

				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Tag bot_squad_member
					Name "Common Bowman Infected"
					Item "The Fortified Compound"
					Item "The Dread Hiding Hood"
				}

				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Tag bot_squad_member
					Name "Common Bowman Infected"
					Item "The Fortified Compound"
					Item "The Dread Hiding Hood"
				}

				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Tag bot_squad_member
					Name "Common Bowman Infected"
					Item "The Fortified Compound"
					Item "The Dread Hiding Hood"
				}

				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Tag bot_squad_member
					Name "Common Bowman Infected"
					Item "The Fortified Compound"
					Item "The Dread Hiding Hood"
				}

				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Tag bot_squad_member
					Name "Common Bowman Infected"
					Item "The Fortified Compound"
					Item "The Dread Hiding Hood"
				}
			}
		}

		WaveSpawn
		{
			Name w3b
			WaitForAllSpawned w3a1
			Where spawnbot
			TotalCount 5
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 45
			WaitBetweenSpawns 0
			TotalCurrency 200

			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavy_Super_Heater
					Name "Giga-Mutate Hellfire Heavy"
					Item "The Crone's Dome"
					ItemAttributes
					{
						ItemName "The Crone's Dome"
						"attach particle effect" 117
					}
				}
				
				TFBot
				{
					Template T_TFBot_Giant_Pyro
					Tag bot_squad_member
					Name "Giga-Mutate Infernal Inferno"
					Item "gentlemanne_flamethrower_coffinnail"
					Item "Calamitous Cauldron"
					Attributes AlwaysFireWeapon
					ItemAttributes
   					{
    					ItemName    "gentlemanne_flamethrower_coffinnail"
						"set_item_texture_wear" 0.8
    					"lunchbox adds minicrits"    2
						"flame life bonus" 1.5
						"attach particle effect" 704
  					}
				}

				TFBot
				{
					Template T_TFBot_Giant_Pyro
					Tag bot_squad_member
					Name "Giga-Mutate Infernal Inferno"
					Item "gentlemanne_flamethrower_coffinnail"
					Item "Calamitous Cauldron"
					Attributes AlwaysFireWeapon
					ItemAttributes
   					{
    					ItemName    "gentlemanne_flamethrower_coffinnail"
						"set_item_texture_wear" 0.8
    					"lunchbox adds minicrits"    2
						"flame life bonus" 1.5
						"attach particle effect" 704
  					}
				}

				TFBot
				{
					Template T_TFBot_Heavy_SteelFist_Airblast_Conch
					Tag bot_squad_member
					Item "All Hallows' Hatte"
				}

				TFBot
				{
					Template T_TFBot_Heavy_SteelFist_Airblast_Conch
					Tag bot_squad_member
					Item "All Hallows' Hatte"
				}
			}
		}
	}

	Wave //wave 4 - 1300 credits
	{
		Checkpoint	Yes

		StartWaveOutput
		{
			Target wave_start_relay_im_2bomb
			Action Trigger
		}

		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}

		WaveSpawn
		{
			Name w4a1
			Where spawnbot
			TotalCount 8
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 0.1
			WaitBetweenSpawns 20
			TotalCurrency 350

			StartWaveWarningSound "Halloween.WheelofFate"

			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Demoman_IronBomber
					Name "Giga-Mutate Rapid Fire Demoman"
					ClassIcon demo_spammer_giant
					Item "The Iron Bomber"
					Item "dec2014 Viking Helmet"
				}

				TFBot
				{
					Template T_TFBot_Giant_Medic_BigShield
					Tag bot_squad_member
					Name "Giga-Mutate Shield Medic"
					Item "Das Hazmattenhatten"
				}

				TFBot
				{
					Template T_TFBot_Medic_Extended_Kritz
					Tag bot_squad_member
					Item "The Weather Master"
				}

				TFBot
				{
					Template T_TFBot_Medic_Extended_Kritz
					Tag bot_squad_member
					Item "The Weather Master"
				}
			}
		}

		WaveSpawn
		{
			Name w4a2
			Where spawnbot
			TotalCount 7
			MaxActive 3
			SpawnCount 1
			WaitBeforeStarting 0.5
			WaitBetweenSpawns 12
			TotalCurrency 200

			TFBot
			{
				Template T_TFBot_Giant_Scout_Baseball
				Name "Mutated League Scout"
			}
		}

		WaveSpawn
		{
			Name grapplesupportleft
			Where spawnbot_left
			TotalCount 10
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 25
			WaitBetweenSpawns 0
			TotalCurrency 40

			Support 1

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Heavy_KGB_Grapplinghook
					Item "Bread Heads"
					BehaviorModifiers Mobber
					Attributes IgnoreFlag
				}

				TFBot
				{
					Template T_TFBot_Heavy_GRU_Grapplinghook
					Item "Bread Heads"
					BehaviorModifiers Mobber
					Attributes IgnoreFlag
				}
			}
		}

		WaveSpawn
		{
			Name grapplesupportright
			Where spawnbot_right
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 25
			WaitBetweenSpawns 0
			TotalCurrency 40

			Support 1

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Heavy_KGB_Grapplinghook
					Item "Bread Heads"
					BehaviorModifiers Mobber
					Attributes IgnoreFlag
				}

				TFBot
				{
					Template T_TFBot_Heavy_GRU_Grapplinghook
					Item "Bread Heads"
					BehaviorModifiers Mobber
					Attributes IgnoreFlag
				}
			}
		}

		WaveSpawn
		{
			Name w4b
			WaitForAllSpawned w4a
			Where spawnbot
			TotalCount 8
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 30
			WaitBetweenSpawns 20
			TotalCurrency 350

			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Demo_RapidFire
					Name "Giga-Mutate Salvo Fire Demoman"
					ClassIcon demo_spammer_giant
					Health 3300
					Item "The Grenadier Helm"
					ItemAttributes
					{
						ItemName "TF_WEAPON_GRENADELAUNCHER"
						"clip size upgrade atomic" 2.0
					}
				}

				TFBot
				{
					Template T_TFBot_Giant_Medic_BigShield
					Tag bot_squad_member
					Name "Giga-Mutate Shield Medic"
					Item "Das Hazmattenhatten"
				}

				TFBot
				{
					Template T_TFBot_Medic_Extended_Kritz
					Tag bot_squad_member
					Item "The Weather Master"
				}

				TFBot
				{
					Template T_TFBot_Medic_Extended_Kritz
					Tag bot_squad_member
					Item "The Weather Master"
				}
			}
		}

		WaveSpawn 
		{
			Name w4b
			WaitForAllSpawned w4a
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 40
			TotalCurrency 320

			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 25000
				Speed 75
				Name "boss"
				StartingPathTrackNode "path2"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}			
		}
	}

	Wave //wave 5 - 1200 credits
	{
		Checkpoint	Yes

		StartWaveOutput
		{
			Target wave_start_relay_im_2bomb
			Action Trigger
		}

		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}

		WaveSpawn
		{
			Name w5a
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0.1
			WaitBetweenSpawns 0
			TotalCurrency 200

			StartWaveWarningSound "Halloween.WheelofFate"

			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Spammer_Reload
					Name "Giga-Mutate Burst Fire Soldier"
					Item "The Hellmet"
				}

				TFBot
				{
					Template T_TFBot_Giant_Medic_Vaccinator_Fire
					Tag bot_squad_member
					Name "Giga-Mutate Fireproof Medic"
					Item "Berlin Brain Bowl"
				}
			}
		}

		WaveSpawn
		{
			Name w5a
			Where spawnbot
			TotalCount 36
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 0.5
			WaitBetweenSpawns 3
			TotalCurrency 160

			Squad
			{
				TFBot
				{
					Template T_TFBot_Pyro
					Name "Uncommon Pyro Infected"
					Skill Hard
					Item "The Degreaser"
					Item "The Gas Guzzler"
					Item "The Lunatic's Leathers"
					CharacterAttributes
					{
						"move speed bonus"	1.33
					}
				}

