#base robot_standard.pop #base robot_giant.pop //Bloodpour by eyes https://steamcommunity.com/profiles/76561198165901404/ //Intermediate Difficulty //Deathpour ///////---------- //Money Info ///////---------- //Starting: 800 //Wave 1: 1000/900 //Wave 2: 1300/1200 //Wave 3: 1100/1000 //Wave 4: 1200/1100 //Wave 5: 1400/1300 //Wave 6: 1800 //Total: 8600/8100 WaveSchedule { StartingCurrency 800 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenKillCountExceeds 20 AddSentryBusterWhenDamageDealtExceeds 3800 //Sigmod Stuff //CustomUpgradesFile "mvm_upgrades_eyes_02.txt" NoRomevisionCosmetics 1 ImprovedAirblast 0 NoCritPumpkin 1 ForceHoliday 2 BotPushaway 0 //////////=========================== //// Big wall of Rafmod shit below so if you wanna look at the waves, templates and missions skip to line 375 //////////=========================== PointTemplates { NoSpells { NoFixup 1 logic_relay { "OnSpawn" "spin2win_relay,kill,,0,-1" "OnSpawn" "spin2win_timer,kill,,0,-1" } } skybox_eyes { prop_dynamic { "angles" "0 0 0" "origin" "0 0 0" "DefaultAnim" "look" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "0" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mixdxlevel" "0" "model" "models/props_manor/spooky_eyes_01.mdl" "modelscale" "1.6" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "DisableBoneFollowers" "0" } } } SpawnTemplate { Name "NoSpells" Origin "5 5 5" //Position where to spawn the template } SpawnTemplate { Name "skybox_eyes" "origin" "-4343 -2508 350" "angles" "67 246 -16" } SpawnTemplate { Name "skybox_eyes" "origin" "-4247 -2554 360" "angles" "67 246 43" } SpawnTemplate { Name "skybox_eyes" "origin" "-4452 -2572 324" "angles" "0 266 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4240 -2709 363" "angles" "0 205 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4167 -2648 347" "angles" "57 175 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4241 -2756 380" "angles" "61 37 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4254 2889 375" "angles" "40 179 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4254 2889 375" "angles" "40 179 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4288 -2752 400" "angles" "27 233 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4232 -2957 380" "angles" "32 135 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4293 -3066 438" "angles" "32 129 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4753 -2624 413" "angles" "8 -13 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4695 -2564 428" "angles" "13 -35 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4495 -2744 400" "angles" "60 5 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4223 -2784 400" "angles" "13 -156 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4634 -2734 400" "angles" "33 1 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4634 -2734 400" "angles" "33 1 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4497 -2734 400" "angles" "33 1 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4497 -2810 400" "angles" "35 -2 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4485 -2994 399" "angles" "29 46 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4580 -2792 431" "angles" "27 -12 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4561 -3071 401" "angles" "25 42 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4702 -2769 451" "angles" "27 2 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4394 -2650 409" "angles" "72 49 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4639 -3018 400" "angles" "25 24 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4644 -3204 420" "angles" "17 59 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4801 -3033 420" "angles" "17 23 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4284 -2871 420" "angles" "31 176 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4388 -2974 400" "angles" "67 74 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4308 -2724 395" "angles" "57 128 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4357 -2783 386" "angles" "13 -143 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4399 -2948 400" "angles" "39 91 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4423 -2871 392" "angles" "80 49 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4418 -3224 400" "angles" "24 104 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4423 -2871 392" "angles" "80 49 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4318 -3198 350" "angles" "24 107 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4564 -2604 400" "angles" "45 -54 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4750 -2764 386" "angles" "22 -4 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4699 -2653 386" "angles" "25 -38 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4597 -2569 355" "angles" "21 -69 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4624 -2558 340" "angles" "4 -60 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4623 -2838 325" "angles" "35 0 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4504 -2899 310" "angles" "35 0 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4694 -2893 380" "angles" "14 6 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4648 -2900 370" "angles" "24 14 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4460 -2590 320" "angles" "10 -75 0" } SpawnTemplate { Name "skybox_eyes" "origin" "-4513 -2559 419" "angles" "13 -87 0" } //////////=========================== //// Templates, waves and missions //////////=========================== Mission //Sentry Buster { Objective DestroySentries DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 45 InitialCooldown 60 Where spawnbot_chief TFBot { Template T_TFBot_SentryBuster } } Mission //Sniper { Objective Sniper DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 60 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper DesiredCount 2 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 50 InitialCooldown 20 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper DesiredCount 2 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 20 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper } } Mission //Spy { Objective Spy DesiredCount 2 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 0 Where spawnbot_mission_spy TFBot { Class Spy Skill Normal } } Mission //Engie { Objective Engineer DesiredCount 1 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 95 InitialCooldown 60 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Templates { T_TFBot_Heavyweapons_BreadBite { Class Heavy ClassIcon heavy_breadbite_nys Name "Bread Bite Heavy" Skill Hard WeaponRestrictions MeleeOnly Item "The Bread Bite" Item "Breadcrab" ItemAttributes { ItemName "The Bread Bite" "self mark for death" 1 "mod_maxhealth_drain_rate" 0 } } T_TFBot_Giant_Demo { Class Demoman ClassIcon demo_giant Name "Giant Demoman" Health 3300 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Spirit Of The Bombing Past" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Knight { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "The Chargin' Targe" Item "The Horseless Headless Horseman's Headtaker" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "critboost on kill" 3 "charge recharge rate increased" 0.33 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons_BreadBite { Class Heavy ClassIcon heavy_breadbite_nys_giant Name "Giant Bread Bite Heavy" Health 5000 Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Bread Bite" Item "Breadcrab" ItemAttributes { ItemName "The Bread Bite" "fire rate bonus" 0.75 "self mark for death" 1 "mod_maxhealth_drain_rate" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 } } } //////////============================================================================================================== // WAVE 1 [1000$] [900$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-gpyro" TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 36 WaitBeforeStarting 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer ClassIcon pyro_detonator_giant } } WaveSpawn { Name "w1-a1" TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name "w1-a1" TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 13 Where spawnbot TFBot { Class Pyro ClassIcon pyro_detonator Name "Flare Pyro" Skill Easy WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "Projectile speed decreased" 0.6 } } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 150 TotalCount 17 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro ClassIcon pyro_detonator Name "Flare Pyro" Skill Easy WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "Projectile speed decreased" 0.6 } } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot_right TFBot { Class Scout ClassIcon scout_bat_nys Skill Hard WeaponRestrictions MeleeOnly } } } //////////============================================================================================================== // WAVE 2 [1300$] [1200$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-spysupport" WaitForAllDead w2-a1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 85 WaitBeforeStarting 25 Where spawnbot_mission_spy Support 1 TFBot { Template T_TFBot_Spy Attributes IgnoreFlag } } WaveSpawn { Name "w2-a1" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer ClassIcon pyro_detonator_giant } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 125 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier ClassIcon soldier_equalizer Name "Pickaxe Soldier" Skill Hard WeaponRestrictions MeleeOnly Item "The Equalizer" } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 13.3 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman_Knight } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 150 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8.1 WaitBeforeStarting 4.5 Where spawnbot_right TFBot { Template T_TFBot_Heavy_IronFist_Airblast Item "Mad Mask" } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 63 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3.6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 62 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3.6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_BreadBite } } WaveSpawn { Name "w2-d1" WaitForAllDead w2-c1 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 18.3 WaitBeforeStarting 7 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload //Item "The Hell-met" Item "The Hellmet" } } WaveSpawn { Name "w2-d1" WaitForAllDead w2-c1 TotalCurrency 125 TotalCount 25 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman ClassIcon demoknight_bottle_lite Name "Bottle Demo" Skill Hard WeaponRestrictions MeleeOnly } } WaveSpawn { Name "w2-e1" WaitForAllDead w2-d1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Hellmet" } } WaveSpawn { Name "w2-e1" WaitForAllDead w2-d1 TotalCurrency 125 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Easy } } } //////////============================================================================================================== // WAVE 3 [1100$] [1000$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3-a1" TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons Skill Hard Item "Der Maschinensoldaten-Helm" //Item "Immobile Suit" //Stupid item keeps stretching smh } } WaveSpawn { Name "w3-a1" TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_left TFBot { Class Pyro ClassIcon pyro_detonator Name "Flare Pyro" Skill Normal WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "Projectile speed decreased" 0.8 } } } WaveSpawn { Name "w3-a1" TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_BreadBite //Attributes AlwaysCrit } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 18 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Hellmet" } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons_BreadBite } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 150 TotalCount 27 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2.4 WaitBeforeStarting 0 Where spawnbot_left TFBot { Class Heavy Skill Easy } } } //////////============================================================================================================== // WAVE 4 [1200$] [1100$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot Tank { Name "tankboss" Health 30000 Speed 75 StartingPathTrackNode tank_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w4-a1" TotalCurrency 180 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Item "The Hellmet" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Item "Terror-Antula" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Item "Terror-Antula" } } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon //Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Soldier Item "The Hellmet" } } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 35000 Speed 70 StartingPathTrackNode tank_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w4-support" WaitForAllDead w4-a1 TotalCurrency 100 TotalCount 75 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot Support 1 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman } } } } //////////============================================================================================================== // WAVE 5 [1400$] [1300$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5-a2" TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout ClassIcon scout_bat_nys_giant WeaponRestrictions MeleeOnly Item "Face Plante" } } WaveSpawn { Name "w5-a1" TotalCurrency 150 TotalCount 44 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_BreadBite } } WaveSpawn { Name "w5-a2" WaitForAllSpawned w5-a1 TotalCurrency 200 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist Item "Mad Mask" } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a2 TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "The Hellmet" } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a2 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot RandomChoice { TFBot { Class Heavy Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Demoman Skill Normal } } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 180 TotalCount 40 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 0.8 WaitBeforeStarting 0 Where spawnbot_left Where spawnbot Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Action Mobber Attributes DisableDodge } TFBot { Class Scout Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Action Mobber Attributes DisableDodge } } } WaveSpawn { Name "w5-d1" WaitForAllSpawned w5-c1 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot //Squad //{ TFBot { Template T_TFBot_Giant_Soldier } // TFBot // { // Template T_TFBot_Medic // } //} } } //////////============================================================================================================== // WAVE 6 [1200$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6-a1" TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 23000 Speed 69 StartingPathTrackNode tank_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w6-a1" TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 16 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Demo } } WaveSpawn { Name "w6-a1" TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 16 WaitBeforeStarting 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Demo } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 175 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_right Where spawnbot_left Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 175 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 5 Where spawnbot_right Where spawnbot_left Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 25000 Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 362 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 16 WaitBeforeStarting 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier Item "The Hellmet" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 363 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 16 WaitBeforeStarting 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "The Hellmet" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } }