//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween SniperAllowHeadshots 1 Templates { } ExtraSpawnPoint { Name "spawnfriendly1" TeamNum 3 X "5787" Y "-133" Z "251" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 23 MaxActive 17 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 65 Name Shooter Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "damage bonus" 0.5 "fire rate bonus" 3 } Item "dead of night" Action Mobber } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 73 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 45 Name Grunt Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "damage bonus" 0.5 "fire rate bonus" 3 } Action Mobber } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 42 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 200 Name Brawler Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 } Item "the flapjack" Action Mobber } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 101 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Shooter Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "fire rate bonus" 3 "damage bonus" 0.5 } Item "dead of night" Action Mobber } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 0 TotalCount 10 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Grunt Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "damage bonus" 0.5 "fire rate bonus" 3 } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1000 Support 1 Where spawnfriendly1 Squad { TFBot { ClassIcon scout_shortstop Health 560 Name "The Witch" Class Scout Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the shortstop" "damage bonus" 0.5 } ItemAttributes { ItemName "the flying guillotine" "damage bonus" 300 "critboost on kill" 15 "effect bar recharge rate increased" 0.5 } CharacterAttributes { "health regen" 255 } Item "the shortstop" Item "the flying guillotine" Item "dead of night" Item "the crone's dome" Item "TF_WEAPON_SPELLBOOK" Spell //Gives specified spell to bots. { Repeats 0 Cooldown 25 IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default: 0 - Always activate) Charges 1 Limit 1 Type "Summon Skeletons" } Spell //Gives specified spell to bots. { Repeats 0 Cooldown 8 IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default: 0 - Always activate) Charges 1 Limit 2 Type "Fireball" } Spell //Gives specified spell to bots. { Repeats 0 Cooldown 75 IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default: 0 - Always activate) Charges 1 Limit 1 Type "Summon Monoculus" } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1000 Support 1 Where spawnfriendly1 Squad { TFBot { ClassIcon engineer Health 355 Name "The Technician" Class Engineer Skill Expert ItemAttributes { ItemName "the widowmaker" "damage bonus" 0.5 "fire rate bonus" 2 "bullets per shot bonus" 4 } CharacterAttributes { "health regen" 185 "engy sentry radius increased" 300 } Item "the widowmaker" Item "the dry gulch gulp" Item "the endothermic exowear" Item "Lawnmaker" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1000 Support 1 Where spawnfriendly1 Squad { TFBot { ClassIcon sniper Health 560 Name "The Scatter Shooter" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName concealedkiller_smg_woodsywidowmaker "fire rate bonus" 0.5 "faster reload rate" 0.35 "damage bonus" 2 } CharacterAttributes { "health regen" 165 } Item "the machina" Item "concealedkiller_smg_woodsywidowmaker" Item "dec2014 hunter_vest" Item "the merc's mohawk" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1000 Support 1 Where spawnfriendly1 Squad { TFBot { ClassIcon heavy_crit Health 720 Name "The Commando" Class HeavyWeapons Skill Expert ItemAttributes { ItemName tf_weapon_minigun "minicritboost on kill" 2 "damage bonus" 0.65 "fire rate bonus" 0.25 } CharacterAttributes { "health regen" 210 } Item "l4d hat" Item "combat slacks" Item "Siberian Tigerstripe" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } } } } } } //This file has been generated by http://mvm.tf