				TFBot
				{
					Template T_TFBot_Scout_Sandman_FastCharge
					Tag bot_squad_member
					Name "Frenzy League Scout"
					Item "The Track Terrorizer"
				}

				TFBot
				{
					Template T_TFBot_Medic_Extended_Kritz
					Tag bot_squad_member
					Item "The Weather Master"
				}

				TFBot
				{
					Template T_TFBot_Medic_Extended_Kritz
					Tag bot_squad_member
					Item "The Weather Master"
				}
			}
		}

		WaveSpawn
		{
			Name w5a
			Where spawnbot_invasion
			TotalCount 20
			MaxActive 4
			SpawnCount 1
			WaitBeforeStarting 0.5
			WaitBetweenSpawns 1
			TotalCurrency 140

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Pyro_Dragon_Fury
					Item "The Wraith Wrap"
				}

				TFBot
				{
					Template T_TFBot_Pyro_Flare_Spammer
					Item "Skullbrero"
				}
			}
		}

		WaveSpawn
		{
			Name w5b
			WaitForAllDead w5a
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 2
			WaitBetweenSpawns 0
			TotalCurrency 200

			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Spammer_Reload
					Name "Giga-Mutate Burst Fire Soldier"
					Item "The Hellmet"
				}

				TFBot
				{
					Template T_TFBot_Giant_Medic_Vaccinator_Bullet
					Tag bot_squad_member
					Name "Giga-Mutate Bulletproof Medic"
					Item "Das Naggenvatcher"
					Item "Medi-Mask"
				}
			}
		}

		WaveSpawn
		{
			Name w5b
			WaitForAllDead w5a
			Where spawnbot
			TotalCount 24
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 5
			WaitBetweenSpawns 0.05
			TotalCurrency 150

			TFBot
			{
				Template T_TFBot_Heavyweapons_Deflector
				Item "Mad Mask"
			}
		}

		WaveSpawn
		{
			Name w5c
			WaitForAllDead w5b
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 2
			WaitBetweenSpawns 0
			TotalCurrency 250

			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Infinite_Stun
					Name "Giga-Mutate Rapid Stun Soldier"
					Item "The Infernal Impaler"
				}

				TFBot
				{
					Template T_TFBot_Giant_Medic_Vaccinator_Blast
					Tag bot_squad_member
					Name "Giga-Mutate Blastproof Medic"
					Item "The Physician's Protector"
					Item "Medi-Mask"
				}
			}
		}

		WaveSpawn
		{
			Name spamsupport
			WaitForAllDead w5b
			Where spawnbot_invasion
			TotalCount 18
			MaxActive 6
			SpawnCount 3
			WaitBeforeStarting 2
			WaitBetweenSpawns 5
			TotalCurrency 100

			Support 1

			RandomChoice
			{
				TFBot
				{
					Class Soldier
					Name "Rapid Fire Soldier"
					ClassIcon soldier_spammer
					Item "Traffic Cone"
					Item "Manndatory Attire"
					Skill Normal
					ItemAttributes
					{
						ItemName "TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate" -0.8
						"fire rate bonus" 0.6
					}
				}

				TFBot
				{
					Class Soldier
					Name "Rapid Fire Soldier"
					ClassIcon soldier_spammer
					Item "Traffic Cone"
					Item "Manndatory Attire"
					Skill Hard
					ItemAttributes
					{
						ItemName "TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate" -0.8
						"fire rate bonus" 0.6
					}
				}

				TFBot
				{
					Template T_TFBot_Demo_Burst
					Item "Bucket Hat"
					Item "Manndatory Attire"
					Skill Hard
				}

				TFBot
				{
					Template T_TFBot_Demo_Burst_Loch
					Name "Uncommon Burst Fire Demo"
					Item "Bucket Hat"
					Item "Manndatory Attire"
				}
			}
		}
	}

	Wave //wave 6 crescendo - 600 credits
	{
		Checkpoint	Yes

		StartWaveOutput
		{
			Target wave_start_relay_im_3bomb
			Action Trigger
		}

		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}

		WaveSpawn
		{
			Name w6a
			Where spawnbot
			TotalCount 3
			MaxActive 3
			SpawnCount 1
			WaitBeforeStarting 0.1
			WaitBetweenSpawns 4
			TotalCurrency 50

			StartWaveWarningSound "Halloween.hellride"

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Giant_Demoman_IronBomber
					Name "Giga-Mutate Rapid Fire Demoman"
					ClassIcon demo_spammer_giant
					Item "The Splendid Screen"
					Item "The Bolt Action Blitzer"
					ItemAttributes
					{
						ItemName "The Splendid Screen"
						"attack not cancel charge" 1
					}
				}

				TFBot
				{
					Template T_TFBot_Giant_Demo_RapidFire
					Name "Giga-Mutate Salvo Fire Demoman"
					ClassIcon demo_spammer_giant
					Health 3300
					Item "The Splendid Screen"
					Item "Backbreaker's Skullcracker"
					ItemAttributes
					{
						ItemName "TF_WEAPON_GRENADELAUNCHER"
						"clip size upgrade atomic" 2.0
					}
					ItemAttributes
					{
						ItemName "The Splendid Screen"
						"attack not cancel charge" 1
					}
				}
			}
		}

		WaveSpawn
		{
			Name w6a
			Where spawnbot_invasion
			TotalCount 50
			MaxActive 14
			SpawnCount 2
			WaitBeforeStarting 11
			WaitBetweenSpawns 1
			TotalCurrency 150

			Squad
			{
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Name "Common Bowman Infected"
					Item "The Fortified Compound"
					Item "The Dread Hiding Hood"
				}

				TFBot
				{
					Template T_TFBot_Medic_Extended_Kritz
					Tag bot_squad_member
					Item "The Weather Master"
				}
			}
		}

		WaveSpawn
		{
			Name w6b
			WaitForAllDead w6a
			Where spawnbot
			TotalCount 36
			MaxActive 12
			SpawnCount 4
			WaitBeforeStarting 2
			WaitBetweenSpawns 5
			TotalCurrency 100

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Buff_Banner
					Skill Expert
					Item "The Direct Hit"
					Item "Defiant Spartan"
				}

				TFBot
				{
					Template T_TFBot_Soldier_Spammer_Heal
					Name "Vampiric Barrage Soldier"
					Item "Soldier Samurai Hat"
					Item "The Shogun's Shoulder Guard"
				}

				TFBot
				{
					Template TFBot_Heavyweapons_Deflector_Heal
					Name "Vampiric Deflector Heavy"
					Item "Big Steel Jaw of Summer Fun"
				}
			}
		}

		WaveSpawn
		{
			Name w6b
			WaitForAllDead w6a
			Where spawnbot_left
			TotalCount 6
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 40
			WaitBetweenSpawns 0
			TotalCurrency 25

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Buff_Banner
					Skill Expert
					Item "The Direct Hit"
					Item "Defiant Spartan"
				}

				TFBot
				{
					Template T_TFBot_Soldier_Spammer_Heal
					Name "Vampiric Barrage Soldier"
					Item "Soldier Samurai Hat"
					Item "The Shogun's Shoulder Guard"
				}

				TFBot
				{
					Template TFBot_Heavyweapons_Deflector_Heal
					Name "Vampiric Deflector Heavy"
					Item "Big Steel Jaw of Summer Fun"
				}
			}
		}

		WaveSpawn
		{
			Name w6b
			WaitForAllDead w6a
			Where spawnbot_right
			TotalCount 6
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 40
			WaitBetweenSpawns 0
			TotalCurrency 25

			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Buff_Banner
					Skill Expert
					Item "The Direct Hit"
					Item "Defiant Spartan"
				}

				TFBot
				{
					Template T_TFBot_Soldier_Spammer_Heal
					Name "Vampiric Barrage Soldier"
					Item "Soldier Samurai Hat"
					Item "The Shogun's Shoulder Guard"
				}

				TFBot
				{
					Template TFBot_Heavyweapons_Deflector_Heal
					Name "Vampiric Deflector Heavy"
					Item "Big Steel Jaw of Summer Fun"
				}
			}
		}

