#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 3 WaveStartCountdown 1 CanBotsAttackWhileInSpawnRoom no AllowJoinTeamBlue 1 //If it is possible to join team blue (with 'jointeam blue' client command unless forced) AllowJoinTeamBlueMax 4 //How many players can join the blue team HumansMustJoinTeam blue //Set to blue to force players join the blu team ReverseWinConditions 1 //Player team wins if bots deliver the bomb EnemyTeamForReverse red //Enemy team for reverse win condition RespawnWaveTimeBlue 5 FixedRespawnWaveTimeBlue 1 SetCreditTeam 3 //Sets which team can pickup money. Set to 3 to allow blu team to collect money instead. Setting this also allows bots to collect money BluHumanFlagCapture 1 //Can blu humans capture the flag BluHumanFlagPickup 1 //Can blu humans pickup flags BluHumanInfiniteAmmo 0 //Enable infinite ammo for blu humans (default: 1) BluHumanInfiniteCloak 1 //Enable infinite cloak for blu humans (default: 1) BluHumanTeleportOnSpawn 1 // Should players get teleported to engineer bot teleport on spawn (default: 0) BluHumanBotTeleporter 1 // Should player teleporters teleport players and bots on spawn (default: 0) AllowBluPlayerReanimators 1 // Allow reanimators for BLU players (default: 0) RemoveBluVelocityLimit 1 // Remove 1000 hu velocity limit for BLU team (default: 0) BluHumanSpawnNoShoot 1 // BLU players cannot shoot while in spawn (default: 1) BluHumanSpawnProtection 1 // BLU players are invincible in spawn (default: 1) NoBluHumanFootsteps 1 // Disables robot footsteps for BLU humans (default: 0) BotsUsePlayerTeleporters 0 // Should bots use player teleporter entrances (default: 1) Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 TotalCurrency 400 TotalCount 3333 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawn_red_3 RandomChoice { Squad { TFBot { ClassIcon scout Health 125 Name Scout UseHumanModel 1 Class Scout Addcond { Index 43 } Action Mobber Skill Hard Item "the shortstop" Item "crit-a-cola" Item "the sandman" Item "ghastly gibus 2010" } } Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier UseHumanModel 1 Skill Normal Addcond { Index 43 } Action Mobber Item "festive rocket launcher 2011" Item "the buff banner" Item "frying pan" Item "tyrant's helm" } } Squad { TFBot { ClassIcon engineer Health 125 Name Engineer UseHumanModel 1 Class Engineer Skill Hard Addcond { Index 43 } Action Mobber Item "the widowmaker" Item "the c.a.p.p.e.r" Item "the gunslinger" Item "propaganda contest third place" Item "the unknown monkeynaut" } } Squad { TFBot { ClassIcon pyro Health 175 Name Pyro UseHumanModel 1 Class Pyro Skill Hard Addcond { Index 43 } Action Mobber Item "the detonator" Item "necro smasher" Item "pyro's beanie" Item "the tuxxy" } } Squad { TFBot { ClassIcon demoman Health 175 Name Demoman UseHumanModel 1 Class Demoman Addcond { Index 43 } Action Mobber Skill Expert ItemAttributes { ItemName tf_weapon_grenadelauncher "attach particle effect" 704 "is australium item" 1 "item style override" 1 } ItemAttributes { ItemName "glengarry bonnet" "attach particle effect" 71 "set item tint RGB" 8400928 } Item "the tide turner" Item "the pain train" Item "glengarry bonnet" Item "the bearded bombardier" } } Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Robo-heavy-by-engineer :)))" Addcond { Index 43 } Action Mobber Class HeavyWeapons Skill Expert ItemAttributes { ItemName "gold botkiller minigun mk.ii" "attach particle effect" 702 } Item "gold botkiller minigun mk.ii" Item "the dalokohs bar" Item "warrior's spirit" } } Squad { TFBot { ClassIcon medic Health 150 Name Medic UseHumanModel 1 Class Medic Addcond { Index 43 } Action Medic Skill Expert Item "the crusader's crossbow" Item "the kritzkrieg" Item "the ubersaw" Item "berliner's bucket helm" Item "mecha-medes" } } Squad { TFBot { ClassIcon sniper Health 125 Name Sniper UseHumanModel 1 Addcond { Index 43 } Action Mobber Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the bazaar bargain" "attach particle effect" 701 } Item "the bazaar bargain" Item "professional's panama" Item "dead of night" } } Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy UseHumanModel 1 Addcond { Index 43 } Action Mobber Skill Expert Item "l'etranger" Item "your eternal reward" Item "the bountiful bow" Item "the candyman's cap" } } } } WaveSpawn { Name 1 TotalCurrency 5000 TotalCount 3333 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawn_red_2 RandomChoice { Squad { TFBot { ClassIcon demoman Health 175 Name "Demopan :)" Class Demoman UseHumanModel 1 Skill Expert Addcond { Index 43 } Action Mobber Item "ali baba's wee booties" Item "the tide turner" Item "frying pan" Item "treasure hat 2" Item "ttg glasses" } } Squad { TFBot { ClassIcon scout Health 125 Name Scout UseHumanModel 1 Class Scout Addcond { Index 43 } Action Mobber Skill Expert ItemAttributes { ItemName "the force-a-nature" "item style override" 1 "kill forces attacker to laugh" 1 "is australium item" 1 } ItemAttributes { ItemName "dead of night" "set item tint RGB" 7511618 } ItemAttributes { ItemName "the allbrero" "attach particle effect" 6 } Item "the force-a-nature" Item "mad milk" Item "frying pan" Item "dead of night" Item "the allbrero" } } Squad { TFBot { ClassIcon sniper Health 125 UseHumanModel 1 Name Sniper Addcond { Index 43 } Action Mobber Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Item "the huntsman" Item "modest pile of hat" Item "silver bullets" } } Squad { TFBot { ClassIcon soldier Health 200 UseHumanModel 1 Name Soldier Addcond { Index 43 } Action Mobber Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" Item "the concheror" Item "the helmet without a home" Item "the founding father" } } Squad { TFBot { ClassIcon pyro Health 175 Name Pro UseHumanModel 1 Class Pyro Addcond { Index 43 } Action Mobber Skill Easy WeaponRestrictions PrimaryOnly Item "the phlogistinator" Item "ghastly gibus 2010" Item "duel medal bronze" } } Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Addcond { Index 43 } Action Mobber UseHumanModel 1 Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tomislav "kill forces attacker to laugh" 1 "is australium item" 1 "item style override" 1 } ItemAttributes { ItemName "officer's ushanka" "set item tint RGB" 7511618 "attach particle effect" 9 } ItemAttributes { ItemName "dead of night" "set item tint RGB" 7511618 } Item "tomislav" Item "officer's ushanka" Item "dead of night" } } } } } }