		WaveSpawn
		{
			Name w6c
			WaitForAllDead w6a
			Where spawnbot
			TotalCount 4
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 15
			WaitBetweenSpawns 30
			TotalCurrency 150

			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavy_Brass_Deflector_Knockback
					Name "Giga-Mutate Overkill Deflector"
					Item "Der Maschinensoldaten-Helm"
					Item "Die Regime-Panzerung"
					Item "The Little Bear"
				}
				
				TFBot
				{
					Template T_TFBot_Giant_Medic
					Tag bot_squad_member
					Name "Giga-Mutate Quick-Fix Medic"
					Item "The Warsworn Helmet"
				}
			}
		}

		WaveSpawn
		{
			Name scoutsupport
			WaitForAllDead w6a
			Where spawnbot
			TotalCount 666
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 20
			WaitBetweenSpawns 8
			TotalCurrency 0

			Support 1

			RandomChoice
			{
				TFBot
				{
					Name "Common Scout Infected"
					Class Scout
					Skill Normal
					Item "The Robot Running Man"
				}

				TFBot
				{
					Name "Uncommon Scout Infected"
					Class Scout
					Skill Hard
					Item "Baby Face's Blaster"
					Item "The Robot Running Man"
					ItemAttributes
					{
						ItemName "Baby Face's Blaster"
						"lose hype on take damage" 0
					}
				}
			}
		}

		WaveSpawn 
		{
			Name w6d
			WaitForAllDead w6c
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			TotalCurrency 0

			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 18000
				Speed 75
				Name "boss"
				Skin 1
				StartingPathTrackNode "path1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}

			}			
		}

		WaveSpawn 
		{
			Name w6d
			WaitForAllDead w6c
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			TotalCurrency 0

			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}

			Tank
			{
				Health 18000
				Speed 75
				Name "boss"
				Skin 1
				StartingPathTrackNode "path2"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}

			}			
		}

		WaveSpawn
		{
			Name w6d
			WaitForAllDead w6c
			Where spawnbot
			TotalCount 4
			MaxActive 4
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 15
			TotalCurrency 50

			TFBot
			{
				Template T_TFBot_Giant_Scout
				Name "Giga-Mutate Uncommon Scout"
				Item "The Back Scatter"
				Item "Hephaistos' Handcraft"
				Item "Athenian Attire"
				ItemAttributes
				{
					ItemName "The Back Scatter"
					"damage bonus" 1.5
				}
			}
		}

		WaveSpawn
		{
			Name w6d
			WaitForAllDead w6c
			Where spawnbot
			TotalCount 4
			MaxActive 4
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 15
			TotalCurrency 50

			TFBot
			{
				Template T_TFBot_Giant_Scout_Blaster_Infinite
				Name "Giga-Mutate Rapid Blaster Scout"
				Item "Corona Australis"
			}
		}

		WaveSpawn
		{
			Name sollydemosupport
			WaitForAllDead w6c
			Where spawnbot
			TotalCount 666
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 0

			Support 1

			RandomChoice
			{
				TFBot
				{
					Class Soldier
					Name "Common Soldier Infected"
					Item "Stainless Pot"
					Skill Expert
				}

				TFBot
				{
					Template T_TFBot_Demoman
					Name "Charger Demoman"
					ClassIcon demoman_charger
					Skill Hard
					Item "The Iron Bomber"
					Item "The Splendid Screen"
					Item "Spine-Chilling Skull"
					ItemAttributes
					{
						ItemName "The Splendid Screen"
						"attack not cancel charge" 1
					}
				}
				
				TFBot
				{
					Template T_TFBot_Demoman_Knight
					Name "Charger Demoknight"
					ClassIcon demoknight_charge
					Skill Hard
					Health 200
					Item "Ali Baba's Wee Booties"
					Item "The Splendid Screen"
					Item "The Claidheamohmor"
					Item "Spine-Chilling Skull"
					ItemAttributes
					{
						ItemName "The Splendid Screen"
						"attack not cancel charge" 1
					}
				}
			}
		}
	}
}